Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Platform] Knightmare Kingdoms
Thread: [Platform] Knightmare Kingdoms This thread is 50 pages long: 1 2 3 4 5 ... 10 20 30 40 ... 46 47 48 49 50 · «PREV
Undeadgamer62
Undeadgamer62


Adventuring Hero
posted January 09, 2021 04:03 PM

Aside from the play-through in which I switched to the 1-6 version halfway through, I've also now completed a full playthrough on 1-6 with no major issues. Great job!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 12, 2021 07:48 PM



upgrades preview by Ice Knight.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Undeadgamer62
Undeadgamer62


Adventuring Hero
posted January 16, 2021 10:05 PM
Edited by Undeadgamer62 at 19:05, 17 Jan 2021.

It turns out there are still a few problems. One concerns the altar sacrifice script that relates to praising the gods of war for 22 mithril. That still crashes the game every time, but it's easy to avoid by saying no when the choice is offered. But what happens if the AI gets the choice? I'm seeing crashes during the AI player's turn that could be accounted for by that. I can't be sure because they happen early enough that the AI player involved is not visible. I do notice that crashes seem to be inevitable on some maps and not occur at all on others. I've tested the maps with this problem in games without Knightmare Kingdoms, and they seem to work fine.

Another possible issue concerns Sylfaen dragon spellcasting. When the dragon casts, I sometimes get an error message about answers from 0-20 being expecting but 21 occurring instead. This message can crash the game but doesn't always. However, in a situation like a dragon utopia, in which the Sylfaen dragons may not get wiped out immediately and thus might cast a few times, the odds of a crash increase. Now I know to wipe out the Sylfaens first, but an AI player might not do that. I'm assuming that anything that could crash the game for me could also crash it for the AI.

The first problem seems easy to solve by eliminating whatever script it is that sets up the praising the war gods routine (or fixing it, but elimination seems easier if you're short on time). The Sylfaen dragon issue is trickier. But if there is an easier fix for it, that would solve the problem.

The crashes I'm talking about seem to occur some time during the second month (when AI players might actually have 22 mithril to throw around). But it's also possible a lucky AI player might be strong enough to take a shot at a dragon utopia. However, every game I've played into the third month, I've been able to complete. If there were no accessible altars of sacrifice, then that issue wouldn't come up. I'd expect the Sylfaen dragon issue to come up more often in the later game, though. However, the utopia crash (and the suspect error message) don't happen every time.

I can send a debug file from either or both situations if that would be helpful.

Update: I may be wrong about the altar of sacrifice. I noticed that when the altar is visible and an AI hero visits it, I'm giving the choice of whether to offer the 22 mithril or not. Quirky as that is, I'm not surprised. The unmodded ERA-WOG has a few situations where messages intended for AI heroes come to me, such as trying to train a skill on which the hero is already maxed out. But if this behavior is consistent, it means crashes are not being caused by the AI saying yes to the mithril sacrifice, because the option is being given to me instead.

Sylfaen dragons may still be a possibility. I also notice that long battles can lead to crashes, though in every case I've come across, the crash isn't replicatable. In any case, I have no way of knowing whether the AI got into a long battle or not. I'll keep experimenting and see what I find out.




 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted February 20, 2021 02:33 PM
Edited by majaczek at 14:34, 20 Feb 2021.

there is new version of Knightmare Kingdoms to download at first page

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Undeadgamer62
Undeadgamer62


Adventuring Hero
posted February 21, 2021 04:27 PM

majaczek said:
there is new version of Knightmare Kingdoms to download at first page

Downloaded. I'm looking forward to trying it out.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 50 pages long: 1 2 3 4 5 ... 10 20 30 40 ... 46 47 48 49 50 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0387 seconds