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Heroes Community > Heroes 7+ Altar of Wishes > Thread: What if...
Thread: What if... This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
baklava
baklava


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Legendary Hero
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posted December 14, 2008 11:12 AM

Quote:
If you guys like Warhammer so much, why not just put Settlement in and be done with it?


You're aware that there's Warhammer beside Warhammer 40k, right?
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted December 14, 2008 11:20 AM

Oriental, Egyption, and soooo many more possibilities for the undead.  There are Banshee's that can kill a person with their wail, Mummies, at least a dozen different versions of vampires, there are undead from water (swamps, oceans, you name it), things like frankenstein which was peiced together (like the so called 'living wall').

So an oriental one would be good..and different, but what about the almost endless other type of undead out there?
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Asheron
Asheron


Famous Hero
Ancient
posted December 14, 2008 12:25 PM

I support the idea,it would be rather nice to have Tomb Kings in H5 surrounding. I know that it would be rather nice to have their own original factions, but lets face it, H5 uses a lot of details from Warhammer... Haven is based on Empire, Sylvan on Wood Elves,Dungeon on Dark Elves... They even have same units (such as Blood Maiden) that look exactly the same like in Warhammer... But I can't blame them, a lot of games takes ideas from Warhammer. Like Blizzard's Starcraft, Zergs are actually Tyranids, Terrans are based on Space Marines... Its better to openly say "Yes. Where using their ideas to make cool games" that "Were are original.Those are our ideas"
So,like I said... Thumbs up
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted December 14, 2008 03:13 PM

Quote:
I want both. When there are different living factions why not different undead factions too?


I agree
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Mamgaeater
Mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted December 14, 2008 03:39 PM

Quote:
Quote:
I want both. When there are different living factions why not different undead factions too?


I agree


But are the factions diverse enough?

They both are undead and there isn't enough diversity...

Its unnecessary territory.
Why expand a field that is solid as is?

1.) They both are undead/cursed/Plagued/Etc
2.) Will there be diversity? Is there a good reason? Its like having 2-3 haven factions. They feel too similar.
3.) In case you haven't noticed. HOMM is too similar to other games. they need to introduce new concepts and ideals and factions.Homm as it is is just like every other fantasy game.

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Lexxan
Lexxan


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Unimpressed by your logic
posted December 14, 2008 04:03 PM

Some Suggestions from the DnD Universe.


Allip: Allips are Spectral Undead creatures, raused from the souls of people who committed suicide out of madness. An Allip would be a Ghost upgrade, which could get itself in a Berserking Rage, due to it's madness. Allips come from D&D


Ashen Husk: Ashen Husks are Zombie-like creature that were reanimated from corpses of those who die of thirst and dehydration in hot and water-poor areas. Ashen Huskes could be an upgrade of the Mummy or the Zombie, and fit a Middle-Far Eastern, Desert theme. The Ashen Husk's abilites could include a form of dehydrating it's enemies, immunity to drought or fire, or Fire Aura. Ashen Husks, again are creatures from the DnD Universe.


Baelnorn: Baelnorns come from D&D, and are a Lich-like type of undead Creatures. Usually these are Elves, who turned undead, to serve their family for eternal times. Baelnorns would make excellent spellcasters. In contrasts to the normal Undead, which are Evil or Neutral by default, Baelnorns are of a Good Aligntement.


Bodak: Bodak are the Meduse equivalent of the Undead. Like Medusae and Basilisks they kill their foes with their Gaze. Bodak could be a Fragile, but swift melee attacker, Attack-before-attacked type. Bodak, yet again come from the DnD universe, where they are rumored to be raised from the Foulest and Evilest creatures one might imagine.


Boneclaw: another DnD creature (most of the creature suggested here, are from DnD btw), consists of a Creature raised from different bodyparts of different creatures. Boneclaws are a crossbreed between a Construct and an Undead, and can have different shapes. However, they have two big characteristics: 1) they are three huge, long Fingers on each hand, which they use to slash any opponents open. 2) they are partially covered in Muscles and sinew, and partiall uncovered, making them look like a half-flayed Ghoul.  Boneclaw could be an upgrade of the Flesh Golem or Ghoul, and have abilities like Cleave, Dash and/or Partial Magic Proofness.  


Corpse GathererCorpe Gatherers(DND) are Enormous Undead Beasts, which looks like a Gaint made of Dirt and Stone, but after a closer inspection, you can see Bones and Tombstones on it's skin. In Essence, Corpse Gatherers are nothing more than Animated Graveyards. An Excellent Tank which could have a bonus against other Undead and Earth Immunity to boot.

I'll pause a bit, and then I'll add Crimson Deaths, Devourers, Effigys, Ghouls, Ghasts, Mohrgs, Wrackspawn and Nightshades.
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Azagal
Azagal


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Smooth Snake
posted December 14, 2008 04:03 PM

That's all good and true mamga if it wasn't for that insignificant little problem.... they don't come up with original stuff.

So if you already copy others you might aswell do it very good.
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Lexxan
Lexxan


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Unimpressed by your logic
posted December 14, 2008 04:06 PM

Quote:
That's all good and true mamga if it wasn't for that insignificant little problem.... they don't come up with original stuff.

So if you already copy others you might aswell do it very good.


Exactly. There is material Enough to create two varied Necropolises I think... or at least to completely recreate it.
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Lexxan
Lexxan


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Unimpressed by your logic
posted December 14, 2008 04:52 PM

Next load of DnD Abominations.


Crimson Death:
Crison Death is a Vampiric Spectre Which is found in Swamps. It looks like a Humanoid, misty, Crimson Cloud, with two white, starry and stary eyes. Logically this Creature is Life-Draining and incorporeal, and would make a potential alternative to the vampire.


Devourer: Devourers are Hideous and Frightfull Creatures, of Parasitic Nature. A potential Upgrade of the ghould or Zombie, with a Frightening Attack/specials.


Effigy: Effigy are Souls of Arsonists or creatures that Died in Fires. Accordingly, Effigy look like Ghostsn but ingulfed in Flames. It speaks for itself that Effigy are Immune to Fire and Have Fire Shield and/or Fire Breath Specials. Also, Effigy are able to posses Undead Creatures, Combusting their (unwilling) host in the process. In DnD, Effigies attack by Possessing a (most likely) Undead Body and using this body to attack.


Ghoul: Ghouls are Zombie-like Creature that Dwell around Graveyand, reeking of Carrion. Ghouls are slightly smarter and much faster than Zombies, but also a lot fragiler. In Warcraft 3 Ghouls are able to eat the Remains of Fallen Creautres (both Friend and Foe) to heal themselves, like the Pao Kai's Corpse Feed.


Ghast: an obvious upgrade of the Ghoul, the Ghast is slighty larger and smarter than the Ghoul. While the Ghould mildly reeks of Carrion, the Ghast is surrounded in a putrid Stench of Rotten Flesh, which might Weaken Nearby enemies. Also in Games like Icewind Dale, Ghasts both Nausiate (= lowering Resistance and Defence) and Paralyze their vitcims.  


Mohrg: As Explained Earlier the Mohrg is a Parasite, inhabiting the body of a Zombie, a Ghoul or a Skeleton (and most likely, the latter). Mohrgs could benefit from the Magic Proof, Mana Drainor H4 Skeletal Abilities. It could either be a Living Swamp Creature, or an Upgrade of an already existing Creatures, most likely the Skeleton.


Nightshade: Nightshades (not to be confused with the Plant), are Spawns of Death and Darkness, and are Partially made of Shadows. They come in different shapes and sizes, but the most common is the Nightwalker, ofwhich you can see the picture above. Nightshades could have Specialties which refer to Fear and Invisibility. They could also be paired with the Faceless.


Wrackspawn: Wrackspawn are Undead Creature, similar to the Flesh Golem that have endured a lot of pain before Dying. Wrackspawns are similar to Nuckelavee, but a lot more wicked. They carry Spears, made from their own bones. Abilities could be Cleave, Bash, Pierce Armour, Crippling Wound and/or Paw Strike. It should either be an upgrade of the Flesh Golem or should upgrade into a Nuckelavee. (which can be seen as a Wrackspawn riding a Flayed horse)



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blizzardboy
blizzardboy


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Nerf Herder
posted December 14, 2008 05:42 PM

There are tons of undead in DnD (there's tons of everything in DnD), but the problem is that many of them are very similar to one another. For example you can be sure that ubisoft would never have ghouls, ghasts, and wights all as seperate monsters because they're all pretty much the same thing.
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Lexxan
Lexxan


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Unimpressed by your logic
posted December 14, 2008 05:51 PM

Quote:
There are tons of undead in DnD (there's tons of everything in DnD), but the problem is that many of them are very similar to one another. For example you can be sure that ubisoft would never have ghouls, ghasts, and wights all as seperate monsters because they're all pretty much the same thing.


Yes, but they can be upgrades of Eachother:

Zombie => Ghoul
Ghost => Effegy
Skeleton => Mohrg

etc...
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MattII
MattII


Legendary Hero
posted December 14, 2008 07:59 PM

Alternatively, you could make the two factions Tomb Kings and Vampiroids, so basically the Vampires stay where they are, and the rest of the undead go semi-Egyptian.

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Mamgaeater
Mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted December 14, 2008 09:52 PM

I know you can't be entirely original but at least try to vary the factions...
I never said more than one undead faction would be bad but there is sometimes not enough diversity...

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King_Nikolai
King_Nikolai


Known Hero
with plans of Rebirth!
posted December 14, 2008 10:05 PM

If there are to be a new Necro Faction of asian corpses or what they was called (I don't know a thing about Warhammer and DnD) I think they should be placed in the swamps. To me swamps and undead fits very well, though the current Undead Faction feels more Dead-forest-and-plains kind of thing.
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MattII
MattII


Legendary Hero
posted December 14, 2008 10:41 PM

I can't see there being more than two true undead factions, Necromancic and Vampiric, although mixed factions (some living, some undead creatures) could raise that a bit.

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Adrius
Adrius


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Stand and fight!
posted December 14, 2008 11:09 PM

Hmm... from what I've seen from your suggestions I'm guessing that you're thinking along these lines:

Necropolis = Bony creatures held together by magic

Pyramid (Or whatever) = Fleshy stuff, like ghouls and mummies, ressurected so that the brain functions... slightly.

Pretty good imo.
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baklava
baklava


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Mostly harmless
posted December 14, 2008 11:22 PM

Quote:
If there are to be a new Necro Faction of asian corpses or what they was called

Asian?
Egypt?
Fail?
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DagothGares
DagothGares


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No gods or kings
posted December 14, 2008 11:28 PM

Quote:
In Warcraft 3 Ghouls are able to eat the Remains of Fallen Creautres (both Friend and Foe) to heal themselves, like the Pao Kai's Corpse Feed.
I don't know if you're aware of it, lex, but I've seen translations of the word in the line of 'lijkeneter' (corpse-eater), so no need to reference WCIII
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MattII
MattII


Legendary Hero
posted December 15, 2008 01:52 AM

Quote:
Hmm... from what I've seen from your suggestions I'm guessing that you're thinking along these lines:

Necropolis = Bony creatures held together by magic

Pyramid (Or whatever) = Fleshy stuff, like ghouls and mummies, ressurected so that the brain functions... slightly.

Pretty good imo.
Actually I'm thinking more along the lines of:
Estate (Vampiric, Count) = Vampires and their servants/associates.
Necropolis (Raised corpses, Necromancer) = the rest of the undead.

Things like Ghouls would probably come under Estate (as a sort of half-breed), while Mummies would most definitely be with the Necropolis.

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alcibiades
alcibiades


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of Gold Dragons
posted December 15, 2008 09:23 AM
Edited by alcibiades at 09:25, 15 Dec 2008.

Quote:
Quote:
Quote:
I want both. When there are different living factions why not different undead factions too?


I agree


But are the factions diverse enough?

They both are undead and there isn't enough diversity...

Its unnecessary territory.
Why expand a field that is solid as is?

1.) They both are undead/cursed/Plagued/Etc
2.) Will there be diversity? Is there a good reason? Its like having 2-3 haven factions. They feel too similar.
3.) In case you haven't noticed. HOMM is too similar to other games. they need to introduce new concepts and ideals and factions.Homm as it is is just like every other fantasy game.


Apparantly, albeit perhaps not surprisingly, I'm in the minority here who feals that two undead factions would be overkill. I know that people have some weird love for undeads, but frankly, two undead factions would be about as interesting to me as two Haven factions, as mentioned above.

I see several problems with the idea. First off, I see a logical problem with this approach: Why does this particular undead go in this faction and that undead go in the other? There are ways to circumvent this, one would be to separate one specific group, e.g. making a Vampire faction or a Skeleton faction, corresponding to the fact that living creatures have several factions (Humans, Elves, etc.). Problem is I don't see any of the undead races making a very interesting theme, albeit I guess Vampires would be the least bad.

Another problem comes with the racial skill - we could only have one faction with Necromancy as their racial ability. This would favour an approch where there's only one true Undead faction (Necropolis) and then there is an alternative faction (Pyramid / Egyptian theme) which could have an undead unit like the Mummy. I don't like that model, but I guess it is defendable from a logical point of view. Again, it comes down to personal tastes - do we prefer Heroes 3 factions (where "Egyptian" would seem a perfectly legitimate theme), or do we prefer Heroes 5 race/class based factions?

Finally, there's the subjective objective that needs to be adressed - if we make two undead factions, can we make them have a sufficiently separate atmosphere so that it doesn't just become a repetition. Again, it can probably be done; personally, I could name a handful of new factions I feel would be more interesting and less repetitive. Of all the creatures listed above, there's not a single one that I couldn't perfectly well see sit within the current Necropolis, and that offers a problem to me - apart from the Mummy, there are no undead creatures I would say have a unique relation to an Egyptian theme rather than current Necropolis.
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