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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: WoG 3.58f + Era 1.8 All-in-one installer
Thread: WoG 3.58f + Era 1.8 All-in-one installer This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · NEXT»
Bers
Bers


Hired Hero
posted December 28, 2010 05:56 PM bonus applied by angelito on 23 Feb 2011.
Edited by Bers at 00:25, 07 Jan 2011.

WoG 3.58f + Era 1.8 All-in-one installer v2.0



Name: WoG 3.58f + Era 1.8 All-in-one installer
Requirements: SoD or Complete Edition.
Size: 65.8 MB.
Author: Berserker.
Credits: GrayFace, baratorch, Horn, itsjustme and others.
Download: [url=http://wforum.heroes35.net/WoG3.58_plus_Era1.8.exe]Temporary link[/url]
Features:
WoG 3.58 full.
Era 1.8 English version.
Era plugins: ExecErm & ArtMerFix.
GrayFace Map Editor Patch.
Baratorch HiRes Mod.
Latest ERM Help.
Heroes III pdf Manual.
h3sprite and LodExtract utilities in Data.
dpwsockx.dll for playing online.
A set of tools, including:
- Color Converter
- DEE v0.6 alpha
- DEFka v1.0
- DefPreview
- Erm Editor
- EVME 1.0
- ExeBuilder
- Font Editor
- H3DefTool
- MMArchive
- RSBinkPlayer
Garbage files removed.
Script "Quick savings".
Simple user-friendly installer.

Install steps:
1. Run WoG3.58_plus_Era1.8.exe
2. Choose game directory
3. Follow setup instructions.
4. Profit!

The original idea was proposed by Valery.

Version 2.0:
-) Fixed scrip02 and script25.erm.
-) Fixed first aid tent hang.
-) Fixed ExeBuilder contents.
-) Fixed exe file: no crashing when pressing printscreen.
-) Patched wog updater included.
-) Fixed installer bat-file.
+) Added script98.erm with the following features:
--) Pressing "S" saves the game to [day of week].gmX
--) Pressing F5 saves the game to "QuickSave"
--) Pressing "End Turn" button saves the game to [day of week].gmX_End instead of autosave.gmX

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itsjustme
itsjustme


Promising
Known Hero
posted December 28, 2010 06:07 PM

Thanks a lot for WoG pre-3.59!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 28, 2010 06:35 PM
Edited by Salamandre at 00:32, 07 Jan 2011.

Last WoG version

Permanent link


I can't update the main thread.
____________
Era II mods and utilities

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted December 28, 2010 06:38 PM
Edited by Warmonger at 18:38, 28 Dec 2010.

Oh no, they released it while we are walking in circles

Waiting for some screenshots, maps, scripts and boobies.
____________
The future of Heroes 3 is here!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 28, 2010 06:39 PM

My deep feeling is that this will be the last WoG version, so get it while is it still up.
____________
Era II mods and utilities

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Grim04
Grim04


Adventuring Hero
posted December 28, 2010 07:32 PM

Quote:
My deep feeling is that this will be the last WoG version, so get it while is it still up.


What does ERA add to Heroes 3? Is it just an easier to way make mods or does it add more towns?

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted December 28, 2010 07:41 PM
Edited by Hero_of_Light at 19:41, 28 Dec 2010.

Quote:

What does ERA add to Heroes 3? Is it just an easier to way make mods or does it add more towns?


Yes, I am interested to know that too... Can someone make a complete list of ERA features?
____________
Not idly do the leaves of Lorien fall.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 28, 2010 08:04 PM
Edited by Salamandre at 20:09, 28 Dec 2010.

From the read me.

Era is a combination of patched exe of 3.59 alpha (2005), corrected scripts (to work with this exe) and a small dll to provide extra functionality. What do you need it for?

For ordinary gamers:

You can play Heroes on laptops and CPU will not grow over 1-3 % when it's your turn.
Script errors will not spoil your save game any more.
You will enjoy new features such as possibility to transfer the last stack between heroes/garrisons or 100 % chance of summoning boat without having Water Magic.
ERM (Event Related Module, WoG script engine) is more stable now. A few bugs were corrected.
You will be able to use advanced scripts and mods.

For mod makers and script writers:

All crc checks in exe have been deactivated. You can modify it freely.
Restriction on functions' numbers (1..30000) has been removed. Use any you like which are greater than 30000
A few events (triggers) like: save/load game (pressing button "L", writing and reading data to/from save game), keyboard handling, hero screen enter/exit, decision on who moves in a battle (you can implement initiative or a custom morale system).
There is a possibility to load external dlls, call exported functions (for example, WinAPI or functions exported by Angel.dll like SaveGame).
You can save games with ERM.
With new options you'll be able to:
Disable load game confirmation
Disable feature "The Grail in Conflux gives all spells"
Disable ERM real time timer (greatly increases game speed)
Colorful dialogs with HTML-like syntax (yeah, white and yellow colors are in the past).



+ all TE new triggers (DL, TL, SP)
____________
Era II mods and utilities

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted December 28, 2010 08:16 PM

Right... The way I see it its new features will come in handy for expert modders only...

I don't see how these features will allow the addition of new towns and creatures... I guess If someone is willing to achieve this (to be fair HotA team already achieved it, although it seems to be buggy at the time being) then it will surely be worthwile.

I guess only time will tell...
____________
Not idly do the leaves of Lorien fall.

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solitaire345
solitaire345


Promising
Famous Hero
posted December 28, 2010 08:48 PM

Quote:

I don't see how these features will allow the addition of new towns and creatures...  


I think it could be possible through external DLLs.
____________

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 28, 2010 09:01 PM

I must admit I never got why everyone is so obsessed with new towns or creatures. Adding them is only part of the problem, another difficulty would be to avoid the game balance break which they will cause. So considering that adding a town takes  several years, and still does not work, and then we should count another year of testing to make the new creatures stats accorded to the game perfect balance, is it worth the time spent?

Within this time, hundred of other interesting things can be achieved, to make the game more interesting or bring simply fresh air.
____________
Era II mods and utilities

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted December 28, 2010 09:19 PM

Some DLL's already created and released:
- replacing regular blacksmith with warfare factory;
- using png images instead of some sprites;
- some that allows to use ERM commands in high-language libraries;
- enlarging dwellings number;
- enlarging number of artifacts;
- enlarging number of hero classes;
- adding 6th miscellanceous artifact slot;
- enlarging number of creatures. In two variants.

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted December 28, 2010 09:31 PM

@Salamandre
To be able to add things is actually a plus. I agree, a new town would be too much...And anyway having 3 towns of every alignment (Good, Evil, Neutral) is actually sufficient. But adding to the number of different creatures you might encounter in the map, that truly enrichens the game.

Quote:
Some DLL's already created and released:
- replacing regular blacksmith with warfare factory;
- using png images instead of some sprites;
- some that allows to use ERM commands in high-language libraries;
- enlarging dwellings number;
- enlarging number of artifacts;
- enlarging number of hero classes;
- adding 6th miscellanceous artifact slot;
- enlarging number of creatures. In two variants.



@OxxFea
Are all these features included in ERA 1.8? Some of them are pretty kewl...

____________
Not idly do the leaves of Lorien fall.

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted December 28, 2010 09:36 PM

Not included, of course.
They are created as external DLLs.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 28, 2010 09:44 PM
Edited by Salamandre at 21:48, 28 Dec 2010.

The problem with new creatures is that they look Frankestein when mixed to regular. Except those from Alex-ander but there are too few, and not in complete form, so I see none to add. The only way is to replace all and keep your eyes safe
____________
Era II mods and utilities

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Bers
Bers


Hired Hero
posted December 28, 2010 11:29 PM
Edited by Bers at 23:54, 28 Dec 2010.

http://www.multiupload.com/BNGOKMZP1V
Simple demonstration. Allows to learn all 28 skills and save game to {Day number}.gmX by pressing "S".

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________
________

Tavern Dweller
posted December 29, 2010 12:21 PM

This. Very nice.

Respect to those people who have been working on and fiddling with HoMM3 modding for years. And years. Your patience is inhuman.

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Draker
Draker


Known Hero
Building the Dragon City
posted December 29, 2010 05:50 PM

1. Does this installer includes New objects patch 1.9?
2. Is ERA exe compatible with map built-in pre-3.58f scripts or can I play old WoG maps with ERA?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 29, 2010 06:02 PM

1. No
2. Yes, with all maps
____________
Era II mods and utilities

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted December 29, 2010 08:23 PM
Edited by OxFEA at 20:24, 29 Dec 2010.

Real-time clock and battery charge on right-click at date in adventure map.


ZVSE
************************************************
Real-time clock
************************************************

!?CM0;
!!CM:I?y1 F?y2;
!!if&y1=1008/y2=512:;
!!CM:R0;
!!VRz1:S^kernel32.dll^;
!!SN:Lz1/?y2;
!!VRz1:S^GetSystemPowerStatus^;
!!SN:Ay2/z1/?y3;
!!SN:Ey3/1/?y4;

!!VRy10:Sy4;
!!VRy10::65536;

!!VRz1:S^GetLocalTime^;
!!SN:Ay2/z1/?y3;
!!SN:Ey3/1/?y4;

!!VRy8:Sy6;
!!VRy9:Sy6;
!!VRy8::65536;
!!VRy9:%65536;

!!IF&y10<>255/y9>9/y8>9:M0/4/^Time: %Y9:%Y8 Capacity: %Y10%%^;
!!IF&y10=255/y9>9/y8>9:M0/4/^Time: %Y9:%Y8^;

!!IF&y10<>255/y9<10/y8>9:M0/4/^Time: 0%Y9:%Y8 Capacity: %Y10%%^;
!!IF&y10=255/y9<10/y8>9:M0/4/^Time: 0%Y9:%Y8^;

!!IF&y10<>255/y9<10/y8<10:M0/4/^Time: 0%Y9:0%Y8 Capacity: %Y10%%^;
!!IF&y10=255/y9<10/y8<10:M0/4/^Time: 0%Y9:0%Y8^;

!!IF&y10<>255/y9>9/y8<10:M0/4/^Time: %Y9:0%Y8 Capacity: %Y10%%^;
!!IF&y10=255/y9>9/y8<10:M0/4/^Time: %Y9:0%Y8^;

!!en:;

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