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Heroes Community > Heroes 6 - The New Beginning > Thread: H6 Lore and Trivia *Spoilers!*
Thread: H6 Lore and Trivia *Spoilers!* This thread is 7 pages long: 1 2 3 4 5 6 7 · NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 21, 2012 06:39 PM
Edited by Elvin at 20:32, 21 Jan 2012.

H6 Lore and Trivia *Spoilers!*

This thread's purpose is to record all lore references and trivia of Ashan's creatures, laws or culture values that can be gleamed through ingame descriptions. It is possible I have missed a few references so any help would be welcome I may have overlooked minor references as unicorns, dwarves and the like as we already know they exist in the setting. More than likely I will have to put those under categories in the future.




Namtaru nests are created to resemble a sundial, complete with a long style made of chitin and moonsilk. The shadows cast on the dial came from the dark energy produced by the Namtarus themselves. What this organic clock measures is unknown.
Maybe it calculates the time when Asha returns?

The blood moon eclipse of H6 was jump-started when Sarah approached Urgash and was clawed deeply through her heart. Sarah was consumed by chaotic magic and was transformed into something neither Angel nor Demon, the laws of time were transcended and the eclipse that was predicted not to occur for several years, suddenly appeared. The blade of binding was forged from the claw of Urgash that had fallen from his body, explaining the weapon's power over demons.

In 104 YSD, the Dragon Knights became a secret order and founded the Hidden Houses. Dedicated to the preservation of the teaching
of the Seventh Dragon, each of these fortresses is home to a chapter of the order, under the guidance of a unique Commander that consecrates those who are capable of transforming themselves into a dragon.

Some children of Asha, having promised themselves to Urgash and the lords of Sheogh, are raised after their death as Incubi or Succubi. As reincarnations of powerful Demon cultists, they have a relatively high and unusual rank in the hierarchy of Demonkind, though many of them end up as servants or courtesans. They are granted powers of illusion, charm, and shape-shifting.

Demons who die are reborn as imps and work their way to higher, more powerful demons forms over time.

The Mageblades are a prestigious caste of the Seven Cities, serving as weaponmasters.

When Shalassa left the material realm of Ashan at the end of the Mythic Age, she shed the sacred water that made up her body. The Elemental Water of Shalassa cut into the devastated lands of Ashan and created a sacred lake whose shores sprouted full-grown trees and blossoming flowers. This event, known under the name of the Great Shedding, gave birth to a traditional ritual still performed today by the Nagas. The pond has been protected and consecrated by the Naga as a sacred place of retreat where the greatest artisans of their archipelago come to honour the last work of Shalassa.

Having sustained heavy losses and having a low rate of reproduction, the Angels helped men unite into a single nation dedicated to Elrath so as to ensure the continued worship of their creator. Storing the souls of fallen angels in the Hall of Memories they prevented them from being reincarnated and losing their memories. By attuning men's souls to the ideals of light they sought to merge their souls with those of the fallen angels ensuring their return with their skills and memories intact. Michael returned by merging his soul with Pavel's.

The Pao Kai of the Pao Islands, cousin to the Wyvern of the northern steppes have been nearly extinct, the surviving ones either hiding in remote islands or fleeing to the north.

The Soulreaver staff's head is carved in the antlers of the elusive Onyx Stag, a creature believed to live both in the material and the spirit world.

The Shantiri civilization culture was destroyed duyring the Elder Wars, collateral victim of the destructive powers unleashed by the Angels and the Faceless in their merciless war.

Mother Namtaru was a reflection of Asha's Urgash-induced nightmares, drained out of her with the help of Malassa - hence her ties to fate and time.

Medusae are Pearl Priestesses that hear the dark call of the Wrecker, the destructive aspect of Shalassa, coming from the depths of the ocean and are tempted to become its servant. When their heresy is discovered, those renegade Pearl Priestesses are banished from the Naga lands. They have the power to summon tsunamis and tempests.

The Blind Brothers, an order of lorekeepers, seers and augurs, were founded by Sar-Antor, disciple of Sar-Elam in 62 YSD. A century
and a half later, a congregation of Blind Brothers led a pilgrimageto find and protect the Tears of Asha.

The Thunderbird is an avatar of Father Sky, dwelling only on lonely stone peaks, eternally surrounded by stormclouds. Its great wings can cause a thunderstorm.

The chaotic fires that ravaged Irollan could not be tamed by even the powerful Runepriests of Arkath. When the Elves tried to heal the forest, there was one clearing where the blessings of Sylanna would have no effect, a perfect circle that remained scorched, marked by the will of Urgash. A branch from Brythigga, the Mother of All Trees, planted in the middle of the clearing sucked in the nefarious influence of Urgash, blistering its wood and twisting its shape. When the druid˘s ritual was over, the clearing was green again, while the staff had become a symbol of Urgash.

Foreknowledge of the true name of a Demon is necessary to summon it.

Azkaal˘s soul was whisked away and trapped in a powerful artifact which Lamia crafted.

Originally belonging to the Shantiri Empire, the Sea Elves, who worship both Sylanna (for her gifts) and Shalassa (for her hospitality) are wandering the seas of Ashan on makeshift vessels hewn from trees and wrought into boats.

Tsuan's ship was eaten by a giant sea monster.

The Matsuno tribe of fishermen and pearl divers holds the belief that when good women and men die, they return as Nagas. Every seven years, they organize a diving and swimming competition, and the winner is offered to the Nagas as tribute, to serve in the land temples dedicated to Shalassa.

The Eternal Empress leaves her immense palace beneath the oceans twice a year to visit her island provinces above the waters.

Shiva has raided the Sunken Temple, found the Dragon Utopia, and survived the deadly traps of the Tomb of a Thousand Terrors.

The wizard Agar was the creator of the first Minotaur.

Griffins were created in the Mythic Age from the spontaneous magical fusion of lions and eagles. At that time the surface of Ashan was irrigated by dragon-veins, remnants of the Dragon Gods˘ wars, and animals that drank of these untamed rivers of dragon blood and magic were permanently altered by it.


During the Years of Healing, Elven smiths impressed by the harmonious bonds Humans had forged with Griffins, they taught them the secrets of Starsilver. This metal is as strong as it is light, and when
properly crafted makes extremely effective armor for the flying beasts. The mysterious Elven glyphs found on the bardings of the Imperial Griffins are remnants of that long forgotten friendship.

In the Spirit Realm, Elrath˘s dominion is filled with myriads of Radiant Glories. They are often sent as envoys and advisors to Elrath˘s most faithful followers.

Blazing Glories are greatly feared in battle, for in order to defeat one of them, one must find a good moral reason, or be cursed
with guilt for eternity.

Sun Riders, champions of the Light ride enchanted steeds summoned from Elrath˘s spiritual realm. These magical mounts are said to be able to ride on the faintest ray of light.

Celestials are smaller and more Human-like than angels. They started to appear after the creation of the Falcon Empire, their true origins a mystery.

Sheogh has 6 overlords:
Ur-Jubaal, the Demon Overlord of Madness.
Ur-Vomoch, the Demon Overlord of Voracity - Abyssal Worm avatar.
Ur-Aazheel, the Demon Overlord of Proliferation.
Ur-Traggal, the Demon Overlord of Pain.
Ur-Khrag, the Demon Overlord of Destruction.
Ur-Hekal, the Demon Overlord of Hate.

Considered to be the embodiment of pure Hatred, Pit Lords are surpassed in power and ruthlessness by only the most vehement Arch-Demons.

Skeletal Spearmen carry spears equipped with a bulb of Namtaru silk residue that can spew a web upon impact.

Ghouls are tormented spirits of the dead, bound by magic in lifeless corpses, and filled with hatred for the living. Transformation into a Ghoul means of permanently removing a soul from the cycle of death and transformation.

Upon their death, the children of the Dragon Gods rise as spirits to the moon, to await reincarnation under the guiding hand of Asha. However, traumatic events can cause the creation of a Ghost, a spirit bound to the material world by a powerful,
negative emotion.

Higher ranking Necromancers are given a life-prolonging elixir that is milked from the venom of the Namtarus, Asha˘s sacred spider spirits, that they must mix with their food. This treatment turns them into Asakkus, or Liches, their bodies desiccated but now freed from the passions of the flesh. They keep aging however, until they ressemble little more than walking mummies.

As they grow in power, Liches may earn the right to be embraced by the Spider Goddess herself to die and be reborn as Akhkharus, or Vampires. They undergo an excruciating ritual but gain a rejuvenated body, cleansed from all defects. Vampires don˘t need to eat, drink, sleep or breathe anymore as all their organs are petrified and it is not blood, but the sacred spider˘s venom, that now flows in their veins. However, they need to drink human blood on a regular basis to thin this venom down, and prevent it from dissolving their body from the inside. When a Vampire reaches complete mastery over his new powers, he starts to age backwards, looking one year younger with each new century of unlife.

The Lamasu are a failed attempt in the beastman experiments in which the wizards of the Seven Cities tried to fuse human criminals and the Manticoras. But the newly created creature was so unstable taht it had died immediately after it was brought to life. It was the necromancers who later realized the war potential of these creations. Rising there lifeless bodies with there dark magic, the winged Lamasu became a dangerous plague bearer spreading deadly venom on the field of battle.

Namtarus, or Fate Spinners, are emanations of the Mother Namtaru, an avatar of the Spider Goddess, a truly divine reflection of the Death aspect of Asha. The Namtarus regularly counsel their devotees through whisper, rhyme, and even dream.

The sharkmen were created in the Seven Cities, a breed which the wizard hoped would make unsurpassed naval troops. The members of the Wizard Council were not convinced and decided to trade the military use of the Sharkmen for a political one: they offered the creatures as a gift to the Naga lords.

Coral Priestesses are healers and diplomats within Naga society. They come from the Coral Nagas, the smallest of the three Naga species who dwell in the lagoons and on the shores of the Jade Sea islands.

Kappas are minor Water Spirits linked to the rivers and lakes, bound to a material shape by their alliance with the Naga priesthood. Shoyas are venerable Kappas, bound to the most sacred rivers and lakes, who constantly purify the waters from which
they obtain their strength.

Spring Spirits are major Water Spirits linked to the purest waters. As such, they are found in the springs and waterfalls that are close to Water Dragon veins or nexuses. Often summoned by the Naga priesthood to participate in one of their rites of cleansing, they also guard Naga warriors on the field of battle by melding with these allies and providing them with spiritual and magical protection.

Mizu-Kami are Spring Spirits that have chosen to take up residence with the Eternal Empress, vowing to protect her as if she were an avatar of Shalassa. She sometimes dispatches them as honor guards to her ambassadors and favorites, but they are usually reserved for the most sacred Naga rituals. These include Naga trials by combat and the cleansing suicide known as the Drowning Kiss. Receiving the kiss of a Mizu-Kami is a way for a defeated Naga lord to return to Shalassa with honor intact.

Snow Maidens are major Water Spirits linked to the frozen aspect of Water (ice and snow). They have lived with the Naga for centuries in harmony, isolated in their mountain retreats. Yuki-Onna are greater aspects of the Snow Maidens that can be found only at the summit of the largest glaciers. It is said that they are the daughters of Winter itself.

Kensi are part of the Deep Nagas, the largest of the three Naga species. They reside in underwater cities at the bottom of the Jade Ocean. Certain Deep Nagas are born with four arms, and they are trained to master a combat style known as the Four Waves that is adapted to their unique anatomy. Once they demonstrate a sufficient mastery of this martial art, they are reverently called Kenseis, Sword Saints.

The kirin is a powerful Water Spirit linked to the celestial waters in all their aspects (rain, hail, clouds, fog, mist&#8230, known in the Naga culture as the bringer of wisdom and chooser of lords. It is said that a warlord who brings a Kirin to battle is blessed by Shalassa and the whole army benefits from the spirit˘s heavenly aura. It is also said that one who rides the Kirin may travel faster than the wind, but at the cost of his own life. The Sacred Kirin is the upgraded Kirin. A Sacred Kirin is only to be found deep within the Spirit World, and rarely materializes on Ashan. The only way to commune with them is to bathe naked in the magical springs of Shalassa found on the highest mountain of Hashima. The petitioner must then take a literal leap of faith by jumping off the mist-shrouded rocks, praying for the spirit to hear them and interrupt their deadly fall.

Crushers are a special cast of Orc Maulers that have gained an instinctive combat sense. They get a glimpse of their foe˘s aggressive intentions in a flashing vision when in battle. Some claim it˘s a gift from their patron god, Father Sky. Others attribute it to the chaotic powers that resides within their demonic blood.

Goblins are degenerate Orcs, who were originally failures in the Orc experiment, born from the blood of lesser demons, mostly Imps.

Queen Tuidhana's legendary assassins spend a month hunting with Goblins in the forests of Irollan, before accepting them in her personal guard.

Harpies were created as beastmen. Very different characteristics have evolved in Harpies born from such diverse species as ravens, eagles, or vultures. The Harpies who settled in the Pao islands were created from various tropical raptors native to the Eastern jungles,
which explains their multi-colored plumage.

Dreamwalkers are the voices of the tribes˘ ancestors. To become a Dreamwalker, a shaman must first undertake a dream journey to the Spirit World to meet the spirits of his ancestors. During this inner journey, the Dreamwalker must also face his own demonic heritage and destroy the Chaos within himself. Many Dreamwalkers die during this trial. Those who survive return transformed: their body twisted and deformed by their struggle with their chaotic blood, but their mind imbued with a greater understanding of blood magic and the
spiritual realms.

Dreamreavers have traveled so often and far into the Dream realms that they can summon a part of it onto the battlefield. A conversation with a Dreamreaver is like talking to your worst nightmare, only it˘s they who decide when you awake.

Centaurs are Beastmen. Centaur Marauders are a cast of Centaurs dedicated entirely to the art of warfare. They have vowed never to be slaves again and initiation amongst their ranks requires them to renounce the bonds of marriage. This does not mean that they may not bear or foster children, but they are forbidden the pairings that are reserved for the other members of their herd tribes.

To become a Jaguar Warrior, an Orc brave must first kill a saber-toothed jaguar, one of the fiercest predators of the
islands, with his bare hands. Jaguar Warriors are often used as honor guards by the greatest Orc chieftains and shamans.

Cyclopes were born from the blood of major demons. The demonic part of their blood took over, and they became monstrous giants, body and mind twisted by chaotic surges. Though the Cyclops are by nature calm with a child-like simplicity, when they are hurt, they develop an explosive and terrifying rage, born from their chaos-tainted blood. This makes them dangerous to everyone, their own kind included. A select few Cyclops can intuitively channel this rage through their Evil Eye to incinerate their enemies from a distance.

The Shaman Palamona is said to have been the first Orc to have made friends with the Cyclops during her tribe˘s flight for freedom during the Orc Crusades. She claimed to have been given a vision during a dream by Mother Earth, and walked straight into a Cyclops village the very next morning. As two Enraged Cyclops immediately tried to smash the life out of her, they both missed, and she was sent high into the air from the tremendous impacts of their Mighty Slams. She then
floated gently to the ground between them, and the Cyclops have been the allies of the Orcs since that day.

The ruthless warriors of the Wolf Duchy have chosen this bloodthirsty beast as their blazon animal, and they have learned to train them into efficient, if somewhat unreliable companions for their hunting parties, and of course, for war.

Fierce winds that follow the dragon-veins along deep chasms, the cliffs of high mountains, or wide-open plains can collect and carry powerful motes of elemental energy have been observed to condense and generate Air Elementals. Spontaneous appearances are also associated with the most violent storms, hurricanes, and tornadoes that lash the
surface of Ashan. A rare variety of Air Elementals can also be born from the dying breath of high-ranking priests of Ylath, the Dragon-
God of Air. These spirits are unusually potent, and generally viewed as lords among their kind.

Earth Elementals generally rise up from the mineral deposits close to dragon-veins, and the strongest ones are born in times of earthquakes and landslides. Their type of rock and thus the aspect of the
Elemental varies by location. One can find Earth Elementals of precious ores such as gold and silver, or of more mundane materials such as granite and quartz or even dust, mud or wood.

When the anger of Arkath, the Dragon-God of Fire, grows great enough that it breaks the barrier between the Elemental Plane of Fire and the world of Ashan, this rage can create a wave of elemental magic that generates rash and ill-tempered Fire Elementals. The intensity and cause of the fire determine to an extent the personality and power of the Elemental. Most are born from spontaneous forest fires, others from unusual flows of lava, or volcanic eruptions. Fire Elementals born deep in the bowels of Ashan, near the gates leading to Sheogh, are unstable and occasionally contaminated by the influence of Urgash. A Fire Elemental can also rise up from the hearth of a household devoted to Arkath, or a sacred brazier lit by the prayers of a Dwarven Rune Priest.

Water Elementals can rise up from the seas, rivers, lakes, or glaciers; any place where the power of Shalassa is present, or a dragon vein run with Water magic. Their appearance varies widely, depending on the region and the type of water in which they are born. They can be made of crystalline water, sea foam, mist and fog, snow flakes or ice slabs, or even muddy and stagnant water when formed in swamps and river deltas. Their mood is also variable. The Nagas consider them manifestations of the quiet joy of Shalassa, but sailors justly fear them.

Light Elementals usually appear at dawn, when the pale and rosy light is refracted through clouds and dew, weaving into a visible form. Friendly though flighty, these beautiful spirits often come to the aid of lost travelers. Wilder than the Glories (though of the same essence), the Light Elementals know no allegiance and judge the purity of each heart they encounter by their own standards. When angered, they can flare into brilliance and blind their enemies. Thanks to their devotion to Elrath, the priesthood of the Holy Empire has a natural affinity to Light Elementals. Within their ranks exists a matriarchal order called the Light Weavers, whose task is to seek the newborn Light Elementals and weave them into sacred cloths that will be used to create garments for the heroes of the Empire or bind them into brilliant stained glass that will decorate the cathedrals erected in homage to Elrath.

Most of the Darkness Elementals develop in the depths of Ashan, in caves and tunnels and places of darkness where the influence of Malassa is great. Caverns, crevices, and pits are all potential birthplaces. Dormant from sunrise to dusk, they strengthen and grow at nightfall. They sometimes rise to the surface, but will never appear in direct sunlight, yet the more powerful ones can manifest themselves even in the light of a hazy day.

Originally half-humans and half-dolphins, the Mermaids were created as beastmen, later used as pets with a more exotic appearance.

The Phoenix is a primordial spirit related to the Life aspect of Asha, and as such, intimately related to the full moon. It embodies the primal lifeforce, immortal, ever-reborn. If a Phoenix dies in the material world, its spirit materialises as a rejuvenated Phoenix who moves with the zest and velocity of a shooting star. During this rebirth process, a part of its original power is instantly subsumed into the pure light.
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xerox
xerox


Promising
Undefeatable Hero
posted January 21, 2012 07:16 PM

Quote:

The Megablades are a prestigious caste of the Seven Cities, serving as weaponmasters.


Pretty sure you mean Mageblades there.

Megablades sounds like some horrible, chessy 80s cartoon.
I was born in 1995.
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body and
mind, the individual is
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 21, 2012 07:18 PM

Epic mistype.
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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted January 21, 2012 07:52 PM
Edited by Avonu at 19:54, 21 Jan 2012.

Quote:
The blood moon eclipse of H6 was jump-started when Sarah approached Urgash and was clawed deeply through her heart. Sarah was consumed by chaotic magic and was transformed into something neither Angel nor Demon, the laws of time were transcended and the eclipse that was predicted not to occur for several years, suddenly appeared. The blade of binding was forged from the claw of Urgash that had fallen from his body, explaining the weapon's power over demons.

Second Blood Moon Eclipse started three years before its time and was forced by forging Blade of Binding, not by Sarah-Urgash chat.

Quote:
The Shantiri civilization culture was destroyed duyring the Elder Wars, collateral victim of the destructive powers unleashed by the Angels and the Faceless in their merciless war.

Shantiri also were enemies of people from future Silver Cities.

Quote:
Mother Namtaru was a reflection of Asha's Urgash-induced nightmares, drained out of her with the help of Malassa - hence her ties to fate and time.

help of Malassa, Shalassa and Sylvanna

Quote:
Celestials are smaller and more Human-like than angels. They started to appear after the creation of the Falcon Empire, their true origins a mystery.

Not anymore.

Quote:
Sheogh has 6 princes:
Ur-Jubaal, the Demon Overlord of Madness.
Ur-Vomoch, the Demon Overlord of Voracity.
Ur-Aazheel, the Demon Overlord of Proliferation.
Ur-Traggal, the Demon Overlord of Pain.
Ur-Khrag, the Demon Overlord of Destruction.
Ur-Hekal, the Demon Overlord of Hate.

Demon Overlords - prince is lower rank (both Azkaal and Ahribban were princes and also were overlords' minions).
Also, Abyssal Worm is (was) avatar of Ur-Vomoch.

Quote:
The Lamasus were born of the unnatural fusion of human criminals and Manticores.

They were created by lich Yashar IIRC Necropolis mission 3 correctly.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 21, 2012 08:22 PM
Edited by Elvin at 20:24, 21 Jan 2012.

Quote:
Second Blood Moon Eclipse started three years before its time and was forced by forging Blade of Binding, not by Sarah-Urgash chat.

That's what the blade's description says.

Quote:
help of Malassa, Shalassa and Sylvanna

I referred to the draining part only.

Thanks for the little additions
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Dave_Jame
Dave_Jame


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I'm Faceless, not Brainless.
posted January 21, 2012 08:28 PM
Edited by Dave_Jame at 20:52, 21 Jan 2012.

Quote:
The Lamasus were born of the unnatural fusion of human criminals and Manticores.


The Lamasu are a failed attempt in the beastman experiments in which the wizards of the Seven Cities tried to fuse human criminals and the Manticoras. But the newly created creatures were so unstable that they  died immediately after they were brought to life.
It was the necromancers who later realized the war potential of these creations. Rising there lifeless bodies with there dark magic, the winged Lamasu became a dangerous plague bearer spreading deadly venom on the field of battle.

@ Could you please edit the OP again with the corrections I made?
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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted January 21, 2012 10:12 PM

Quote:
Quote:
Second Blood Moon Eclipse started three years before its time and was forced by forging Blade of Binding, not by Sarah-Urgash chat.

That's what the blade's description says.


Sometimes artifact descriptions have one version of story, heroes' bios second one and game events third one, so...
In this case, artifact description is different from what we see in campaign.
Notto mention that this blade should be created in Fourth Eclipse but nevermind this small retcon.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 21, 2012 10:34 PM

Quote:
Quote:

The Megablades are a prestigious caste of the Seven Cities, serving as weaponmasters.


Pretty sure you mean Mageblades there.

Megablades sounds like some horrible, chessy 80s cartoon.
I was born in 1995.

Speaking about typos ... you've just been pawned.
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted January 24, 2012 07:49 AM

He could mean chessy as in chess, not cheese

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted February 15, 2012 10:49 AM

bump.

Somebody please sticky this. It's a pity if this thread would be buried in this forum while it actually gives a very welcome backdrop to game's lore.
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Coincidence? I think not!!!!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 15, 2012 03:29 PM

It should have received more love but my hands are rather tied at the moment Army and all that.
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Lexxan
Lexxan


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Unimpressed by your logic
posted February 15, 2012 03:36 PM

I did not say you should update it lol. I said "I think this should be Stickied"
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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted February 15, 2012 05:10 PM
Edited by The_Polyglot at 17:11, 15 Feb 2012.

I was going to to poke fun at H6, but decided against it. These details are nice, though; they would just need a solid game behind them.

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Dave_Jame
Dave_Jame


Promising
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I'm Faceless, not Brainless.
posted September 18, 2012 08:24 PM

Poor elvin. His Quiz topic got spamed with lore questions.. time to bring this topic back to the top...

With the news of the Ashan Compendium officially annouced on the MaM FB page. Now it comes sloaser the official guide for fan-freaks
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 18, 2012 08:31 PM

There is also a graphic novel that was released on Friday but it's in French for the time being. If memory serves it deals with events prior to H6, including Cate, Slava and Michael. Has very good art though I don't know much on the story yet.


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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted September 18, 2012 08:37 PM

so much lore info and nowher to work it in.. Celestial heavens wiki had to go offline as soon as I started to work on it insted of Capheus.

@ Elvi. To bad I do not know French... Hope for an EN version. I noticed the Compendium isn't that expensive.. 20€ is not that bad. (Found sources for 21€ with shiping to my home country)
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The_Polyglot
The_Polyglot


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Nuttier than squirrel poo
posted September 18, 2012 09:13 PM

I could translate it if only I can get my hands on it sometime. The title is something like 'Sisters in/of Blood', but I'd need a bit more context to be more precise. My guess is, it's a tale of two unlikely female comrades-in-arms, maybe sworn sisters of some kind?
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War-overlord
War-overlord


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Presidente of Isla del Tropico
posted September 18, 2012 09:14 PM

It is funny how people keep saying how the Ashan Compendium is soon to be released, yet I have recieved my copy several days ago.
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Dave_Jame
Dave_Jame


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I'm Faceless, not Brainless.
posted September 18, 2012 09:14 PM
Edited by Dave_Jame at 21:16, 18 Sep 2012.

Quote:
I could translate it if only I can get my hands on it sometime. The title is something like 'Sisters in/of Blood', but I'd need a bit more context to be more precise. My guess is, it's a tale of two unlikely female comrades-in-arms, maybe sworn sisters of some kind?


Or Cate and here sister, from the Stag Duchy, who was promised to Gerhart the Duke of Wolf...??

@ War-overlord And you did not tell us a thing.. shame on you.. Any nice infou about the Faceless and Dwarves? What about the southern orcs?
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War-overlord
War-overlord


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Presidente of Isla del Tropico
posted September 18, 2012 09:42 PM

Quote:

@ War-overlord And you did not tell us a thing.. shame on you.. Any nice infou about the Faceless and Dwarves? What about the southern orcs?

To be honest, there isn't that much new info, other than some reconning, about 60% of it are pretty pictures. And you can buy the book yourself. But it seems, as Erwan stated in the Behemoth interview, that Nival had taken quite some artistic liberty with the world. Though some of that was due to the fact that not everything was thought out at the time.

Only thing we did not know about the Faceless revealed in the Compendium is that Malassa sided with Urgash during the Wars of Creation, for some unknown reason. Which meant that the Faceless fought alongside the Demons and this is the reason Angels hate, fear and distrust the Faceless.

About the Southern Desert Orcs of Sahaar it is said that they are the most Nomadic of the 3 Orc people.(The Other 2 being the Steppe Orcs of Ranaar and the Island Ors of the Pao and Savage Islands). They are the least numerous of the 3 and in most ways resemble the Orcs of Ranaar.

Again, most things about Dwarves we already know. There is some cool Trivia about how the Dwarven body temperature is absurdly hot, which makes them resist both heat and cold very well. They do not feel the cold of their snowy realm and can pick up hot coals with their bare hands. Something realy cool is that Dwarven beards combust when they experience strong Emotions. Most memorable about the Dwarves is their allied creatures. Bears we already knew about, but now Valkyries and Fire Giants are part of Fortress too. Valkyries are burning warrior spirits that are born when Arkath amalgamates several Dwarf-souls why died a heroic death on the battlefield. Fire Giants are born a runic-volcano ritual, where Arkath selects a few chosen Dwarves during a volcanic eruption and grants them a new body of basalt and fire. These Giants are rightly revered as the Chosen of Arkath.
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