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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: i want to give something back...
Thread: i want to give something back... This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 08, 2013 10:49 AM
Edited by Salamandre at 10:57, 08 Jan 2013.

Original objects are 1000 times better than any object from any patch -except maybe a few from Astaroth-, if one does not see it, he needs art lessons for a long time

The only reason many graphic patches were done is to allow variety, rejuvenate and  offer new graphics for role-playing based maps because such objects are missing. But of course, each mapmaker or modder can choose to replace, with era now is possible without harm.

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Siegfried
Siegfried


Famous Hero
posted January 08, 2013 11:03 AM

Well, i would not say, that original objects are 1000 times better than any mod objects. There are some really good ones. Most of Freds objects are about as good as original ones.

You are right with some of the early creatures. And others, just ripped from other games, are nice by themselves, but do not fit well into h3. They are too different in style. But there are really good ones.

I personally would like to replace those "messengers" with f.ex. the chinese dragons. Luckily they are four and fit the messenger themes quite well.

Generally (with exceptions) i disagree that original objects are 1000 times better than any mod ones.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 08, 2013 11:13 AM
Edited by Salamandre at 11:19, 08 Jan 2013.

They are better because they are designed for one single aesthetic purpose, create the Heroes III homogeneous layout. While Fred objects are just randomly ripped from other games, they have no layout connection with Heroes editor. Same for my objects, I don't deny. It is not a critic, just putting things in their right perspective. Myself I use intensively graphic patches not because they are better but because they suit my ideas better than original objects. Probably bad ideas, but that's it


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Era II mods and utilities

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Siegfried
Siegfried


Famous Hero
posted January 08, 2013 11:19 AM

That is true for some objects, not true for others. Often it is true for objects just ripped from other games.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 08, 2013 11:21 AM
Edited by Salamandre at 11:22, 08 Jan 2013.

All objects from all patches are ripped from other games, you won't find a single one hand made from scratch. I even have the list from where they come from.
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Era II mods and utilities

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Siegfried
Siegfried


Famous Hero
posted January 08, 2013 11:25 AM
Edited by Siegfried at 11:27, 08 Jan 2013.

The animated WoG trees? Freds objects?

You're right in one thing: This big map editor patch with these hundreds of new defs, these are mostly not as good as the original ones. Some are good, but most of them are as you said. But that must not necessarily be true for all mods

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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 09, 2013 05:02 AM
Edited by fred79 at 12:56, 21 Feb 2013.

i upload what i add or change to my lod. if you guys want them, take them. if you don't like them, then replace them. it's your prerogative. if you don't like what i make, don't download them. i think that about covers my rebuttle. :

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 09, 2013 05:17 AM
Edited by artu at 05:33, 09 Jan 2013.

The exe didn't work.

Unless I'm mistaken this is a sequel rather than an update? IMO, it would be a good idea to merge your two patches, (by adding stuff instead of replacing as much as possible, I like the Werewolf dwelling and the Pandora's Box for example, I would like to use the mod but I don't want to replace Pandora's Boxes) and release a final version. Nobody wants 40 object patches in their mod list.

If you name the read me file ReadMe and put it in your main mod folder, the manager will recognize and display it automatically.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 09, 2013 06:46 AM
Edited by fred79 at 07:08, 09 Jan 2013.

i think i figured out the problem. try it now.

and it's a sequel AND an update.

if you don't want to replace stuff, and you don't want to do the work yourself, just wait. i'm sure someone will come along, and provide you with what you need, while thumbing their nose at me while they do it.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 09, 2013 08:38 AM

Quote:
and it's a sequel AND an update.


Let me ask this way, should I remove the first one when I add this, will they conflict, will the first one have anything extra?

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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 09, 2013 08:54 AM

there shouldn't be a conflict. it should just overwrite whatever's named the same. does the upload work now?

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 09, 2013 09:04 AM
Edited by artu at 09:23, 09 Jan 2013.

Yes, it works now.

The read me link takes ages to open though and when you download you get this:
fred79 map objects 2 readme(2).txt

I was suggesting the readme file for the mods manager, so that we can read the basics while turning mod on/off. It's no big deal for an object patch anyway.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 09, 2013 09:19 AM
Edited by fred79 at 09:33, 09 Jan 2013.

good.

i guess i should explain myself better, on why i don't rename things. like i said, when i upload, i upload things i have changed. i upload the things i have changed to my own h3sprite.lod. if i renamed everything, then added it, i would have to go back and delete the stuff i wanted changed, in both the lod and the zeobjts file. that's TWICE as much work. the bulk of the stuff i push out i see to be improvements, and if someone doesn't like it, it's easier for them to change what they don't like, like i do. they may dislike one or two things, i dislike A LOT. i'm constantly finding problems with either shadows of defs, defs themselves, or just the aestheticity(?) of the objects. i've even had to change a bunch of vanilla h3 stuff in zeobjts, because certain things should be ABOVE other objects, while others should be BELOW. i am constantly busy trying to improve my own h3 universe. i don't ask anybody to change their stuff, i just change it to my liking, then add it accordingly. i've had to go back in all my maps and fix things after i change them. it's tedious, but it's better than going back and trying to find the default X's(after i deleted what i didn't like), hiding under stuff. THOSE can ruin a map a lot quicker than having something ugly. having to pick your layers apart to find a 32x32 box...

Quote:

If you name the read me file ReadMe and put it in your main mod folder, the manager will recognize and display it automatically.


when you say "main mod folder", exactly which one? under Mods, Fred79's MA 2, Data?

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Siegfried
Siegfried


Famous Hero
posted January 09, 2013 09:34 AM

I'll do some renaming and renumbering. But not with that speed as you post new stuff here

This evening i'll update and upload the renamed/renumbered mod, where the lucid pools are not replaced, but added, and the same with the small swamp mini-lake. TXT and LOD file will be available from the same location.

Maybe this weekend i'll take a look at the new objects, and maybe rename and renumber them. There are several very nice objects. So why not? And then maybe Salamandre makes an Era PAC out of this?

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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 09, 2013 09:39 AM

what would be cool, man, is if we could have animated lucid pools. that's partly why i changed them. i don't think my photoshop elements 2.0 can do that, tho. i'd love to be able to animate the unanimated trees, and be able to replace the animated water with better stuff. if only i knew how. the tutorials on the net are done using more updated models of photoshop.

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Siegfried
Siegfried


Famous Hero
posted January 09, 2013 09:48 AM

Well, i don't know either. As i already said, graphically i'm a noob

BTW: Perhaps it would be an idea to install some (or all?) of these patches as special subtypes of existing patches? Let's say the icy white patch as a new subtype of magic planes? So then mapmakers could add magic planes to a tower town on ice/snow without breaking the overall look. I'm open for suggestions here.

The purple patches (and some other) are indeed for very very special use. But again, what about using this purple cloud as a new subtype of the fiery fields? It would look like a purple cloud and as such fit visually into a cloudy environment, but for gameplay it works as fiery fields, boosting fire magic spells. Similar for that poisonous cloud. Could fit well on swamp or dirt, and be technically evil fog. And so on. Ideas?

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 09, 2013 09:48 AM
Edited by artu at 09:49, 09 Jan 2013.

As I said, Mod's main folder, it should be next to Data not in it and named ReadMe

Era2/Mods/TheMod/Data/S/Scripts

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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 09, 2013 09:50 AM
Edited by fred79 at 09:52, 09 Jan 2013.

those are some pretty good ideas, man. i never thought about the subtype thing. it would be nice to have some new ones. i know these things can be scripted, but i have neither the time nor the patience to learn computer talk anymore.

Quote:
As I said, Mod's main folder, it should be next to Data not in it and named ReadMe
Era2/Mods/TheMod/Data/S/Scripts


just wanted to be sure, man. didn't want to have to reupload stuff all over again if my understanding was wrong. thanks. i'll do it, and fix the upload.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 09, 2013 09:52 AM

Yep, probably the reason the editor refuses to open your mod again. Computer talk ignorance
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Era II mods and utilities

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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 09, 2013 09:53 AM
Edited by fred79 at 10:17, 09 Jan 2013.

LOL, yep.

edit: the readme has been added. and which editor is it that won't open without a readme?

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