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Heroes Community > Dimension Gates > Thread: [DoC] - The Forgotten Wars
Thread: [DoC] - The Forgotten Wars This thread is 42 pages long: 1 2 3 4 5 ... 10 20 30 ... 38 39 40 41 42 · «PREV / NEXT»
DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted November 21, 2013 12:24 PM

Well there are decks that are great against nearly everything: Cass fortune, or rush Ishuma, even Spell Dhamiria is good if played well.

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted November 21, 2013 12:31 PM

These 3 deck ten to do well vs all other decks but are not unbeatable, in contrast other decks excel vs some but are not so strong vs others.
This also changes every other month, I mean in september Sandal was everyone's first choice, Zardoc was also very popular or Nergal slow poke, but popularity changes with patches and in some smaller margin with trends.
Among current popular decks  I would mention the annoying no brainer Crag hack deck where is a coin toss, u get 3 da's first 2 turns u win ( or something else equally ridiculous), u don't get a good starting hand u lose.
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RMZ1989
RMZ1989


Supreme Hero
posted November 21, 2013 03:37 PM

watcher83 said:

Among current popular decks  I would mention the annoying no brainer Crag hack deck where is a coin toss, u get 3 da's first 2 turns u win ( or something else equally ridiculous), u don't get a good starting hand u lose.

It really isn't that simple. I've been losing games with 3 DAs because enemy just had good counters(Pratorians, Geysers, Insect Swarms, Earthquakes etc.) and I've been winning games that went to the later stages of the game, even with bad starting hand. Great part of that deck power also comes from the events, and I've been winning some games mostly because of the events, but also was losing some because of them.

It depends on more factors, your starting hand, enemy starting hand, events at turn 2/3/4, your positioning... good players wouldn't be able to go with the scores of 10-0 or 15-2 in jackpots with Crag Hack, or something along those lines if it is all about lucky hand.
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watcher83
watcher83


Supreme Hero
Child of Malassa
posted November 21, 2013 05:02 PM

no geyser, insect swarms can be played in turn 2.
e.g. - Crag moves first with his 1 resources uses ability and lay down 1 da (sometimes +1 serpent), your turn, 2resources hmm... probably use a 2 cost unit to block the da, next turn 2 more da's come out and it's gg, at this moment in time you have 1 point in magic.

I agree with the rest you said, but I wasn't refering to 1500+ Crag Hack players but more to 900 who can't play well but with Crag Hack if they are lucky they win 50% and get to like 1100. ( which in my opinion is not the way to go up the ladder).
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted November 21, 2013 06:22 PM

Hey, what would you people say if we had some fun polls on the topic of "The most useless RARE creature". Each faction has 6 of these, but what is the most useless one? We could start by voting the one from each faction, and then from these winners, we would vote the most useless one :-).

So what do you say? Stronghld comes first?

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RMZ1989
RMZ1989


Supreme Hero
posted November 21, 2013 06:29 PM

watcher83 said:
no geyser, insect swarms can be played in turn 2.
e.g. - Crag moves first with his 1 resources uses ability and lay down 1 da (sometimes +1 serpent), your turn, 2resources hmm... probably use a 2 cost unit to block the da, next turn 2 more da's come out and it's gg, at this moment in time you have 1 point in magic.

I agree with the rest you said, but I wasn't refering to 1500+ Crag Hack players but more to 900 who can't play well but with Crag Hack if they are lucky they win 50% and get to like 1100. ( which in my opinion is not the way to go up the ladder).

I know but there still are counters. Earthquakes cost 2 magic, so you can play it on turn 2 or 3. There is also Firebolt, so you can kill his DA and put something that costs 1 on your turn.

I also played against Sandalphon, I've played first, played 1 DA, he put Pratorian in front. Next turn, I put 2 more DAs, so I had 3 of them on the field. He got his magic to 2, so he was 2-2-1, and put Gryphon in front of my second DA, that was near his Pratorian. So, in the end, I managed to hit him for 4, and he managed to wipe my DAs next turn because he had 2-3-1 stats and had Geyser. My 3 cards are wasted for 4 damage on him, didn't do anything, and my so called "perfect hand" was pretty much destroyed and I never managed to get the momentum back.

There are ways to counter him(also I agree that luck has a lot to do with Crag being viable), but I am somehow pretty sure that they are going to nerf passive events like week of taxes and mana storm, since too many pro players were complaining about their ongoing passive effects that randomly swing the game in one players favor. That is also the whole reason why Week of Tamed/Wild Spirits were nerfed. Passive events are pretty bad for the game to begin with.
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Give a man a mask, and he'll
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watcher83
watcher83


Supreme Hero
Child of Malassa
posted November 21, 2013 06:46 PM

I think it would be enough to make it that it can never be 2 week of taxes\mana storm at the same time.
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RMZ1989
RMZ1989


Supreme Hero
posted November 21, 2013 07:19 PM

watcher83 said:
I think it would be enough to make it that it can never be 2 week of taxes\mana storm at the same time.

Well, kind of good solution, but even one is gamebreaking in Crag Hacks case. I know that I was winning games because enemy couldn't play more than 1 spell and something else, and that was just with 1 Mana Storm.

@Dave
Well, I think that for Stronghold it is an easy call, Raging Smasher, with Sahaar Hunter coming close second. Maybe it is better to list my opinion for all factions:

Stronghold - Raging Smasher.
Necro - Fate Weaver.
Haven - Celestial.
Inferno - Tough choice on this one, Hellfire Juggernaut/Pit Lord/Abyssal Worm are equally bad.
Sanctuary - Sacred Kirin.
Academy - Teweret Warrior.

Just my thoughts on this, all of these creatures cost way too much for how easily they are killed or their cost just doesn't justify what they can bring to the table, in other words they are overpriced. You can do something much better for cost of those creatures so I consider them the most useless out of all rares.
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Give a man a mask, and he'll
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted November 21, 2013 08:16 PM
Edited by Dave_Jame at 20:42, 21 Nov 2013.

I was thinkig about a poll for each faction seperatly.. Givee thougts on each card and then from the 6 most commonly described as the most useless to vote for THE most...


Example: Stronghold

Enraged cyclopse: Very good, very strong, Base for most stronghold OTK's
Raging Smacher: Pure powehouse, I would not use him myself but I've seen some good use of him
Panther Warrior: Has Good abilities, OK stats, but IDK if he is worth putting into any deck
B-S Vulture Rider: Speed, stats., a creature that is became a must-have.
Bloodfrenzied wyvern: One scary thing to face, good abilitie and a flyier..., not seen that much these days anymore.
Sahaar Hunter: Well something differet but he has a good abilitie and can enter the game rather fast. I think he has more potential then many would belive.. and yes I played him

outcome:
IMHO the Panther Warrior is the most useless Stronghold rare creature

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RMZ1989
RMZ1989


Supreme Hero
posted November 21, 2013 09:25 PM

I don't know, I even had games that I've lost to Panther Warriors, and that is on ~1400 ELO. Unlike that, I've almost never saw Raging Smasher in game above 1000 ELO. He just has low HP and damage for his cost. Unlike Panther Warrior, he might get killed the moment he enters the field, where Panther Warrior will at least be as good as Pao Deathseeker if not better because he might kill/damage two creatures.
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Give a man a mask, and he'll
become his true self.

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted November 21, 2013 09:46 PM

Before going into rares I would like to list the absolute trash tier of creatures in the game so far in no particular order: breeder, breeder mother, pao hunter, kitten warrior and jaguar warrior.
Now that I've taken this off my chest so to speak I will list the rares from every faction giving a brief comment for every one.

Pao DeathSeeker - One of the best units in the game
Moonsilk Spider - Weak, when you do not have many cards it's situational but after that to be avoided
Void Keeper - mediocre, situational
Greater Fire Elemental - weak, troll lane with burning sand elemental
Greater Air Elemental - average
Greater Earth Elemental - I believe there are way better tanks for that cost
Crusader Chaplain - good, but it never has room in my Sandal or Cass deck because Radiant Glory is better
Vestal - almost useless, like the idea of the devoted sister and vestal units but they need improvement
Wolf Justicar - situational, good in fortune decks comboed with a lot of high counter att units and truce of Elrath
Immaculate Glory - Very weak imo for it's price
Sun Crusader - I believe it's the only Haven big creature that I consider good, but since I never go more than 4 might...and it's not even that I believe right now Haven gets so much benefit for playing with low cost creatures that when you have a good creature like this one it's like it belongs in a different faction, there is no place for it right now
Celestial -Worthless for it's cost and requirements

Since I do not want to make the post longer I will stop here and go on from where I left off tomorrow.

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RedEmperor30
RedEmperor30


Famous Hero
posted November 22, 2013 10:28 AM

hey guys, quick question, at what telo do you have to be to reach tier 1? i'm currently 242.

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NamelessOrder
NamelessOrder


Famous Hero
posted November 22, 2013 11:04 AM
Edited by NamelessOrder at 11:16, 22 Nov 2013.

276+ i usually go above 280 to make sure

you can also scroll down to see how many people entered the JP and see when the 1% ends
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Uplay: ZergRusher | H6: Thoughts on duels | DoC: Cassa

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted November 22, 2013 12:12 PM

Sometimes you need more than 300 telo though....


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NamelessOrder
NamelessOrder


Famous Hero
posted November 22, 2013 12:24 PM
Edited by NamelessOrder at 12:54, 22 Nov 2013.

i dont believe 3k xD 300 TELO was ever needed
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Uplay: ZergRusher | H6: Thoughts on duels | DoC: Cassa

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RMZ1989
RMZ1989


Supreme Hero
posted November 22, 2013 12:37 PM

NamelessOrder said:
i dont believe 3k TELO was ever needed

Yeah, I don't think that 3000 ELO was ever needed too.
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Give a man a mask, and he'll
become his true self.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted November 22, 2013 05:59 PM

Dave_Jame said:
Hey, what would you people say if we had some fun polls on the topic of "The most useless RARE creature". Each faction has 6 of these, but what is the most useless one? We could start by voting the one from each faction, and then from these winners, we would vote the most useless one :-).

So what do you say? Stronghld comes first?


Most useless rare creatures:

Necro -> Rotting mummy
Neutral -> Void keeper

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted November 23, 2013 01:11 PM

...and part2

Void arbiter - good, situational
Hellfire Juggernaut - weak, troll unit in my opinion
Chaos Sorceress - like the unit, never played it, can't seem to find a place for her in any deck
Pit Lord - bad unit, weak for it's cost
Abyssal Worm - troll gate central
Abyssal Lord - good for Dhamiria decks and troll gate Xorm
Rotting Mummy - it looks weak, it is weak, but maybe all the community is missing something about all the units in FW for necro, I mean they are all garbage but maybe the synergise somehow, I cannot believe that they are just trash, there must be a catch somewhere
Living nightmare - this is a blocker with good stats which is redundant, because you either want a unit to fight with good stats or a cheap blocker with fear, I mean the inferno lurker in the dark is way better and usefull
Vampire Lord - very strong unit if u play with 6 might ( which I don't with the exception of Dhamiria decks)
Fate Sealer - average, the stats requirements makes it not viable in most decks
Fate Weaver - a tiny bit better than the Celestial
Ghost Dragon - ridiculous price, I like the Shi-no-shi way better at that cost although I know I'm comparing a unique with a rare but I mean I do not think u will play with 4 of these guys
Sahaar hunter - interesting unit, I never use it though ( stronghold has way to many strong units)
Blackskull Vulture Rider - one of the best units in the game, like playing a 3\3\6 creature for 1 or 0 cost is imba, I like it
Bloodfrenzied Wyvern - very strong
Panther Warrior - lol, such a bad unit, almost as the ones I mentioned at the beginning of my previous post
Enraged Cyclops - this guy + Kat's Grand Finale ( u can throw in a blood shaman hut if needed) = awesomeness, I know some of u might say that with a blood caller is better, but with him u must have fat units not damaged on the battleground while here u just need an empty lane
Raging Smasher - I never use it, but I feel he is very strong, consider these with just one ally dead he will have 6 damage and charge + Zefiria can give him swift; there are a lot of ifs I know, probably that's why I never play him, but I believe he has a beasty potential

well I will go on tomorrow


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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted November 23, 2013 03:15 PM

Pit Lord is not a bad unit for Trollgating with...better than Abyssal Worm and works similar to Abyssal Lord with attack anywhere..

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RMZ1989
RMZ1989


Supreme Hero
posted November 24, 2013 02:38 PM

VampFury linked this in our Facebook group. http://www.youtube.com/watch?v=mkTpCKRddAA
What a horror....
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Give a man a mask, and he'll
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