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Heroes Community > Age of Heroes Coliseum > Thread: Unique Perk Contest
Thread: Unique Perk Contest [ This thread is 57 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 (21) 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 ]
mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted November 17, 2009 11:51 PM
Edited by mamgaeater at 21:39, 25 Nov 2009.

Haven


Will to Survive - Defense
Prereqs - Vitality, Battle frenzy
The more of a stack that dies in battle. The higher the defense of the rest of the stack is.
Technical stuff: The defense bonus is equal to the Ratio of Killed/'living' troops in a stack. The defense is raised by half that percentage rounded down.


Notes:
Quote:
Hmm, a perk that makes your army even more invincible... Doesn't help too much against anyone who has destructive though but can spell definite trouble for might based builds. but is quite easy to acquire and it not like you kept the full offensive force of your troops.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 18, 2009 02:13 AM
Edited by Fauch at 02:34, 18 Nov 2009.

Quote:
Pretty creative - but I don't really see that many players blasting their own army with Chainlightning, even if his units gain Stormstrike (does Stormstrike apply on ranged attacks - then it *might* be worth it as a kamikaze).

the creatures deal their normal damage + additional damage thanks to stormstrike.

a rakshasa after using dash, will be able to attack twice with + 50% damage thanks to stormstrike if you cast lightning bolt on it.
djinn might be a good target since they only receive 50% of the damage, but stormstrike will only had 25% damage.

I decided to not make it work on ranged attack (I said it) because of titans mainly, I thought it would be too destructive, but you can still use them in melee.


Necromancer
Death stink
requires defence advanced, vitality
Every undead stack in your army gains an aura which reduces the attack of every adjacent enemy stack by 2 points. The effect is cumulative. for example, if you surround a single enemy stack with 3 undead stacks, it will suffer -6 attack.

Quote:
Bonus point for trying to make Master Of Storms a viable pick (except you didn't put that as a preriquisite, which I think is a mistake).

actually I thought about it, but didn't want to make the prereqs too heavy for a perk which consists in blasting your units.

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Mytical
Mytical

Hero of Order
Chaos seeking Harmony
posted November 22, 2009 07:14 AM
Edited by Mytical at 03:40, 26 Nov 2009.

People's Guardian

Haven
Prereq - Expert Defense, Benediction, Vitality, Stand Your Ground, Expert Counterstrike, Retaliation Strike.
When a hero invokes Retaliation on a unit, they suffer only 3/4 damage after.  Also any effects that cost lives (like vorporal sword or Harm Touch) are negated for 4 mana per, but ONLY the loss of life is prevented (ie harm touch still negates any buffs).
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted November 22, 2009 03:50 PM
Edited by Azagal at 16:53, 22 Nov 2009.

Haven
Final Prayer
Preq: Guardian Angel, Resistance

"Despair not children for the Light of Elrath is with you where ever you wander! Pray like you have never prayed before! Surrender yourselves to him!" Frontline Priest. Missing in action.

Effect: The unit can choose to give up it's light buffs. In return a number of units will be resurrected. The amount depends on the mastery of the buff (Basic=30 hp per buff, Advanced=60 hp per buff, Expert=100 hp per buff). The unit spends one turn in prayer (morale is still applicable) and can only do so once.
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"The superior man is modest in
his speech but exceeds in his
actions." Confucius

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted November 22, 2009 04:14 PM
Edited by Azagal at 16:54, 22 Nov 2009.

I'm afraid I don't understand your perk Mytical. By "Retaliation" you mean Retaliation Strike? And when you talk about the actual Retaliation you mean the one the hero does when the unit he marked with retaliation strike is targeted? So this perk reduces the dealt damage by that strike? And somehow negates the sure-kill function of Vorpalblade and Harmtouch?

EDIT: @mamga. Who's the quote from? Is it about that perk?
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"The superior man is modest in
his speech but exceeds in his
actions." Confucius

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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 23, 2009 12:33 AM

mytical's perk seems really underpowered for once.
reduce damage by 25% on only one creature at the cost of mana and very heavy prerequisites?

azagal's perk sounds more like a light magic perk that a defense perk.

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted November 23, 2009 12:46 AM
Edited by mamgaeater at 00:46, 23 Nov 2009.

Quote:


EDIT: @mamga. Who's the quote from? Is it about that perk?

Thats supposed to be my notes.
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Protection From Everything.
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Mytical
Mytical

Hero of Order
Chaos seeking Harmony
posted November 23, 2009 05:10 AM
Edited by Mytical at 11:41, 24 Nov 2009.

Quote:
I'm afraid I don't understand your perk Mytical. By "Retaliation" you mean Retaliation Strike? And when you talk about the actual Retaliation you mean the one the hero does when the unit he marked with retaliation strike is targeted? So this perk reduces the dealt damage by that strike? And somehow negates the sure-kill function of Vorpalblade and Harmtouch?

EDIT: @mamga. Who's the quote from? Is it about that perk?


Yes, retaliation strike is the perk meant.  Here is how this perk works.  Hero invokes Retaliation strike on a friendly unit.  When that unit is attacked, not only does the hero retaliate, but any damage (from attack, magic, etc) done to the stack is reduced to only 75% of what it normally would be.  The retaliation's strike damage is not affected in any way (positively or negatively).  Also, remember to affect Vorpral Blade and Harm Touch, the Hero must have mana.

Edit : It is a defensive perk, the hero 'protects' the stack getting in the way of attacks and creatures effects that increase deaths, or cause deaths.  It doesn't affect things like cold death, or such, however.

However Fauch is correct.  A bit underpowered as it was, so for the reduced damage part I removed the mana drain.  For the part that protects from Vorporal and Harm Touch (death part only), however, it still costs mana.
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blizzardboy
blizzardboy


Honorable
Legendary Hero
Mr. Sandman
posted November 25, 2009 02:25 PM

Deadline November 26th.

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alcibiades
alcibiades

Hero of Order
and Light
posted November 28, 2009 11:54 AM
Edited by alcibiades at 11:58, 28 Nov 2009.

My scores from the not-so-many entries this round:

Mamgaeater
Will To Survive
I really like this perk, and the name is excellent. It goes well with Haven theme. I'm not sure on the Battle Frenzy as a prerequisite, I can see where it comes from thematically, but balance wise, I'm not sure this perk is really strong enough to merit a two-skill requirement. After all, a skill that only really comes into power when your army is taking a severe beating is always of a more narrow use. As a technicality, this skill would go really well with Last Stand also, but of course you couldn't do that due to the current lay-out of the Haven skill tree, so that's not you to blame.
Creativity: 9
Realism: 9

Fauch
Death Stink
So this is basically the Zombie thing over again. For me it's ok, but not the most innovative idea. The name is a bit aqward also.
Creativity: 5
Realism: 7

Mytical
People's Guardian
I like the name. The basic idea is fine, the requirements are (again) rediculous. The damage reduction part is ok, the idea of negating stuff like Harm Touch is what makes this skill good for me. Using Retaliation Strike on your Paladins or Angels will suddenly be much more attractive when facing Necropolis or Inferno. Notice that there are no standard perks that require two perks from the racial skill - you should stick to either Retaliation Strike (obviously) or Benediction (why that, anyway?) instead of both of them.
Creativity: 8
Realism: 7

Azagal
Final Prayer
The name is good, but perhaps below your usual standard. This is a very creative perk, and bonus for not putting it in the already overcrowded Vitality branch. I guess the balance thing would need to be tested, I'm not sure it's actually sufficiently powerful to merit the somewhat steep requirements (in that it blocks out Last Stand which can be pretty useful in many situations), but can't say that for sure. I think the synergy with Light Magic is a good (and necessary) call, since this will only be really usefull if you have a lot of buffs on them. Given the fact that effect is not that powerful, I think perhaps one should consider not spending a full turn in prayer - most likely, the raised units will just be taken down during this turn, so maybe only a half turn, equivalent to wait action? Trying to compare with the (admittedly overpowered) Consume Artifact of Wizard.
Creativity: 10
Realism: 8
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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 28, 2009 12:39 PM

Quote:

Fauch
Death Stink
So this is basically the Zombie thing over again. For me it's ok, but not the most innovative idea. The name is a bit aqward also.
Creativity: 5
Realism: 7


actually the "innovative" idea is to make a defense perk which weakens the enemy instead of strenghtening your own army like most (all?) defense perks.

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blizzardboy
blizzardboy


Honorable
Legendary Hero
Mr. Sandman
posted November 28, 2009 03:04 PM
Edited by blizzardboy at 17:24, 01 Dec 2009.

3 out of 4 Haven perks? Bah.

***

JollyJoker:

Elemental Shield

Very nicely balanced and innovative perk to add another tactical level to Elemental Chains.
Creativity: 10
Realism: 10
=20


Azagal:

Final Prayer

This perk seems highly useful during creeping and weak (given it's prereqs) in a large hero vs hero fight. Sacking your buffs to resurrect some troops before finishing off neutrals can always be helpful, but for all the more HP you gain and spending a full turn in the process, it's not going to do a whole lot in the epic battles. You could up the HP or decrease the Prayer time, but then that would make it even more exploitable in battles against neutrals.

Creativity: 8
Realism: 7
= 15


Mytical:

People's Guardian

Nice name, and having 2 racial prereqs is interesting, though I'd prefer to just leave the prereq at Advanced Counterstrike since you only need 2 of the racial perks for this perk. Lowering the damage for your marked units is very helpful, and despite Retaliation Strike generally being pretty junky, I wouldn't reduce it any more than that because it can make a superstack overly hard to bring down. Another ability on top of it is nice, though I would have just made it free. Mana is already scarce for a Knight, and it's a conditional ability anyway.
Creativity: 8
Realism: 7
=15


Fauch:

Death stink

I like it. Balanced, adds another tactical element, and is a nice solid fit with Necromancer. My one problem is that I feel this should only work on living creatures, given that it is a "Death stink".
Creativity: 10
Realism: 8
= 18


Mamgaeater:

Will To Survive

Excellent perk. Good name, good prereqs, good ability, good balance.
Creativity: 10
Realism: 10
=20


***



FINAL SCORES:

Mamgaeater: 19
Jollyjoker: 18.5
Azagal: 16.5
Mytical: 15
Fauch: 15

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blizzardboy
blizzardboy


Honorable
Legendary Hero
Mr. Sandman
posted November 28, 2009 03:11 PM
Edited by blizzardboy at 15:41, 28 Nov 2009.

Round 17:

Create a unique Summoning Magic perk for a faction of your choice.
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted November 28, 2009 03:50 PM

How do we get more people in here?
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"The superior man is modest in
his speech but exceeds in his
actions." Confucius

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted November 28, 2009 04:08 PM
Edited by Adrius at 20:11, 04 Dec 2009.

Academy
Elemental Resonance, Summoning Perk
Prequisites: Summoning: Elemental Balance, Destruction: Secrets of Destruction, Enlightenment: Arcane Exaltation

Supreme knowledge in the nature of Elementals allows your Wizard to resonate the powers of the four elements with the bodies of the fallen...

Description: When a unit is killed on the battlefield by a Hero with this skill using a Destruction spell, the killed unit's corpse will be replaced by a number of Elementals, the type of Elemental depends on the Spell used; Fireball creates Fire Elementals, Implosion creates Earth Elementals and so on. The number of Elementals summoned by this effect is equivalent to the level of the Hero but cannot exceed the number of creatures in the killed stack(s). Note that if the hero uses an Area Spell and kills several stacks, the number of Elementals can still only be as many as the Hero's level, and the Elementals will be divided between the killed stacks. Thus it may sometimes be wise to kill only one stack at a time to maximize the amount of Elementals summoned. Also note that this skill takes the current number of creatures into account and not the original number of creatures, this means that it doesn't matter if there were 100 peasants originally, what matters is how many there are when the stack is killed.

EDIT: Added Arcane Exaltation as a prerequisite.
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blizzardboy
blizzardboy


Honorable
Legendary Hero
Mr. Sandman
posted November 28, 2009 04:11 PM

Adrius shows up and saves the mother****ing day, that's how they come.
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted November 28, 2009 04:40 PM
Edited by mamgaeater at 21:29, 02 Dec 2009.

Put it in our sigs perhaps... its not all that hard to come up with a semidecent perk. Naming it and perfecting it is where all the trouble is at.

Inferno


Fiery Release - Summoning
Prereqs - Consume Corpse
When the hero consumes a corpse on the battlefield a stack of fire elementals is summoned where the corpse used to be (if possible). The number of fire elemental summoned it equal to twice the tier of the corpse And twice as many elementals are summoned on inferno terrain.

Notes:
Quote:


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Protection From Everything.
dota

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted November 28, 2009 05:23 PM
Edited by Adrius at 17:23, 28 Nov 2009.

Damn that's nice Mamga, cool perk. Would be nice to combine that with Soulfire for total infernal awesomeness.

Mana gained + Damaged enemies + Summoned Elementals... that really makes Consume Corpse an attractive skill
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted November 28, 2009 05:29 PM
Edited by mamgaeater at 17:29, 28 Nov 2009.

Thanks. your perk is nice as well. like an arcane necromancy.
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Protection From Everything.
dota

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted November 28, 2009 06:35 PM

Pray, tell: why didn't I get a score?

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