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Heroes Community > Heroes 6 - The New Beginning > Thread: Heroes 6 FAQ and QUESTIONS - Please read and ask here first! *08/10/13*
Thread: Heroes 6 FAQ and QUESTIONS - Please read and ask here first! *08/10/13* This thread is 46 pages long: 1 10 20 ... 27 28 29 30 31 ... 40 46 · «PREV / NEXT»
Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted June 21, 2012 06:04 PM

You wait for the server to come back on-line. Internet DRM in all its glory.

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julle
julle


Adventuring Hero
Simply FABULOUS!
posted July 01, 2012 06:05 PM

How can i get the 3 "wildcard" Dynasty weapons (perfect silksword, dragon flametonge)? i've checked around the net a bit, but can't get a good answer.


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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted July 01, 2012 08:21 PM

Official way
Staff of Sar Argeth: was a bonus to some US edition, No other official way is know as far as I know
The Perfect Silkwsord was obtainable few moths back in Heroes Kingdoms after you destroyed a specific object. You may find some people that still have the  code and didn't use it if you ask in the game nicely.
Dragons flame tongue is an official mystery which has not been clarefied yet


You can also use the expolit from Older patches, but i won't tell you how that wotks. You can find how on the web, you chould do atleast something for it.
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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julle
julle


Adventuring Hero
Simply FABULOUS!
posted July 01, 2012 09:53 PM

Quote:
Official way
Staff of Sar Argeth: was a bonus to some US edition, No other official way is know as far as I know
The Perfect Silkwsord was obtainable few moths back in Heroes Kingdoms after you destroyed a specific object. You may find some people that still have the  code and didn't use it if you ask in the game nicely.
Dragons flame tongue is an official mystery which has not been clarefied yet


You can also use the expolit from Older patches, but i won't tell you how that wotks. You can find how on the web, you chould do atleast something for it.


Thanks for clarifying!

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted July 02, 2012 08:11 AM

Quote:

Haven - summer plains
Inferno - lava
Necropolis - wasteland
Sanctuary - jungle
Stronghold - autumn plains

Academy - desert


Do the native terrains benefit the respective factions like in H5?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 07, 2012 01:22 PM
Edited by Elvin at 13:54, 11 Jul 2012.

It has been a really long time since I made a FAQ and some of my previous info may no longer be relevant with the new developments. There have also been a number of new FAQs released all around, from various communities including ours and it is easy for information to be pass unseen or be misunderstood. Below I present you the things I consider most important about the present and future of heroes!

Special thanks to Celestial Heavens, Heroic Corner, Behemoth's Lair and Torre de Marfil




Why all this silence following the game's release?

As you know by now, Black Hole is not working on Heroes VI anymore. Since the M&M team and Ubisoft was commited to continue to improve and enrich the game beyond the release date, we looked for a new studio to work on a patching plan. This led to a period during which we couldn¢t communicate since too many things were uncertain, even for us. Fortunately, things are getting better and clearer now.

The situation about Black Hole¢s departure was quite controversial. It¢s great that we have Limbic to continue the improvement of Heroes VI, but the fans are still concerned whether or not the whole story will be repeated, or whether the development will get painfully longer. We would be glad to hear some assurance.

Limbic and Ubisoft have worked together on past projects and we always had a great relationship with them. We are glad of our current collaboration as well: Limbic had to get used to the code of the game and did it pretty quickly. The 1.3 & 1.4 patches released by Limbic proved their ability to build upon the existing features and improve the state of the game while expanding its scope.
But we need to keep in mind that they are a relatively small studio which is not geared up to produce full scale content, so our objectives remain reasonable, with a clear focus on quality and on-time delivery. For the moment everything is happening as planned, so no reason to get worried about anything.

What do you think is the best feature you¢ve done and the worst mistake? Which choices lead to failure and which had success?


One feature we¢re especially satisfied with is the Area of Control system that really allows you to focus on your overall strategy and the most exciting parts of the game (siege battles for instance) rather than tedious micromanagement (endless re-capture of individual resource buildings with “mule” heroes).
Other features, such as the Reputation system, were cool on paper but not so interesting in the end. We wanted the Reputation to influence your heroes in every possible way: story (unique quests, dialogues and companions), gameplay (unique abilities), visual (unique appearance). As a result, the concept got diluted and less impactful. A more reasonable focus would have served the game better.
The skill system is probably our biggest disappointment. There¢s really a huge gap between our original intention and the actual ingame implementation. We wanted specialized factions, distinctive heroes, cool and powerful abilities, and all that presented in an attractive, user-friendly package… Then came the negotiations, compromises, conflicting feedbacks, re-ordering of production priorities, and finally, the end result.
However, we feel that while not perfect, many of the new features of Heroes VI were necessary steps for the Heroes series. We really wanted to try and innovate in several areas. We may have pushed the limits of the game to undesirable areas, but we have learned valuable lessons in the process and we sincerely think that in a couple of years from now, when we look back at the vanilla Heroes VI, we will smile and whisper: this is when it all started…

Similarly, what are your thoughts about the Conflux? Where did it succeed and where did it fail? While the social side may have potential, fans are critical about the DRM component; any words on that?

There were two main reasons for the Conflux to be an important part of Heroes VI.
The first is that in 2011-2012, we are all connected. And Ubisoft as a whole is striding into this connected space. The Heroes series could simply not just be left behind. We wanted the Might & Magic fans to be connected with each others, with ourselves, the developers and publishers of the game, and with the Might & Magic universe as a whole.
The second reason is that we wanted to bring to the fans something they had been requesting for years: a persistent reward for playing the game. Being able to carry over some kind of gameplay benefit from one campaign to another, from the single player game to the multiplayer, from the core game to its extensions, or even to its next installment.
This is also what the Conflux, with its Dynasty system, is all about.
But we agree that as of today, the Conflux has mostly been an interesting potential. We¢re working hard to make it real, and as cool as its promise. And by we, we mean all the online teams at Ubisoft, not just the producers and developers of the Might & Magic games.

Heroes VI is said to be the flagship of the series. Does it mean that the upcoming games will be closely tied to its story? And the ones who would like to see some different time periods (like after Heroes 5) should wait? Also, what period of Ashan history would the team members like to explore?

The upcoming titles of the Might & Magic series are all tied to Heroes VI, either because they take place in the same time period, or because the events they depict are linked to things that took place during H6. In a way, H6 opens the second big story arc of the Ashan universe (the Dark Messiah arc being the first).
There are many time periods in the history of Ashan that would be interesting to explore: the Shantiri era, the succession wars after the end of the Falcon line, the civil war in the Seven Cities... Maybe someday we¢ll even be able to tell what happens after Dark Messiah.

Why is the game still missing sim turns? It is one of the main factors that H6 online scene is dead.

Sim Turns is a very complex feature. It would be a great addition, and we know the online community is eagerly waiting for it but it won't be added in one of the coming patches.

The fan sites have a fairly general consensus as to what can be done to salvage Heroes VI. What do you think are the most important new/changed features needed for the game to evolve and survive?

From what we've read, there are actually a lot of different opinions as to what could improve Heroes VI, so it's far from a general consensus.
On the low-level changes, our plan is firstly to work on balance itself: make the abilities more relevant, reduce the power of Healing/resurrection spells, make the Core units more vulnerable, increase the damage of the spells. This should be seen in the future patches. The story part the game was not very good, but we believe the adventure pack will show how much we have improved the story telling. In the long run, we also want to promote the differences between the Might and the Magic heroes, and between the Factions themselves. We know a revamp of the Skill System, Sim Turns and map editor are important features for the Community, so they are high on our "backlog" of features to add in the future.

The game interface didn¢t work out but there will be no improvement on that I'm afraid. If there¢s going to be a new Heroes game, the magic should feel more magic, more specifically relating to the spellbook. Magic guilds could possibly return, and no more mixing skills with spells.

Are you going to make the map editor easier to use?

Yes, the map editor is going to be improved in the next few weeks and months. We know from the other Heroes games how valuable a good map editor and a good community content creation can be. We will try to support people who are dedicated in creating the maps. But it is not going to be a miracle, like out of a sudden there is an easy click-click-click map editor or a campaign editor. Still improving the map editor is very high on the list and we want to work even more with some of the community members to get their input on that and to take that step by step.

Given the mediocre success of Heroes V and the thoroughly unimpressive release and post-release stages of Heroes VI, the Community strongly questions Ubisoft¢s commitment to the Heroes series – it looks like you want to move on to something else already. To what extent are you focused on Heroes VI and shepherding the game to a more satisfactory state?

Heroes V has actually been the most successful Heroes game of all times in terms of sales, and proved to be a very popular game. It sold more than Heroes III for instance. Might & Magic is an important brand for Ubisoft, and we have no plan to abandon it. That includes Heroes VI and the Heroes series as a whole. H6 was meant to be the flagship of the Might & Magic brand for 2012 and beyond, and while it was not the game we dreamt it to be (not yet, anyway), it still paved the way for more Might & Magic in the very near future.

How would you evaluate your current relationship with the VIP fans? What would you say is their opinion of the game and your handling of its development? Do you think there is any point to communicating with the VIP fans or have they failed in their role?

You have to remember that making a game is a collaborative effort between us, the development studio and the VIP fans. The VIP fans have been the representatives of the Communities and always acted as the voice of the rest of the fans. Now the constraints of game development meant we could not always implement their numerous feedbacks, much to our regret. In any case, we have no intent to close this forum and we'll continue to work with the VIPs as much as possible on the future projects of the Might & Magic brand. Currently they actively help with the balance testing and general feedback on the game.

Would it be possible to add unlocked hero followers (like Xana or Nebiros) to the starting hero pool?

Yes, we are aware of this issue and we would like to take care of this. Right now we have been busy shipping the Adventure Pack, the townscreens, the patch 1.5. But we definitely want to try to take care of this issue later on.

Do you have a special message for the fans?

We are watching, we are probably not the super forum active guys discussing every little details, but I can ensure you that at least twice a week in the meetings we are discussing summaries of what¢s going on in the community, what is happening in the VIP forum. So, even if there is no big answers from our side, we are aware of your feedback and we learned a lot. There is even stuff we could not have done without community input. This is something we are very grateful.

We have spent a lot of time and resources working with Limbic for the past few months. Now we are trying to release everything in time and to show to the community our good faith, to prove that we are going to keep Heroes 6 to its promised glory instead of being an uncompleted potential. This is something we want to develop and we hope in the coming weeks to show it to everyone.

What can we hope to see in 1.5? When will it be released?

On July the 12th. You can read about its changes here. Along with the changes will come the town screens and the compatibility between online and offline saves.

H6 was rich in references, winks and nods to the previous games. Do you have a compilation of them?

Here you go!

When will the Ashan Compedium be released? What about MM books?

The Ashan Compendium, a book which will describe the world of Ashan in detail, will be released in September. A MM comic to be released which will focus on Pavel and Cate Griffin's adventures some years before HVI. There are plans for MM books too.
Amazon lists the release of the Ashan Compendium as the 20th of July.

What can we expect from the Pirates of the Savage Sea Adventure Pack?

- A new boss the Thunderbird - which has Phoenix model but has different colours, avatar, abilities and light effects.
- Thunderbird's pet - I don't rememeber details but it should be something similar to King's Bounty pet, maybe minus abilities.
- 10 new heroes - Crag Hack, Falagar, Agar, Ragnar and Ranalou amongst others.
- new dynasty weapon and 6 new artifacts in pirate set,
- 3 new dynasty abilities and 6 new achievements,
- A new building, where you can recruit neutrals - Elemental Conflux
- A VARN map, a link to the old games.

What will happen with the additional content from collector editions of HVI (Heart of Nightmares map, weapons, heroes)?

They will be added (for free IIRC) eventually as it's Ubisoft policy to give them after some time.

It was once quoted there would be 2 factions per expansion, with one being offered as a free dlc prior to the addon's release. Does it hold any truth? What can we expect from an expansion?

The person who answered that question is not longer with us and he was being optimistic at the time. For now there will be 1 expansion with 1 faction (as hinted in the epilogue) and if it sells well, then maybe another will be made.

What can we expect from the game balancing?

Currently we focus only on battlefield balance, other balance changes (like towns, growth, special buildings like Altar of Eternal Servitudefor example) will be dealt with later.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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fersch
fersch


Known Hero
Heral knight
posted July 11, 2012 01:20 AM
Edited by fersch at 01:24, 11 Jul 2012.

I have a problem ... When i go to 'ranked match' I only have the option to pick 1 of my many heroes that i have made in my dynasty, the hero cannot be changed. It's not even my 'Favourite Hero' so i have no idea how to pick the one i want, so please help. Thanks in advance


Also is there anyway to make an AI player one of your dynasty heroes?

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted July 11, 2012 11:07 AM

No offence meant Elvin. However Amazon lists the release of the Ashan Compendium as the 20th of July. As seen here.
____________
Vote El Presidente! Or Else!

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 11, 2012 01:31 PM

Quote:
No offence meant Elvin. However Amazon lists the release of the Ashan Compendium as the 20th of July. As seen here.

If Amazon says so, then it must be right ...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 11, 2012 01:52 PM

Thanks either way, I'll add it.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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fersch
fersch


Known Hero
Heral knight
posted July 11, 2012 04:02 PM

Sorry but can someone please answer my question up there ^^^^ I really want to play a ranked match

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nerbu
nerbu

Tavern Dweller
posted July 12, 2012 04:39 AM

racial gauge prob

hi all

I bought the game recently, installed and patched it to 1.4.
As I started playing, I noticed that my racial gauge didnt go beyond level II even if it was full and my hero was lvl 25 or beyound.
I contacted Ubisoft Tech Support and they told me there was an installation issue and i had to uninstall it and reinstall, repatch via the Uplay browser. I did so and the same thing kept happening, only now my gauge caps at lvl III (even if it is completely full and my hero is 25).

Then Ubisoft tech support told me it was a "game hints and tips" issue and I should try the forums. I posted the problem on the official forum yesterday and so far, nothing.

Trying it here now...if anyone can help me in any way, I'd be most grateful.

Thks in advance!


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 12, 2012 07:42 AM

What the hell.. Have you tried reinstalling the game? Better wait just in case there's an easier solution though..
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted July 12, 2012 08:03 AM

Is this racial-dependent or it happens with the gauge of all factions?

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted July 12, 2012 08:28 AM

Maybe wait until Patch 1.5 (coming today) and update and then see....

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nerbu
nerbu

Tavern Dweller
posted July 12, 2012 04:04 PM

Quote:
What the hell.. Have you tried reinstalling the game? Better wait just in case there's an easier solution though..


I did reisntall the game as ubi tech support suggested...then the racial gauge started filling up to lvl 3 (before it was up to 2 only)

I have completed the campaign with heaven-might-blood and necro-magic-tears. Both presented the same problem. To add insult to injury, the hero enemies did use a full gauge...as the I in AI stands for Idiot, I was still able to win. But it is frustrating...

Do you guys think i should reisntall this shipwreck a third time?

thks for the input

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 12, 2012 04:07 PM

I'd go with doubledeck's suggestion, 1.5 should be released in a few hours.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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nerbu
nerbu

Tavern Dweller
posted July 12, 2012 08:28 PM

Quote:
I'd go with doubledeck's suggestion, 1.5 should be released in a few hours.


I just did what Doubledeck suggested and patched it to 1.5
Only now my ongoing games have gone kaput (which kinda makes sense since they changed quite a lot in this one), so I'll have to start a campaign from scratch and have a hero reach 25 again to test the gauge issue (if i try to play a campaign with one of the heroes I had leveled up before, the game simply and neatly crashes). So, well, later I'll know and post what happened here.

Again, thanks for all the suggestions...

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nerbu
nerbu

Tavern Dweller
posted July 13, 2012 10:12 PM

After they released 1.5.1 hotfix i was able to test the Gauge with the heroes I had previously completed the campaign with and the problem remains.

Think I'm gonna have to try a THIRD reinstallation now.
Pretty frustrating...  

Still, one more question: in case the 3rd reinstall doesnt work I'll have to contact Ubi Tech support yet again. They are claiming this is a matter of game tips and hints...It sure doesnt look like it to me.

What do you guys think?



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ZeroXcuses
ZeroXcuses


Known Hero
posted July 14, 2012 07:38 PM

Can anyone tell me how the AI is in this game? Heroes VI?

Example:

Like Heroes 3 = superb; will try to dupe you into a fight you can't win; maintains multiple powerful generals; guards castles with ferocity

Heroes V - one under-developed general that will fight you even if it is impossible to win; suicides low level heroes/stacks against you; won't leave garrison at castle


Honestly, any improvement over Heroes V(outside of campaign, which is scripted)would be significant, but I'd like to play more skirmish maps that are not timed and such.

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