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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 2.1 - Bug reports ~
Thread: ~ Heroes 6 patch 2.1 - Bug reports ~ This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV / NEXT»
ChrisD1
ChrisD1


Supreme Hero
posted May 03, 2013 05:53 PM

it has been fixed here for me but the sound is still chipmunkish.. the only bug in their lists that was worth fixing... does not work...
harpies' active ability lets them get away with no reatliation
portraits cannot be used for hero creation in the campaign or in signature or for any hero creation for that matter!what's the deal with portraits anyway??????
fyi i have the heroes 6 vanilla retail version only!if someone with the expansion has the same issue with the chipmunkish sound(fast combat speed sounds like chipmunks) please let us know!
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Canzah
Canzah


Hired Hero
posted May 03, 2013 08:18 PM

Well all the bugs seem fixed for me now but now my game version shows 1.8.0

I still can access the Gold and SoD content though.

What the hell?

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On to the Other Side
posted May 03, 2013 08:21 PM

Quote:
Well all the bugs seem fixed for me now but now my game version shows 1.8.0

I still can access the Gold and SoD content though.

What the hell?

Madness
____________
The Lord of Reboots

Part 1 | Part 2.
By Verriker

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Naki
Naki


Known Hero
posted May 03, 2013 08:29 PM
Edited by Naki at 20:53, 03 May 2013.

Quote:
Well all the bugs seem fixed for me now but now my game version shows 1.8.0

I still can access the Gold and SoD content though.

What the hell?

Steam or non-Steam?
English or other language?
Try runnning gu.exe in the game folder if using the non-Steam version, that will (or should) update you to 2.1.0!

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Canzah
Canzah


Hired Hero
posted May 03, 2013 08:59 PM

Steam, I already mentioned it in previous posts. Verifying cache integrity didn't help either.

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NamelessOrder
NamelessOrder


Famous Hero
posted May 03, 2013 09:12 PM
Edited by NamelessOrder at 22:29, 03 May 2013.

steam ver. 2.1.0

1). won the game and nothing, no victory msg, i had to exit to main menu

[IMG=800x500]http://i.imgur.com/N35KqSj.jpg[/IMG] -> why resizing the img doesn't work?? how to resize the img on this forum

[IMG width="100" height="50"]http://i.imgur.com/N35KqSj.jpg[/IMG



2). I've notice that sometimes the position of the cloaked unit after decloaking is not right

3). Glories can still blind whatever they want

4). My chat works super slow and so entire game in the menu lobby

5). Connection time-out appears quite often unfortunately

6). Random crashes still occurs. I've had 2 today  Edit: make it 3

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On to the Other Side
posted May 03, 2013 09:19 PM
Edited by Storm-Giant at 21:20, 03 May 2013.

Asking a question at technical support can be difficult lol



Repeating games...why they can't do something right?...

Quote:
[IMG=800x500]http://i.imgur.com/N35KqSj.jpg[/IMG] -> why resizing the img doesn't work?? how to resize the img on this forum

Because the tag [img] can't resize on this forum.
____________
The Lord of Reboots

Part 1 | Part 2.
By Verriker

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted May 03, 2013 10:32 PM
Edited by Kenishi at 22:36, 03 May 2013.

Special ability Enthrall from Lilim didn't work on Sacred Kirin showed animation but when the turn came it moved normally, also Puppet Master didn't work on Sacred Kirin ... happened in custom map Warlords of Xeen please any body els can confirm if its a bug or not. Situation occurred while attacking a stack of Sacred Kirin.

I have H6 Vanila with 2.1 patch.
____________
No Gods, no Masters. Knowledge is Power, and Power is Freedom

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NamelessOrder
NamelessOrder


Famous Hero
posted May 03, 2013 11:34 PM

SoD v. 210 Steam

I'm just reporting that i can play vanilla H6 content. Wow that was fast, they never work that fast.
____________
Uplay: ZergRusher | H6: Thoughts on duels | DoC: Cassa

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SepSpring
SepSpring


Known Hero
posted May 03, 2013 11:43 PM

Quote:
Special ability Enthrall from Lilim didn't work on Sacred Kirin showed animation but when the turn came it moved normally

This could happen because of "Waves of Renewal" that dispels one random negative effect from its target. Were there any Pearl Priestesses allied to the Sacred Kirin on the battlefield?

Quote:
also Puppet Master didn't work on Sacred Kirin ... happened in custom map Warlords of Xeen please any body els can confirm if its a bug or not. Situation occurred while attacking a stack of Sacred Kirin

The "Puppet Master" spell is dispelled if the target receives damage. If you attacked that Sacred Kirin, then here is nothing to be surprised by.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted May 03, 2013 11:45 PM
Edited by Nelgirith at 23:46, 03 May 2013.

Quote:
SoD v. 210 Steam

I'm just reporting that i can play vanilla H6 content. Wow that was fast, they never work that fast.

Even though they were faster than EA and their Sim City, the problem is that sh*t like this shouldn't even have happened. Yet, if it had been the first time, we could forgive them, but it is not.

It's a pity because from what I felt from the few hours I played this evening, Dungeon is really a fun faction and the campaign is somewhat interesting, but all this debacle will just confirm the feeling that the M&M brand is in the hand of incompetent people and that Ubisoft just doesn't care about it, nor about the players.

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NamelessOrder
NamelessOrder


Famous Hero
posted May 04, 2013 12:45 AM
Edited by NamelessOrder at 16:06, 04 May 2013.

1). Abysses dweller cannot be dispelled (if this is intended this should be in description). Also this ability is simply OP - it has to be nerfed imho (i know its rather early to say sth like that but im almost certain im right)

2). Crusaders had GA without animation. I think they fixed the bug that took away GA when crusaders used their special ability but animation still disappears.



3). Doom lasts 17 turns (fully upgraded necro hero vs dungeon's Minataurs). It just has to be a bug, it makes Doom totally useless.



4). I you scroll mass dispel across the duel map you can see the position of big (2x2) creatures under shroud (prolly small too but i'd have to check). I'm exploiting it every time im facing Dungeon
____________
Uplay: ZergRusher | H6: Thoughts on duels | DoC: Cassa

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flonembourg
flonembourg


Known Hero
posted May 04, 2013 11:09 AM

[quote
2). Crusaders had GA without animation



What is GA?

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Disciple of Elvin
posted May 04, 2013 11:24 AM

Guardian Angel, GA for short.
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Icewolfnector
Icewolfnector


Hired Hero
posted May 04, 2013 11:44 AM

cerberus is called "nullcaster" in the eye of clutony ability. though i havn't tested if it still works

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TmTapani
TmTapani

Tavern Dweller
posted May 04, 2013 01:32 PM

As long time lurker on these forums I actually registered now (finally) to give a warning about a bug with some dynasty weapons, namely the ones that make spells from individual schools cheaper to cast. They should give a 10% discount to them, and they do, right until you save the game and exit to the main menu/desktop. When you load the game after that, they make the spells cost 10% more. Save again, exit to the main menu, load the save... and the spells cost yet another 10% more. CUMULATIVELY. Didn't notice this myself until I started to hurt for mana and found out that my lightning bolt cost 50 to cast (30 is the base cost). Skirmish games, original campaigns, adventure packs, all seem to be affected by this. Haven't tested the expansion ones though, as changing Vein into a caster class (to equip a staff) led to some... interesting results.
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flonembourg
flonembourg


Known Hero
posted May 04, 2013 04:42 PM

I think it's time for Ubi to make patch 2.2 no?

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xerox
xerox


Promising
Undefeatable Hero
posted May 04, 2013 04:56 PM
Edited by xerox at 00:06, 05 May 2013.

- I have had neutral Scorpicores use their Paralyze as a RANGED attack on me. I'm pretty sure it's a melee attack.

- This might be me not understanding how the game works but I have had enemy shooters spotting my Assassins when they were invisible two squares away from them (should be one tile to be detected according to the ability description)
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On to the Other Side
posted May 04, 2013 05:14 PM

A lot of reports of reports of crashes and blackscreen issues, on official forum (also this thread) and here as well.
____________
The Lord of Reboots

Part 1 | Part 2.
By Verriker

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted May 04, 2013 05:15 PM
Edited by Kenishi at 18:14, 04 May 2013.

Quote:
Quote:
Special ability Enthrall from Lilim didn't work on Sacred Kirin showed animation but when the turn came it moved normally

This could happen because of "Waves of Renewal" that dispels one random negative effect from its target. Were there any Pearl Priestesses allied to the Sacred Kirin on the battlefield?

Quote:
also Puppet Master didn't work on Sacred Kirin ... happened in custom map Warlords of Xeen please any body els can confirm if its a bug or not. Situation occurred while attacking a stack of Sacred Kirin

The "Puppet Master" spell is dispelled if the target receives damage. If you attacked that Sacred Kirin, then here is nothing to be surprised by.


No it was a stack of neutral of 60 on the map Sacred Kirin split in 3 stacks of 20, so no Pearl Priestesses.

Second I used Puppet Master spell o a stack that was about to move ... I did have Pit Lords that have the Hateful Retaliation ability and I might not have noticed ... I will check to see.

Checked indeed Puppet Master works as it should so i probably didn't notice i used the pit lord and used its ability but for the first one is a bit more weird it also works but after the turn end the VFX disappears and also the affect from kirin tab when you hold right mouse click is gone but the unit is affected.  

Tried Puppet Master spell on enemy Breeder Mother and is something wrong because it has the ability to Mobile Shooter meaning I can move and then shoot or vive versa but with the spell after I moved the unit i couldn't shoot because the control reverted to the A.I. therefor the move was considered one turn but it shouldn't.
____________
No Gods, no Masters. Knowledge is Power, and Power is Freedom

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