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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 25, 2013 02:56 PM |
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Why that? When your only stack gets to move, cast, then open book again and cast the second time. Never hard of having to wait to be able to cast again, and played a lot MoE.
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Era II mods and utilities
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alisapa1211
Famous Hero
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posted April 25, 2013 03:00 PM |
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Quote: Why that? When your only stack gets to move, cast, then open book again and cast the second time. Never hard of having to wait to be able to cast again, and played a lot MoE.
Test again and can't, if you have only one stack on the battle field after casting the first time the book turns black and have to Wait to get your turn again to have the second cast.
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12345donald
Hired Hero
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posted April 25, 2013 03:03 PM |
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Okay it took me time to check back what sal said about my lich king palace not working. You wanted the mods i use so : Big spell book; TEW IV; FREDOBJ; SoD ; New Objects Patch; Composed objects and npcs; Secondary skill scrolling; Yona; Fast battle animation and finally WoG.
There ya go and plz tell me how can i fix
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 25, 2013 03:07 PM |
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Alisapa, just tested, there are no problems, stop editing the map
Send me your save where it does not work so I can see. My test, changed MoS to MoE middle game and attack with Valeska, cast magic arrow then cast again, try:
Test save
Donald: upload a save. Anyway, all the mods you use can be disabled, they have no effect when playing tew 4. So you enable them for nothing. Should keep only wog/tew, optionally yona/fast animations if you like speed/hints.
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Era II mods and utilities
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alisapa1211
Famous Hero
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posted April 25, 2013 03:16 PM |
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Quote: Alisapa, just tested, there are no problems, stop editing the map
Send me your save where it does not work so I can see.
Um no, test a brand new save with no edit and can't. Damn it would be so much easier to explain if my Print Screen button works .
Try playing a new game and fight the 60 swordsmen and have only 1 stack. If you cast and take actions (move, attack, def) your turn will end immediately, so have to wait to get the 2nd one.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 25, 2013 03:19 PM |
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Quote: If you cast and take actions (move, attack, def) your turn will end immediately
That's normal, you have to cast twice before taking actions. Once you moved/attacked, there is no longer your turn...How technically would you want to be able to cast while AI is moving? No way.
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Era II mods and utilities
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alisapa1211
Famous Hero
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posted April 25, 2013 03:24 PM |
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Quote:
Quote: If you cast and take actions (move, attack, def) your turn will end immediately
That's normal, you have to cast twice before taking actions. Once you moved/attacked, there is no longer your turn...How technically would you want to be able to cast while AI is moving? No way.
And the point is I can only cast once (after that the book blanks out and can't be opened) before taking actions, so I either have to:
_ Have at least 2 stacks on the battle field (be it war machines, clones, or anything)
_ Morale Bonus
_ Wait
to get the second cast.
Test your save and also can't, or maybe I am doing something wrong?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 25, 2013 03:29 PM |
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I really don't get what is the fuss about. Open book, cast. Open book again, cast second time, works. Now move/defend/attack, whatever...
Ah ok I get your problem: you use cast button. That will never work for cast twice, there is no erm command to re-enable grayed button. Click on hero head to open book.
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Era II mods and utilities
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alisapa1211
Famous Hero
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posted April 25, 2013 03:37 PM |
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OH GOD YES FINALLY YOU GET IT. And yes it works now, this changes EVERYTHING, I have never known this trick before.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 25, 2013 03:38 PM |
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Could be probably fixed with an UN:C access to internal memory, but this only OxFEa can find. Erm alone can't fix this.
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Era II mods and utilities
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master_learn
Legendary Hero
walking to the library
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posted April 25, 2013 05:03 PM |
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Something weird happens now.
I try to install TEW4 from 24th april along with latest commodus.erm from 25th and get some messages about GetSprite not being able to find sprites/defs.
In addition to that if I want to start new game the map does not appear in the list of map at all.So I guess some detail is the key.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 25, 2013 05:17 PM |
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Every time I release erm fix I update also package, in last resort try it, it should also work with 1 week old saves.
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Era II mods and utilities
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alisapa1211
Famous Hero
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posted April 25, 2013 05:23 PM |
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Mess around with MoE Hell faction abit thanks to Sal save, and have to say I remember the time when my MoE Implosion dealings tons of damage and is worthy enough to take a cast turn, now it's just so pitiful .
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 25, 2013 05:34 PM |
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Save is edited, they don't have sorcery specialty and I did not upgrade much implosion for MoS. Only did the change to test your cast twice thing, it will not reflect real moE game play, there are other things as well.
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Era II mods and utilities
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master_learn
Legendary Hero
walking to the library
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posted April 25, 2013 05:57 PM |
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I wonder why it don't want to install properly.
The last time I installed it was before the Hell difficulty.
I may try to reinstall Era later to see if it helps.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 25, 2013 06:02 PM |
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master_learn
Legendary Hero
walking to the library
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posted April 25, 2013 07:45 PM |
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A look from the bright side-
if the instalation is "a kind of magic",your map temporarily has gained "magic resistance",with need for me to reload something.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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alisapa1211
Famous Hero
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posted April 26, 2013 01:42 AM |
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Sal may you add the option to exchange Fire Immunity and Immunity 3? In some scenarios the enemy hero has like no spell or whatsoever so I think I may want to switch them out and get the strongest possible ability set for AD. Too strong?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 26, 2013 02:41 AM |
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The problem is that a dialog can hold only up to 12 options, including "Leave". I also thought to add a second dialog for immunities but it will be only a 2 options dialog and I think Hell is already too easy, ok-battles are harder but the additional bufs really rock. I will get double cast month 5, resurrect already at max, devils/demons already at max damage (comparing to ouch level), 9 markets already built and from there I don't need anymore treasure hunters. All this if you manage to do one arena fight every day, while still advancing with Commodus.
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Era II mods and utilities
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alisapa1211
Famous Hero
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posted April 26, 2013 02:56 AM |
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Hell is too easy really? Or it's just MoS being MoS?
Anyway check the dialog for faction abilities and seems like with MoW in Hell conversion price stop at 5th town, so... exactly the same like in Ouch mode?
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