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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Platform] Knightmare Kingdoms
Thread: [Platform] Knightmare Kingdoms This thread is 50 pages long: 1 2 3 4 5 ... 10 20 30 40 ... 46 47 48 49 50 · «PREV / NEXT»
Khadras
Khadras


Famous Hero
posted November 19, 2020 07:48 AM

majaczek said:
I will continue the work

EDIT:
Knightmare Kingdoms 2020-11-17

it is latest update so far


Thanks!

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted November 19, 2020 11:44 AM

Knightmare Kingdoms 2020-11-18 - important fix for era 3.20

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 11, 2020 03:48 PM

new version released
Knightmare Kingdoms 2020-12-10

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Undeadgamer62
Undeadgamer62


Adventuring Hero
posted December 14, 2020 05:33 PM

Thanks for your continuing work on this project.

The speed problems I was having before have been completely resolved. However, I am still having crashes that occur anywhere from the first week to the second month. Sometimes, backing off to an earlier save will enable me to continue, but after a few moves, the game crashes again. I've uploaded the crash info file and the random map I was using. Strangely, there don't seem to be any saved game files. In this particular case, the crash occurred at the end of week 1, day 7. https://drive.google.com/drive/folders/1JYYiMC8MqIVHVhOnoCPTqTGeeVFJ1X7k?usp=sharing

There doesn't seem to be any one thing that causes the crashes. Usually, they do occur during the AI's turn, though I did have one instance in which the game got through the AI's turn but crashed shortly afterward. Any help would be appreciate whenever you have time. Thanks!

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 14, 2020 08:33 PM

Knightmare Kingdoms 2020-12-13
new update, lobby works, fixed some bugs, removed some legacy code about Santa Gremlins

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Undeadgamer62
Undeadgamer62


Adventuring Hero
posted December 14, 2020 10:51 PM
Edited by Undeadgamer62 at 20:38, 15 Dec 2020.

majaczek said:
Knightmare Kingdoms 2020-12-13
new update, lobby works, fixed some bugs, removed some legacy code about Santa Gremlins

I will try it at once!

Edit: So far, so good. I've played longer than I've ever managed to before, and I've had no crashes. I'll report back if it something changes, but right now, it appears whatever was causing the problem has been solved. Hurray!

There are two other minor issues. There are a few third level upgrades where the description says, "placeholder." For example, this is true of the musketeer in the castle.

Also, the secondary skills display doesn't align properly, at least for me. (Could it be the pluses and minuses for adjusting primary skill numbers?) Anyway, the row with the experience icon, morale and luck bonuses, etc., ends up on the first line of the secondary skills display. On subsequent lines, the icons don't line up with the right skill labels.

Clearly, neither of these is particularly significant. So there's no urgent need to worry about those right away.

Knightmare Kingdoms is a unique and interesting playing experience. Now that it isn't crashing, I imagine even more people will discover it.

Edit 2: There are a few things that I don't think are working as intended. The air elemental challenge looked doable to me--until I realized that the lowest level stack (air elementals) had had over 57,000 troops in it! Not only that, but they seem to regenerate. I got them cut down to 40,000, only to have them rebound back up to 55,000 or so for no obvious reason.  Unless the intent was to make the challenge impossible, I think something's wrong there. Second, the view earth spell has the description and icon for view earth, but the name and effect of elevator--casting produces a message about the spell failing because the destination is solid rock. Third, the restriction to four of six primary skills for commanders isn't functioning. The result is that a player ends up getting all six and losing some of the secondary skills earlier selected in favor of others related to the last two primary skills, or at least that's what appears to be happening. Fourth, there's a minor (because avoidable) crash situation if a player says yes to honoring the gods of war with twenty mithril when at the altar of sacrifice. Fortunately, saying no doesn't produce a crash. So far, the earlier crashes are still not happening.

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Undeadgamer62
Undeadgamer62


Adventuring Hero
posted December 15, 2020 09:07 PM
Edited by Undeadgamer62 at 14:27, 16 Dec 2020.

With regard to the third point above, I can verify that the secondary commander skills originally learned are the ones that stick, so the display is inaccurate, but the function is okay. However, I've also noticed what appears to be a glitch in the miscellaneous item slots. There are six rather than five, which I assumed was by design, but putting an object in the new one (to the right of the top one in the display) erases the artifact to the left. I've already lost wizard well and the tome of earth magic that way. It would be easy enough to avoid that problem, except that the game will put miscellaneous items into the bad slot if the hero wins a combat against someone who has miscellaneous items in inventory.

Edit: Sprint (the new air magic) doesn't seem to be swapped for another spell the way view earth is, but it doesn't seem to work, either. I'm at advanced air right now, so I should be seeing artifacts and heroes. Instead, I'm seeing nothing when I cast.

Edit 2: I was incorrect about one thing. It appears that your intent was to replace view earth and view air with elevator and sprint. Elevator changes map level, and sprint gives extra movement points. While both of those can be useful, I will humbly make the suggestion that the view spells are important. I just finished a game, and at the end, my last standing opponent was on the underground level and not moving around where I hadn't yet been and couldn't see. I managed to unearth him at the end, but it took two weeks of game time at a point when the game was fundamentally over, and it could easily have taken longer. I lucked out and found a cartographer on the surface, but in this game, I didn't find a subterranean mapper.

However, the important point in all that is that I did successfully finish a game without having to worry much about crashes. The "praise the gods of war for 22 mithril" at the altar of sacrifice routine does generate a crash on a yes answer, just as I thought. Another crash point happens if a character with exorcism targets the only undead units in an opposing army with a spell, and the spell wipes them out before exorcism runs. But these are minor issues, easily avoided. The playing experience is very different from any other mod I've seen and quite enjoyable. Among other things that are unique, I'll mention the guardians--that was quite a surprise the first time they saved one of my towns. I know they don't appear everywhere. I'm assuming they are attached to starting towns, and they definitely persist when the town changes hands. Interesting! The redo of the skills is also interesting. The ones I normally use are still there, and the new ones definitely improve play. The inability to mix a good-aligned hero with evil troops is another thing that caught me by surprise the first time I saw a message something like, "Your god strikes down the evil heart," followed by the rapid collapse of my darkness dragons.

I did have one question. I can't figure out what to do with the "invite a hero" feature. It seems useful, especially considering the need to match troops and alignments. It's easy to use the arrows to pick the hero I want--but then what? There's nothing to click on to send the invitation or whatever, and the display resets back to a question mark when I exit the tavern. I thought at first that the invited hero appeared at the beginning of the week, but no such luck. Any help would be appreciated.    

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 16, 2020 06:20 PM


Knightmare Kingdoms 2020-12-15

there are some important bugfixes in it
and as always new featurres

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 17, 2020 02:11 PM

Knightmare Kingdoms 2020-12-16

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Undeadgamer62
Undeadgamer62


Adventuring Hero
posted December 17, 2020 02:41 PM

You must be working constantly! Thanks. I'm mid-game right now, but I'll upgrade as soon as I start a new game.

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Undeadgamer62
Undeadgamer62


Adventuring Hero
posted December 18, 2020 06:23 PM
Edited by Undeadgamer62 at 18:26, 18 Dec 2020.

majaczek said:
Knightmare Kingdoms 2020-12-16

The 12-16 version seems to have a new bug. Conflicts with neutral creatures work normally. Battles involving a hero crash. The crashes are preceded by a whole list of access violations. I've uploaded the crash into file, all the relevant txt files from the debug folder, the map I was playing, and the last saved game file. You can find them at https://drive.google.com/drive/folders/1JYYiMC8MqIVHVhOnoCPTqTGeeVFJ1X7k?usp=sharing I hope that's enough information to make pinpointing the issue an easier task.

For the record, the previous version seemed stable almost all of the time. There were a few random incidents in which the program closed with no reported errors, but I just picked up from the saved game file, and the crash didn't repeat. The new version hadn't auto-closed for no reason on me, but it does crash repeatedly in the situation I mentioned.

Edit: When I said previous version, I meant 12-13. I haven't used the 12-15 version.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 18, 2020 07:23 PM

Knightmare Kingdoms 2020-12-17

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Undeadgamer62
Undeadgamer62


Adventuring Hero
posted December 18, 2020 10:20 PM
Edited by Undeadgamer62 at 23:01, 18 Dec 2020.

majaczek said:
Knightmare Kingdoms 2020-12-17

You are amazing. I'll give this a test drive as soon as I can.

This version (12-17) crashed three times in the first five minutes. The last one doesn't seem correctable--I tried three times and got a crash each time. I'm putting the most recent crash data at the same link where I put the debug information before. https://drive.google.com/drive/folders/1JYYiMC8MqIVHVhOnoCPTqTGeeVFJ1X7k?usp=sharing

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 19, 2020 10:51 AM

Yes I know, this version have problem with ammo cart and gremlins.
I will send fixed one soon.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 19, 2020 11:56 AM

fixed:

Knightmare Kingdoms 2020-12-18

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Undeadgamer62
Undeadgamer62


Adventuring Hero
posted December 19, 2020 03:58 PM

majaczek said:
fixed:

Knightmare Kingdoms 2020-12-18


Your devotion to your project is admirable. I've seen companies with large staffs take far longer to address issues than you do as a volunteer. It may take me a couple of days this time, but I'll try this one out as soon as I can.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 19, 2020 04:17 PM

I have another fix for future update

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Undeadgamer62
Undeadgamer62


Adventuring Hero
posted December 19, 2020 05:45 PM

The 12/18 version still has the ammo cart problem. I bought an ammo cart, and the very next battle had a whole bunch of access violations and then crashed the game. Fortunately, it was early in the game, so I restarted, didn't buy the ammo cart this time, and got through the same battle without incident.

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Undeadgamer62
Undeadgamer62


Adventuring Hero
posted December 19, 2020 05:52 PM

The 12/18 version still has the ammo cart problem. I bought an ammo cart, and the very next battle had a whole bunch of access violations and then crashed the game. Fortunately, it was early in the game, so I restarted, didn't buy the ammo cart this time, and got through the same battle without incident.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 19, 2020 09:49 PM
Edited by majaczek at 21:50, 19 Dec 2020.

Undeadgamer62 said:
The 12/18 version still has the ammo cart problem. I bought an ammo cart, and the very next battle had a whole bunch of access violations and then crashed the game. Fortunately, it was early in the game, so I restarted, didn't buy the ammo cart this time, and got through the same battle without incident.


It is fixed in future version, I am fixing another bug now. Please wait a bit.

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