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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Platform] Knightmare Kingdoms
Thread: [Platform] Knightmare Kingdoms This thread is 45 pages long: 1 2 3 4 5 ... 10 20 30 ... 41 42 43 44 45 · «PREV
Undeadgamer62
Undeadgamer62


Hired Hero
posted June 22, 2020 05:52 PM

majaczek said:
three things:
1) wait for update (this month almost sure)
2) do not use the build for it. Install on clean SoD, the ERA 2.9.13 (or 2.9.14) then install my mod. do not enable any other mod. (not enable WoG Script Mod neither ERA scripts mod)
3) XXL is currently buggy, not my fault. (confirmed bugs when revealed whole map on XXL)

PS: HD mod is compatible

Thanks for the quick response.

I'll be waiting eagerly for the update whenever it comes out. You do seem to have some very creative ideas.

Quick question about WOG scripts. From posts earlier in the thread, it appeared that your mods made use of WOG. (For example, the instruction not to make use of any other mod that changed wogify script and the placement of WOG in the mods list illustration.) That's why I mistakenly assumed I could install the version of WOG that came bundled with ERA. Is it safe to assume from your instruction not to do this that your mod comes with its own version of WOG? (I noticed when I was setting the WOG options that some of them were in different places and/or were worded differently.)

Anyway, I know maintaining this kind of mod is hard work. Thanks for all the time and effort you put into it.


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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted June 22, 2020 06:22 PM

Undeadgamer62 said:
majaczek said:
three things:
1) wait for update (this month almost sure)
2) do not use the build for it. Install on clean SoD, the ERA 2.9.13 (or 2.9.14) then install my mod. do not enable any other mod. (not enable WoG Script Mod neither ERA scripts mod)
3) XXL is currently buggy, not my fault. (confirmed bugs when revealed whole map on XXL)

PS: HD mod is compatible

Thanks for the quick response.

I'll be waiting eagerly for the update whenever it comes out. You do seem to have some very creative ideas.

Quick question about WOG scripts. From posts earlier in the thread, it appeared that your mods made use of WOG. (For example, the instruction not to make use of any other mod that changed wogify script and the placement of WOG in the mods list illustration.) That's why I mistakenly assumed I could install the version of WOG that came bundled with ERA. Is it safe to assume from your instruction not to do this that your mod comes with its own version of WOG? (I noticed when I was setting the WOG options that some of them were in different places and/or were worded differently.)

Anyway, I know maintaining this kind of mod is hard work. Thanks for all the time and effort you put into it.




it requires WoG but have own version of WoG scripts/ERA Scripts

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Undeadgamer62
Undeadgamer62


Hired Hero
posted June 22, 2020 11:13 PM

majaczek said:
Undeadgamer62 said:
majaczek said:
three things:
1) wait for update (this month almost sure)
2) do not use the build for it. Install on clean SoD, the ERA 2.9.13 (or 2.9.14) then install my mod. do not enable any other mod. (not enable WoG Script Mod neither ERA scripts mod)
3) XXL is currently buggy, not my fault. (confirmed bugs when revealed whole map on XXL)

PS: HD mod is compatible

Thanks for the quick response.

I'll be waiting eagerly for the update whenever it comes out. You do seem to have some very creative ideas.

Quick question about WOG scripts. From posts earlier in the thread, it appeared that your mods made use of WOG. (For example, the instruction not to make use of any other mod that changed wogify script and the placement of WOG in the mods list illustration.) That's why I mistakenly assumed I could install the version of WOG that came bundled with ERA. Is it safe to assume from your instruction not to do this that your mod comes with its own version of WOG? (I noticed when I was setting the WOG options that some of them were in different places and/or were worded differently.)

Anyway, I know maintaining this kind of mod is hard work. Thanks for all the time and effort you put into it.




it requires WoG but have own version of WoG scripts/ERA Scripts

That makes perfect sense. Thanks for clarifying.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted June 23, 2020 03:43 PM

here is prerelease for KK (2020-06-23_15-43)

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Undeadgamer62
Undeadgamer62


Hired Hero
posted June 23, 2020 07:57 PM
Edited by Undeadgamer62 at 20:41, 23 Jun 2020.

majaczek said:
here is prerelease for KK (2020-06-23_15-43)

It looks magnificent! I'm very interesting to explore all the differences.

However, I do have one problem. Even at the beginning of the game, it take each AI player over a minute to complete its turn. With 8 players, that means seven minutes or more between each round.

I was very careful not to enable wog scripts or era scripts, and no other mods are installed.

Edit: I was using a random map created by the unleashed editor. I tried a random map created by the new game built-in random map generator, and that worked better. However, the wait was still about 3.5 minutes, which is still longer than I would expect at such an early point in the game.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted June 23, 2020 08:54 PM

I have included a plugin that makes AI player much better at cost of AI player thinking speed

if you can stand poor AI then you may disable battle_AI_vs_AI_fix

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Undeadgamer62
Undeadgamer62


Hired Hero
posted June 26, 2020 04:35 PM

majaczek said:
I have included a plugin that makes AI player much better at cost of AI player thinking speed

if you can stand poor AI then you may disable battle_AI_vs_AI_fix


Thanks! What I'm seeing is much better performance for the first few turns. Then one or more players start moving slowly again. I do get an error message from time to time that begins, Location 100--extended dwellings.erm:788, but it doesn't seem connected with the slowdown, since it occurs sometimes before the slowdown, sometimes not until after, and sometimes not at all.

Undoubtedly, you didn't see this problem in your own testing. As time goes on, I'll try to troubleshoot a bit more and see if I can figure out what the issue might be. Hopefully, there will also be others playing who may be able to provide useful data.

(I'm still anxious to play, but I'm also patient. If there really is a problem, I'm sure it will show up more commonly and be resolved eventually.)

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted July 01, 2020 05:33 PM

second prerelease

removed some bugs and did minor fixes. mod isn't still finished

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Khadras
Khadras


Famous Hero
posted July 08, 2020 08:26 AM

majaczek said:
second prerelease

removed some bugs and did minor fixes. mod isn't still finished


Hi! I think the hero's abilities are obtained too quickly. Requires too little experience. Can you change that? It must be obtained more slowly. For example, in my second turn my hero has 1428 experience points and gain 8 secondary skills, 3 of them of level 2 and 3.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted July 08, 2020 09:56 PM
Edited by majaczek at 22:01, 08 Jul 2020.

Khadras said:
majaczek said:
second prerelease

removed some bugs and did minor fixes. mod isn't still finished


Hi! I think the hero's abilities are obtained too quickly. Requires too little experience. Can you change that? It must be obtained more slowly. For example, in my second turn my hero has 1428 experience points and gain 8 secondary skills, 3 of them of level 2 and 3.


It's 3 abilities levels per hero level + starting ones. Also it is intended that abilities gives not too much advantage per ability level. It is intended to play with unlimited SS so you will have full hero at level 100+ (even when using witch huts and Scholars) which is slow enough.

I may rebalance SS if you wish. I need a whole lot of rebalance .

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Khadras
Khadras


Famous Hero
posted July 10, 2020 06:43 AM

If you say so, then it is ok. I wanted to test this but unfortunately the game crash without autosaved and i lost what i played. I will start again.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted July 10, 2020 07:10 AM

Khadras said:
If you say so, then it is ok. I wanted to test this but unfortunately the game crash without autosaved and i lost what i played. I will start again.


Press "S" for quicksave

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Khadras
Khadras


Famous Hero
posted July 10, 2020 07:20 AM
Edited by Khadras at 07:31, 10 Jul 2020.

majaczek said:


Press "S" for quicksave


I observed when i press S during AI turn, the AI turn goes faster. So if someone has delay problems with AI moving press S.
And for saving, "S" is not function properly. It is not saving every time i press "S".

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 03, 2020 01:41 PM
Edited by majaczek at 15:51, 05 Aug 2020.

third prerelease

prerelease 3+

prerelease 3++

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luk3Z
luk3Z


Hired Hero
posted August 05, 2020 04:43 PM

Any chance for screens of this KK3 platform ?
What is the main difference from SoD/ERA ?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 05, 2020 09:25 PM

luk3Z said:
Any chance for screens of this KK3 platform ?
What is the main difference from SoD/ERA ?

Screens a bit later

It is a platform mod so changes are almost everywhere.
- hero secondary skills
- hero speciality
- more upgrades at town
- changed grail effect
- Town Guardian mechanics
- two neutral town types to conquer (partially implemented new town types)
- changes to commanders
- new war machines system
- more creature banks
... and many more.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 10, 2020 12:39 PM
Edited by majaczek at 18:00, 10 Aug 2020.

prerelease 4

note: fixed slow AI

EDIT: Prerelease 4+

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