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Heroes Community > Age of Heroes Coliseum > Thread: Unique Perk Contest
Thread: Unique Perk Contest This thread is 57 pages long: 1 10 ... 18 19 20 21 22 ... 30 40 50 57 · «PREV / NEXT»
Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted November 09, 2009 11:52 PM
Edited by Azagal at 23:57, 09 Nov 2009.

Believe me you were not an inspiration, no offense. I had the idea the moment Blizzard gave us the destruction theme, I simply didn't post it so fast. Takes a bit to formulate it properly and give it a small story or context. It shows a bit when I go on about my fascination for adding something to Infernos destruction-theme.
Apart from that all our perks have in common really is that you buff your unit via a damaging spell. Function(and I believe balance)wise there is a considerable difference.
I'm sure you weren't implying that I was actually copying you, were you?
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 10, 2009 12:18 AM

I implied you may have been inspired

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted November 10, 2009 06:22 PM

Then you can be at ease since I honestly wasn't.
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted November 11, 2009 07:15 PM

Oh right. Deadline is November 15th.
____________
"Folks, I don't trust children. They're here to replace us."

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted November 15, 2009 05:15 PM
Edited by Nebdar at 19:37, 15 Nov 2009.

ok i have changed the name of the skill and changed some details...

reserved for comments
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 15, 2009 07:21 PM

I have rated this rounds entries, but will hold back my scores til tomorrow. Please leave a note below if you make any last minute changes to your skill so I can update your score.
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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted November 16, 2009 08:04 PM
Edited by blizzardboy at 21:30, 17 Nov 2009.

Mamgaeater:

Rain of Rage

My biggest problem with this perk is that it seems overly-difficult to pull off. Getting level 1 rage for every unit in the army can be pretty rare since the enemy is bound to focus on at least one stack. Not to mention needing a 2% and 4% skill on top of it makes this perk both rare and limitedly useful. Finally, "Rain of Rage" is a pretty awkward name and doesn't seem very fitting.
Creativity: 7
Realism: 4
=11


JollyJoker:

Asha's Dark Chill

This is a pretty useful perk for saving dark energy and makes destructive a more appealing choice for Necromancer. Sorcery is a natural pick with Destructive, though I would have preferred adding a racial perk prereq (Mark of the Necromancer?) than making this yet another heavy perk with two different skills needed. I'm also not very happy with freely learning the Deep Freeze spell, since learning high level Destructive spells is intended to be an obstacle for Necro, and this just abrogates it along with getting a nice energy saving ability on top of it.
Realism: 6
Creativity: 9
= 15


Fauch:

Flames of Destruction

Very nice perk. Powerful, but so are certain other destructive perks. This adds yet another tactical element to Inferno's game play. Although I think it's slightly OP with the Pit Lords fireball: with vermin's draining ability that can add a lot of devastation to an already pretty solid combo.
Creativity: 10
Realism: 9
= 19


Mytical:

Runes of the Elements

The prereqs don't make sense: you have a max of 3 perks per skill, which makes this one floating around in a void. At level 20, without enlightenment, perks, or artifacts, the average SP of a Runemage is 6, making this a 12% damage increase, which is already better than the +10% from Fiery Wrath. With all those other things added on, the SP can easily becomes more than twice that high, making this perk pretty overpowered.
Creativity: 7
Realism: 2
=9


Nebdar:

Wrath of Elrath

I'm not very happy with the nature of this perk because it adds too much chaos to the entire fight. Guardian Angel by itself is a pretty weird perk, and throwing down a high SP Armageddon on top of it makes it even more complicated. Although it's certainly not overpowered - if anything it's underpowered - because investing in Destructive almost always sucks for a knight, and the prereqs and name are all very nice and fitting.
Realism: 6
Creativity: 10
= 16


Azagal:

Sheoghs Embrace

*twists his head around in a 360* Woah, weird. This perk has a lot of creative spark to it, but I just don't see it working out very well. These Inferno units would still take damage, sucky though it probably would be, from the Fireball, so that's a nasty price. Overall, I think it's a bit underpowered. You can nuke the enemy units, damage them, and reduce their armor by half, which is ultimately similar to giving your own units a +50% damage boost. Granted, with an area fireball you can do both at the same time, but it really depends on the lay of the battlefield, and blasting your own units with a faction whose greatest liability is it's endurance is really risky.
Creativity: 10
Realism: 5
= 15




FINAL SCORES:

Fauch: 18.5

JollyJoker: 15.5

Azagal: 15

Nebdar: 12

Mamgaeater: 11

Mytical: 7.5




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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 17, 2009 12:28 AM
Edited by Fauch at 00:32, 17 Nov 2009.

maybe in early game it could be a bit overpowered, in end game balors aren't so dangerous. and as I said it's not only for the fireball, but it's probably the most reliable way to use this perk.

wrath of elrath underpowered? you get an armaggeddon for free which won't damage any of your stacks (since they are already dead) and after that your best stack resurrects. this perk must almost ensure you to win a final fight.

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted November 17, 2009 08:52 AM
Edited by Nebdar at 08:52, 17 Nov 2009.

Quote:
wrath of elrath underpowered? you get an armaggeddon for free which won't damage any of your stacks (since they are already dead) and after that your best stack resurrects. this perk must almost ensure you to win a final fight.


BB has point of view that the destructive magic path for Knight isn't so good with heroes natural SP gaining.... but on other hand let see you need Master of Fire for Knight not as damage dealer but for the 50% Defense reduction which is great for those highly boosted Def and Att stats and there comes Fiery Wrath so that means all units make 10% more damage.. so good for Knight to...

Fauch you are right and i think the same that its power is just right in a balance meaning or in some situations just unfairly overpowered.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted November 17, 2009 09:09 AM

True..that is why it would be near impossible to get.  It would fall into the 'racial special perks' section (where fine rune, double rune, refresh rune) is.  Meh, my perks are all a bit .. odd so C'est La Vie.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 17, 2009 12:56 PM

I have my scores at home, but my home network has been out of order for the last couple of days. Hope to be able to post them soon.
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What will happen now?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 17, 2009 06:26 PM

I think the duration of rounds should be shorter. 5 days?

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted November 17, 2009 06:42 PM

Seconded.

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted November 17, 2009 07:00 PM

Quote:
I have my scores at home, but my home network has been out of order for the last couple of days. Hope to be able to post them soon.


Alright, we'll start the next round in the meantime.

Round 16:

Create a unique Defense perk for a faction of your choice.

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted November 17, 2009 07:35 PM
Edited by JollyJoker at 19:36, 17 Nov 2009.

Perk for DUNGEON

Elemental Shield

Prerequisites:

Elemental Vision, Basic Defense

Effect:

The perk Elemental Defense alone will SUBTRACT 20% damage if an opposing spell with the same element than the friendly creature hits that creature.
If the Warlock has an Altar of Elements built, opposing creatures are affected as well. If an opposing creature stack attacks a friendly stack with the same Element 20% of damage is deducted. This affect applies as well for opposing creatures retaliating against a friendly attacks.
Altars of Primal Elements have no further effect!

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 17, 2009 07:42 PM
Edited by alcibiades at 19:45, 17 Nov 2009.

Scores for last round are here, sorry for delay:


Mamgaeater
Rain Of Rage
Ok ... again, a perk that's too narrow for my taste. Instead of opening up the possibilities in the game, it seems to encourage you to develop a one-trick playstyle. Now it's not exactly because I see Horde's Anger as needing a buff - it's quite potent if I'm not mistaken - so that perhaps speaks against this. I take it that since it's for Barbarian, this would make it perk in Shatter Destructive? I'll leave it for Blizzie to decide whether that's ok. I don't really see the connection to Destructive anyway.
Creativity: 5
Realism: 6

JollyJoker
Asha's Dark Chill
Interesting perk. I like the idea of boosting Ice with Necromancy, it fits well thematically, and it's nice to have an alternative to fire. It's also good to boost Destructive with Necromancers, which I think should be a viable option with their spellpower, but is not really attractive because of their limited access to the spells. Notice that gaining a 5th (!) level spell for free is already pretty potent - and Deep Freeze is not a bad spell. That would make me concerned about the ballance, but ok, something like this would need actual gametesting to ballance fully, so whether the DE energy discount should be as much as 50 % or less we can let stay open.
Creativity: 9
Realism: 7

Master Of Lightning
Name ... meh. Effect - ok, it doesn't make sense that prime target has to have Mark Of The Wizard. Apart from that, thumbs up for the effect. Prerequisites are perhaps slightly too much? Hmmm - it's not *that* powerful, I would consider to scratch the Sorcery thing, but fair enough.
Creativity: 8
Realism: 8

Sylanna's Secrets
Good call on linking Sylvan with Earth spells. Implosion or Meteor Shower for free - not quite so good an idea, perhaps. Dunno. Both spells are pretty game deciding. Lifts the red flag with me, warning, warning. Also, remember that Sylvan *do* have Destructive in their guild, chances of learning one Earth spell or more is pretty high. I like the effect, it seems reasonably balanced and still useful.
Creativity: 9
Realism: 7

Fauch
Flames Of Destruction
Fire with Inferno ... pretty much a no-brainer, but a good call, because Inferno really REALLY needs a boost with Destructive. Since Demonlords have a SP that suck, it's very clever to make a bonus that works with creatures (like Searing Fires), thus Destructive Magic ends up being almost like a might skill for Demonlord, picked solely for the perks rather than the spells. Interesting. Agree with Azzie that triggering 100 % on Hellfire is overpowered, should have a chance for trigger, at least on Hellfire.
Creativity: 10
Realism: 8

God Of Sky
Bonus point for trying to make Master Of Storms a viable pick (except you didn't put that as a preriquisite, which I think is a mistake). Pretty creative - but I don't really see that many players blasting their own army with Chainlightning, even if his units gain Stormstrike (does Stormstrike apply on ranged attacks - then it *might* be worth it as a kamikaze).
Creativity: 7
Realism: 5

Mytical
Runes Of The Elements
Meh. Myth, you need to work on your  balancing. Please make only ultimate perks when the chalenge says to make ultimate perks. Seriously, though, as someone pointed out: You cannot learn all three masteries and then another Destructive perk - duh. Secondly - imbaaaaaaaaaaaa!!!!! You don't even mention the word "triggerchance".
Creativity: 6
Realism: 0

Nebdar
Wrath Of Elrath
"From Asha With Love" was priceless (if horrible as skillname), but this is actually a quite good skillname. As for balance ... as someone pointed out, having a free Armageddon at such a critical state of battle = über imba.
Creativity: 6
Realism: 2

Azagal
Sheogh's Embrace
Cool name. This is interesting. It does resemble Fauch's idea in terms of targeting your own units, but I don't see much resemblence beyond that. I think the idea is interesting because Demonlord's horrible spellpower means his spells hardly do any damage - thus, targeting your own units will not be suicide, even if every inferno unit *is* worthwhile. Notice that due to Demonlord's inferior Defence and Attack skewed stats of Inferno creatures, bonus to Attack will actually be quite modest ... hummm. 100 % chance for Hellfire to trigger is a clever touch (if not for your mana reserve - Hellfire still needs to be changed to only trigger when stack remains alive!). On the bottom line, I think this is a very creative idea, but I don't think the bonus will really be worth it to make Destructive a good choice for Demonlords, considering that you still need to blast your own units.
Creativity: 9
Realism: 6
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 17, 2009 07:48 PM

Just one to comment on the scores - I think again we're pretty well in line as judges, however I don't agree with your comment that Wrath Of Elrath isn't overpowered - yes, Destructive not only sucks but is worthless for Haven, but making your army practically invincible simple isn't much fun.
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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted November 17, 2009 09:32 PM

I don't think it's that devastating for such a ridiculous price attached to it, plus it's worthless outside of final confrontations. I personally wouldn't ever bother going for it.

I stuck the final scores at the end of my post.
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"Folks, I don't trust children. They're here to replace us."

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 17, 2009 10:11 PM

Then it just comes down to poor skill design.
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted November 17, 2009 10:36 PM

Actually my other idea was to let the targeted unit gain the attack  equal to the ammount of defense enemy units lose after being hit by the same fireball. But I thought that might be too much so I went with a little less^^.
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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