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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 210 280 ... 328 329 330 331 332 ... 350 420 490 525 · «PREV / NEXT»
mytheroes
mytheroes


Famous Hero
posted April 28, 2011 02:02 PM
Edited by mytheroes at 14:04, 28 Apr 2011.

Edit: Oops, all are in the faction overview already lol.

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted April 28, 2011 02:37 PM

They all sound exciting, a definite step up from H4's Advanced Classes! Can't wait to try them!

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted April 28, 2011 02:43 PM

Quote:

I don't like that they have decided to call the magic hero for Inferno Warlock. Now what are they going to call the magic hero for Dungeon when they come around?


Pimp?
____________
The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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Wckey
Wckey


Famous Hero
posted April 28, 2011 02:45 PM

Why did Ubihole decided to leak more informations the day I decided to sleep over 10 hours?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 28, 2011 03:19 PM

Quote:
Sorry, no.

Edit Oh, it's all there
Elvin, you're a hero!

Second the latter.

And lol at Ubisoft for, once again, first putting up information and then taking it down. Seriously?
____________
What will happen now?

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Wckey
Wckey


Famous Hero
posted April 28, 2011 03:26 PM

Only now noticed Elvin's thread
you could post there heroes artworks too (the ones that shows blood and tears heroes
Quote:
Elvin, you're a hero!

[3]
____________
Come back soon, Elvin!

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KingImp
KingImp


Famous Hero
posted April 28, 2011 03:51 PM

Quote:
And lol at Ubisoft for, once again, first putting up information and then taking it down. Seriously?


Tell me about it. What's the matter, they have to show 100 more Michael pics before this info was supposed to be revealed?

Don't say I didn't call this when the links were working.
Quote:
How much you want to bet Ubi kills those links since they didn't plan on the info being out? Why put out new info when you can rehash pics everyone has seen already.


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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 28, 2011 04:00 PM

Maybe they did it in order to fix all the typos...?

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mytheroes
mytheroes


Famous Hero
posted April 28, 2011 04:06 PM

Or fix the tab overlap.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 28, 2011 04:13 PM

To be fair they never were 'officially' released, personally I had a look in the official site, tried to find holes to reach the tabs - which I already knew that existed - to no success. Of course if you did get a link you could find the rest but that's another tale.

I still call it a messup for uploading them before their time though, every single artwork leak happened due to that very same reason. That and giving them predictable addresses so you could guess the next ones.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 28, 2011 04:58 PM
Edited by Avirosb at 16:59, 28 Apr 2011.

Quote:
What's the matter, they have to show 100 more Michael pics before this info was supposed to be revealed?
If they had switched the '404 Ashan erryday' error message with an image of my main man Michael,
then I would seriously consider buying the game, regardless of whatever

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted April 28, 2011 05:48 PM

Quote:
I am rather surprised at the lack of RAAAGE towards the warlock thing.

Ah evilp posted the new pic


beyond rage my friend, beyond...

____________

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Willis
Willis


Known Hero
posted April 28, 2011 06:08 PM
Edited by Willis at 18:11, 28 Apr 2011.

Are these hero abilities the abilities you charge up during combat, or are those separate faction abilities? If you don't have to charge up these hero abilities, what determines how often they can be used? Mana? Thanks.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted April 28, 2011 06:47 PM
Edited by DoubleDeck at 18:49, 28 Apr 2011.

Quote:
Are these hero abilities the abilities you charge up during combat, or are those separate faction abilities? If you don't have to charge up these hero abilities, what determines how often they can be used? Mana? Thanks.


You get:

Starting ability (unique)
Faction abilities -> eg. Gating for Demon Lords (this is the ability you charge up)
Class abilities -> I think, and stand corrected, that these are the abilities described under each "class" (might, magic and their blood or tears avenues).

I'm vibing with the various demon class abilities:

Seal of Power
Some of the reinforcements from the Gating Faction ability stay in the hero's army after combat, up to the original size of the stack they reinforced.

Linked Gating
Creates a link between a stack and its gated reinforcements. A part of the damage dealt to the original stack is instead dealt to the gated stack.

Abyss Gate
Targeted stack returns to Sheogh for the turn, then comes back reinforced. The gate remains on the combat map. If it is destroyed, the ally returns after combat.

Very, very cool ek se






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Voii
Voii

Tavern Dweller
Apprentice
posted April 28, 2011 08:02 PM

Quote:
Seal of Power
Some of the reinforcements from the Gating Faction ability stay in the hero's army after combat, up to the original size of the stack they reinforced.

Linked Gating
Creates a link between a stack and its gated reinforcements. A part of the damage dealt to the original stack is instead dealt to the gated stack.

Abyss Gate
Targeted stack returns to Sheogh for the turn, then comes back reinforced. The gate remains on the combat map. If it is destroyed, the ally returns after combat.

Very, very cool ek se


Looks great. Maybe I'll pick inferno more often, I wasn't a big fan, there was something about creatures and heroes I didn't like, especially in HoMM5.

Necropolis seems to be very strong again.

Each time an enemy stack is destroyed, all atributes of all other enemy stacks are decreased for several turns.

Target Core or Elite stack will be destroyed within a few turns, unless the battle is won first.

Let's hope this is going right way. Game should be tested back and forth, there are lots of abilities to balance. As far as there are no numbers involved, it's hard to tell, but inferno and necropolis seems to be a bit stronger than the others. Judging from descriptions. And Asha save them from balancing it by worsening units.
____________
[url=http://dragcave.net/view/X8gV][/url][url=http://dragcave.net/view/gTca][/url]

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Willis
Willis


Known Hero
posted April 28, 2011 09:24 PM

I wonder what controls how often you can cast some of these ultimate abilities. It can't be mana, because then you could use them every turn. It can't be the charge bar, because that's used for faction abilities. Did I miss something?

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creepiestdani
creepiestdani


Adventuring Hero
posted April 28, 2011 09:50 PM
Edited by creepiestdani at 21:51, 28 Apr 2011.

Some of the abilities sound unbelievably powerful. Armageddon that only affects non-infernal units?!! You've got to be kidding. I usually deactivated this spell when playing WoG because I found it too powerful, and there it had a severe drawback in that you could only use it with a handful of units! I'm very curious how they'll manage to balance it. Hopefully the ultimate ability will also have a very high level requirement.

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted April 28, 2011 09:52 PM

Maybe they can only be deployed once per combat, whenever you want, once You got it, regardless of stats. I guess we'll see

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SoilBurn
SoilBurn


Known Hero
BurnsSoil
posted April 28, 2011 09:54 PM

Quote:
I wonder what controls how often you can cast some of these ultimate abilities. It can't be mana, because then you could use them every turn. It can't be the charge bar, because that's used for faction abilities. Did I miss something?
No, it has not been explained yet.
As all ultimate abilities (and many advanced ones) appear to be stronger than spells, my guess is that their use will limited to once per battle (e.g. one can use that ability instead of casting a spell or performing a Hero Attack)

Otherwise I wouldn't want to be on the receiving end of those tsunamis or lava pillars every turn

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creepiestdani
creepiestdani


Adventuring Hero
posted April 28, 2011 10:04 PM

Maybe some abilities will have a cool-down time of 'once every few turns'.

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