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Heroes Community > Heroes 6 - The New Beginning > Thread: H6 Duel Map Tournament ~ Go Bonkers! ~
Thread: H6 Duel Map Tournament ~ Go Bonkers! ~ This thread is 61 pages long: 1 10 20 ... 24 25 26 27 28 ... 30 40 50 60 61 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 11, 2013 12:09 PM

H6 just has a different format.. Wouldn't be nearly as satisfying with spells being pickable from the skill system.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Gameslayer989
Gameslayer989


Known Hero
Always looking for a fight!
posted January 11, 2013 06:21 PM

tears and blood cup? TEARS AND BLOOD CUP?????

TEARS AND BLOOD CHALICE!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 11, 2013 10:18 PM

My freeze screen issues have been fixed. Turns out it indeed was related to nvidia drivers and downgrading to 306.97 has remedied the situation

Nothing can save you now, prepare to be eviscerated!
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted January 12, 2013 11:16 AM

How do I join?

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted January 12, 2013 11:49 AM

You sacrifice a goat to Urgash post here, saying You want to play in the next round.
____________
Sanity through drugs. Order yours today!

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted January 12, 2013 11:53 AM

Like this, for example:

Elvin, I'm joining this Cup of blood and tears, it sounds great.

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Gameslayer989
Gameslayer989


Known Hero
Always looking for a fight!
posted January 12, 2013 05:34 PM

Or you say it like this:
Elvin you lucky-ass son of a gun, I need maself some REVENGE! I am joining the tournament for the CHALICE of Tears and Blood.

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted January 12, 2013 06:22 PM

It seems it depends on wether you feel like blood or tears when you join.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 12, 2013 09:25 PM

There are two ways to go about it.

1) This round is tears cup and the next one blood cup. Top 4 people then move on to the finals that will signify the end of this season.

2) The tears cup runs simultaneously with the blood cup with people split between them. Due to less players per group it will be possible to avoid a knockout style and have people from the same group play each other. Or divide each individual cups in two groups and have them play each other. In such a setup number of wins would determine who moves on to semi-finals. Once both cups have been concluded, the tears vs blood finale would begin.

I favour the latter because we could possibly conclude the season before the addon comes out. Also people come and go so there is no telling if the winners from the first cup would be around one month later. If you have other suggestions I'm all ears.

I'd rather keep it small and fun for now, activity will likely spike once the addon is released That would be the perfect beginning for a second season.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Gameslayer989
Gameslayer989


Known Hero
Always looking for a fight!
posted January 12, 2013 10:51 PM

whichever one means a blood mage like me can play ASAP!


...so yeah second one

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted January 13, 2013 12:25 AM

I second that.

And I have reconsidered my view on REVENGE. It sweet. I'd like to play as blood!

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted January 13, 2013 04:46 PM

Is there any tourney (like this Tears cup) currently running? I would like to join...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 13, 2013 05:10 PM

It will soon begin. I just need some time to properly test it and make arrangements.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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arvisme
arvisme


Adventuring Hero
posted January 14, 2013 02:56 PM

iuhuu

Quote:
It will soon begin. I just need some time to properly test it and make arrangements.


i just w8

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 16, 2013 06:02 PM
Edited by Elvin at 17:10, 20 Jan 2013.

Meanwhile here's the current list of players:

Gameslayer989
arvisme
KaynaCrous
The_Polyglot
DoubleDeck
Locksley
Elvin
Nikolas

Awaiting joiners
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted January 17, 2013 04:14 PM

Anyone up for a duel now?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 17, 2013 11:17 PM

Speaking of which here is the latest version. Still needs a few minor edits but last few days have been busy.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted January 18, 2013 01:08 PM
Edited by DoubleDeck at 09:25, 23 Jan 2013.

I have compiled a list of artifact details (from the fan manual) to help with the duel map and in alphabetical order for ease of reference, so copy & paste and print out!

Format: Name (any requirement): Description (type - location - if part of artifact set)

Alchemist robe (magic): +4 magic defense, +1 random resource per day (major - chest)
All seeing crown: +2% experience, +1 scouting radius (minor - head - vagrant)
Amulet of health: +1 health to friendly troops (minor - neck)
Amulet of necromancy (necropolis): +10% gain for necromancy points (major - neck)
Amulet of the jaguar: +4 might power (major - neck - warlord)
Amulet of thunder: +20% air spell damage (major - neck)
Armor of the legendary hero (might): +2 to all primary stats (relic - chest)
Bag of endless gold: +500 gold per day (major - pocket)
Blood scarf (250 blood points): +10% to blood abilities (major - neck)
Bone spaulders: +2 might defense (minor - shoulder - warlord)
Boots of the explorer: +4 hero land movement (major - feet)
Boots of the walking dead: +1 hero land movement, +1 initiative to troops (minor - feet - great lich)
Boots of the waverider: +1 troop sea movement, +5 initiative (relic - feet)
Boots of the wayfarer: +8 hero land movement (relic - feet)
Bracers of the archmage: +6 magic power, grants implosion spell (relic - gauntlet)
Bracers of the druid: +1 magic power, grants regeneration spell (minor - gauntlet)
Bracers of the freemage: +2 magic power, grants chain-lightning spell (major - gauntlet)
Brythigga Amber: +20% earth spell damage (major - neck)
Cape of protection: +2 magic defense (minor - cloak)
Captain's hat: +2 destiny (minor - head - pirate)
Celestial shield (haven): +10% gain for guardian points (major - off hand)
Centaur bow (might): No melee penalty for friendly troops retaliations (minor - off hand - warlord)
Chest of endless gold: +1000 gold per day (relic - pocket)
Cloak of arkath : +10 fire magic defense (major - cloak)
Cloak of elrath: +10 light magic defense (major - cloak)
Cloak of malassa: +10 dark magic defense (major - cloak)
Cloak of shalassa: +10 water magic defense (major - cloak)
Cloak of sylanna: +10 earth magic defense (major - cloak)
Cloak of the lich: +3 destiny, -3 morale to enemy troops (major - cloak - great lich)
Cloak of warding: +10 magic defense (relic - cloak)
Cloak of ylath: +10 air magic defense (major - cloak)
Codex of the archmage (magic): +100 mana, +10 mana regeneration (relic - off hand)
Crag hack's helmet: +7 might power, +5 initiative to friendly troops (relic - head - warlord)
Crest of courage: +4 leadsership (major - pocket)
Crest of honor: +8 leadership (relic - pocket)
Crest of valor: +2 leadership (minor - pocket)
Crystal eyeglass: +1 crystal per day (major - pocket)
Dragon claw amulet: +2 magic power (minor - neck)
Dragon eye pendant: +8 magic power (relic - neck)
Dragon fang necklace: +4 magic power (major - neck)
Dragon scale armor (might): +5 might defense, +5magic defense (relic - chest)
Dwarven pickaxe: +1 ore per day (minor - pocket)
Dwarven shield (might): +2 might defense (minor - off hand)
Elemental ring: +20% creatures from summon elemental spells (major - finger)
Emerald yumi bow: +3 might damage for friendly shooters and ignore range & obstacle penalties (relic - off hand)
Evercold icicle: +20% water spell damage (major - neck)
Flamegold shield: +2 might defense, +10 fire magic defense (major - off hand)
Four leaf clover: +4 destiny (major - pocket)
Frozen chrysanthemum (sanctuary): +10% gain of honor points (major - neck)
Gauntlets of the brawler: +2 might power (minor - gauntlet)
Gauntlets of the cyclops: +8 might power (relic - gauntlet)
Gauntlets of the giant slayer: +6 might power, grants giant slayer ability (relic - gauntlet)
Gauntlets of the khan: +6 might power, +1 damage to friendly troops (relic - gauntlet - warlord)
Gauntlets of the minotaur: +4 might power (major - gauntlet)
Golden goose: +2000 gold per day (relic - pocket)
Golden horseshoe: +8 destiny (relic - pocket)
Gorada rael (inferno): +10% gain for gating points (major - off hand)
Grimoire of the master (magic): +60 mana, +6 mana regeneration (major - off hand)
Guardian boots: +1 hero land movement, +1 might defense (minor - feet - guardian)
Guardian breastplate (might): +4 might defense, friendly troops immune to damage from first 3 enemy attacks (relic - chest - guardian)
Guardian helm: +10 leadership (relic - head - guardian)
Guardian spaulders: +2 leadership (minor - shoulder - guardian)
Handbook of the apprentice (magic): +20 mana, +2 mana regeneration (minor - off hand)
Heart of darkness: +20% dark spell damage (major - neck)
Hearthguard regal mantle: +6 leadership, +10% gold income per town (relic - cloak - regent)
Helmet of the naga lord: +7 leadership during sea battle, +2 scouting radius (major - head)
Hook: +4 morale to troops whenever hero attacks, up to max of +12 morale (major - off hand - pirate)
Horn of plenty: random gold & resources per day (major - pocket)
Hourglass of order: -3 morale to all troops per round (major - neck - great lich)
Humble coif of the prophet: +3 magic defense, +30 mana, +3 mana regeneration (major - head - prophet)
Iridescent pearl: +2 magic defense, +2 health to friendly troops (major - cloak - prophet)
Jester slippers: +1 hero land movement, +1 destiny (minor - feet - trickster)
Libram of last rites: +5 magic defense, all enemy troops get 5% less healing (relic - off hand - great lich)
Libram of the prophet (magic): +5 magic defense, +50 mana, +5 mana regeneration (relic - off hand - prophet)
Lifeblood pendant: +3 health to friendly troops (relic - neck)
Lion mane cape: +6 leadership (major - cloak - guardian)
Lion shield (might): +3 leadership, +3 might defense (major - off hand - guardian)
Logbook of the master sailor: +8 hero sea movement and whirlpools no movement cost (relic - off hand)
Magister cloak: +2 magic power (minor - cloak - magister)
Magister codex (magic): +3 magic power, +3 destiny (major - off hand - magister)
Magister robe (magic): +4 magic power, +20 mana, +2 mana regeneration (major - chest - magister)
Magister sandals: +1 hero land movement, +1 magic power (minor - feet - magister)
Magister spaulders: +5 magic power, +3 destiny (relic - shoulder - magister)
Mantle of resistance: +6 magic defense (major - cloak)
Marksman crossbow: +1 might damage to friendly shooters (minor - off hand)
Mask of the madman: -6 morale to enemy troops (major - head - trickster)
Mesmerizing spaulders: -10 initiative to enemy troops (relic - shoulder - trickster)
Motley cloak of the fool: +1 destiny, -1 luck to enemy troops (minor - cloak - trickster)
Necklace of tears (250 tears points): +10% to tears abilities (major - neck)
Necklace of vitality: +2 health to friendly troops (major - neck)
Necromancer chasuble: +1 magic defense, +20 mana (minor - chest - great lich)
Owlfeather cloak (might): +5 movement to friendly flyers (relic - cloak - vagrant)
Pauldrons of the protector (250 tears points): +10% tears reputation growth (major - shoulder)
Pendant of conflux: +1 mana for every 2 mana spent by enemy (relic - neck)
Pendant of mastery: Faction ability increased by 1 rank and combat starts with racial guage on first rank (relic - neck)
Pendant of primal rage (Stronghold): +10% to rage points (major - neck)
Pirate armor: +6 might defense, grants resilience ability (relic - chest - pirate)
Pirate flag: -2 luck to enemy troops (minor - pocket - pirtate)
Purse of endless gold: +250 gold per day (minor - pocket)
Ring of celerity: +5 initiative to friendly troops (major - finger)
Ring of conjuring: +1 magic power, +20 mana (minor - finger)
Ring of haste: +10 initiative to friendly troops (relic - finger)
Ring of misfortune: -4 luck to enemy troops (major - finger - trickster)
Ring of swiftness: +2 initiative to friendly troops (minor - finger)
Ring of the unrepentant: +5 magic power, grants teleport ability (relic - finger - great lich)
Robe of Sar-Issus (magic): Mana cost of spells reduced by 50% (relic - chest)
Robe of the prophet (magic): +4 magic defense, +3 health to friendly troops (relic - chest - prophet)
Rune of flame: +20% fire spell damage (major - neck)
Sacred seed: +1 wood per day (minor - pocket)
Saddle of pathfinding: No rough terrain penalty for hero movement (major - pocket - vagrant)
Sandals of swift journey: +2 hero land movement (minor - feet)
Sandals of the blessed: +1 to all hero primary attributes (major - feet)
Sandals of the prophet: +1 hero land movement, +1 health to friendly troops (minor - feet - prophet)
Sea elf charm: +3 leadership, +3 magic defense (major - neck - pirate)
Sentinal shield (might): +10 might defense (relic - off hand)
Sextant of the sea elves: +6 hero sea movement (major - pocket - vagrant)
Shackles of the last man: Heroes from both sides cannot retreat (relic - pocket)
Shadow comb: +8 magic power, grants pupper master spell (relic - head)
Shadowsteel armor (might): +3 might defense, +3 might power (major - chest - warlord)
Shantiri armor (might): +4 might defense, +6 prime magic defense (major - chest)
Shantiri moon disc: grants ability to summon phoenix (relic - pocket)
Skull ring: grants terror ability (relic - finger - pirate)
Snatching gloves: Grants pathfinder ability (minor - gauntlet - vagrant)
Spaulders of the avenger (250 blood points): +10% blood reputation growth (major - shoulder)
Spaulders of the prophet: +20 mana, +2 mana regeneration (minor - shoulder - prophet)
Spider Helm: -1 morale & -1 luck to enemy troops (minor - head)
Steadfast shield (might): +6 might defense (major - off hand)
Stonefist Libram: +250 gold per day, grants Architect ability (major - off hand - regent)
Sun cross: +20% light spell damage (major - neck)
Supreme crown of the magister: +5 magic power, +50 mana, +5 mana regeneration (relic - head - magister)
Tarot deck: +2 destiny (minor - pocket)
Thunderblade helment: +2 leadership, gives lightning bolt spell (major - head)
Tomes of sieges: +1 structural damage to catapult (relic - off hand)
Unicorm horn bow: +2 might damage for friendly shooters and ignore range penalties (major - off hand)
War banner of the legion: +2 champion creature production per week (relic - pocket - regent)
War drum of the legion: +2 core creature production per week (minor - pocket - regent)
War horn of the legion: +1 leadership, +1 elite creature production per week (major - pocket - regent)
Warping pendant (10 might power): -1 movement to enemy troops (relic - neck - trickster)
Windstrider sandals: +1 movement to friendly troops (relic - feet - vagrant)
Winterwind peace circlet: +10% diplomacy (minor - head - regent)

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted January 18, 2013 01:17 PM

Thank you!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 18, 2013 01:19 PM

Thanks a lot for your time. I will highlight those that are present on the map.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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