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Heroes Community > Heroes 6 - The New Beginning > Thread: H6 Duel Map Tournament ~ Go Bonkers! ~
Thread: H6 Duel Map Tournament ~ Go Bonkers! ~ This thread is 61 pages long: 1 10 20 30 40 ... 41 42 43 44 45 ... 50 60 61 · «PREV / NEXT»
Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted February 11, 2013 03:37 PM
Edited by Locksley at 16:08, 11 Feb 2013.

arvisme!

Quote:
@lockslay can u play today?

I can play now! And maybe I can play tonight, if I can I will look for you.

Tomorrow (tuesday) I can play day or evening (but not 17-19.30 gmt+1). Let me know when you think you can play so I can be online then.


* * * * *

@Elvin

Quote:
The -2 growth I am talking about is delaying fortification I and fortification II by one week respectively, which is not really unreasonable. But lamasu for instance have a fairly silly growth, I mean.. 5/7? This is too much for necro under the current circumstances. I have changed it to 5/6 and calculated their growth accordingly. Harpies and goblins also have a higher growth than the one I used, 8/11 and 12/18 compared to 7/10 and 11/16. Think I should increase them or are they fine? The actual increase is more like +20 goblins and +10 harpies so it's not that groundbreaking. The other change is yuki onnas that actually have a 3/5 growth while I thought they were 3/4.
I think these changes are good and delaying fortification growth is reasonable, the resulting decrease in champions' numbers is also reasonable. But it feels like there are too few yuki onnas especially since the other shooters, priestesses, are very vulnerable.

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KaynaCrous
KaynaCrous


Adventuring Hero
posted February 11, 2013 04:58 PM

Quote:


@Kayna
Sorry, too much work to make such a change. A few random scrolls wouldn't hurt though I'd avoid tier 3 spells for balance reasons.




Well, I dont work in the computer domain, but I did do a few maps and scripts for that neverwinter night 2 game. Creating a data.18 like you did is out of my reach, but I could toy with the toolset a bit and see if I could make one map.

What do you consider too much work exactly, calculating the army or changing the map itself? And I'd like to know, is it possible to put a town and customize the quantity of army availlable to be bought? Maybe I could do it.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 11, 2013 05:50 PM
Edited by Elvin at 17:51, 11 Feb 2013.

Just placing a town where the forts are and going through the list for every single unit I find dreadfully boring. And then I'm not even sure if there is a script that makes the exact units appear in the growth pool for you to hire as opposed to being part of the garrison. But regardless I am against that decision, the map would remind me of the H5 arena where you had to split your gold between artifacts, army and extra levels. There was too much micromanagement involved and it was more about management than dueling skills as knowing the best setups between army/level/artifacts for each faction gave you a huge edge. What you propose is simpler but the spirit of the duel map is different.

Ps the orc file is courtesy of bigjoker
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Gameslayer989
Gameslayer989


Known Hero
Always looking for a fight!
posted February 11, 2013 05:55 PM

Because skill is definatly involved in spamming chain lightning as blood....

In all seriousness I definatly agree that money shouldn't be used to purchase artifacts or levels, however I'm a bit more hazy on creatures. On the one hand I would like to be able to mix and match my army up a bit, on the other hand if I'm given complete control t might turn into Red Alert 3, aka build-order poker, where someone who spanned one creature is better than another who spammed another creature, and that both sides have to make an all-in choice before they can even see what their opponent does. To me that's not skill, but luck. Still, allowing a few extra creatures like in previous maps was nice.

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KaynaCrous
KaynaCrous


Adventuring Hero
posted February 11, 2013 06:07 PM
Edited by KaynaCrous at 18:08, 11 Feb 2013.

Not necessarily. Just like in a normal game, you can do choices depending on who your opponent is. I sure would skip ravagers against undead, for example. Or at least, buy them last and upgrade them last.

Beside, in a normal game, I usually have enough gold to buy 6 stacks out of 7, isnt it the same for you guys?

More customization seems like more fun and a wider variety of strategy to me. I like playing this map over normal duels because you build according to your opponent and he as well, along with the artifacts which makes it so nobody is really sure of who will go first, a bigger army customization seems like even more fun to me.

Anyways, if you want me to calculate which race gets which quantity of unit depending on a might or magic hero, I can do it for you. Just need to fix the starting ressources, how many ressources earned per day, etc... The build order would be might unit, magic unit, might unit upgrade, magic unit upgrade and anything worth it inbetween that doesnt cost crystals, vice versa for magic heroes.

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redemperor30
redemperor30


Famous Hero
posted February 11, 2013 06:26 PM
Edited by redemperor30 at 18:30, 11 Feb 2013.

@Elvin

is it possible to shorten the list of available arts?

a debate to be had is for instance overpowered arts, 20% fire, water etc etc, shadow comb with sanctuary - how does every1 feel, is there an art which really grates your ass!!

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redemperor30
redemperor30


Famous Hero
posted February 11, 2013 06:28 PM

Quote:
I also beat emperor today, pity he didn't join the tourney. I'll have the the one against emperor.... eventually


The emperor dusts off the scratches from a previous forgotten battle, places his helmet back on and gets ready for revenge My legions will avenge their comrades death at the merciless hands of gated red funny faced cartoon army!!

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Gameslayer989
Gameslayer989


Known Hero
Always looking for a fight!
posted February 11, 2013 07:47 PM

Quote:
@Elvin

is it possible to shorten the list of available arts?

a debate to be had is for instance overpowered arts, 20% fire, water etc etc, shadow comb with sanctuary - how does every1 feel, is there an art which really grates your ass!!

Yes, Elvin has done that before with certain items, for example I'm pretty sure Hearthguards regal mantle is in the major artifact spot.
The 20% extra isn't much actually unless your air, since that's where the strongest pure damage dealing spells are.
Infact, apart from shadow comb I feel we shuld be deciding if artifacts are useless or not and removing them from the pool. However I believe Elvin has already been doing that, since I haven't found any of the more useless ones since the first tourney

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 11, 2013 09:07 PM
Edited by Elvin at 21:07, 11 Feb 2013.

Yes I have pretty much eliminated the useless ones and most overpowered ones like owlfeather cloak(+5 speed to flyers lol). Aside cloak of resistance/warding(+6 and +10), elemental cloaks are out as well since they not only greatly weaken magic(-25%!) but also magical units. Cloak of Arkath can screw up a pyromancer greatly with his fire spells, lilim, breeders AND pitlord retaliation being fire-based. But +20% to an element is no big deal, the armies are big enough and there are plenty of might boosters in the mix.

I've kept skull ring(gives terror) for the surprise factor though I am torn, it seems crappy for a relic but might be too strong for a major. On the other hand(pun not intended), majors have bracers of the freemage that gives chain lightning and skull ring gives no bonuses whatsoever. Perhaps I could move it to major category. Flamegold shield got the boot for aforementioned reasons. Pendant of mastery was moved to major since racial is already maxed and starting with your racial at tier 1 isn't really that good. Hell it's probably very crappy for a major as it is, might as well have been minor. Hearthguard regal cloak is like lion cape so it seemed more fitting as a major. Waverider boots were similarly moved to major as fights do not take place on water so they only give +5 init like ring of celerity. Personally I don't find shadow comb that overpowered, not when there are arties like gaunlets of the Khan(+6 att and +1 dmg to ALL units? GAH!). Puppet is only useable once after all.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Gameslayer989
Gameslayer989


Known Hero
Always looking for a fight!
posted February 11, 2013 09:41 PM

Is the flamegold change recent? Because I could have grabed that against emperor last night...

Also pendant of mastery should really be a minor. However if we didn't have access to rank 4 of our racials it'd probably be borderline OP relic for inferno, haven and necro

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 11, 2013 09:43 PM

No it's still there. I'd actually forgotten it was still in until recently, rest have long been implemented.

So, looking for opinions on skull ring.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Gameslayer989
Gameslayer989


Known Hero
Always looking for a fight!
posted February 11, 2013 09:44 PM

I have grabbed terror on many occasion. I cannot count the amount of times I used it on one hand though, since I have used it NEVER!
I feel it should be a major. It's a nice spell, but fairly situational and probably about as good as the thunderblade helmet if i'm honest.

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KaynaCrous
KaynaCrous


Adventuring Hero
posted February 11, 2013 09:44 PM

Keep. it has no stats with it, just terror.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 11, 2013 09:48 PM

I don't plan to throw anything away, just asking for rank
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Wanizame
Wanizame

Tavern Dweller
posted February 11, 2013 10:13 PM

One way I'd look at it is to treat Terror like a one-turn Time Stasis (it lets them retaliate though) + Despair + Disruption that also reduces Magic Defense, and go from there.

I'd probably rank it the same as Shadow Comb - they both disrupt a stack for one turn but have very different offensive uses - Puppet Master is probably slightly better, especially against Stronghold.

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arvisme
arvisme


Adventuring Hero
posted February 11, 2013 10:23 PM
Edited by arvisme at 22:23, 11 Feb 2013.

!
Lockley won. Played better then me. I did a few mistakes like summoning gate 3 instead of 4. Oh and he had a lucky shot with frost: atac killed 19 archdemons in 1 shot.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 11, 2013 10:26 PM

Quote:
Oh and he had a lucky shot with frost: atac killed 19 archdemons in 1 shot.

You don't mean pitlords..?
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted February 11, 2013 10:33 PM
Edited by The_Polyglot at 22:36, 11 Feb 2013.

Kirins do that with a War Master, Heroic Charge, and luck. Generally after they wiped a stack to get Cleave.
(Assuming a blood might vs blood magic setup of course.)
____________
Sanity through drugs. Order yours today!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 11, 2013 10:41 PM

I knew that they can kill whole stacks but 19 pitlords is plain ridiculous. Silly BH, whatever gave them the idea that a potential +20% damage per tile travelled AND speed boost was a good idea
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted February 11, 2013 10:42 PM
Edited by Locksley at 22:51, 11 Feb 2013.

I had a new record of 42 in spell power and with all these magic based creature attacks it was brutal enough even without chainlightning.


I had blinded the ravagers with light elementals which meant that the pit lords would have to charge on their own and arvisme took a disastruos step forward. My only defence for doing this is that I didn't know that the hit would be that hard.

The game was decided from that moment but arvisme had his revenge on the kirins with pressed attack later, 11 of them gone in one moment. But my 800 health regeneration helped them to come back and the offensive continued.

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