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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ [ This thread is 525 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 (331) 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 ]
DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted April 28, 2011 04:05 PM
Edited by DoubleDeck at 16:07, 28 Apr 2011.

Quote:
I wonder what controls how often you can cast some of these ultimate abilities. It can't be mana, because then you could use them every turn. It can't be the charge bar, because that's used for faction abilities. Did I miss something?


It might be like "divine guidance" or "mark of the wizard" kind of vibes.....you know where it uses 0 mana but you spend your hero's turn doing it.....

Or it could be passive abilities (therefore are present and don't have to cast them - read the class abilities of various factions, they lead to being passive)

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Brukernavn
Brukernavn


Famous Hero
posted April 28, 2011 04:23 PM

As KingImp posted in the official forum; there is now a link to the beta. So all we need is the key and the download client, but I'm betting they won't release them yet, and this will probably be taken down before long.

Beta

Comment: It actually says HOMM6, not MM:H6

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted April 28, 2011 04:30 PM

Without giving away too much I can say that there are certain limitations. Obviously some things cannot be abused to your heart's content.
____________
Then what's your excuse for that
steady stream of mindless
pollution that you call talking,
Edwin?

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Xerox
Xerox


Promising
Undefeatable Hero
posted April 28, 2011 05:40 PM

I guess we will only be able to play a single haven vs haven map well they will update the beta and add more stuff. Personally I hope that we will be able to play multiplayer. I had tons of fun with that in the starcraft beta
____________
Over himself, over his own body and
mind, the individual is sovereign.
- John Stuart Mill

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Seddy
Seddy


Known Hero
Spinner of delicious cupcakes
posted April 28, 2011 06:09 PM

Xerox, how did you get to it? (I preordered collectors edition a long time ago)

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted April 28, 2011 06:43 PM
Edited by Elvin at 18:44, 28 Apr 2011.

Isvoc's kirin drawing rules, good job there
____________
Then what's your excuse for that
steady stream of mindless
pollution that you call talking,
Edwin?

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted April 28, 2011 06:52 PM
Edited by Jabanoss at 18:52, 28 Apr 2011.

Yeah agreed, it was amazing.
It's interesting, when I saw that Kirin from that perspective it seems a lot cooler, as if it the Kirin itself has gained more depth...
____________
"You turn me on Jaba"
- Meroe

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted April 28, 2011 09:23 PM
Edited by OmegaDestroyer at 21:25, 28 Apr 2011.

The Beta thing is just a tease from the looks of it.  Just endlessly loops.  Lame.
____________
I am the kaiser
I bring forth the raze

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alcibiades
alcibiades

Hero of Order
Really, Ubisoft?
posted April 29, 2011 01:13 AM

Quote:
Isvoc's kirin drawing rules, good job there

Agreed, amazing work!
____________
| Heroes 6 - News overview

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Yaeliccc
Yaeliccc


Known Hero
Undead, but warm and fuzzy
posted April 29, 2011 01:45 AM

Heyyyyyyy... whats going on with the beta, its a trick

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted April 29, 2011 02:08 AM

Dammit now I really need to pre-order the Collectors Edition.
I really want that Beta!

After all this is my chance, just like in the SC2 Beta to get real good before the "common people".
____________
"You turn me on Jaba"
- Meroe

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted April 29, 2011 02:54 AM

You know, with the release of the neutral, advanced and ultimate abilities of each faction and their class, I am realizing how much balancing is needed for this game.

No longer are you up against a faction where you know their strength (Haven - defense ; Necro - Spellpower ; etc) but you have to see what you are up against. So if you're up against a Haven Might Blood hero, it would be quite different to being up against a Haven Magic Tears hero....

That's why there are only 5 factions for now, it is going to be crazy the amount of combinations available.

Some interesting abilites:

Stronghold Magic Tears:
Mother Earth's Blessing (Ultimate) - All Stronghold stacks in the hero's army grow for one Turn. When the effect ends, stacks revert to their previous state, any damage suffered in the meantime is first deducted from the bonus creatures.

Necro Might Tears:
Death is not the End (Ultimate) - When a friendly stack is destroyed, it drains health to each adjacent enemy stack and is instantly revived with Health equal to the amount drained.

Necro Might Blood:
For Whom the Bell Tolls (Ultimate) - Target Core or Elite stack will be destroyed within a few turns, unless the battle is won first.

Haven Might Blood:
Hour of Judgement (Ultimate) - The target's damage is increased against creatures under the effect of "Anathema" or "Mark of the Heretic". "Anathema" and "Mark of the Heretic" are removed after a successful attack.








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Nelgirith
Nelgirith


Promising
Supreme Hero
posted April 29, 2011 02:56 AM

Quote:
After all this is my chance, just like in the SC2 Beta to get real good before the "common people".

I know you probably meant that as a joke, but this is exactly what I hate with betas - people tend to think that getting into a beta is only a way to play the game before the others instead of it being a way to correct bugs and help us having a bugfree game (or at least a final game with less bugs).

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Yaeliccc
Yaeliccc


Known Hero
Undead, but warm and fuzzy
posted April 29, 2011 03:18 AM
Edited by yaeliccc at 03:18, 29 Apr 2011.

Quote:
You know, with the release of the neutral, advanced and ultimate abilities of each faction and their class, I am realizing how much balancing is needed for this game.

No longer are you up against a faction where you know their strength (Haven - defense ; Necro - Spellpower ; etc) but you have to see what you are up against. So if you're up against a Haven Might Blood hero, it would be quite different to being up against a Haven Magic Tears hero....

That's why there are only 5 factions for now, it is going to be crazy the amount of combinations available.



there wont be that many possibilities and it wont be that drastically different, by the end of it everybody will have 3-4 strategies and the smarter/more creative ones will still kick ass, so stop overanalyzing stuff and accept your horrible destiny, ur gonna get butchered

@ Nelly furtado - beta IS all about us being excited to play the game, the fact im excited to play it means i'll play a lot and find the bugs no fan of heroes is thinking yeeeeey beta is here im so excited to look for the bugs, we wanna see the game so do you so stop being so damn mature about it

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted April 29, 2011 03:20 AM

INFERNO HEROES
Heretic
Type: Might
Reputation: Neutral
“When Ugrash curses, a Heretic is born”!
Embracing the cause of Chaos and imbued with powers feared by all those who walk the lands of Ashan, the Heretic has thrown aside an Ashan birthright to become a leader of demons. Heretics have been "blessed" by Urgash for loyal services to an Archdemon of Sheogh, and their bodies have undergone mutations that confer upon them the power to channel the fires of hell and command its Heretic Abilities
Neutral Ability: Hellfire Aura
All friendly creatures have a chance to deal additional damage (Fire) on attacks and retaliations.

Hellcaller
Type: Might
Reputation: Tears
“A Demonist summons, a Hellcaller sets you free”.
Hellcallers inspire demonkind and harness their longing for freedom from their eternal prison world into a devastating strategical weapon. The Hellcaller's charisma and sense of purpose makes them the most feared Heretics on Ashan, most especially during a Blood Moon eclipse when the walls of Sheogh are weakened. Their ranks are constantly replenished by eager, ferocious and obedient minions who would follow them anywhere, eyes alit with the promise of freedom.
Hellcaller Abilities
Neutral Ability: Hellfire Aura
All friendly creatures have a chance to deal additional damage (Fire) on attacks and retaliations.
Advanced Ability: Irresistible Calling
The number of creatures summoned with the Gating faction/racial ability is increased.
Ultimate Ability: Seal of Power
Some of the reinforcements from the Gating Faction ability stay in the hero's army after combat, up to the original size of the stack they reinforced.

Chaos Lord
Type: Might
Reputation: Blood
“The Chaos Lord is to demon legions what oil is to fire.”
In Sheogh, Luck is a form of Power. None have learned the extent of this aspect as well as the Chaos Lord, who in gaining the favours of Urgash for daring and ever riskier exploits, has acquired the capacity to bend the rules of fate and destiny. The leader's legions not only grow in confidence under the Chaos Lord's command, but become uncannily precise in battle, devastating their astonished foes.
Chaos Lord Abilities
Neutral Ability: Hellfire Aura
All friendly creatures have a chance to deal additional damage (Fire) on attacks and retaliations.
Advanced Ability: Demonic Luck
Critical hits are increased for all friendly creatures.
Ultimate Ability: Mark of Chaos
The next attacks on the target will automatically be critical hits.

Warlock
Type: Magic
Reputation: Neutral
“There are the Elemental Magics, and then there is Chaos!”
The magic of Chaos is a powerful force that has more than once turned a curious Priest away from their Dragon God, or an ambitious Wizard from the reasonable precepts of Sar-Issus. These Sheogh-bent mages are called Warlocks, and their reputation on the battlefield is infamous. Often the leaders of secret armies of Demon Cultists in times of peace, when demons escape Sheogh, they willingly swarm to the Warlock's banner.
Neutral Ability: Chaos Magic
All spells cast by the Hero have a chance to cost less Mana.

Demonist
Type: Magic
Reputation: Tears
“There are rules to gating Demons, and the Demonist breaks them all.”
Warlocks obtain the title of Demonist when their mastery of the magic of Chaos allows them to create portals between Sheogh and Ashan at will. The greatest amongst them use these powers during the heat of a battle, turning the tide to their favour when even the most pessimistic of generals has thought the conflict already won. The greatest demonists are known throughout Sheogh, and the minions of Urgash answer their calling in a heartbeat.
Neutral Ability: Chaos Magic
All spells cast by the Hero have a chance to cost less Mana.
Advanced Ability: Linked Gating
Creates a link between a stack and its gated reinforcements. A part of the damage dealt to the Ultimate Ability: Abyss Gate
Targeted stack returns to Sheogh for the turn, then comes back reinforced. The gate remains on the combat map, it has three Toughness and can be destroyed. If it is destroyed, the ally returns after combat.

Pyromancer
Type: Magic
Reputation: Blood
“There is nowhere to hide, when the Pyromancer comes looking.”
Warlocks seduced by the promises of Ur-Krag, the Overlord of Destruction, become so attuned to His will, that they can channel the powers of fire and chaos directly onto the battlefield. The spells of the Pyromancer are so devastating that demons under their command often charge impulsively simply to be sure of being part of the combat before it is quickly finished by the powers of their master.
Pyromancer Abilities
Neutral Ability: Chaos Magic
All spells cast by the Hero have a chance to cost less Mana.
Advanced Ability: Inferno
Five pillars of raging fire appear in the desired place, damaging all stacks in the area. At the start of each turn the pillars move in random directions damaging any stacks on the way. The pillars last for four turns.
Ultimate Ability: Armageddon
All non-infernal creatures on the Combat Map are dealt damage (Fire). All obstacles and walls are dealt damage (Structural).


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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted April 29, 2011 03:33 AM

NECROPOLIS HEROES
Ebon Knight    
 
Type: Might
Reputation: Neutral
“The Spider Queen sows the seeds of death, the Ebon Knight is her scythe”.
Devout followers of the cult of the Spider Goddess who aspire to the calling of the warrior, cover their face with the Death Mask in honour of Her name. This deeply religious oath transforms them into an emissary of death and the hosts they lead into battle have sent many to an unappointed rendez-vous with Asha in the spirit world. Some are said to die of fright upon simply seeing the face of death adorned by the Ebon Knight.
Ebon Knight Abilities
Neutral Ability: Face of Death    
Each time an enemy stack is destroyed, all atributes of all other enemy stacks are decreased for several turns.

Bone Guard
Type: Might
Reputation: Tears
“There is no Life without Death. A Bone Guard understands this better than anyone.”
Bone Guards are obsessed in maintaining the fragile balance between Life and Death. Standing on the edge, they can channel mystical energies from one dominon to the other. Their service to the Spider Goddess requires the manipulation of complex philosophy as well as the sword. They ultimately decide who deserves to live and who must die, so that Asha, the Dragon Goddess of Creation, might use their soul once again in a future reincarnation.
Bone Guard Abilities
Neutral Ability: Face of Death
Each time an enemy stack is destroyed, all atributes of all other enemy stacks are decreased for several turns.
Advanced Ability: Bound By Death    
Whenever a friendly undead stack is near a corpse, she drains its departing lifeforce and gains Health regeneration. Moving away from the corpse ends the effect.
Ultimate Ability: Death is not the End
When a friendly stack is destroyed, it drains health to each adjacent enemy stack and is instantly revived with Health equal to the amount drained.

Death Knight
Type: Might
Reputation: Blood
“You can join them or fight them. Either way, you'll die.”
The Death Knight preaches the merits of un-life and eagerly converts both the willing and the dead. Those who stand against the will of the Spider Goddess's greatest warrior in the crusade to forcefully maintain the balance of Life and Death, must be victorious or be enlisted as a part of the congregation. Many Death Knights become obsessed with their role, and come to believe that they must kill everything until Asha sends someone capable of stopping them. Asha uses all.
Death Knight Abilities
Neutral Ability: Face of Death
Each time an enemy stack is destroyed, all atributes of all other enemy stacks are decreased for several turns.
Advanced Ability: Vampiric Embrace  
A part of the damage caused by all friendly stacks restores their Health. Ultimate Ability: For Whom the Bell Tolls  
Target Core or Elite stack will be destroyed within a few turns, unless the battle is won first.

Necromancer
Type: Magic
Reputation: Neutral
“Asha uses all. And I am Her emissary.”
The Necromancers began as a religious splinter sect of the Wizards of the Seven Cities who had developed a mystical sensitivity to the death aspect of the Dragon Goddess of Order, Asha. They have developed their own branch of Primordial magic, which they call Necromancy, that focuses on the erosion of the body and domination of the spirit. They believe that the pursuit of magical knowledge without reverence to the Dragon Goddess will lead to the ultimate destruction of Ashan.
Basic Necromancer Abilities: Asha Uses All
The hero gains mana for each stack (friendly or enemy) destroyed during combat.

Embalmer  
Type: Magic
Reputation: Tears
“Give me a bone and piece of flesh, and I'll build an army that will last forever.”
Embalmers joined the ranks of the Necromancers to unlock the secrets of eternal life. They have become accomplished spirit guides and healers, capable of harnessing the lifeforce of both the living and the dead. Their reverence to the Spider Cult is sincere, and they are among the favourites of the Mother Namtaru, an avatar of the Spider Goddess, who they often spend years of their lives tending.
Basic  Abilities:  Asha Uses All
The hero gains mana for each stack (friendly or enemy) destroyed during combat.
Advanced Ability: No Rest for the Wicked  
The number of creatures reanimated by the Necromancy Faction ability which remain in the hero's army after combat is increased.    
Ultimate Ability: Sacrifice  
All damage that should be dealt to friendly creatures are dealt to target friendly stack instead. All damage dealt to the target is reduced. Lasts several turns.

Reaper
Type: Magic
Reputation: Blood
“Death is proper payment for the sins of a useless Life.”
Asha, the Dragon Goddess of Order, created the cycle of life and death, and Reapers claim to be Her watchmakers. Their religious fervour and devout faith is doubted by none, but their tendency to kill and convert all who cross their paths has been cause for many philosophical debates within the Necromancer cult. Reapers believe that life energy is nothing but a resource that should be used for the protection of the sacred cycle. Souls pass on, and Asha uses all.
Reaper Abilities
Basic  Ability: Asha Uses All
The hero gains mana for each stack (friendly or enemy) destroyed during combat.
Advanced Ability: Mark of the Necromancer
Blood Magic efficiency on opposing creatures is increased.
Ultimate Ability: Curse of the Netherworld
All living creatures on the Combat Map are dealt damage (Dark). A part of this damage is evenly added to the Health of all friendly Undead

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Yaeliccc
Yaeliccc


Known Hero
Undead, but warm and fuzzy
posted April 29, 2011 03:37 AM
Edited by yaeliccc at 03:38, 29 Apr 2011.

ehh... why are u posting all this stuff ? is it coz u have four hands and u cant control them all ? coz it was kinda posted by elvin already... look http://heroescommunity.com/viewthread.php3?TID=34094

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted April 29, 2011 03:40 AM

SANCTUARY HEROES

Samurai

Type: Might
Reputation: Neutral
“Weather changes, the Samurai is a rock.”
Honourable warriors of the lotus-covered islands of Hashima, the Samurai's courage and steadfast loyalty is renowned throughout all of Ashan. Their commitment to duty and service to their patron lord supercedes all worldly desires and passions, making them explosive leaders of armies, and incredibly patient masters of swords. Typical Samurai are incredibly calm, but when action is required, they pounce more quickly than a Dragon Eel.
Samurai Abilities
Neutral Ability: Calm Before the Storm
The Initiative and Might Power of Sanctuary friendly creatures are increased when they do not attack during their turn.

Shogun
Type: Might
Reputation: Tears
“Become one with that which you protect. The lands and people are your reflection.”
A Shogun is a Samurai that has mastered the technique of dissolution of personal desires and passions to the point that only action and purpose remain. These extremely rare individuals are renowned for their wisdom and steadfast resolve. When recognized by the Eternal Empress, the title of Shogun is awarded and the administration of vast expanses of imperial lands bestowed. Whenever the Naga Empire is in danger, the Shogun is often sent at the head of several armies.
Shogun Abilities
Neutral Ability:
Calm Before the Storm
The Initiative and Might Power of Sanctuary friendly creatures are increased when they do not attack during their turn.
Advanced Ability: Eightfold Lotus
Target stack always retaliates and is immune to effects preventing retaliation.
Ultimate Ability: Eye of the Storm
Target friendly stack evades the next incoming attacks.

War Master
Type: Might
Reputation: Blood
“The sword is but steel, I am its will.”
War Masters have transcended their personal desires and passions, and dedicated their existence to a sole purpose; that of the absolute mastery of the art of war. This quest for perfection in form and spirit surpasses their allegiance to their Lords, and their lives themselves are seen by other Naga as works of art or sonnets of mystical poetry. The Eternal Empress respects the War Master, but is careful never to provoke one, and only converses when she bears the promise of a war.
War Master Abilities
Neutral Ability: Calm Before the Storm
The Initiative and Might Power of Sanctuary friendly creatures are increased when they do not attack during their turn.
Advanced Ability: Prepare for Strike
All friendly stacks gain additional damage for each movement points they do not use in their turn.      Ultimate Ability: Twin Fangs
Target stack strikes twice when it attacks. Lasts several turns.

Monk
Type: Magic
Reputation: Neutral
“Action is the greatest form of inaction when made in haste.”
Monks of the Eternal Empress are said to be the heart and mind of the Naga Empire. Aspiring to the precepts of their Patron Goddess, Shalassa, the Dragon of Water, their wisdom is renowned and their powers astounding. Profound as the deepest ocean and calm as the coolest lake in times of peace, if their rage is awoken, even the greatest of rivers trembles in its bed.
Monk Abilities
Neutral Ability: Inner Eye
When friendly Sanctuary creatures do not attack in their turn, they gain a Magic Power and Defense bonus for the next turn.

Tide Master
Type: Magic
Reputation: Tears
“When the tide rises, the widows weep. “
Tide Masters have gained an understanding of the powers of Shalassa, the Dragon Goddess of Water, through long moments of contemplative meditation. They see war and peace as part of the same cycle and their armies like waves raging over a shoreline during a storm. The metaphor is quite appropriate, for when the Tide Master goes to battle, the power of water goes as well.
Tide Master Abilities
Neutral Ability: Inner Eye
When friendly Sanctuary creatures do not attack in their turn, they gain a Magic Power and Defense bonus for the next turn.
Advanced Ability: Serenity
Target enemy stack cannot move, attack or use an ability. Any damage frees the target which can retaliate. Lasts several turns.
Neutral Ability: Tsunami
All enemies are "Soaked" for several turns. All one square-sized enemies are pushed back 2 squares and "Stunned" for several turns.

Flood Conjurer
Type: Magic
Reputation: Blood
“If they will not come to the water, we shall bring the water to them.”
Flood Conjurers have linked their wills to Shalassa and Her godly purpose, gaining powers unlike any others known on Ashan. These powerful monks have natural authority when war approaches for their very presence can turn a battlefield into a battle swamp, giving tremendous tactical advantage to the armies of the Dragon Goddess of Water. A Flood Conjurer never doubts when casting her devastating downpours of hail and rain. Friends of Shalassa should simply know how to swim.
Flood Conjurer Abilities
Neutral Ability: Inner Eye
When friendly Sanctuary creatures do not attack in their turn, they gain a Magic Power and Defense bonus for the next
Advanced Ability: Watery Grave
Target enemy stack is dealt damage (Water) and is ""Soaked"" (Decrease Air Resistance). Affects Living creatures only.
Neutral Ability: Monsoon
A thundercloud appears at the chosen location. All creatures in the area are "Soaked" (decrease Air Resistance) and dealt Air damage. Air Magic and Water Magic bonuses both apply to this spell.


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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted April 29, 2011 03:42 AM
Edited by SBlister at 03:46, 29 Apr 2011.

Quote:
ehh... why are u posting all this stuff ? is it coz u have four hands and u cant control them all ? coz it was kinda posted by elvin already... look http://heroescommunity.com/viewthread.php3?TID=34094

ive got pictures of all the heroes to add...
unless he's posted them too

Do you all want pictures of the heroes, male and female?

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SoilBurn
SoilBurn


Adventuring Hero
BurnsSoil
posted April 29, 2011 03:46 AM

Quote:
Quote:
ehh... why are u posting all this stuff ? is it coz u have four hands and u cant control them all ? coz it was kinda posted by elvin already... look http://heroescommunity.com/viewthread.php3?TID=34094

ive got pictures of all the heroes to add...
unless he's posted them too
Now you're talking
But do that on the art/picture thread please

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