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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: The Dragon Slaughter
Thread: The Dragon Slaughter This thread is 53 pages long: 1 ... 8 9 10 11 12 ... 20 30 40 50 53 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 23, 2010 08:41 PM
Edited by Salamandre at 20:42, 23 Nov 2010.

All commander artefacts are scripted in this map to give scouting. So you should never accept scouting, so you can swap with another skill.

1) Remove the immortality helm from the C and give to the hero.
2) Switch the hidden scouting skill you just receive with the first skill you have, using Ctl+click on slots. Now you have basic scouting in first slot.
3) Remove the helm.
4) Voila! your first slot is empty.

Better after this to take a witch hut or buy skills in conflux, or sell artefacts for experience. There is a bug which will make the empty slot be fulfilled again if you do a battle. Not always, but often. if it does, repeat the operation.
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cmrenberg
cmrenberg

Tavern Dweller
posted November 23, 2010 09:02 PM

Quote:
All commander artefacts are scripted in this map to give scouting. So you should never accept scouting, so you can swap with another skill.

1) Remove the immortality helm from the C and give to the hero.
2) Switch the hidden scouting skill you just receive with the first skill you have, using Ctl+click on slots. Now you have basic scouting in first slot.
3) Remove the helm.
4) Voila! your first slot is empty.

Better after this to take a witch hut or buy skills in conflux, or sell artefacts for experience. There is a bug which will make the empty slot be fulfilled again if you do a battle. Not always, but often. if it does, repeat the operation.


Worked perfectly! Thanks for another great tip. By the way I played Stargate Atlantis about a month ago and it has to be not only one of the hardest but also one of the most stimulating WOG maps. GREAT JOB!!

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Maciek
Maciek


Known Hero
posted February 09, 2011 09:52 PM

Hi, I started playing this map with Doctor(haven't finished yet). Here are some observations:

1. For some reason his commander starts with 0% magic resistance(with no magic power skill) which increases with magic power skill and reaches 150%(!) at grandmaster power, and it does work somewhat like 150%.

2. For example if I cast fireball, meteor shower, inferno or chain lightning on that commander, it takes negative damage which may result in more commanders appearing in that stack. I can even choose the 4th casting option and then cast fireball/shower/inferno on the commander.
The result is: Doc casts many showers, infernos, fireballs and chain lightnings on his commander, multiplying the stack. When he tries to cast single target damaging spells, though, his commander resists them. Should it work this way?

3. Now this multiplied commander attacks a stack of dragons or griffins in melee and regardless of whether the target survives or not, game crashes. Game doesn't crash if the multiplied commander attacks golems in melee or something else with a ranged attack.
Conclusion: crashing has probably something to do with commander's death stare ability.

4. If I try to cast resurrection in a battle against lord Haart the game sometimes crashes. If I try to cast some destructive spells on one of his stacks and have checked before casting, that the terrain is not cursed ground, sometimes the target will resist all spells but magic arrows and fireball/shower/inferno are cast with no effect. Finally, lord Haart's troops sometimes resist his own spells.
Conclusion: I guess in those cases terrain was changed to cursed ground after choosing a spell to cast, but before the spell had any effect. That means lord Haart changes terrain randomly at strange moments.

5. I guess the following is a well known trick, but I noticed it just recently: I noticed that if I dismiss a hero and then rehire him the same day(after hiring some other hero first so that the dismissed hero can appear in the tavern), that dismissed hero has full movement again! It can not always be used effectively, but here you have a limited pool of heroes so this trick is easier to execute. That said, I wonder how fast can people beat this map(I haven't tried actually doing a speedrun): 3 weeks? Gold may be a problem early on. 4 weeks maybe?

6. I noticed that hp for creatures that Doc raises is most likely counted only from hp of stacks right before the blow that finishes them off. I successfully used this pattern, explained in an example below, to predict the number of elementals Doc will summon after battle, so I assume it is not way off. I'm posting it, because I haven't seen an example of how it exactly works(It is possible that there is one somewhere and that I missed it).

Example(simplified): You fight against 2 stack of 500 gold golems. Let's say their hp in battle is tripled from the usual 50 to 150. Let's assume you have a ring of the magi and summon psychic elementals with a rate of 10%. Let's say the battle goes like this:
turn 1: You destroy 300 of the first stack with the top golem left intact and 499 of the second stack with the last golem left with 1 hp remaining.
turn 2: You attack the larger stack with something that has a double strike destroying 149 with first blow and full 50 plus the top one that had 1 hp left with second blow, finishing off that stack. You then finish off the smaller stack.
Hp for summoning is then 50*150+1=[round down to full elementals]=7500 from first stack and 0 from the second. You summon 10%*(7500+0)=750 hp of elementals which is 750/75=10 elementals and you only used 50 out of 1000 golems for summoning elementals. Now, if you finished both stacks with single blows you would've summoned not 10, but 200 elementals. That's quite a difference!

7. I can avoid the crashes from points 3 and 4. I've already beaten Lord Haart and melee hits of my commander aren't vital. Do you want me to post some saves, from which you could make those crashes yourself, anyway?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 10, 2011 03:17 AM

Yes, please post them with a detailed explanation of the problem for each. Not guaranteed that can be solved, but will try.
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Maciek
Maciek


Known Hero
posted February 10, 2011 03:09 PM

Saves are here.
a-f Just look at magic resistance of Doctor's commander. Notice that in save 'a' Doctor's commander has 0% resistance while Thunar's has 5%, which is a normal value for a commander with no magic power skill.
g Attack dragons. First turn cast shield, second turn choose 4th casting option and cast fireball(center on commander).Wait a moment until the Doctor stops casting spells and attack some dragons with commander in melee to crash the game. Retaliations also cause a crash, but ranged attacks don't. There is also no crash if commander attacks dragons in melee before being blasted.
h Attack iron golems. First turn slow, second and third turn blast commander(second henchman or catapult shouldn't be too close to the commander). Attack those golems with commander. Try both melee and ranged and notice that there is no crash.
i Attack lord Haart(in castle). Try to cast resurrection a couple of times. With each resurrection the game has a certain chance(I think it is 25% or 33%) to crash, so it eventually will crash.
Load 'i' and attack once more. Select 4th casting option and start blasting something with an icebolt. Sometimes it will be ok, sometimes there will be lots of resisted spells and fireballs/showers/infernos cast with no effect. During those battles you may notice that lord Haart's troops sometimes resist his spells.

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JimV
JimV


Responsible
Supreme Hero
posted March 24, 2011 02:29 AM

I regret the long delay in posting this response.  I had not checked this thread for a long time, until a few weeks ago, and then I was in the middle of another project.

The Doctor's Commander's Magic Resistance is set in the Enhanced Commanders script.  The version of this script in TDS appears to be an early version of the WoG script, which does not set the MR parameter correctly.  I have revised it so that the Doctor's Commander always has 100% MR, so that it will be immune to the Doctor's spells like the rest of the Doctor's troops (except for Henchmen) - unless the "Commander has all skills" option is selected, in which case due to skipping level 0, the Commander will have 95% MR.

When Lord Haart is played by an AI, the battlefield special terrain is randomly set to 1-4 (Magic Plains, Cursed Ground, Holy Ground, or Evil Fog), at the start of each stack's turn (BG0).  Casting Resurrection when the terrain has just turned to Cursed Ground appears to cause a crash.  I have changed the trigger to the end of the turn (BG1), and this does not cause a crash in my tests.

The latest version can be downloaded here (I hope - this is my first use of this online site for sharing files generally, without setting specific email addresses)i

http://www.box.net/shared/bj1eh6b50e

I thank Maciek for calling this to our attention.

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sirolatiato
sirolatiato

Tavern Dweller
posted April 01, 2011 11:19 AM

I picked the x4 growth, very challenging but I like it. 3 first fights is real nightmare but I have finished with Lord Haart , Azrael and Orrin. (yes, need reload several times)

And the game crash when I try Conflux. Haven't tried with other heroes.

Some tips:

Lord Haart: Paladin's cure add Bless also, so wait your war machine and cast Cure then shoot -->very powerful.

Azrael: use first day money to upgrade all troop (semi-heroes's also) to Vampire lord (16 is maximum I guess), give them warlord banner and set 2 extra retaliate.

In battle, find position where your blood dragon and vampires only get hit 1-2 times, (for Vam, you just fly to the top right or bottom right screen).

Orrin: Updrage gremlin dwelling, then updrage all to mastergremlin (100+), easiest imo.

The problem for me is when I play Lord Haart, I go to the sea and see Xarfax's henchman level 96!!!!!!!!! WTF! Mine is just level 10 though I won every battle

I quit, and now I play Fortress as Hulk since Hydra is my favorite.

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Yerand
Yerand

Tavern Dweller
posted April 13, 2011 04:21 PM

No matter what I do i can't pass the dragons on the first area with Orrin. Any tip ?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted April 13, 2011 04:22 PM
Edited by Warmonger at 16:24, 13 Apr 2011.

It was troublesome, but I managed to kill them at the end of day 7 with Henchman level 4. Yes, this is how it works

Use tactics with a bunch of Santa Gremlins to cover a large area and protect your Henchman and Commander from being hit in firts turn.
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somebody613
somebody613


Hired Hero
posted April 14, 2011 12:47 PM

I don't know...
I tried Haart and Orrin on 200% - IMPOSSIBLE to win the FIRST battle...
Then I just switched to EASY and whooped them easily.
Back to 200% - maybe I should turn OFF their "special bonuses" and EXP???
(And NOT play 4x??? Then why IS it there to begin with???)
Otherwise I get to fight, say 50+ (per stack!) Skeletons with HP=16 that run HALF the screen, meaning I CAN'T evade them even with QUICK troops...
And their single stack KILLS my LORD OF THUNDER one-hit!!!
(And there's SEVEN of them!!!)
What the...???
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sirolatiato
sirolatiato

Tavern Dweller
posted April 14, 2011 01:04 PM

Quote:
I don't know...
I tried Haart and Orrin on 200% - IMPOSSIBLE to win the FIRST battle...
Then I just switched to EASY and whooped them easily.
Back to 200% - maybe I should turn OFF their "special bonuses" and EXP???
(And NOT play 4x??? Then why IS it there to begin with???)
Otherwise I get to fight, say 50+ (per stack!) Skeletons with HP=16 that run HALF the screen, meaning I CAN'T evade them even with QUICK troops...
And their single stack KILLS my LORD OF THUNDER one-hit!!!
(And there's SEVEN of them!!!)
What the...???


Some tips for 4x 200%- orrin:

Prepare
- Hire 2 semi heroes, upgrade all gremlin to master gremlin (you should have 100+ gremlin), give them the banner and chose +1 damage ), they are main shooters for now.
-Make lord thunder the 1st henchman, second henchman is optional.
-All other slot filled with golem or gargoyle as fodder.

In battle
-Always look for chance to do "pierce" shot- need some stack placing skills.
-Always "wait" them to get in range then shoot.
-your target: do not lose MG and henchmen.

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Kian
Kian

Tavern Dweller
posted April 20, 2011 09:34 AM

I'm stuck in finding the orb of vulnerability. Any tip on getting them once i got angelic alliance with lord haart? By the way, if you get too much $$ at and you have miner's guild, at one point the gold will become negative, and you cant recruit/buy anything anymore. Maybe its bug but being too rich is a problem in this map. =="

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JimV
JimV


Responsible
Supreme Hero
posted April 20, 2011 07:19 PM

The OoV can be found underground, at the horse's nose, by sailing.

I will add a check for negative gold to the map and post it at box.net in a day or so.  (If gold goes negative, it could be restored to one million by clicking something.)  A saved game could also be fixed by hex-editing.  I could do this if you sent me the file at jimvogan@juno.com or posted it somewhere - if you haven't already fixed it yourself.

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JimV
JimV


Responsible
Supreme Hero
posted April 21, 2011 12:25 AM

I have uploaded revised versions to box.net at

http://www.box.net/shared/bj1eh6b50e

There now is an automatic daily check for negative gold.  A negative amount of player gold is reset to 5 million.

I have also added my "Dress Code" script:  right-click on the active hero in the Hero Screen list (on the right side) to:

1) Save the currently-equipped artifacts as the "Day" set.
or
2) Save the currently-equipped artifacts as the "Night" set.
or
3) Equip the Day artifact set.
or
4) Equip the Night artifact set.

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koelle
koelle


Adventuring Hero
posted April 21, 2011 09:51 AM

sweet

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songfx
songfx


Adventuring Hero
posted April 22, 2011 02:02 AM

Quote:
I'm stuck in finding the orb of vulnerability. Any tip on getting them once i got angelic alliance with lord haart? By the way, if you get too much $$ at and you have miner's guild, at one point the gold will become negative, and you cant recruit/buy anything anymore. Maybe its bug but being too rich is a problem in this map. =="

Usually, once my gold become negative, I will send all my gold to other players in market.
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Kian
Kian

Tavern Dweller
posted April 22, 2011 02:42 PM
Edited by Kian at 19:02, 22 Apr 2011.

It went back to positive a few hundred thousand after a few week, at the end of the week. I continue played since my army is strong enough. > found OoV,  by accidentally triggering the hidden monolith two way again.

Now I'm stuck at getting the angel's wing, I'm playing lord haart, one of the npc is killed by neutral, and I can't seem to access the hidden blue tent near the tree of wisdom. The few underworld area is not accessible too.

Anything I need to do to get into the neutral angel city? If I use the spyglass to get the statue instead of sword of light does that mean i cant get sword of light anymore?


edit : Got in angel city, now stuck with Roland.




Quote:
The OoV can be found underground, at the horse's nose, by sailing.

I will add a check for negative gold to the map and post it at box.net in a day or so.  (If gold goes negative, it could be restored to one million by clicking something.)  A saved game could also be fixed by hex-editing.  I could do this if you sent me the file at jimvogan@juno.com or posted it somewhere - if you haven't already fixed it yourself.

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songfx
songfx


Adventuring Hero
posted April 22, 2011 05:29 PM

Quote:
It went back to positive a few hundred thousand after a few week, at the end of the week. I continue played since my army is strong enough. > found OoV,  by accidentally triggering the hidden monolith two way again.

Now I'm stuck at getting the angel's wing, I'm playing lord haart, one of the npc is killed by neutral, and I can't seem to access the hidden blue tent near the tree of wisdom. The few underworld area is not accessible too.

Anything I need to do to get into the neutral angel city? If I use the spyglass to get the statue instead of sword of light does that mean i cant get sword of light anymore?



For Lord Haart, he must defeat all other seven lords, then go to house of Roland. He will tell you to conquer the neutral city. Then back to Roland and defeat him. Then go to 4 corners if you collect 4 orbs.
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JimV
JimV


Responsible
Supreme Hero
posted April 22, 2011 05:51 PM

Thanks for your comments here, Songfx.

May I ask if you have finished your Defender map?  (No reply is necessary if not.)

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songfx
songfx


Adventuring Hero
posted April 22, 2011 11:37 PM

Quote:
Thanks for your comments here, Songfx.

May I ask if you have finished your Defender map?  (No reply is necessary if not.)

Hi, Jim. Many thanks for your reminding. I thought I could do something more to the Defender map, but I still haven't started ERM learning. Some of my thinking about the Defender map is not reasonalbe, I should think it over.

OK, it's great that you still remember that map, so let's discuss it again in email.
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