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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II Mods/Maps
Thread: Era II Mods/Maps This thread is 38 pages long: 1 2 3 4 5 ... 10 20 30 ... 34 35 36 37 38 · «PREV / NEXT»
Hoggle
Hoggle

Tavern Dweller
busy; heroes3.udomehlem.de
posted March 23, 2013 08:09 PM

Quote:
The description and script is all Fnord's, I just packed it for Era. I never wrote a script for a new button, so you'll have to do without the info or wait for a volunteer who can fix it.



So you think, this mod works properly, only i can't get any info about during the game?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 23, 2013 08:39 PM
Edited by Salamandre at 20:45, 23 Mar 2013.

Yes but you should have tested it at least once before releasing

Mod is disabled because unknown UN:P322 check. I fixed it so you can repack again.

Command points.erm
____________
Era II mods and utilities

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted March 23, 2013 09:10 PM

I played the game with mod enabled a while, nothing weird or out of the ordinary happened, so I thought I didnt have enough armies for it to take effect yet, put it here and asked for bug reports. Thank you very much for the fix, I'll repack in an hour.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 23, 2013 09:13 PM
Edited by Salamandre at 21:18, 23 Mar 2013.

Quote:

To see the active hero's Command Point limit and total Command Points of the hero's army at any time, right-click on the Sleep/Wake button. To see the Command Points for a town garrison or garrison hero, right-click on the garrison hero slot in the town screen.


Mod being disabled, right-clicking on the sleep-wake button did not trigger anything. Fnord's scripts for 3.59 need a bit of doctoring to work on 3.58/era.
____________
Era II mods and utilities

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted March 23, 2013 09:39 PM

Quote:
Mod being disabled, right-clicking on the sleep-wake button did not trigger anything


I reloaded fixed version, clicking on buttons info is now displayed. I don't understand what you mean in the quote, if mod is disabled why should it trigger anything?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 23, 2013 09:46 PM

No, I mean when you test a mod, read what you wrote in info
If mod is active, then right-clicking on sleep-wake button will trigger infos. It didn't.
____________
Era II mods and utilities

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Sguazz
Sguazz


Known Hero
posted March 25, 2013 08:58 PM
Edited by Sguazz at 21:07, 25 Mar 2013.

This is a little preview of my mod. It works with or without the "Hero Specialization Boost" option. I'm trying to not clone the various speciality that gives Sagamosa. With this mod I think (I hope ) to replace the "Rebalanced Hero Abilities" option. When a match starts, the hero specialities are the same, but they will improve at a specific level.



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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 26, 2013 01:22 PM
Edited by majaczek at 14:37, 26 Mar 2013.

Updated knightmare commanders
https://docs.google.com/file/d/0B86cxlMj84asMEFsRUpRTzBwZHM/edit?usp=sharing

Fixed a few bugs including Poison bug (used wrong variable)
New Speciality bonus for Paladin and Soul Eater

=========================================
Updated Knightmare commanders (Again)
https://docs.google.com/file/d/0B86cxlMj84asLTN3ZnJyZGhHSGs/edit?usp=sharing

Hopefully fixed nasty bug when comander were killed in retalitaion
New specialty bonus for Brute and Astral spirit

===========================================
Updated Knightmare commanders (Again)
fixed typo in script
https://docs.google.com/file/d/0B86cxlMj84asQnNSWTMxU1lWWjQ/edit?usp=sharing

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alisapa1211
alisapa1211


Famous Hero
posted March 26, 2013 03:11 PM

Soul Eater new passive is decent, but still weak compared to Shaman and Guardian (10 level per + cast while SE requires 15, not to mention Guardian allows you to choose spells), reduce to 10 cast/level at least. Also very inconvenient, for example you have Diplomacy and get a Arch Angel stack to join, of course you will take them. They however will die very quickly because of constant Death Ripple spam. Also meh damage if Commander doesn't have Magic Power and Pendant of Sorcery.

Brute spec can be fun depends on situations. His problem is the overflow in money. It is not hard to get over 1 mil gold with the spec. Yes early game it's extremely useful, but becomes redundant fast if you have nothing more to build.

Paladin and Astral Spirit spells are just plain useless (Cure and Earthquake really?).

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 26, 2013 05:26 PM

Cure is useful especially with paladin. I know earthquake is meh  but is nice for castlesiege and astral spirit is nice without it also, but need to think something more oryginal.
If i were able to disable his main speciality he eventually may get something...

Should i decrase brute multiplier? Also always playing with castle upgradeing so i may increase growth.
I may increase cost of clones to 20 if you insist. Also thought about something elemental for astral spirit but though it would be wrong

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 26, 2013 05:46 PM

Earthquake can be improved until it destroys one full town in two rounds, check power. Never could do it in one round, no matter the power, guess something remaining is hardcoded.

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alisapa1211
alisapa1211


Famous Hero
posted March 26, 2013 05:47 PM

Yes cure is useful, but it is used mostly to erase curses and debuffs, so one is enough, more is just redundant, not to mention Enhanced Tents already cast it.

I haven't tried much with Castle Upgrading, if that is the case then I think Brute is in the right place now.

Astral Spirit's base spec does feel somewhat awkward...

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 26, 2013 10:31 PM

Updated knightmare commanders
https://docs.google.com/file/d/0B86cxlMj84asSUl2X25rc01ReHc/edit?usp=sharing

changes:
- Replaced Astral Spirit main speciality (script +memory patch)
- Disabled commander 4PS limit (memory patch)

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 26, 2013 11:08 PM

Morn Battlefields UPDATED

Morn made a few more, added them.






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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted March 26, 2013 11:54 PM
Edited by artu at 00:28, 27 Mar 2013.

Sal, while you're at it can you remove (or make it specific to shore/river) the port side battlefield. You go into a naga bank or a dragon utopia and suddenly you're in the sea, it doesn't make sense.

Edit: Oh, and in info it still says 125 battlefields which is now wrong.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 27, 2013 06:33 AM

I don't see it as sea, is a bit futuristic design, I like. The purpose is to offer various layouts which are extremely well done, also the chance it pops is very low (1/20). As for number, there weren't 125 before neither, some pcx had wrong encoding and weren't accepted by *pac. I don't know exactly how many they are now, lets say ~125.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted March 27, 2013 11:09 AM

Well, if you ever update it again you can simply write "More than 120 battlefields..."

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 27, 2013 12:15 PM

Updated Knightmare commanders
https://docs.google.com/file/d/0B86cxlMj84ascU0xeFI1Z2hpQVk/edit?usp=sharing

Changes:
Fixed Astral Spirit Defender bug
Added trinity to paladin
Given Brute some ladies
a bit of Balance changes

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 28, 2013 01:46 PM
Edited by majaczek at 11:49, 31 Mar 2013.

Updated Knightmare commanders
https://docs.google.com/file/d/0B86cxlMj84asbEdLWlFnTlpRQWs/edit?usp=sharing

Fixed Paladin curing enemies
Fixed Paladin giving too much cure (now he casts after move of each one from trinity)

Mod is pretty finished, it may need a bit of balancing and nice description. Could you pin it to the main page?

EDIT: Further development coments moved to http://heroescommunity.com/viewthread.php3?TID=38770&pagenumber=1 - there are new versions too.

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Sguazz
Sguazz


Known Hero
posted April 03, 2013 01:49 AM

My mod is just beginning and I'd like to hear your opinion.
This mod enanched the Hero Speciality when a Hero gains a particular level (to test it, I have set Lv1 and Lv2).
I have activated only these mods:
Levels Of Hero Speciality (my mod)
Morn battlefields
Original Wog Chests
Yona
Wog Revised (I hope to have the last version)
Wog
LINK
Can you give me any suggest?
Thanks

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