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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Fred79's Object Patch
Thread: Fred79's Object Patch This thread is 66 pages long: 1 ... 6 7 8 9 10 ... 20 30 40 50 60 66 · «PREV / NEXT»
master_learn
master_learn


Legendary Hero
walking to the library
posted July 28, 2013 10:09 AM

The two dragons are awesome and the other screens look cool too.
Thanks for providing them.

What has happened to the stripping process BTW?
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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kivo
kivo


Famous Hero
posted July 28, 2013 12:27 PM

Wow, looks awesome! Really good job!

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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 28, 2013 12:47 PM
Edited by fred79 at 13:40, 28 Jul 2013.

thanks, kivo.

@ ml: if, by "stripping process", you mean nude-ing up the game, then, it's on the list, along with 1,540,293 other things i plan on doing, that have mostly been started, and are incomplete.
-----
current things i have made: pavement terrain patches for forge(plus all forge terrain-related stuff); more realistic(and varying) rain than what is currently in wog; all 7 of the original terrains made into terrain patches(some with many different colors); new grass, fog, rock, and snow; various other objects that i have pulled from other games; fly swarms, and bee swarms(along with nests); spring trees; both wooden and iron cages; sky islands and airships; redone old buildings and statue's; alien plant life and ufo(for alien invasion theme i am working on, including aliens, mech drones, and their outposts); swamp lakes, waterfalls, and cliffs; a new werewolf dwelling(and other dwellings to match the creatures i am replacing); new clouds and cloud formations; and lastly, space stuff for planeswalkers(that isn't pictured, like earth, and the moon).

there are many more things i am going to be making, the list is really long, i have 28 gigs worth of things to make(that i haven't made yet), give or take. and i'm always finding new stuff online to add, as well. this is just to give ya'll an idea of what's on my plate.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 28, 2013 05:18 PM

Absolutely stunning. Too bad I am done with mapmaking, I see huge potential with those graphics.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 28, 2013 05:28 PM
Edited by fred79 at 22:51, 28 Jul 2013.

why would any h3 modder ever be done with mapmaking? are you just more focused on erm now, or is it real life that draws you away from modding?

and thanks, sal.
--------
speaking of map making, if i do put out another patch, i should put out the maps i've been fooling around with for a handful of years, also. i don't know if they're strategic enough for the hardcores. probably not, lol. i'd have to make some subtle changes, here and there...

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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 29, 2013 12:18 AM

thanks for the qp, cor. i'm a little confused, though. why did i get it? all i did was post screens.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 29, 2013 12:26 AM

Screens are a proof of creative work behind.

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master_learn
master_learn


Legendary Hero
walking to the library
posted July 29, 2013 09:51 AM

Congratulations,fred,I knew your work is appreciated.
Your worries about the opposite should be left behind now.
The qp might as well be a reminder to make an upload soon.
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted July 29, 2013 03:42 PM
Edited by OxFEA at 15:49, 29 Jul 2013.

Fireworks and rain resembles me about:






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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 29, 2013 04:21 PM

I think you forgot something:


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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 29, 2013 04:52 PM

LOL. instant hc gold!

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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 29, 2013 06:30 PM
Edited by fred79 at 18:31, 29 Jul 2013.

sal, did you ever fix those tree defs?

what i am talking about

and, btw: i want to know how to animate trees myself. if i understand correctly, you animated the newest version of the trees(AWESOME job), and i wanted to know how you did it, so i could do it for the new cove trees, and any not already done. i want ALL the foliage to move!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 29, 2013 07:32 PM

Yes, latest era was patched with, now is 100% compatible with sod designed maps. 3DS max, sorry.
____________
Era II mods and utilities

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master_learn
master_learn


Legendary Hero
walking to the library
posted July 29, 2013 09:47 PM

So what about the OxFea screens?
Where is the rain from?
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 29, 2013 10:20 PM
Edited by fred79 at 17:31, 31 Jul 2013.

Salamandre said:
Yes, latest era was patched with, now is 100% compatible with sod designed maps. 3DS max, sorry.


you used 3dx max? more hi-tech than i thought. i thought it was just an algorithm variation for pixelation, through photoshop or something. thanks for the update.
-----------------
a mod i want to make, darker subterranea(can't be a mod, as it doesn't change anything. the stuff i am making for subterranean caves will be put, along with everything else, in an updated objects patch):
----
here is a visual update. the only thing i have to do is find a way to blend the lighter terrain patches with the darker, so they flow more smoothly:



hmmm... alternatively, i can reshade the newer moving water defs, and use them for water, if i don't want anything light, underground.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 30, 2013 06:35 PM

Now this is an interesting effect. But you will have problems with objects because the answer to your question is NO. Erm alone does not allow graphic manipulations.
____________
Era II mods and utilities

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master_learn
master_learn


Legendary Hero
walking to the library
posted July 30, 2013 06:38 PM

I think it's very interesting,fred!
It's like putting the area scouted from H4 when moving the hero into H3.
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 30, 2013 07:00 PM
Edited by fred79 at 03:09, 01 Aug 2013.

thanks for the answer, sal. like i said, it won't really be necessary, i was just curious.

thanks, ml.
------
outside the cave entrance:



--
i need to make a puzzle-piece shadow, that not only fits up and down, but side to side. then, i will have to make more, with the lighter colors on the exterior, so that they blend into it. might just have to make squares of shadow, as unappealing as that idea is to me.
----
ok, the square shadow puzzle piece works to fill in the bulk, now i will have to make the edge pieces.

----
i cannot fix the edges of the land, where they meet the water, underground(as the shadows for the water overlap the land). so, i have to use the original subterranean terrain, and original rock terrain, then, use those shadow defs to fill the entire underground area. i have to do it twice, so that the shading is right.

on the plus side, i've already done the stalagmites, and plateau-rock.

i'll eventually end up getting the effect i want.
--------

this is what just the underground will look like now:


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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 31, 2013 07:45 PM
Edited by fred79 at 03:03, 01 Aug 2013.

Salamandre said:
Yes, latest era was patched with, now is 100% compatible with sod designed maps. 3DS max, sorry.


sal, i checked the avlpntr6.def in the new upload(2.46), and it is a copy of avlpntr7.def. it's not fixed. just to let you know.

--------

i think the shadows are done. i forgot that a cave entrance is usually more edged, and doesn't blend much, if at all.

a cave entrance:


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 01, 2013 05:39 AM

Hmm, the effect is very innovative, looks gorgeous but I think it should be done with some plugin combined with erm. IE: script each square to lose luminosity.

Because the way you do it, there is no way to place any interactive object in that area, they will be highlighted from thin air.

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