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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.2 - Bug reports ~
Thread: ~ Heroes 6 patch 1.2 - Bug reports ~ This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
Naki
Naki


Known Hero
posted January 06, 2012 12:01 AM
Edited by Naki at 00:02, 06 Jan 2012.

XXXX Death!?!? Damn!!! Some of us have not finished the game yet!
Please no spoilers!!
Or at least put a big letter SIGN: WARNING SPOILERS
Or at least maybe don't mention names.
Like, after XXX dies, YYY happens. Thanks!

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evinin
evinin


Supreme Hero
Servant of Asha
posted January 06, 2012 10:28 AM

Quote:
XXXX Death!?!? Damn!!! Some of us have not finished the game yet!
Please no spoilers!!
Or at least put a big letter SIGN: WARNING SPOILERS
Or at least maybe don't mention names.
Like, after XXX dies, YYY happens. Thanks!


I'm sorry about that, really.
____________

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IceTea
IceTea

Tavern Dweller
posted January 06, 2012 12:04 PM

Quote:

Hi everybody

Damn crash-bug in Stronghold map 2.
(blood path, even if not sure there could be any connection...)

The game freezes during "Red Jaguar's Clan" turn, when their hero tries to teleport to his capital city...
I've tried to bypass this but unsuccessufully


Any idea?

Thanks...




No advices...?


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phoenix4m
phoenix4m


Hired Hero
posted January 06, 2012 12:35 PM

Quote:
Quote:

Hi everybody

The game freezes during "Red Jaguar's Clan" turn, when their hero tries to teleport to his capital city...
I've tried to bypass this but unsuccessufully
Any idea?
Thanks...


No advices...?



There is only one thing to do....
Kill him before he teleports.


The alternative way is less tempting:

Reload the map and start over with new objectivs:
Kill the teleporter before he starts teleporting.
Additionally, kill all his jaguar friends and everybody
who you suspect might considers it cool to teleport.
This is important.
Also, check at the Thieves' guild for clues on other
teams that might like to teleport....

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evinin
evinin


Supreme Hero
Servant of Asha
posted January 06, 2012 02:03 PM

Quote:
Quote:

Hi everybody

Damn crash-bug in Stronghold map 2.
(blood path, even if not sure there could be any connection...)

The game freezes during "Red Jaguar's Clan" turn, when their hero tries to teleport to his capital city...
I've tried to bypass this but unsuccessufully


Any idea?

Thanks...




No advices...?




Is this before Might Makes Right mission or after?
____________

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pacifist
pacifist


Famous Hero
posted January 06, 2012 02:12 PM

Vampire out of time ability doesn't work in v 1.2.1. At least in one fight vs ravenous ghouls. Leading hero is a Chaotic Lord (Veyer). It worked perfectly with Kiril vs Lamasus just prior to patch so again some undocumented change that we have to discover for ourselves? On the other hand it works vs skeletons (shooters) too well since they don't even try to attack even if on multiple stacks.
____________
http://www.youtube.com/user/alkoriak#g/u

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odium
odium


Known Hero
posted January 06, 2012 10:44 PM

The Seraphs are not affected by FireBall or Cremation.

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Dark-Whisperer
Dark-Whisperer


Famous Hero
Darkness feels no mercy
posted January 06, 2012 10:54 PM

In necro campaign, necromancy II is not working (its grayed out). Necromancy I and III are working fine.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 06, 2012 11:11 PM

Worked normally for me.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 06, 2012 11:17 PM

Quote:
Vampire out of time ability doesn't work in v 1.2.1. At least in one fight vs ravenous ghouls.

What I've noticed is that it fails to block hit&run attacks like those of dark elementals or harpies, also shark attacks deal a little dmg. Not sure if that was in 1.2.1 or 1.2 though, been playing a lot last couple of days.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted January 06, 2012 11:28 PM

Yeah, for me too. So I'll write it beginning with "sometimes"

Quote:
The Seraphs are not affected by FireBall or Cremation.


Cremation is not working itself.
But Fireball not working on them can be because of "Absolute Purity". How about other destructive spells? Ice Bolt or Lightining, etc.? If they also do not effect them, it seems "Absolute Purity" recognises them as "negative effects". But if they work on them, it is obviously a bug. Can you test it?
____________

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Konogn
Konogn

Tavern Dweller
posted January 07, 2012 08:44 AM

Found this yesterday while playing hotseat:

1. Ice bolt does 7x the damage it has to ( I put a point in ice bolt and a point in water magic and from 50-70 dmg it deals 350+ ).

Originally I thought it's a vulnerability the enemy had but even yuki-onna took buttload of dmg from it and tried it on 2 maps, same thing.

2. Wanizame (and I'm not sure if the unupgraded version has this too), when he attacks he deals 3-7 dmg no matter how many you have, but when ferocious wound needs to proc, it insta kills anything.

Can anyone else confirm this please?
____________

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odium
odium


Known Hero
posted January 07, 2012 11:38 AM
Edited by odium at 11:52, 07 Jan 2012.

@Nocturnal

I believe that only the Celestials have the Absolute Purity ability. Seraphs have only the abilities with the blades. Indeed Cremation does not work at all (strange, I could have sworn that they had it fixed in 1.2.0)

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mike80d
mike80d


Famous Hero
Map Maker
posted January 07, 2012 02:55 PM

Are Conflux and the Ubi Heroes 6 forums down for you all as well?!!  This is making me furious.  It's Saturday morning here and I can't enjoy the game.  Why don't they do this crap when it's a Monday or something?!

The error I'm getting is that instead of auto-logging me in it says UBI services are unavailable.  The forums are down too with a message they they'll be back "in a few days".  But hey, there's a link to celebrate their 25th anniversary!  Ugggh, what idiots.

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xerox
xerox


Promising
Undefeatable Hero
posted January 07, 2012 03:47 PM

-.-

they have said it very clear that they are updating their forums and that they will be down for some time

it has NOTHING to do with black hole
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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mike80d
mike80d


Famous Hero
Map Maker
posted January 07, 2012 04:04 PM

I don't care that their forums are down, but Conflux being down over the weekend is almost as idiotic as it being down of the Christmas Holiday.  I just don't get why they don't do this stuff Monday-Wednesday.

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odium
odium


Known Hero
posted January 07, 2012 04:49 PM

Quote:
In necro campaign, necromancy II is not working (its grayed out). Necromancy I and III are working fine.


I confirm that sometimes Necromancy is grey-out even if it shouldn't. Once I did more damaged it got enabled.

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IceTea
IceTea

Tavern Dweller
posted January 08, 2012 10:01 AM

Quote:
Quote:
Quote:

Hi everybody

The game freezes during "Red Jaguar's Clan" turn, when their hero tries to teleport to his capital city...
I've tried to bypass this but unsuccessufully
Any idea?
Thanks...


No advices...?



There is only one thing to do....
Kill him before he teleports.


The alternative way is less tempting:

Reload the map and start over with new objectivs:
Kill the teleporter before he starts teleporting.
Additionally, kill all his jaguar friends and everybody
who you suspect might considers it cool to teleport.
This is important.
Also, check at the Thieves' guild for clues on other
teams that might like to teleport....



Yes, I killed him, but I had to "play a trick" () because at the beginning Jaguar's hero is not an enemy and there's nothing I can do to avoid him to teleport.
Must take care of yellow clan to proceed.
So, before taking care of the red one, with an editor I activate the "Unlimited movement points" and defeated the yellow enemies based south/w.

It's so sad, waiting so long for patch 1.2 and the game is still defective

And thanks for your reply


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odium
odium


Known Hero
posted January 08, 2012 06:32 PM
Edited by odium at 07:35, 09 Jan 2012.

It seems that there is a bug with the high morale Imperial Griffin. Sometimes, he is able to move more than twice in a turn. It happened to me twice already in the last minutes and always with the upgraded version.

Also, if a unit has Pressed Attack, Morale and Cleave then your hero will attack all three times (on the stack's normal attack, on the stack's cleave attack and finally on the stack's high morale attack). It should attack only twice.

later edit: the bug with the pressed attack does not happen always, I couldn't see what triggers it.

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Linoriel
Linoriel

Tavern Dweller
posted January 08, 2012 06:43 PM

@up: Agreed.

And one more:

Celestial armour spell

For me this is quite an epic bug. The description of Mass celestial armour (for Anton on 24 lvl) says:

"Gives +4 might defense and magic defense to all friendly creatures and absorbs 100% of the damage taken. Lasts until dispelled or 300 damage is absorbed."

Well, the problem is that it lasts until you take 300 damage (or actually 299 (?)) in one strike! Until then you can take as much damage as you want. 40 points of magic is a very small price for becomming immortal, even only for smaller battles, isn't it?
____________
Why is it every time disaster strikes I find myself without a proper blade?

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