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Heroes Community > Dimension Gates > Thread: [DoC] - The Forgotten Wars
Thread: [DoC] - The Forgotten Wars This thread is 42 pages long: 1 2 3 4 5 ... 10 20 30 ... 38 39 40 41 42 · «PREV / NEXT»
DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 28, 2013 10:45 PM
Edited by DoubleDeck at 22:46, 28 Aug 2013.

Some artwork is great, not sure if I like the Rakshasa too much, doesn't look wide enough and too pale....but loving the info!



Rakshasa
Mechanic = evade
Whenever they are attacked by a melee or flyer, if there is a free adjacent position on the same line, they will prevent the attack damage and move to that position.
If both positions are free, there is a random chance they will move up or down. They can only Evade once per turn.
Dervish = Range Reflect X ability, which redirects X combat damage from a shooter enemy back to that enemy.
Mercenary Djinn
Has alot of firepower and a low resource cost.
If not played well, can also deal damage to your Hero.
Magic channeling ability. (Unique creature Nur, magic channeling = 3!)
Titan
Shockwave X = new blast ability that can attack empty tiles to deal X damage to all enemy creatures adjacent to that tile.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted August 29, 2013 08:58 AM

You dont like these artworks SepSpring???

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SepSpring
SepSpring


Known Hero
posted August 29, 2013 10:52 AM

Quote:
You dont like these artworks SepSpring???

Titan - the worst.
Wizard Apprentice and Void Tainted Djinn - bad.
Rakshasa Scout - not bad, I just don't like his swords and the background.
Mercenary Djinn - the best of them, but still not good enough.
IMO.

I hoped to see Academy artworks (especially those amazing Djinns!) from the Compendium. No Compendium's Academy - no joy for me.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 29, 2013 01:45 PM

I think the Titan is the best.

It's similar to the Compendium artwork, and that storm cloud in the background gives the Titan it's colossal nature...

Wondering if Shockwave ability is limited to empty tiles in front of Titan, or ANY empty tile....

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 29, 2013 01:58 PM
Edited by Storm-Giant at 13:59, 29 Aug 2013.

DoubleDeck said:
I think the Titan is the best.

It's similar to the Compendium artwork, and that storm cloud in the background gives the Titan it's colossal nature...

+1

The Rakshasa does indeed feels a bit pale, Compendiun one looked better.
____________

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 29, 2013 02:00 PM

Well it's a scout. I'd expect the uber version to look awesome.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted August 29, 2013 03:07 PM

New spoilers

New OTKs
____________
Sanity through drugs. Order yours today!

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SepSpring
SepSpring


Known Hero
posted August 29, 2013 03:33 PM
Edited by SepSpring at 15:35, 29 Aug 2013.

Quote:
It's similar to the Compendium artwork

Can't agree. Compendium's drawing is more detailed and accurate. Titan's armour is great there, especially the jewels. And the new one's armour just doesn't look like armour at all.

Quote:
that storm cloud in the background gives the Titan it's colossal nature

The idea is cool, but the way of its realization... Very poor. Looks like an image from some worthless on-line game.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 29, 2013 04:25 PM

Mages -> Phased (can't be attacked by creatures, but can't block - mainly used for magic channeling)
Favorite spell -> Academy fortune that can find & use a spell from enemy's LIBRARY! Wow! OMG!

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted August 29, 2013 07:51 PM



I think I saw somewhere that mage:


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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 30, 2013 08:16 AM
Edited by DoubleDeck at 08:17, 30 Aug 2013.

Academy in a nutshell



Rakshasas -> Evade ability: when attacked by melee/flyer, damage is prevented and move to free adjacent position on same line (only if free space) (can evade only once per turn)

Dervish dancers -> Range Reflect X ability: redirect X combat damage from shooter enemy back to it.

Mages -> Phased ability: cannot be attacked by another creature, but they can’t block either (spells & fortunes can affect them). Magic channel. Spell resist (new ability). Can bind & enslave spirits/djinns to their will (but some Djinns not always interested to help).

Nethermancers (branch of mages) -> Void magic use. Milling (can help make opponent’s cards go directly from library to graveyard)

Djinns -> we represent this conflict by balancing the benefits of most Djinns with clear drawbacks. You may find a Djinn with a lot of firepower and a low resource cost, but if not played well, that Djinn can also deal damage to your Hero. The cheaper Djinns aren’t necessarily rush creatures, but they will certainly help you get more magic stats on the board.
Nur -> unique creature Djinn: Magic Channel 3

Gargoyles -> Academy’s tanks: high health points, low attack, magic Resist/magic guard

Constructs  -> usually have very specific purposes. Some fight, some are there to boost your spells. They’re very versatile.

Titans -> have Shockwave X (can attack empty tiles to deal X damage to all enemy creatures adjacent to that tile).

Fortunes of Academy
Favorite spell -> Unique fortune. Fetch spells from opponent’s library and play for yourself!
Academy fortunes based on increasing magic level and milling (but not all).
Fortunes help this archetype a lot, but it’s impossible to create a pure fortune milling deck.
Creatures trigger most of the milling effects, so to play this strategy effectively you will need a strong presence on the battleground. We were extra careful with this archetype to ensure that it revolved around creatures, and was not purely taking place in the Nethermancer’s hand.

Counter to milling & graveyard recursion
Each faction has cards that interact with the graveyard now so we decided to offset that new theme with cards that counter graveyard-centered strategy, including milling.

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RMZ1989
RMZ1989


Supreme Hero
posted September 02, 2013 09:01 AM
Edited by RMZ1989 at 11:16, 02 Sep 2013.

Some of the new Academy cards.




Nothing special, cool nonetheless.

Edit:

And two new heroes, Necropolis one is amazing!


Morgan, Beloved General
"If you play him right, every time you play a creature, he heals himself a bit".


Siham, Spirit Severer
"She can kill weak creatures for free, provided you leveled her right. Access to Dark and Earth magic".

Very interesting, I am looking forward to the Necro hero with these spells and ability.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted September 02, 2013 11:47 AM

Hey Poly! Finally a creature card that looks like you: The Taweret Warrior!

Morgan's special seems hectic, play a creature and gain health point...will be difficult to kill it seems...

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RMZ1989
RMZ1989


Supreme Hero
posted September 02, 2013 12:05 PM

DoubleDeck said:
Hey Poly! Finally a creature card that looks like you: The Taweret Warrior!

Morgan's special seems hectic, play a creature and gain health point...will be difficult to kill it seems...

As far as I know, those specials become available after certain level in some of the stats, at least they've said that that is how it will work for new cycle of heroes for old factions. So I guess he will be doing that after he get few levels in Might/Magic/Destiny or some combination.

It can be pain in the ass, true, but still I don't think it will be something gamebreaking. We will have to see new units before we make the judgment.

And I can see what is the new Poly's favorite unit. ^^

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted September 02, 2013 01:25 PM

I guess if you're not gonna go spells with an academy hero....then all magic channeling creatures would be a waste...

I feel it dangerous if you have relied on getting to a high stat in magic with creatures channeling, only to be blasted by armageddon/flame and then lose all magic stat points and sitting with high level spells in hand....

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RMZ1989
RMZ1989


Supreme Hero
posted September 02, 2013 03:44 PM
Edited by RMZ1989 at 15:47, 02 Sep 2013.



http://forums.ubi.com/showthread.php/792524

Two new Academy heroes. Hakeem is so-so, but I really like Myranda, seems like amazing rusher with her starting stats and special ability! Probably my favorite Academy hero so far.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 02, 2013 04:02 PM



She's changed a bit.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted September 02, 2013 04:26 PM

Alf in MMDoC, how strange.
____________
Sanity through drugs. Order yours today!

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bloucester
bloucester


Famous Hero
MSN can go to hell
posted September 02, 2013 06:24 PM
Edited by bloucester at 20:57, 02 Sep 2013.

Oh, come on! How to make people use the new heroes? Give them overpowered schools of magic! Let them all have Fire and Dark, Earth and Dark, Fire and Earth! Let's give one Fire, Dark and Earth!

Inferno new hero - FIRE AND DARK
Academy new hero - EARTH AND DARK
Necropolis new hero - EARTH AND DARK (+ a special that sounds crazy good)


Pretty balanced, as usual.

Are they making older heroes unplayable on purpose?

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted September 02, 2013 07:02 PM

*cough Power creep cough*
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