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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 210 ... 218 219 220 221 222 ... 280 350 420 490 525 · «PREV / NEXT»
Melindar
Melindar

Tavern Dweller
posted March 05, 2011 01:16 PM

Sorry that Im a bit off topic but will we be able to change the creatures statistics like we could do in Wog and what program would we possibly have to use? Will it be the map editor that is user friendly?
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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted March 05, 2011 01:20 PM
Edited by The_Polyglot at 13:48, 05 Mar 2011.

From what I gather, there's a possibility, that town screens will be demoted to windows? NOOO!...
That makes me a saad panda indeed. Town windows are fine for consoles, but (censored) we live in (censored) 2011, therefore a 2d town screen shouldn't cause lags for a comp which can run h6 in the first (CENSORED) place! All I can say is: Go, Ceph! Go Ceph! This would be u n f o r g i v a b l e if it happened, for this time, there isn't even the cheesy, if acceptable "It'll be great for MP!" all-powerful justification behind it, as in the case of the 4 resources. The Heroes series has a great MP community, yeah, but not everyone plays MP as much as SP, and for them, it wouldn't matter, if the TC displayed a split-second later, and if MP could handle 3d, full screen TCs, there isn't any reason why 2d screens would be a greater challenge, amirite? VIP fans, I beg you to follow Ceph's lead, and do anything in your power to stop this travesty!

EDIT:That hyperlink took a little time to get right, should be working now.

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mancubus
mancubus


Adventuring Hero
posted March 05, 2011 01:30 PM

I wish we all had a little bit more empathy towards other people's tastes. "I don't care about feature X, why should you?" attitude won't bring us fans closer together.

For instance I never played HOMM multiplayer and I probably never will (got SC2 for that kind of fast action), but I nevertheless accept the fact that there are other people who think that multiplayer is an essential part of the HOMM series. For me though, HOMM is where I go to fight AND to listen birds singing For those kind of people, I believe, proper town screens are quite important.

PS. Thanks, Cepheus. It's good to know that at least to SOME extent, we (town screen fetishists) are being heard on this matter.

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vitorsly
vitorsly


Known Hero
Joker!
posted March 05, 2011 01:33 PM

Thank you god for summoning Cepheus and Jabanoss to this forum!
You 2 just tamed like of dozen of angry black dragons!
Im quite positive about the game (everyone I know calls me optimistic and say that I never get upset(except if you wake me up soon))
The games is going to be good and if it isn't... It is going to be better the Heroes 4.
If it isn't... Its going to be better than pacman.
If it isn't... Its going to be better than a tic-tac-toe
If it isn't... Its going to be better than rock-scissors-paper
If it isn't... Its going to be better than my cousin
If it isn't... It will break a world record!
But Im sure it will be atleast as good as Heroes 2 or heroes 5.
And remember

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Charrclaw
Charrclaw


Known Hero
posted March 05, 2011 01:38 PM

No war machines, no townscreens, no 3 headed cerberus..well just a few things that suck..some of them bigger then the others, but still.

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Wckey
Wckey


Famous Hero
posted March 05, 2011 01:43 PM

The town windows weren't made to make the game run faster. If anything, having town windows and the adventure map at the same time would consume more resources than just having town screens.
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Nelgirith
Nelgirith


Promising
Supreme Hero
posted March 05, 2011 01:56 PM
Edited by Nelgirith at 13:59, 05 Mar 2011.

Quote:
Why the riot?
Why do you gather resources on adventure map? To build you city. To hire creatures from it. To see it grow under your rule. Your town is so much more then small animation in a window. At least it is for me.

There were some passionate arguments should there be 3D or 2D town screens, now we are getting that unfinished, cheap, flashlike media window...

How can we stay calm when important part of the game was raped in such way. I wander how that brilliant "no town screens" meeting went in UbiHole. With what twisted logic they come to solution that town windows are good idea?

You sure are playing the wrong game. Maybe you should try Sim City or one of its clones. Heroes is about battles, not about watching a city grow

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mancubus
mancubus


Adventuring Hero
posted March 05, 2011 02:15 PM

Quote:
You sure are playing the wrong game. Maybe you should try Sim City or one of its clones. Heroes is about battles, not about watching a city grow


No, he is not playing the wrong game. For many, HOMM has been also about watching their cities grow.

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted March 05, 2011 02:23 PM
Edited by Kenishi at 15:56, 05 Mar 2011.

Quote:
You know there are other things in this game besides town-screens. I don't get all the fuss. These things have been known for months and now all the sudden are riots started...?


Guess the frustration, for me, is coming both from the situation at a hand and the way it has been handled:

First they say the H5 3D rendered town screen are out, OK bias to this a can live with or without them .
Second the Igromir (which is not official as it was filmed by a fan) video shows of what now is known as the "Town Screen", but we are reassured it's not going to be like that but more like H3 and H4 (interactive, full screen and animated with music etc.)and this are not final but place holders, also the first Q&A posted on Celestial Heaven is like it's a Town Screen but more like Town window, which left me

Third a few days on of the fans confirmed from reading in a magazine that indeed there will be Town window and will most likely look like the ones in the Igromir video.
So yeah am a bit saddened by this fact, o and forgetting there are people who don't emphasize just one aspect just Multiplayer or singleplayer but to go and say that having a town window speeds up  the game speed it's just hard to swallow, given that playing 3 hours you'll get a 1 minute spent in town window instead of 1 and a half.

P.S. If we are on the mater than what's the point of creating themes for each town and faction I mean you'll just listen it for 5 seconds while you buy the creatures and build  ... Ok don whining ... hope they have some news for next week, would be nice to come out with the town screens, might actually be good and were just overreacting but so far I'm pessimistic
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SkySlam
SkySlam


Adventuring Hero
posted March 05, 2011 02:28 PM

Quote:
Quote:
You sure are playing the wrong game. Maybe you should try Sim City or one of its clones. Heroes is about battles, not about watching a city grow


No, he is not playing the wrong game. For many, HOMM has been also about watching their cities grow.


I agree wholeheartedly. Duels are about battles, but Heroes is much deeper than that, and you fight with creatures recruited in your patiently built towns... cities are not a minor aspect of the game: they are the base of it and cannot be reduced to a window like a minor feature!




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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted March 05, 2011 02:29 PM

I always let the town theme play from beginning to end and just marveling at my town when I have it fully built. Grail building excluded, ofcourse.

And I spent a great deal of gaming time just rotating and zooming in and out, here and there, in H5's Town Screens.

Also, one of the main reasons that I dislike H4 so much, is that the Town Screens suck.

To me, having these town windows instead of normal ones, is like having an adventure map with only one tileset.
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Wckey
Wckey


Famous Hero
posted March 05, 2011 02:42 PM
Edited by Wckey at 14:48, 05 Mar 2011.

Quote:
You sure are playing the wrong game. Maybe you should try Sim City or one of its clones. Heroes is about battles, not about watching a city grow

Heroes games can be divided into three major parts: the adventure map, the battlefield and the town development. The most important is, without a doubt, the adventure map. But both battle and town development are equally important. Without them the adventure map would have nothing.
If people think that one important part of the game is taking no love from the developers, I understand why they're worry. I mean, we all saw how the adventure map looks wonderfull and how the animations on the battlefield are great and fluid (I love the fact that one creature is already moving before the other finish it's animation). If they put on the game an ugly thing and call it town screen of course people wouldn't like to see why with so many great things thy got lazy with one not less important than the others.

Of course I'm just talking about a possibility. Probably people are just worried without a reason to be
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted March 05, 2011 02:47 PM
Edited by mamgaeater at 14:53, 05 Mar 2011.

I dunno, i'm kind of torn. I myself hated homm5's town screen, yes they look nice but after you wait for it to finish loading and buy your creatures and wait for it to finish loading and check your tavern and wait for it to finish loading and check the magic guild. etc etc. It added up to a short time but it took away from what heroes was for me, heroes. Town screens broke up the gameplay. It was like if while playing Mario, every few seconds an elaborate cutscene of Mario jumping appeared. Yes it looks nice now can i finish the maneuver and get back to playing the game?

Imo heroes 6 is going to be a success. The developers have done a great job of smoothing and polishing the core mechanics and cutting the chaff. I personally think they are doing it because they want to attract a larger share of the market but that's just me.


edit: in that way i consider heroes 3 a success, (clean clear town screen, it was easy to get what you wanted.) heroes 4 a minor sucess (the town screens sucked) and heroes 5 a failure, (GRAAAAH, I have all these buttons but it takes a while for it to load. each screen. Why did i have to have a 3d adventure map model of my hero on the hero screen, and same for creatures and same for towns.)


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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted March 05, 2011 02:53 PM

Quote:
I dunno, i'm kind of torn. I myself hated homm5's town screen, yes they look nice but after you wait for it to finish loading and buy your creatures and wait for it to finish loading and check your tavern and wait for it to finish loading and check the magic guild. etc etc. It added up to a short time but it took away from what heroes was for me, heroes. Town screens broke up the gameplay. It was like if while playing Mario, every few seconds an elaborate cutscene of Mario jumping appeared. Yes it looks nice now can i finish the maneuver and get back to playing the game?

Imo heroes 6 is going to be a success. The developers have done a great job of smoothing and polishing the core mechanics and cutting the chaff. I personally think they are ding it because they want to attract a larger share of the market but that's just me.


edit: in that way i consider heroes 3 a success, (clean clear town screen, it was easy to get what you wanted.) heroes 4 a minor sucess (the town screens sucked) and heroes 5 a failure, (GRAAAAH)




New crowds aren't be attracted by performance but by eyecandy. And certainly the town windows will hurt the game more in it, than helping it get new players.

If it does not have a "Wow!" factor in it, people won't care. Sure, they want the fast gameplay just as much but then the devs should come up with ways to keep the elaborated, complicated eyecandy town screens without slowing down the gameplay.

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deadace
deadace


Adventuring Hero
posted March 05, 2011 02:54 PM
Edited by deadace at 14:55, 05 Mar 2011.

Glad I'm not playing multiplayer with Kodial, that would be one hell of a slow game!

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Wckey
Wckey


Famous Hero
posted March 05, 2011 03:04 PM
Edited by Wckey at 15:05, 05 Mar 2011.

Quote:
Glad I'm not playing multiplayer with Kodial, that would be one hell of a slow game!  

Because having a nice town screen instead of a simple and ugly one would make the game more slow?
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deadace
deadace


Adventuring Hero
posted March 05, 2011 03:09 PM

Quote:
Quote:
Glad I'm not playing multiplayer with Kodial, that would be one hell of a slow game!  

Because having a nice town screen instead of a simple and ugly one would make the game more slow?


Why is a beautifully painted and animated 2d town ugly compared to a 3d one?

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted March 05, 2011 03:10 PM
Edited by kodial79 at 15:12, 05 Mar 2011.

Quote:
Glad I'm not playing multiplayer with Kodial, that would be one hell of a slow game!


I take ages to complete my turn, not because I'm just staring at the towns, designs and scapes but also because I tend to try to calculate the consequences of every possible action I can take. Most of the time is being spent on calculating movement points.

2D Towns aren't ugly but they're not as visually stunning as 3D ones. It's a matter of taste, I guess. But I think we all should agree on that having towns on a small window, is ugly. It makes them underwhelming, unimportant, and the game is losing one of its best charms.
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Wckey
Wckey


Famous Hero
posted March 05, 2011 03:11 PM

Quote:
Why is a beautifully painted and animated 2d town ugly compared to a 3d one?

It isn't. If it is a beautifully painted and animated 2d town. The problem is if it is just a random thing they created at the last moment and called it a town screen.
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Come back soon, Elvin!

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SkySlam
SkySlam


Adventuring Hero
posted March 05, 2011 03:13 PM

Quote:
Why is a beautifully painted and animated 2d town ugly compared to a 3d one?


Basically because the 2D town that we are getting is displayed in a 300 pixels window.

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