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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: TEW IV Commodus' Revenge
Thread: TEW IV Commodus' Revenge This thread is 90 pages long: 1 2 3 4 5 ... 20 40 60 80 ... 86 87 88 89 90 · NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 11, 2013 04:37 PM
Edited by Salamandre at 18:41, 21 May 2013.

TEW IV Commodus' Revenge

TEW IV Commodus Revenge from box.com

Mapsforheroes LINK

OLD THREAD

Changes from v1:

[+] Added sounds for several in-game important events, as CB's, Caves of Gods and Nodes re-spawn, special level up.
[+] Added 3 mini buttons to adventure map for easy search of not visited locations (that month). Those locations include all CB's, nodes, caves of gods, all bonus objects and imps crucibles.
[+] Replaced shoot close with fearless, cast slow with poison and champion with bless in abilities dialog
[+] Added special levels. The bio info will also show how much will cost for MoS to upgrade at royal stables (previously you had to visit to get the price)
[+] Replaced 2 objects with HoTA objects.
[+] Fixed market of time issue, which removed all 3 warfare skills
[+] Added Yona settings.ini
[+] Number of skills was increased to 18 (was 16), mysticism, first aid, scholar and a few other crap will never be offered.
[+] Witch huts now give the right skills before the right battles (ballistic, tactics). They also offer hidden skills for a fee.
[+] Master of elements can cast twice from start and his fire bonus is now scrolls of blind (which becomes level 5 and will work also on mind immune)
[+] Every hero from MoS will receive on first visit of stables the "runner" pack: boots, gloves and admiral's hat.
[+] Added swap troops in heroes meeting screen, and split troops in hero screen.
[+] AI can't use dispel in battle with MoE. But cure it can.
[+] Invaders (solmyr, mutare, boragus, xeron, sandro and tazar) have customized backpack: MoS will receive sword of judgment and lion shield, MoW will receive one grail for each. For extra boots, admiral's hats (I can't customize seer huts), MoS can sell them at good price at devil's camp.
[+] On first turn of MoS, all lighthouses on map are given to our faction
[+] Traveling through shrines is now different for MoE. The view loop on each one and you stop when you found desired destination. (before had to scroll 252x252 map)
[+] Mithril reward from CB's is now dynamic with MoS, for each CB defeated that turn and by same hero, a bonus is added, and is cumulative.
[+] All MoE heros start with god of mana.
[+] MoE can use blind in battle, but each scroll will vanish after one cast.
[+] Two ways teleporters were disabled then customized with fixed cycle to avoid lost time.
[+} Resolve battle mod added.
[+] Enhanced hints now about dwellings on right-click.
[+] Hell barons bonus dwelling now gives much better random stats.
[+] Labyrinth now shows fully when we acquired the black orb, previously we had to find and defeat the 3 apocalypse cavaliers in the darkness.
[+] Arena is now much harder. You can level a 1 level hero to 50 in one battle now.
[+] The first special bonus is always mithril
[+] The caves of gods give always resources until you completed 250 spell upgrades, then will give either devils or imps.
[+] When you have more than 25000 demons, you will receive a warning about how to split/move them without losing the entire stack
[+] AI growth was increased to match special levels strength
[+] The hatred ability had now increased chance and it applies to Hell Barons and sharpshooters as well
[+] You can now get the exact number of creatures your pit lords can summon (dialog option)
[+] Fixed imps crucible issue but if it happens again, you can delete them by right-clicking on end turn icon.
[+] The magic shop offers new options
[+] The abandoned camp now rewards every faction with 100 mithril/every Sphinx correctly answer (16 in all)
[+] Fixed water bonus, now moving in/out from boat works correctly
[+] Added 2 levels of difficulty for the 4 cavaliers quest, the easy one is available for a fee.
[+] All variables and flags are now cleaned if you restart the map without closing game, but don't push, there still may be bugs.
[+] Archdevils and Hell barons are now ready to recruit in appropriate town dwelling for MoD
[-] If any orb of fire in backpack or equipped, it will be deleted when entering the labyrinth because is part of the quest.
[-] The freelancer will send monsters to kill Cyra next day (previously they traveled for 3 days)
[-] Removed resurrect spell from a few AI heroes, caused freeze game bug.
[-] Added secondary skills scrolling erm empty file (not compatible with TEW)
[-] It is no more possible to train creatures during the 4 cavaliers quest (only for these specific heroes)
[-] The cost of Royal Stables movement upgraded was divided by 5, no reason to rip them off.
[-] The price of upgrading Pandora boxes was divided by 10, the cost was prohibitive.
[-] The citadel decrease the battle counter, so don't try to use as exploit.
[-] The dragons caves is harder, more dragons and it takes 1000/2000 movement points away depending on faction. But the chance of getting relics is increased as well.
[-] All imps stacks on map will be deleted every first day of the week if Deity of Fire present.
[-] The dwarven quest was moved much earlier and can be activated as soon as you defeat Selena
[-] The former dwarven quest is now a seer hut giving 5000 shooters after Lorelei death, therefore you are no more forced to keep sharpshooters, now you can convert them to demons at any moment.
[-] Resistance is removed from several AI heroes if it was acquired as hidden skill. Some battles may be impossible if present.
[-] The "get directions" dialog display correctly now.
[-] Fixed Tyris "out from thin air" extra movement
[-] Ballistic skill is now removed for Lorelei battle and given back if alive





SPECIAL LEVELS



Every 50 battles one hero win, he will gain a special level, +5 tiles permanent movement and a random bonus. The random bonus is randomly set every day 1 of the week and can consist in:

Devils
Mithril
All skills
+10 all stats
+10 tiles permanently
Orb of Fire

If he already has the Orb of Fire equipped or in backpack or if he already has all skills and one of those two bonuses is activated, they will automatically convert into something else.

Master of Devils can choose the bonus.


The first bonus is always mithril.

MINES:

You can leave one archdevil (hell baron if MoD) in a mine you own, it will produce 1000 gold daily. Using the option Call to Arms, you can withdraw later all the devils back home. Not available for Master of Wealth.




WITCH HUTS

If a witch hut offers a skill you don't have, you can purchase it as hidden skill for a fee.



MAGIC SHOP:

It also offers one more rebirth (up to 4 max)
Increase demons and devils damage
Up to 75000 movement for one day (use it to finish labyrinth)



DEVIL'S CAMP:

MoS can sell admiral hats, boots of speed and gloves. MoE will be able to get 5 scrolls of blind/daily. MoD will be given access to powerful dwelling for increasing HB stats.




Remaining issues:

Do not use level 100 or more heroes in Alchemist, erm does not recognize correctly those ghost levels

I strongly recommend to play it with TURBO WoG mod enabled as this is a VERY LONG map to complete.

I also want to thank Warmonger, Alisapa, OvidiuG and Master Learn for valuable observations during test phase, which much helped me to fix tons of issues.
____________
All my Era II mods

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alisapa1211
alisapa1211


Famous Hero
posted April 11, 2013 04:50 PM

First

Congratulation on making this far at developing the map Salamandre, also the end of your map making career, hope you will change your mind again some days.

For your effort, I hope you will have as many people play this map as possible, even those who have already played the old version.

I will now go and advertise the map in my forum immediately.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 11, 2013 04:52 PM
Edited by Salamandre at 17:06, 11 Apr 2013.

I do not wish anyone to live the month I just spent on stretching scripts here and there. With all the girls out in town and spring testosterone I must be insane to update map instead of running after.

@Forgot: new update will not work properly with old saves, mainly because imps crucibles code which sets custom OB:C value.
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OvidiuG
OvidiuG


Known Hero
posted April 11, 2013 05:40 PM
Edited by OvidiuG at 17:41, 11 Apr 2013.

If any of you ever played and liked Heroes of Might and Magic 3 you don't want to miss this map. A greatly enjoyable, epic map with many new concepts possible due to new version of WoG and due to some immense work of a co-national of mine.

Edit: Maybe you should add a working trustworthy link for Era 2. The one in the last tread ain't working.


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master_learn
master_learn


Legendary Hero
walking to the library
posted April 11, 2013 08:14 PM
Edited by master_learn at 20:16, 11 Apr 2013.

I am glad that I can be of help,Salamandre.
I also wish you many players with ever increasing quality input.

So let me ask again the question-let say that I can buy X archdevils from town.
I can put them in my hero slots and upgrade them for money.

But I don't seem to be able to "buy" a Hell Baron from the palace.
Is it me or is the info message incorrect?
____________
"They made a Heroes V? "-OhforfSake

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 11, 2013 08:17 PM
Edited by Salamandre at 20:26, 11 Apr 2013.

External dwellings still sell devils, what message is incorrect?

Hmm, I see the issue: forsaken palaces (devils) will not affect archdevils growth, I will fix it. Do you have an old save using MoD please?

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master_learn
master_learn


Legendary Hero
walking to the library
posted April 11, 2013 08:28 PM

Let me put it like this-Sylvia is able to buy 6 Archdevils from the Upg.Forsaken palace.



And we have this screen with two options for the palace itself.



I suppose if we were able to buy Hell Barons,there sould be 3 windows in it-devils,archdevils,hell barons.
____________
"They made a Heroes V? "-OhforfSake

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 11, 2013 08:31 PM
Edited by Salamandre at 20:33, 11 Apr 2013.

No, I removed devils option for MoD, not upgraded creature is archdevil, upgraded is hell baron. But now that you say it, it makes me think that external forsaken palaces which affect growth, will not work because devil is no more present. Can you upload a save so I can check please? I see from your screen that growth working?
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master_learn
master_learn


Legendary Hero
walking to the library
posted April 11, 2013 08:36 PM
Edited by master_learn at 20:40, 11 Apr 2013.

Growth is working,if it wasn't,it would be a lot more input from me for the MoD faction.

Anyway,here is the save .

I am not saying there is a problem,just trying to understand the info part from the changes.

Quote:
not upgraded creature is archdevil


Sounds there is something interesting here.
Maybe you think of options you once inserted in game and got them out in some moment.
____________
"They made a Heroes V? "-OhforfSake

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 11, 2013 08:38 PM
Edited by Salamandre at 20:40, 11 Apr 2013.

Using 3 windows for 3 creatures choice in town requires Master of Puppets battery plugin, which is quite unstable, from what I saw in Hero of Light mod. I would prefer to not use it.

ML, this is a save from old version, did you load it on new?
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master_learn
master_learn


Legendary Hero
walking to the library
posted April 11, 2013 08:57 PM

Well,I see in your link that the last date is 11th(today).
Now I downloaded the new version.

Seems to me for the changes to work I should start a new game.
Cause F12 does not affect the old save,as you wrote the new update won't work with old saves.
____________
"They made a Heroes V? "-OhforfSake

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 11, 2013 09:02 PM

Download was replaced (same link).

You will need THIS UPDATE if you are playing MoD. Old saves will not work properly.

Big mistake from me: setting inferno level 7 creatures to archdevil/hell baron will ignore forsaken palaces extra growth, as they provide simple devils, this is only if playing MoD. Thanks.
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master_learn
master_learn


Legendary Hero
walking to the library
posted April 11, 2013 09:07 PM
Edited by master_learn at 21:10, 11 Apr 2013.

So you say that if I replace the erm file,I will be ok to continue with my old save?

Or you say with the new link,to replace the erm file and start new game?

Or maybe the new erm file correct the growth with the new version?
____________
"They made a Heroes V? "-OhforfSake

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 11, 2013 09:09 PM
Edited by Salamandre at 21:11, 11 Apr 2013.

Old saves from v3-v4 will have problems. And the save you uploaded was old, not started with the version released today. It did not have call to arms, get pitlords summon etc. Unfortunately I can not update such complex scripts in real time.
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master_learn
master_learn


Legendary Hero
walking to the library
posted April 11, 2013 09:16 PM
Edited by master_learn at 21:17, 11 Apr 2013.

Well,first issue with the new map(how come I often bring bad news...)
The swordsmen don't have hatred ability.
____________
"They made a Heroes V? "-OhforfSake

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 11, 2013 09:17 PM
Edited by Salamandre at 21:19, 11 Apr 2013.

Yes is normal, I changed the hatred to start with second week. It seemed me crazy to die on first fight because no lucky.

@Edit: just checked, hatred script starts on day 14. With the increased chance I did not want the player to get a deadly first/second week.
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master_learn
master_learn


Legendary Hero
walking to the library
posted April 11, 2013 09:31 PM
Edited by master_learn at 21:32, 11 Apr 2013.

new save
So should I get an archdevil in Tenatha as unupgraded and what is the conclusion about growth?
In my save still devils are the unupgraded.
____________
"They made a Heroes V? "-OhforfSake

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 11, 2013 09:35 PM

All ok in this save, you start with archdevils. In your towns you will be able to recruit devils/Hell Barons, this way the growth from external dwellings will apply.
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alisapa1211
alisapa1211


Famous Hero
posted April 12, 2013 09:39 AM
Edited by alisapa1211 at 10:01, 12 Apr 2013.

Play a bit more and Blind is so strong, literally destroy Tamika and Merist with it. Even if the Hero has Cure you can still chain 3-4 Blind in a row (Double Wait, at the end turn double cast then next turn also double cast), assume they don't get blocked by Resistance, to lock him down. Combine with Frenzy and such it only takes several turns to lock everything, also it makes Resurrection phrase in some battles become indefinitely easier.

I also just noticed that the Combo doesn't work for Clones (similar to TEW 3 combo), too broken or coding issue?!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 12, 2013 10:07 AM

Clones get double attack. The only issue with the combo is the last stack moving before AI's turn, will not get double attack sometimes, use anything which is not important in last stack. Yeah I know blind is powerful, specially with reloading. Hopefully will not work on Maximus.

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