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Heroes Community > Heroes 6 - The New Beginning > Thread: H6 Duel Map Tournament ~ Go Bonkers! ~
Thread: H6 Duel Map Tournament ~ Go Bonkers! ~ This thread is 61 pages long: 1 10 20 ... 25 26 27 28 29 ... 30 40 50 60 61 · «PREV / NEXT»
Gameslayer989
Gameslayer989


Known Hero
Always looking for a fight!
posted January 18, 2013 06:54 PM

Unfortunatly that list is still incomplete :/

Pretty sure there is a 'necromancers chaustible' or something like that, which was added after the manual came out.

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted January 18, 2013 10:31 PM

Yeah,
If someone have a list of the pirate and necromancer sets, please share it! Strange that they are in the map when I haven't bought those campaigns.

DoubleDeck, perhaps you could add that the Shadow Comb also gives the puppet master spell.


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 18, 2013 10:46 PM

Kayna kicked my @ss in a blood inferno magic vs sanctuary might with his kirins butchering two stacks in the very first turn and also took me down with tears magic inferno vs sanctuary might blood though the second was much more balanced. Blood casters seem to have some trouble, guess armies should go down a week. Undecided on hero level, further testing needed.

+/- 10 init arties are getting the boot as well.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted January 18, 2013 10:47 PM
Edited by DoubleDeck at 22:51, 18 Jan 2013.

Yeah, the artifacts I just took from the fan manual, alphabetical order is good cos you can quickly look up an item without wasting too much time......added PM spell to shadow comb.....will add pirates and necro set soonest and let you know....there's also a hook and a skull cap out there too somewhere!

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted January 18, 2013 10:50 PM

Quote:
Kayna kicked my @ss in a blood inferno magic vs sanctuary might with his kirins butchering two stacks in the very first turn and also took me down with tears magic inferno vs sanctuary might blood though the second was much more balanced. Blood casters seem to have some trouble, guess armies should go down a week. Undecided on hero level, further testing needed.

+/- 10 init arties are getting the boot as well.


Kayna and I battled twice and it's 1 each. I destroyed his inferno might with necro blood mage (agony too powerful) and then he destroyed me with Orc blook might against my feeble inferno blood might....had lots of luck and gated stacks but lost many troops...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 18, 2013 11:00 PM
Edited by Elvin at 00:20, 19 Jan 2013.

Both matchups have certain tendencies.. Or had, not entirely sure where we stand now. What is certain however is that might blood inferno versus stronghold is a bad idea as both are heavy damage dealers but one always plays first. So unless inferno has stacked up on some really good arties I'd say that it's screwed. The same is not true for a tears might inferno but again, if stronghold messes with the initiative it can turn out pretty bad.

EDIT:

Updated map with tweaked artifacts and 1 less week of armies. Hero level remains 30 for now, have not tested whether it fits well with the new changes.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Gameslayer989
Gameslayer989


Known Hero
Always looking for a fight!
posted January 19, 2013 12:54 AM
Edited by Gameslayer989 at 00:54, 19 Jan 2013.

Well, you have your alphabetical order list, i'll keep using the find feature on firefox

Yeah i'm always worried about blood spellcasters, especially if we're doing blood only tournaments. In that event I just can't see a blood mage winning... unless he goes a hybrid build like I do

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KaynaCrous
KaynaCrous


Adventuring Hero
posted January 19, 2013 04:52 AM

Quote:
Both matchups have certain tendencies.. Or had, not entirely sure where we stand now. What is certain however is that might blood inferno versus stronghold is a bad idea as both are heavy damage dealers but one always plays first. So unless inferno has stacked up on some really good arties I'd say that it's screwed. The same is not true for a tears might inferno but again, if stronghold messes with the initiative it can turn out pretty bad.


I suggest that whoever attacks first is decided at random before the game begins, before both heroes goes to get their army and artifacts, even. Sometimes it doesnt matter much, but sometimes it does, when both races got similar initiative ( like inferno vs stronghold or undead vs haven or same race battling each other ).

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KaynaCrous
KaynaCrous


Adventuring Hero
posted January 19, 2013 04:55 AM

Also, I have a question ; why not use ultimate abilities? Some heroes got passive bonuses as ultimate abilities, those heroes got an advantage over those with activated abilities then.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 19, 2013 01:23 PM

Whoever starts first IS decided randomly and it shows in the matchups I post. Player to the left always goes first, I just don't mind when I play friendly duels.

About ultimates, the only one with passive lvl 2 bonus is necro tears might as far as I remember. I am still hoping that I will manage to mod the ultimates so that they do not work or are too expensive to use but worst case scenario, the opponent of the bone guard will have to use his ultimate as well. I'll post something more detailed when I roll the matchups and see what we have at hand.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted January 19, 2013 01:25 PM
Edited by DoubleDeck at 13:26, 19 Jan 2013.

Remember, some ultimates are much stronger than others in an "equal" duel environment....

Besides there is only one faction class that has a passive ultimate ability and that's a Might Tears Necro hero (raise friendly dead stack from enemy).

An ultimate ability that is useless in these duels is the Might Tears Demon (gated stack can stay after combat).

Ultimates should be banned, although a Might Blood Haven will have a negative influence as their advanced ability (Anathema) leads to help the ultimate ability (extra damage on Anathema'ed enemy troops).

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KaynaCrous
KaynaCrous


Adventuring Hero
posted January 19, 2013 03:09 PM

a lot more than that.

Devil might blood got extra damage on critical hits.
Devil might tears got bigger gated stacks.
Devil mage tears got damage absorb on the gated stacks.
Sanctuary might blood got increased damage per movement square unspent.
Haven might tear's most damaged units gets a bonus to defence.
Haven mage blood gets an increased damage on all strikes.
Undead might blood drains life on every hit.
Undead might tears drains life from dead corpses AND every stacks has a second life.
Undead mage blood debuffs every unit with a 20% weakness to blood spell.
Undead mage tears' necromancy is a little better.

That list excludes the passives you get without any reputation gain.

Seems to me that devil mage blood, all barbarian heroes, sanctuary might tears and both mages, haven might blood and mage tears gets the shaft.




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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted January 19, 2013 04:25 PM

They are talking about ultimates only here Kayna. I haven't checked everything you listed, but some of them I know are just 1st reputation tear.
____________
"You r the shakespeare of heroes vi, in every single battle i say: "he is gonna to loss"." - Cumulo88

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted January 19, 2013 04:57 PM
Edited by Locksley at 16:58, 19 Jan 2013.

Ultimate/rep.3 have bigger potential to decide the game. Sacrifice is far more impressive than Eye of the storm, for example.

All the reputation level 2 abilities are ok in my eyes because even if they are imbalanced when compared to each other none of them are so powerful/weak that they will decide who wins.

I don't think that anybody "gets the shaft" just because they have an activated ability at rep.2. Many of the passives are really wimpy - all you get from most of them is a few percents of something. A strong activated ability from rep.2 means that you can choose a strong passive ability.

The only rep.2 abilities that I won't activate very often are sanctuary might tears (Eightfold Lotus) and stronghold might blood (Blood Fury). But that doesn't mean that those heroes are weak. Strong passives are common in inferno but inferno is still considered to be a rather weak faction. Mark of the Necromancer is a good passive in a "strong" faction, but the hero still have to work to earn a victory - no huge imabalance to be seen, and the rep.1. passive is extremely wimpy in the late game.

Instead it is mainly heroes with weak passive rep.2. that have so called "problems", that doesn't matter because they have other strenghts.

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Gameslayer989
Gameslayer989


Known Hero
Always looking for a fight!
posted January 19, 2013 07:11 PM

Yes ultimates definatly need banning, simply because i know for a fact that magic tears stronghold has the most powerful ultimate ability in the game which is in no way balanced when both sides have huge armies. Although there could be a case against it being OP simply because it's a mage heading a might army, but it still really is just too strong.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 19, 2013 10:20 PM

Quote:
a lot more than that.

Devil might blood got extra damage on critical hits.
Devil might tears got bigger gated stacks.
Devil mage tears got damage absorb on the gated stacks.
Sanctuary might blood got increased damage per movement square unspent.
Haven might tear's most damaged units gets a bonus to defence.
Haven mage blood gets an increased damage on all strikes.
Undead might blood drains life on every hit.
Undead might tears drains life from dead corpses AND every stacks has a second life.
Undead mage blood debuffs every unit with a 20% weakness to blood spell.
Undead mage tears' necromancy is a little better.

All those are lvl 1 man I am talking about lvl 2 - Armageddon, twin fangs, sacrifice, tsunami, father sky's wrath etc.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted January 20, 2013 04:12 AM

When I wrote my post for some reason I thought that there were three levels: start with 1 and choose level 2 and then level 3 (the ultimate). But I see clear now. You go from level 0 to level 2 (ultimate).

Tsunami - another candidate for the most grossly overpowered thing in the game. While I liked it in the campaign it makes spending time on duelling pointless.

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KaynaCrous
KaynaCrous


Adventuring Hero
posted January 20, 2013 04:42 AM

Ah I see.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted January 20, 2013 04:31 PM

DoubleDeck (Sanctuary blood magic) vs KaynaCrous (Haven Tears Magic)

Well done Kayna, took me down to Chinatown!

My mix of water and air magic did not penetrate enough through magic defense, tried to soak first and follow with air.....winner was his morale was triggering like a mo-fo so guardian IV on angels every time resurrecting them putting my efforts to shame!

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Nikolas
Nikolas


Hired Hero
posted January 20, 2013 04:33 PM

Count me in for the tournament.Is anyone up for some testing on the new map?i havent played it yet.

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