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swaggy
Hired Hero
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posted September 28, 2015 10:46 PM |
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I installed it and it works. Thanks !
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 28, 2015 10:57 PM |
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Teodor
Tavern Dweller
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posted October 01, 2015 08:15 PM |
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Hi,
I love this mod but lately it's been giving me this "BAD FOOD" error whenever I try to launch the game. It's a fresh Homm3 install and a fresh latest mod version. It's the Ubisoft Homm3 Complete Edition which has worked before with the same setting I'm using now.
Has this happened to anyone else and does anyone know what to do?
Thanks in advance :
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Chrizum
Tavern Dweller
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posted October 03, 2015 04:48 PM |
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My friend and I are also experiencing the bad food error. A clean install didn't help. It's really too bad because we now have to play vanilla heroes together, which is a real downgrade from HD+!
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Thoughtcast
Tavern Dweller
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posted October 09, 2015 01:57 AM |
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I was able to fix the "Bad Food" error by running the HDmod installer as administrator.
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Teodor
Tavern Dweller
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posted October 10, 2015 08:27 AM |
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Thoughtcast said: I was able to fix the "Bad Food" error by running the HDmod installer as administrator.
This worked for me too! Joy! I feel silly that I did not try it earlier...
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efucer6
Tavern Dweller
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posted October 12, 2015 08:56 AM |
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Edited by efucer6 at 00:11, 19 Aug 2016.
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Thanks to baratorch for this Mod that is very helpful and for be a part from HOTA crew. Thanks to community for exists.
Is there any chance to add the range from kills at right from damage? Like in HOTA:
https://www.dropbox.com/s/jnuxl2wvfd80giv/unspecified.jpg?dl=0
I am sorry for my English, i am from Peru.
Regards.
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Qstom
Tavern Dweller
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posted October 13, 2015 01:00 AM |
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Hi, is there a chance to play with HD mod on GameRanger?
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Qstom
Tavern Dweller
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posted October 13, 2015 01:52 AM |
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Hi, is there a chance to play with HD mod on GameRanger?
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Pollo2002
Famous Hero
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posted October 24, 2015 08:25 PM |
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A feature I would like is the ability to simulate a quick battle between my hero and a target average guard (for example if its a pack, let make it 15), without the need to walk with the hero up to the guard. (and maybe optionally let the AI use magic on it)
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layerslg
Tavern Dweller
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posted October 25, 2015 12:27 AM |
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Edited by layerslg at 00:28, 25 Oct 2015.
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Thanks to everyone who contributed to this amazing mod! Its best effing thing ever since brownies. Its better than brownies!
Everything works as expected, when I try it in WOG - new game, random map, begin, and then this screen happens, and the game after that look like SoD. Not even sure what it means.
(tried making a save game in regular WoG, and then saving it, and then loading HD WoG and loading it, but it hangs half way thru)
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ODee
Hired Hero
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posted November 03, 2015 06:54 AM |
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baratorch said: HoMM 3 HD mod changes game resolution to any from 800x600 to 4000x4000, adds new functionality, fixes some HoMM3 original bugs.
HoMM 3 HD mod not changes original gameplay (except it fixes artifact selling bug).
Compability: SoD, Complete, WoG, TE, WT, and some other SoD/WoG/TE-based mods
Screenshots:
(click for full-size view)
[url=http://forum.astralife.ru/uploads/1283888022/gallery_14772_5268_188553.png]
[/url]
[url=http://forum.astralife.ru/uploads/1283888022/gallery_14772_5268_338125.png][/url]
HD mod features (except simple adventure manager resizing and converting ex-full-screens to windows):
fixes some original interface bugs
32-bit color mode support
minimap works correctly with nonstandard maps from 1x1 to 255x255
extended adventure manager:
- 8 heroes and 7 towns in lists, + five buttons from adventure options.
- can view hero's current number of movement points/ maximum number of movement points.
extended army management (OFF in WoG/TE by default, cause incorrect work with creature's exp):
- 17 new buttons on Swap Manager
- managing army in Hero-Info-Panel on Adventure Manager
- if moving last army from hero, 1 creature stay with hero and others move
- quick split/combine/transfer creatures by [ctrl]+click, [alt]+click, [shift]+click.
Extra buttons ("Load Game" "Restart Scenario", "Main Menu") in the Combat Options dialog;
Artifact Merchants bugs fix
built-in Berserker's CPU patch
easy DEF, PCX, TXT, FNT adding/replacing by putting it to HiResDataCommon (which have higher priority than DATA and LODs)
WoG/TE mod-makers can easily add new buttons to Adventure manager ( HiResDataButtons.ini)
You can turn off most of the HD mod features using Options file HiRezDataHiRez.ini
latest version: HoMM 3 HD 2.95f
[url=http://sites.google.com/site/heroes3hd/eng/download]http://sites.google.com/site/heroes3hd/eng/download[/url]
Changelog: [url=http://sites.google.com/site/heroes3hd/eng/changelog]http://sites.google.com/site/heroes3hd/eng/changelog[/url]
800x600 original game still works as it should after HD mod installation (no need to make any copy for backup)
Sorry for my English!
So this is not HotA-compatible? I need to try out Cove..
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don_komandorr
Known Hero
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posted November 03, 2015 06:04 PM |
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it IS hota compatible.
Even more - Bara just has released new version of his mod featuring SIMULTANIOUS TURNS, but it works only in Hota. And obviously is a first public version
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hippox89
Famous Hero
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posted November 03, 2015 07:27 PM |
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Edited by hippox89 at 19:37, 03 Nov 2015.
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don_komandorr said: Even more - Bara just has released new version of his mod featuring SIMULTANIOUS TURNS, but it works only in Hota. And obviously is a first public version
I'm amazed and very surprised by this revelation! I've naturally only done limited testing at this point, but it seems to work really well so far, at least. It's a truly remarkable achievement. Well done gentlemen!
This will no doubt greatly speed up the initial phase of multiplayer at least until any encounter is expected to be likely. You can define how long the simultaneous turns go on by setting the day/week/month/. Obviously, this is very important to adjust appropriately and according to the template and map size.
Just to describe how it works, basically two players can play at the same time but asynchronously. When both players finish their turn, the game will be synchronised again. If a paradox is created, like two players standing on same spot, or if they have fought the same guard, then simultaneous turns will be interrupted and the blue player will have to replay his last turn again. Also, simultaneous turns will turn itself off if this scenario occurs. But obviously this isn't so likely to be an issue if the day/week/month/ is adjusted appropriately within a good margin of error.
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Lth3
Known Hero
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posted November 14, 2015 11:06 AM |
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the latest release HD+ RC30 is lagging like crazy. and it seems the game gets bugged and some functions stop working if the connection between players is slower than usual. like autocombat, or once i get lvl up before autocombat completed i played with someone from china. we used hamachi.
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hippox89
Famous Hero
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posted November 15, 2015 11:20 AM |
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Edited by hippox89 at 11:22, 15 Nov 2015.
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@lth3
About your game lagging, what scaling filter are you currently using? Because some of them require a beefy PC with multiple, fast cores. Maybe you changed the filter form the default setting.
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Lth3
Known Hero
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posted November 15, 2015 05:00 PM |
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yeah thats the thing i didnt change anything. it started after playing with this one guy through hamachi after updating to RC30. today it seems to be better or i just got used to it. idk if its hamachi part of the problem, because my pc run smooth and doesnt seem to be requiring many resources to run. this only happens when in heroes application. right now im running 2 heroes games simultaneously and its neither faster nor slower.
graphics set up in hd mod is 32-bit True (Strechable) GDI
1181x664
Bilinear Sharper X2 (S)
my pc specs are 2 core i5-2410m 2.3ghz
ram 4gb
video card radeon 7470m
which graphic option should i try for better performance?
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baratorch
Promising
Adventuring Hero
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posted November 16, 2015 06:54 PM |
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Lth3 said: 2 core i5-2410m 2.3ghz
it's enough to use heavier filters.
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Lth3
Known Hero
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posted November 18, 2015 05:28 PM |
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baratorch said:
Lth3 said: 2 core i5-2410m 2.3ghz
it's enough to use heavier filters.
from version 31 works fine now. rock on
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ODee
Hired Hero
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posted November 18, 2015 11:03 PM |
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don_komandorr said: it IS hota compatible.
Even more - Bara just has released new version of his mod featuring SIMULTANIOUS TURNS, but it works only in Hota. And obviously is a first public version
I see, that's nice news ^^
So if you don't mind me asking... How can i make it work?
I have them both in the same folder, but it still is a separate game. Can't run HD+HotA at the same time from anywhere.
All i'd want is to have Cove from HotA and the other map sizes..
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