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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 2.1 - Bug reports ~
Thread: ~ Heroes 6 patch 2.1 - Bug reports ~ This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV / NEXT»
Nelgirith
Nelgirith


Promising
Supreme Hero
posted May 08, 2013 04:05 PM

Assassins/Shades having good morale remain invisible one turn less than normal. Thanks Ubi for their utterly broken mechanics.

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NamelessOrder
NamelessOrder


Famous Hero
posted May 08, 2013 04:27 PM

Quote:
Assassins/Shades having good morale remain invisible one turn less than normal. Thanks Ubi for their utterly broken mechanics.


however unfair it seems to be, it is not a bug. It's simply a new game mechanics that treats morale action as a turn.
____________
Uplay: ZergRusher | H6: Thoughts on duels | DoC: Cassa

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted May 08, 2013 05:14 PM

Guys tell me, is it my machine or is this game unstable as hell? Are you also experiencing frequent freezes, which force you to Alt+Tab the game? I mean, it's ridiculous, even vanilla was more stable for me then SoD. The game freezes when starting battles, loading save, or even when selecting panels in the town screen! I never know when to expect another freeze, so I have to save as often as possible...

If your not having the same problems maybe it's my PC then...

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Hermes
Hermes


Famous Hero
posted May 08, 2013 05:44 PM

Hm... No, have not experienced anything out of proportions. Had like 2 crashes...

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted May 08, 2013 05:48 PM

Quote:
Quote:
Assassins/Shades having good morale remain invisible one turn less than normal. Thanks Ubi for their utterly broken mechanics.


however unfair it seems to be, it is not a bug. It's simply a new game mechanics that treats morale action as a turn.

They might not call it a bug, but it IS a bug. It's a broken game mechanics that they can't fix and then decided it was as it was supposed to work. If the unit is supposed to be invisible for 2 turns, then it should remain invisible during 2 turns, not 2 actions ... Why should a Dungeon player be punished for having good morale ?

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NamelessOrder
NamelessOrder


Famous Hero
posted May 08, 2013 06:06 PM
Edited by NamelessOrder at 19:36, 08 May 2013.

Quote:
Guys tell me, is it my machine or is this game unstable as hell? Are you also experiencing frequent freezes, which force you to Alt+Tab the game? I mean, it's ridiculous, even vanilla was more stable for me then SoD. The game freezes when starting battles, loading save, or even when selecting panels in the town screen! I never know when to expect another freeze, so I have to save as often as possible...

If your not having the same problems maybe it's my PC then...


Vanilla was more stable 4 me.

I cannot alt+tab. Never. Always alt ctrl delete. I also have problems when launching. The game sometimes just doesn't launch

Quote:
They might not call it a bug, but it IS a bug. It's a broken game mechanics that they can't fix and then decided it was as it was supposed to work. If the unit is supposed to be invisible for 2 turns, then it should remain invisible during 2 turns, not 2 actions ... Why should a Dungeon player be punished for having good morale ?


It's not only dungeon - its every player, every race.Its even more ridiculous with burning determination - it last 2 turns but since you cannot get morale in morale action/turn its effectively only 1 turn if you get morale this turn.
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Uplay: ZergRusher | H6: Thoughts on duels | DoC: Cassa

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted May 08, 2013 07:07 PM

Quote:
Quote:
They might not call it a bug, but it IS a bug. It's a broken game mechanics that they can't fix and then decided it was as it was supposed to work. If the unit is supposed to be invisible for 2 turns, then it should remain invisible during 2 turns, not 2 actions ... Why should a Dungeon player be punished for having good morale ?

It's not only dungeon - its every player, every race.Its even more ridicules with burning determination - it last 2 turns but since you cannot get morale in morale action/turn its effectively only 1 turn if you get morale this turn.

Ridiculous. What more can be broken on this game? pufff
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Athos
Athos


Hired Hero
posted May 08, 2013 07:28 PM

Quote:
It's not just the spell cost multiplier that goes wrong in savefiles. There are similar errors in walking distance and treasure, and probably others, too.


Not sure exactly what this is referring to, but I have noticed that when you save and load, the travel path is often different from the one when you saved. Annoying but relatively minor.

As for treasure, I've seen chests' contents change after a save and load. I figure that some chest values are random, and the save does not keep the random number seed. If that's what it is, that's not a bug or a problem IMO.
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natalka
natalka


Supreme Hero
Bad-mannered
posted May 08, 2013 07:45 PM

Yes, the movement path you have set doesn`t remain the same I can confirm this. Treasure chest/resources value change when you save/load - it has been like that in h5 also.

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flonembourg
flonembourg


Known Hero
posted May 08, 2013 09:10 PM
Edited by flonembourg at 21:10, 08 May 2013.

Quote:

They might not call it a bug, but it IS a bug. It's a broken game mechanics that they can't fix and then decided it was as it was supposed to work. If the unit is supposed to be invisible for 2 turns, then it should remain invisible during 2 turns, not 2 actions ... Why should a Dungeon player be punished for having good morale ?


Yes morale in many situations is more a punishment when it trigger than a reward for the player.
But not only morale if you take the case of mother breeder when you cat a spelle on it (storm arrow for example) the spell is supposed lasted two turns but in fact it takes 2 actions the problem is that if you move and after you shoot in the same round the spell disappears after one turn ...
Conclusion fix the description not 2 turns but 2 actions or fix the poor game mechamics...
However mother breeder have a big advantage if it is puppeted because the player who control it can't move and shoote at your creatures, if he moves first the puppet's spell disappear(poor game mechanics again).

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted May 08, 2013 11:53 PM

And don't forget get Cleave. I don't think it's fair when u loose it, because your unit killed an enemy with a counter-attack, triggering it but not getting a second action...

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Ribannah
Ribannah


Hired Hero
posted May 09, 2013 10:08 AM

Quote:
Quote:
It's not just the spell cost multiplier that goes wrong in savefiles. There are similar errors in walking distance and treasure, and probably others, too.

This makes the game currently unplayable.


Are you saying that the walking distance increase with save/Load game or decrease?
I don't understand the meaning of the treasure bug... can you explain please!
I'm currently playing custom map and i only noticed the spell cost multiplier when you have a dynasty weapon.


Walking distance can be reduced, rather than lengthened, if you continue from a savefile. The indicated number of steps is the same, but they don't give you the same reach. Treasure can also be reduced if you continue from a savefile. Walking distance doesn't diminish again which every (re)load, but treasure sometimes does.

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If you have no feet, don't walk on fire.
Castle Gobs
Project Lead of the Might and Magic Tribute game

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Naki
Naki


Known Hero
posted May 09, 2013 11:47 AM

Quote:
And don't forget get Cleave. I don't think it's fair when u loose it, because your unit killed an enemy with a counter-attack, triggering it but not getting a second action...

I believe you do get a second action, albeit on the next battle turn.

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted May 09, 2013 12:15 PM

Quote:
Quote:
And don't forget get Cleave. I don't think it's fair when u loose it, because your unit killed an enemy with a counter-attack, triggering it but not getting a second action...

I believe you do get a second action, albeit on the next battle turn.


No.

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natalka
natalka


Supreme Hero
Bad-mannered
posted May 09, 2013 01:41 PM

Never experienced problems with walking distance. I know on my map weeek 1 where exactly should I end and I end right there everytime I didn't screw up somewhere.
Maybe you moved different, grabbed a resource, attacked diagonally instead of straight etc.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted May 09, 2013 02:29 PM
Edited by War-overlord at 14:56, 09 May 2013.

I've noticed that in the 3rd map of the dungeon campaign, if I have more than a single battle after I conquer the town, my screen goes black and the game freezes. Much like the Nvidea-townscreen bug we used to have.
Edit: Now its happening all the time, I cannot go into a battle without the thing locking up on me. Drat.
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Iron from Ice.

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted May 09, 2013 03:24 PM

Quote:
I've noticed that in the 3rd map of the dungeon campaign, if I have more than a single battle after I conquer the town, my screen goes black and the game freezes. Much like the Nvidea-townscreen bug we used to have.
Edit: Now its happening all the time, I cannot go into a battle without the thing locking up on me. Drat.


So, it seems it's not only my problem! Same problems with 3rd map, also freezes when battle starts etc (not to mention different freezes in past maps). Vanilla was crashing, but SoD is ridiculous in this matter. If this is what they meant by "fixing stability issues", then this game really should just die.

(No to mention that Heroes 6 is, still, one of the games that overheats my laptop the most...)

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted May 09, 2013 03:30 PM
Edited by War-overlord at 17:14, 09 May 2013.

Well, I'm gonna see if the fix I used the last time works this time.
I.E. rolling back my driver.

Well that helped for a whole minute. A lot of effort for no fix. Drat.
Ok after rolling my driver back and then using the current one to make a clean install seems to have fixed everything.
If it starts acting up again, I'm gonna try turning down my graphics settings.
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Iron from Ice.

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted May 09, 2013 09:44 PM
Edited by Kenishi at 07:41, 10 May 2013.

Maneuver ability is broken for Centaur Marauder need to check Mother Breeder it seams that when casting Pressed Attack it works but the next turn it doesn't, do to maneuver ability after attacking you get to move and the game considers this as a separate turn. Also if the Centaur gets moral you can attack and move normally after doing the first attack you get too attack and move again but if you attack first and move afterwards you get full movement not just half like your supposed to when getting moral.

Ah and almost forgot the animation for griffin when taking of is not present the griffin just disappears but funny enough this issue is present when playing against neutral griffin stacks don't seam to have the issue when the unit is in my army ... can any one els confirm?
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No Gods, no Masters. Knowledge is Power, and Power is Freedom

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BlueLore
BlueLore


Adventuring Hero
posted May 09, 2013 10:07 PM

i am not even able to install 2.1
I've got the complete edition,so I followed the instructions on the ubi-forum and downloaded the patch seperately.
However I cant really install it,it tells me that my disk is full

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