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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 ... 183 184 185 186 187 ... 210 280 350 420 490 525 · «PREV / NEXT»
Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted February 23, 2011 11:02 AM
Edited by Dave_Jame at 11:03, 23 Feb 2011.

Quote:

Quote:
So I guess Paladin and Punisher will be the Haven Might advanced classes?

Erm, it's Paladin (tears) and Vanquisher (blood) (answered in question #3 in the Q&A)


Actuelly it's "Vindicator" not Vanquisher :-P
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 23, 2011 11:03 AM

Gotai just liked to scare people with his big voice
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Lokheit
Lokheit


Known Hero
posted February 23, 2011 11:07 AM

Some days without posting, I'm liking the new screenshots and video. And I really really like how the fate spinner looks on that boat! Now if they only fix the unupgraded tendrils from the site it would be perfect

Oh, and about the magic stronghold hero, I read somwhere, don't remember where but it was some sort of oficial info, that every faction could choose magic and might heroes.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 23, 2011 11:10 AM
Edited by DoubleDeck at 11:12, 23 Feb 2011.

Quote:
@Alci
No kidding, everyone knows that one was a joke

About orcs going tears or magic seriously why not? Pretty much sounds like what Kujin would be if she was in H6. Calm, reasonable, diplomatic and a shaman which implies some relation to magic.


In the video about the Orcs it said they are best suited to rushing and attacking....so I would think blood reputation is "BEST" suited to this.....why go passive with an orc.....irrespective if one chooses might or magic on orc...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 23, 2011 11:13 AM

Tears doesn't mean passive or just healing.
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Lokheit
Lokheit


Known Hero
posted February 23, 2011 11:15 AM
Edited by Lokheit at 11:17, 23 Feb 2011.

Quote:
Quote:
@Alci
No kidding, everyone knows that one was a joke

About orcs going tears or magic seriously why not? Pretty much sounds like what Kujin would be if she was in H6. Calm, reasonable, diplomatic and a shaman which implies some relation to magic.


In the video about the Orcs it said they are best suited to rushing and attacking....so I would think blood reputation is "BEST" suited to this.....why go passive with an orc.....irrespective if one chooses might or magic on orc...


Take it this way: an orc by nature is a rusher, but they have honor (in fact for what I've read they are the most honorable faction, followed by necros), they rush when in batle, but they can have mercy and let some poor creatures go. On thing is rush into enemy lines and other diferent thing is rush for the sake of rush, they aren't as silly as some people think, rush is their combat style, not their life style, and as former slaves, they know perfectly about how hard life is in order to show mercy or act the good way.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted February 23, 2011 11:15 AM
Edited by Nelgirith at 11:28, 23 Feb 2011.

@Dave_Jame: aye, was too fast when I wrote that

Quote:
In the video about the Orcs it said they are best suited to rushing and attacking....so I would think blood reputation is "BEST" suited to this.....why go passive with an orc.....

You know that passive doesn't mean sitting in a corner twiddling his thumbs, right ?


EDIT : A "passive" hero is most likely meant as a hero bringing bonuses to his troops by aura-like abilities. A passive ability is an ability that isn't activated but that is always up.

An "active" hero, on the other hand, will have more activable abilities to either boost his troops or destroy the enemies.


H5's "Excruciating Strike" or "Divine Guidance" could be considered as active hero abilites
H5's "Refined Mana" or "Soldier's Luck" could be considered as passive hero abilities.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted February 23, 2011 11:43 AM

Quote:

H5's "Excruciating Strike" or "Divine Guidance" could be considered as active hero abilites
H5's "Refined Mana" or "Soldier's Luck" could be considered as passive hero abilities.


Possibly but I imagine "Divine Guidance" to be a tears ability, it's a support ability, sure you could use it to attack more often but in the end it's the hero giving guidance.
Tears vs Blood is probably more about the flavour of the spells/abilities/actions then the direct effect of that spell/ability/action.

Example of where spells or abilities are likely to benefit from one system yet at a deeper level seem to be it's opposite.

A: Slow, is a debuff that reduces a creature's ability to cause harm, which is defensive in effect, it helps your creatures survive, yet it seems more likely to be a blood spell because it's in flavour assaulting a creature with dark magic causing it to slow down.

B: Similarly Purge is likely to be a Tears spell despite often being used to remove debuffs like slow, weakness or curse, in effect you are allowing your creature to cause more harm and damage, seems like a blood thing right? but it's probably a Tears spell because it's flavour is that you remove "unnatural" or "dark" magic from a target.

What I'm trying to say is: Whilst Blood might have more affinity for destruction, Tear related spells/abilities/actions can also have offensive effects and some Blood spells/abilities/actions could probably also be used defensively.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 23, 2011 11:49 AM

MrDragon may be on to something.
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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted February 23, 2011 12:27 PM

Yeah it wouldn't make much sense to limit spell type selections with this choice. It's more of a flavor thing in the end, and I like it at that.

Now, back onto hoping that collector's edition won't have the same silly box-art for cover

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 23, 2011 12:48 PM
Edited by DoubleDeck at 12:49, 23 Feb 2011.

Dragon blood for offensive damaging

Tears blood for defensive protecting

My vibe is, for an example, Haven hero has 4 classes:

Might & blood -> Physical attacking hero
Might & tears -> Physical defending hero
Magic & blood -> Magical attacking hero
Magic & tears -> Magical defending hero

It's just that I can't seem to figure it out with the orcs...but maybe will have to wait for the game to check exactly how stronghold works.....

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Wckey
Wckey


Famous Hero
posted February 23, 2011 01:14 PM
Edited by Wckey at 13:19, 23 Feb 2011.

The reputation system looks very promising. In terms of concept this game looks better than H3, just hope that it will have a good AI too.
Also, I hope this week will be able to listen to at least one of the musics of Heroes 6 (even if it's only a bit of the music).
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mike80d
mike80d


Famous Hero
Map Maker
posted February 23, 2011 02:22 PM

Is the blood vs tears progression going to occur on multiplayer maps too?  I hope so, I'm ironically not particularly interested in campaigns & storylines.  

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mike80d
mike80d


Famous Hero
Map Maker
posted February 23, 2011 02:23 PM

Quote:
The reputation system looks very promising. In terms of concept this game looks better than H3, just hope that it will have a good AI too.
Also, I hope this week will be able to listen to at least one of the musics of Heroes 6 (even if it's only a bit of the music).


I agree about hoping to hear some music.  It's a topic we haven't gotten much info on, and is something meaningful that wouldn't divuldge anything about the gameplay, etc.  

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 23, 2011 02:27 PM

Quote:
Is the blood vs tears progression going to occur on multiplayer maps too?  I hope so, I'm ironically not particularly interested in campaigns & storylines.  


Play the campaigns first, so that you learn, otherwise you could get embarrassed by getting your behind whipped diving into multiplayer!

Blood and tears will be available in all H6 games single and multiplayer, it's something new to the RPG system...

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evinin
evinin


Supreme Hero
Servant of Asha
posted February 23, 2011 02:39 PM

New screenshot - awesome. The screenshots just get better and better, I can't wait for the next ones.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted February 23, 2011 02:47 PM

there's something that might be flawed about blood and tears. to get tears, you must let the enemy escape, but they only flee if your army is much bigger (unless they change it in H6) so getting blood should be easier than getting tears?

I'm thinking also of competitive players who creep the map with underdevelopped army, for them, tears would be a no go, as they can't take the luxury to wait until they have a big enough army.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 23, 2011 02:49 PM

Quote:
there's something that might be flawed about blood and tears. to get tears, you must let the enemy escape, but they only flee if your army is much bigger (unless they change it in H6) so getting blood should be easier than getting tears?

I'm thinking also of competitive players who creep the map with underdevelopped army, for them, tears would be a no go, as they can't take the luxury to wait until they have a big enough army.

Those have been taken into account. Things are not like H5 anymore
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 23, 2011 02:55 PM
Edited by DoubleDeck at 14:55, 23 Feb 2011.

No wonder it's only 5 factions in Heroes VI, for us to get used to this reputation system....

In Heroes V Tribes we had an option of 8 hero types (8 factions).

Now, in Heroes VI we have an option of 20 hero types (5 factions x 4 different classes - with might / magic, and blood / tears).

Hey, what happened to the reputation Q&A on the hungarian site, it became a question mark again.....?

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Yaeliccc
Yaeliccc


Known Hero
Undead, but warm and fuzzy
posted February 23, 2011 02:57 PM

Quote:
there's something that might be flawed about blood and tears. to get tears, you must let the enemy escape, but they only flee if your army is much bigger (unless they change it in H6) so getting blood should be easier than getting tears?


when attacking a bunch of peasants guarding whatever, ur asked whether u wish to pursue them or let them flee... kill them = blood. let them go = tears.. thats what it means

theres no blood without tears... u either get one or the other depending on your tactics

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