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Heroes Community > Heroes 5 - Modders Workshop > Thread: Updated NCF thread
Thread: Updated NCF thread [ This thread is 56 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 (15) 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 ]
Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted November 15, 2008 01:51 PM

Are you touching the W parameter? You shouldn't.

If you didn't modify the <w> parameter then it's weird...
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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted November 15, 2008 01:57 PM

Be careful with rotation.

I had a same problems with my Death Angel.

Only <z> parameter can read a normal numbers (but not very big) . <x> and <y> became as weird as big your number. Try with small, for example "0.1" or "0.15"

GL!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 15, 2008 02:06 PM

it was the z parameter

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted November 15, 2008 02:16 PM
Edited by DarkCrystal at 14:20, 15 Nov 2008.

Quote:
it was the z parameter


Well, maybe it depend from Bone. <z> was normal in my situation
But anyway try with small parameters

Another useful advice: try to define arrangement of X, Y and Z axises it is useful in finding a right position.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 15, 2008 02:56 PM

z = 1 = a rotation of 15°
z = 2 = a rotation of 30° and a sword way bigger than it should be.

z = -1 = same thing than z = 1

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted November 15, 2008 03:03 PM
Edited by DarkCrystal at 15:03, 15 Nov 2008.

1 may be a big parameter
Try with parameters bigger then -1 and smaller then 1

I know rotation of ModelInstances in this game is f***ing.

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SimonaK
SimonaK


Promising
Supreme Hero
posted November 15, 2008 03:07 PM
Edited by SimonaK at 15:08, 15 Nov 2008.

rotation isn't expressed in radian?


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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted November 15, 2008 03:08 PM

Quote:
rotation isn't expressed in radian?




Yes it is.

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted November 16, 2008 04:47 AM

You must be careful with rotations : I found months ago that if the modelinstance is glued to a bone, the axis change and make deform the model when rotating. You can't rotate a modelinstance glued to a bone. Because, don't forget it, model instances aren't disposed to be glued : they haven't this tag in their .(ModelInstance).xdb file. WE add it, but it is originally not there.
If you de-glue your modelinstance then place it correctly, you can rotate normally.

I'm sure at 95% of it.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted November 16, 2008 08:36 AM

Maybe the rotation system uses the Axis Angle one? And probably that's why it has weird effects when modifying those values?

I have no idea, so sorry if I'm totally wrong.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 16, 2008 09:05 AM

Quote:
You must be careful with rotations : I found months ago that if the modelinstance is glued to a bone, the axis change and make deform the model when rotating. You can't rotate a modelinstance glued to a bone. Because, don't forget it, model instances aren't disposed to be glued : they haven't this tag in their .(ModelInstance).xdb file. WE add it, but it is originally not there.
If you de-glue your modelinstance then place it correctly, you can rotate normally.

I'm sure at 95% of it.


I didn't have problems before with the spear of the centaur or the moonblade of the demon warrior. but I will try what you say.

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted November 16, 2008 11:58 AM
Edited by TSoD at 11:59, 16 Nov 2008.

416 -- Night Elf Archer (based on the master hunter model, but with a cape, violet skin, bow of the Centaur or of the Skeleton Archer : to see. Warcraft III death sound, surely )
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library.

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SimonaK
SimonaK


Promising
Supreme Hero
posted November 16, 2008 12:00 PM

with all abilities not used lastly or too often?


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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted November 16, 2008 12:01 PM

O, man
What other creatures from Warcraft will you bring to us?

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted November 16, 2008 12:22 PM

I dunno
But also a Night Elf Dancer (battle juggler model),...

I will try to fix "new" abilities on it.
But like what ? No Range Penalty ? "Manoeuvre" ?
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library.

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SimonaK
SimonaK


Promising
Supreme Hero
posted November 16, 2008 12:48 PM

Here somes abilities just a little used:

(Sorry for French)

Coup de Harpon
Flèches Déstabilisante
Mauvais Oeil
Indéracinable ... Posture Defensive ... Manoeuvre
Riposte à Distance
Ruée
Séduction
Tir Précis

I think with a good mixing of few of them, you can use your imagination to make a really personalized creature.


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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted November 16, 2008 01:20 PM

Yeah ! A 'll surely take Seduce, ranged retaliation and "coup de harpon".
Thanks for the ideas !
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library.

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SimonaK
SimonaK


Promising
Supreme Hero
posted November 16, 2008 01:24 PM
Edited by SimonaK at 13:29, 16 Nov 2008.

Cool!

« Tir Précis » just works when the ennemy is localised max 3 cases so you should use it. That make a good mix with « Coup de Harpon »


Caution: about Seduce and « Coup de Harpon » if you use more of one activable capacity, a spell book will be automatically used. This isn't a problem, but the icons inside maybe yes....





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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted November 16, 2008 01:30 PM

I'll think about it

Watch : the master hunter has became a...
FEMALE !


Thanks to the skin of the Warcraft III Night Elf Archer

Now the clothes.
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SimonaK
SimonaK


Promising
Supreme Hero
posted November 16, 2008 01:38 PM
Edited by SimonaK at 13:49, 16 Nov 2008.

Remove big ears! Put normal size ears!

Transform all sheets tree to long hairs!

nooo. haha I seen true hairs...

the cap idea is super and try to let its hairs free, I mean no cap on the head. velvet cape style on the back.

It's a female? so try to remove pants...keep boots and robe but show leg skin





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