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Heroes Community > Heroes 5 - Modders Workshop > Thread: [NCF project] Adding creatures in ToE!
Thread: [NCF project] Adding creatures in ToE! This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · «PREV / NEXT»
Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted June 16, 2008 07:07 PM



Ice demon! Ugly on pic, but cool in-game!

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e-lysander
e-lysander


Known Hero
Lysander
posted June 16, 2008 07:22 PM

That's pretty damn cool, I must say.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 16, 2008 07:53 PM
Edited by radar at 19:54, 16 Jun 2008.

Yes, I'd just add some effects on it.

Eventually increase the mirror factor for the body texture so it would look as he was made of ice
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 16, 2008 07:57 PM
Edited by Warmonger at 19:57, 16 Jun 2008.

I'd suggest leaving the armour steel, it would be more interesing. And shiny ^^

Also, cut his wings if it has to be an ice demon.

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted June 16, 2008 09:37 PM

Sounds like some cool ideas!
Whant the body texture?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted June 16, 2008 10:40 PM

Quote:
Also, cut his wings if it has to be an ice demon.


Not gonna happen, doing that would leave two large see-through holes in his back
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted June 17, 2008 04:37 PM

Quote:

Not gonna happen, doing that would leave two large see-through holes in his back


Yeah! I tried to remove them! 2 Giant holes on the back! And a funny back texture

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pause
pause


Known Hero
posted June 17, 2008 05:06 PM

These are images I have from when I tried to make the pit lords into the H3 Beheamoth by removing wings, tails, and horn.. didn't look to bad from the sides.. but from on top.. well..

Case and point:



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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted June 17, 2008 08:00 PM

I guess you could sort of cover the holes up with fire effects or something, but that'd probably look a bit strange too.

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pause
pause


Known Hero
posted June 17, 2008 10:08 PM

rotfl.. fire coming out of the tail hole.. what's that creature ability? gaseous attack?

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B-E-T-A
B-E-T-A


Promising
Legendary Hero
Guess Who is Back?
posted June 17, 2008 10:23 PM

Okay...One question:

Is this like a mod that we download and put in and then we will get a bunch of neutral creatures or is it so we must make them ourselves?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 18, 2008 08:06 AM

There is a core engine and a number of creatures already avaliable for download. Did you take an effort to click the link?

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e-lysander
e-lysander


Known Hero
Lysander
posted June 18, 2008 09:32 PM

Quote:
These are images I have from when I tried to make the pit lords into the H3 Beheamoth by removing wings, tails, and horn.. didn't look to bad from the sides.. but from on top.. well..

Case and point:





Nice poop monster.

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eugen_cosmarul
eugen_cosmarul


Famous Hero
hey
posted June 19, 2008 09:15 PM


I've managed to remake the Magog from the old QS2 mod.

It would be nice if I could have a slot reserved for it...

But I dunno how to implement him in the NCF...I just know to texture...add effects.
Maybe some1 can help me...I'll send him the textures.

Screen In-Game:
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creed
creed

Tavern Dweller
posted June 25, 2008 04:51 AM

Hi guys!
Im noob in MODs but I have a idea to make a map where a enemy hero make a diferent trained monster of each faction and put in his army, a really unbalanced lvl1, lvl2, lvl3... monsters. So, to me do that I need some help...see that: the Slayer's alternative upgrade of The Hero are the Mercenary (bad english^^) and Ill give to him some new abilities and advanced stats, but how I can do that? Wich files I have to change?

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted June 25, 2008 11:11 AM
Edited by VokialBG at 11:11, 25 Jun 2008.

Look for some basic info at the modding wiki.
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sfidanza
sfidanza


Promising
Supreme Hero
posted June 28, 2008 01:44 PM

@E-Lysander: You can use slots 314 to 324 (included) for your 11 creatures.
Note that if you're creating your own version of an already existing/reserved creature (which you're completely entitled to), you can also just reuse this creature's slot. For example, Azure Dragon is 297. This will prevent both versions to be used together, which I think makes sense, and will keep the list simpler. It's your choice, though.

@Eugen_Cosmarul: you can use slot #325 for your magog.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 29, 2008 01:39 PM
Edited by radar at 13:40, 29 Jun 2008.

nanaanan... :P




I'm going to use my Witch Hunter slot (284)

Just rename to Dragon Knight
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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 29, 2008 02:21 PM


(the dragon looks small )

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 29, 2008 02:31 PM

Very interesting, but maybe not yet fits perfectly.

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