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Heroes Community > Heroes 6 - The New Beginning > Thread: Heroes 6 FAQ and QUESTIONS - Please read and ask here first! *08/10/13*
Thread: Heroes 6 FAQ and QUESTIONS - Please read and ask here first! *08/10/13* This thread is 45 pages long: 1 2 3 4 5 ... 10 20 30 ... 41 42 43 44 45 · «PREV / NEXT»
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 28, 2010 03:44 PM

I have to agree - even if it could be done, a balancing program for a game with so many millions of variables would take so long to test and develop properly that it would become counterproductive to the project. All that time and money could've gone into hiring some humans to test the maps

You needn't worry too much. We should hopefully have the chance to test and rebalance the multiplayer maps to death, and even if they're imperfect, they state they actually have a committed patch plan this time - unlike back with H5.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted December 28, 2010 03:59 PM

[quote They do an offshoot of a RMG say generating the basic shape of the map without the resources just the natural layout, then we can at least speed up the process and all we have to do is put in the blanks (castles,resources) and then they could expand it in an expansion. The best RMG was in H3.


If I'm understanding you correctly, that's a great idea. I have heard several people say they do not like creating the land and others don't like spending the time. I think having a lot of "Blanks" would be a good thing for many. I like designing the shape and features of the map as much as anything.

Maybe once H6 is out I should make a bunch of blanks to post in a blank thread. Granted anyone placing objects would see the map but at least it might not get burned in their mind as well as making the whole thing over a long stretch of time. I know you were speaking of the developers doing this but I doubt they will do this. I wonder where "they" are with the RMG? (as far as features) and if it can still be influenced? That would be handy to know.
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serptico
serptico


Adventuring Hero
posted December 28, 2010 04:29 PM
Edited by serptico at 16:30, 28 Dec 2010.

Quote:

If I'm understanding you correctly, that's a great idea. I have heard several people say they do not like creating the land and others don't like spending the time. I think having a lot of "Blanks" would be a good thing for many. I like designing the shape and features of the map as much as anything.

Maybe once H6 is out I should make a bunch of blanks to post in a blank thread. Granted anyone placing objects would see the map but at least it might not get burned in their mind as well as making the whole thing over a long stretch of time. I know you were speaking of the developers doing this but I doubt they will do this. I wonder where "they" are with the RMG? (as far as features) and if it can still be influenced? That would be handy to know.


But the heroes developers should know this, i mean logically speaking who woudn't mind an RMG even an offshoot like I mentioned above. We do know that there won't be one at the release (hopefully expansion). I was at countless forums before the releases of previous heroes games and folks talk about RMG cause it's something really that doesn't really hurt the "creator" it's just a tool. It's like an addon, these days I don't know if any of you played CIVILIZATION V but lots of people have created MODS of RMG for that game. IT's so easy to impliment even a player can do it. It's almost a NO BRAINER in my opinion.

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted December 29, 2010 04:16 PM
Edited by markkur at 16:18, 29 Dec 2010.

[quote It's like an addon, these days I don't know if any of you played CIVILIZATION V but lots of people have created MODS of RMG for that game. IT's so easy to impliment even a player can do it. It's almost a NO BRAINER in my opinion.


Good point. The same is true for the "Total War" series, they may be the most active in game-modding.

I think H6 will be a different experince for us than H5. It's no secret that the Editor was not designed to be user friendly and <imo> it also makes sense that the RMG suffered along with it. Hopefully the new set of both will get back to the easy use of H3's "Tools"
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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted December 29, 2010 07:40 PM

Quote:
[quote It's like an addon, these days I don't know if any of you played CIVILIZATION V but lots of people have created MODS of RMG for that game. IT's so easy to impliment even a player can do it. It's almost a NO BRAINER in my opinion.


Good point. The same is true for the "Total War" series, they may be the most active in game-modding.

I think H6 will be a different experince for us than H5. It's no secret that the Editor was not designed to be user friendly and <imo> it also makes sense that the RMG suffered along with it. Hopefully the new set of both will get back to the easy use of H3's "Tools"


What both? There's only gonna be a map editor and not a random map generator.

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted December 29, 2010 09:02 PM
Edited by markkur at 21:04, 29 Dec 2010.

Quote:
What both? There's only gonna be a map editor and not a random map generator.



I thought the RMG was just not going to be relased "with the Editor". You mean there will not be a RMG at all? I thought it would be coming later.

Edit= *Will the game ship with a Random Map Generator?

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted December 29, 2010 09:05 PM
Edited by Jabanoss at 21:18, 29 Dec 2010.

It must come later, if not then I will personally start a riot or something....

...Or even better A REVOLUTION!!!

Quote:
Edit= *Will the game ship with a Random Map Generator?

NO
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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted December 29, 2010 09:15 PM

Quote:
Quote:
What both? There's only gonna be a map editor and not a random map generator.



I thought the RMG was just not going to be relased "with the Editor". You mean there will not be a RMG at all? I thought it would be coming later.

Edit= *Will the game ship with a Random Map Generator?



No, there's not gonna be an RMG. They said it's because they're focusing on making the Map Editor instead.

Sux, doesn't it?

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted December 30, 2010 01:31 AM
Edited by markkur at 01:36, 30 Dec 2010.

Wow. I got it wrong then.

I am going to guess where they are going.

We may have a problems knowing what they mean by "focusing on the Editor." Since the Editor in H5 could do the RMG thing, maybe they are just not going to have two seperate places to make a RGM? I always did think it was kind of strange to have two places to make a random map. Let's hope I am right.


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jbtheslipperki
jbtheslipperki

Tavern Dweller
posted January 06, 2011 12:50 PM

ONE BIG QESTION : Will there be a need to leave guards and creatures to be able to see the map where the you explored so i doesent get grey/dark like in H4 or will it be visible all the time like in H3. If nr. 1 ( H4 ) ----> Im not buying the game ever.
If nr. 2 ( H3 )-----> Im buying the game to try it out for sure.
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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted January 06, 2011 12:52 PM

it will be the same as in Heroes 3
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Deadlywind
Deadlywind

Tavern Dweller
posted January 07, 2011 11:04 PM

I doubt it will be the same as heroes 3.  That is what the impression I am getting from these people

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted January 07, 2011 11:16 PM

from the News Thread:
Quote:
In one of the Gamescon interview, Erwan talked about spying and scouting your opponent. Does this mean will get a real fog of war ? If there's one, will it be possible to affect the opponent's line of sight (like the Veil of Shroud in H3)?
The fog of war is static. Once shown it will disappear. Abilities, artifacts and buildings can help you reveaingl it.

so unless they changed their mind, it is going to be the same
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 14, 2011 09:31 PM

A (number of) questions regarding bosses vs. neutrals

I'm a bit confused by the whole Boss concept, and I was hoping maybe we could have some light shed on this. So far, we have revealed three bosses/neutrals:

- Archangel Michael
- Mother Namtaru
- Dragon Eel

The two first seem to be very specific characters, the last one seems more like a traditional neutral creature. To add to the confusion, from the Seraph description we know that they are considered "some sort of minor off-spring/relative of the (real) Angels", which would indicate that we might in fact see some of these "real Angels" as neutrals.

Therefore, my questions are:

1) Will the specific person-bosses (Michael, Namtaru) be playable, or only be campaign characters (which you will perhaps face in a fight)?

2) Will the more general 'neutrals' be recruitable in out-of-time dwellings - like the Dragon Eel?

3) Will there be general 'neutrals' corresponding to the specific person bosses revealed so far - i.e. will there turn up a neutral 'Angel' which will be recrutable (if answer to 2 is yes); or are these 'boss' characters considered powerful examples of the already revealed Champion units (Seraph and Fate Weaver, respectively)?
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 14, 2011 09:43 PM

Michael is not actually a boss as far as I know. Most likely he's a Haven campaign hero. I could be wrong of course.

Bosses are all potentially controllable, but I think they're campaign-exclusive unless the mapmaker places or enables them.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted January 14, 2011 09:48 PM

Michael is listed as a boss in the Faction Overview thread

It will be really boring if the Bosses won't appear on regular maps. They could have added that little extra that's have been missing in the late game when you scour the land for artifacts and experience.
But of course if regular maps should have bosses then they should scale properly to provide a good challenge.
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Aosaw
Aosaw


Promising
Famous Hero
Author of Nonreal Fiction
posted January 15, 2011 12:56 AM
Edited by Aosaw at 00:58, 15 Jan 2011.

An archangel as a campaign hero?

With an archangel adventure map icon?

I like.  Especially if that suggests as well that we'll be seeing a much greater variety in the types of heroes that are available (mounted, unmounted, riding an ostrich, etc.)

EDIT:  Forgot what thread I was posting in.  But to turn this into a thread-specific post:  Does that mean that we'll be seeing greater variety in the kinds of hero icons that are available or in play?  We've seen two horse-mounted heroes, but we've also seen one hero running around on foot, which suggests that they won't all be on horses.

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Elvin
Elvin


Admirable
Omnipresent Hero
Rejuvenation process
posted January 15, 2011 01:09 AM

Well H5 had that as well, remember Giovanni in HoF?
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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted January 18, 2011 05:23 PM

Question, which unit is the caster for the inferno? my guess is either the tormentor or the breeder.

second question is which is the caster for the naga, the coral maiden or the ice maiden?
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There's nothing worse than seeing a fat man weep...

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted January 18, 2011 05:37 PM

I'd say the Succubus is the Inferno caster, though they might have none since their weakpoint is supposed to be the low amount of support abilities.

As for the Sanctuary, well, it's everyone's guess since it's not an official faction (yet).

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