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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Romanian Town
Thread: Romanian Town This thread is 23 pages long: 1 2 3 4 5 ... 10 ... 19 20 21 22 23 · «PREV / NEXT»
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted February 19, 2014 08:13 PM
Edited by LizardWarrior at 20:13, 19 Feb 2014.

Thought a little about Salamandre's idea, so I decided to do a little experiment:

Daylight Romanian Town, I replaced the moon with a pale Sun hidden behind the clouds. Does it look better?

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Orzie
Orzie


Promising
Supreme Hero
Reinventing the Steel
posted February 19, 2014 08:14 PM
Edited by Orzie at 20:16, 19 Feb 2014.

Yeah, I think it is. I love your progress with the buildings contrast dude. Especially the castle.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 19, 2014 09:53 PM

What about a more intrusive sun (with area):




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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted February 19, 2014 10:08 PM

Thanks! Even if vampires hate sunlight, it looks pretty impressive, I love it. Now I have to increase buildings' lightness a little more and add sunbeams/other effects over them( too bad heroes doesn't support layers with lower opacity)

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 19, 2014 10:17 PM

No, put background, add buildings as layers, use lens flare filter on all (PS) then you have the right think on each.

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fred79
fred79


Promising
Undefeatable Hero
posted February 19, 2014 10:36 PM

Salamandre said:
No, put background, add buildings as layers, use lens flare filter on all (PS) then you have the right think on each.


yup, this'll work. but you should fix any visual errors first, though. using lens flare should be the very last step you do, unless you save backups of everything.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted February 20, 2014 05:00 PM

Another proposal: How about a night scenery? It fits with the undead units and makes the screen colorful in the same time:

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Macron1
Macron1


Supreme Hero
posted February 20, 2014 05:20 PM

LizardWarrior said:
Another proposal: How about a night scenery? It fits with the undead units and makes the screen colorful in the same time:



Sunlight version is looking more good IMHO.

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Bes
Bes


Adventuring Hero
posted February 20, 2014 05:44 PM

disagree
night version more logical for that town... closer for evil-fraction which this town is
imho

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fred79
fred79


Promising
Undefeatable Hero
posted February 20, 2014 05:54 PM

Bes said:
disagree
night version more logical for that town... closer for evil-fraction which this town is
imho


i agree, although visually, both the day and latest night versions are really nice looking.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted February 20, 2014 06:10 PM

Daylight version is better. The whole evil town concept should be transformed into evil hunter town anyway. Nobody in their right mind will play a town which mixes the living and the undead, it doesnt make sense, both in terms of game mechanics and storywise. Lizard insists on the vampires for they are huge part of Romanian folklore but really, who cares... Will you replace Necropolis with Romanian town if you wanna play with vampires, if not, will both town have vampires? All of these problems can easily be solved replacing them with vampire hunters (Van Helsing type of unit with a wooden stick). Otherwise it will be lots a work put into graphics for nothing because the truth is, if playibility has issues nobody cares about mythological consistency of Romania. Think of all the other towns, mixing creatures of Greek, Nordic, Persian, Celtic myythology. Does anybody care?

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hippox89
hippox89


Famous Hero
posted February 20, 2014 06:13 PM
Edited by hippox89 at 18:26, 20 Feb 2014.

That lens flare hurts my eyes, though. It's too bright. A darker and gray setting seems fitting to the town to me. Early morning or night. Moonlight is more fitting than a bright sun. It makes a more mystic atmosphere, but you should still be able to see the town clearly enough, though.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 20, 2014 06:15 PM

The night version looks too bright, imo. Should be darker, imo
____________

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Macron1
Macron1


Supreme Hero
posted February 20, 2014 09:27 PM

artu said:
Will you replace Necropolis with Romanian town if you wanna play with vampires, if not, will both town have vampires? All of these problems can easily be solved


by using VCMI

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted February 20, 2014 09:29 PM
Edited by LizardWarrior at 21:30, 20 Feb 2014.

artu said:
Nobody in their right mind will play a town which mixes the living and the undead, it doesnt make sense, both in terms of game mechanics and storywise.


Actually I was thinking about adding a (hidden) +1 morale bonus to Romanian undeads so the morale penalty will be nullified. Or making them just "unliving" without adding the "undead" ability.

artu said:
Lizard insists on the vampires for they are huge part of Romanian folklore but really, who cares...Will you replace Necropolis with Romanian town if you wanna play with vampires, if not, will both town have vampires?


Most people associate Romania with vampires/undead and consider this is a must for a Romanian town. Also I didn't plan to use vampires for 2 towns, I was going to replace Necropolis 4th tier with a Mummy, think about it as a sort of re-balancing since Necropolis had too many powerful units (skeletons, liches, vampire lords, dread knights)

artu said:
All of these problems can easily be solved replacing them with vampire hunters (Van Helsing type of unit with a wooden stick). Otherwise it will be lots a work put into graphics for nothing


That could work because in Romanian folklore are a lot of rituals and spells that banish evil spirits(moroi/strigoi) and it could be some kind of nemesis for Necropolis which is overpowered. As an anti-necropolis town the units should have abilities to counterattack the necro top units, especially the masses of skeletons.

As a line-up:
1. Wolves or replace them with reworked peasants (with decent stats)like this
2. maybe Iele or other nature spirits
3. Haiduci(shooters)
4. Some kind of priests (shooters, hate undead)
5. Varcolac->Pricolici (werewolves, maybe some kind of "scavenger" ability to deal more damage to skeletons)
6. Zgriptori (zgriptori hate serpents, I could give them a permanent Slayer spell and hatred for bone/ghost dragon)
7. Zmeu->Balaur

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 20, 2014 10:17 PM

It is also possible to move the sun outside the screen and have indirect sun-rays. A sun in middle of screen hurts eyes indeed.
____________
All my Era II mods

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted February 20, 2014 10:23 PM
Edited by LizardWarrior at 22:23, 20 Feb 2014.

I could also save space for buildings if I move it out of the screen or I could place it on the far left and use it to make the Grail a little more special?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 20, 2014 10:30 PM

Dunno, you could try several patterns and show them. But in the end, is up to you to choose what you like, as you see is hard to make others agree on everything.

Both day and night towns are possible in romanian mythology, so finally the one looking best should be picked. Myself I would not go for a town without a lake or a river, because water animation is centering the view and create perspectives.

Not that I know how to animate water but shouldn't be hard to learn

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted February 20, 2014 10:35 PM

Salamandre said:

Both day and night towns are possible in romanian mythology, so finally the one looking best should be picked.


I'd be nice to make 2 versions of it, but there's hell of a lot of work to do. I'll try it anyway

Salamandre said:

Not that I know how to animate water but shouldn't be hard to learn



I could rip off Fortress' lake and change its contrast/brightness, IMO sun/moon's reflection in the lake would be a nice eye candy.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 20, 2014 10:42 PM

Grove has an interesting architecture with an intimate moon just over the middle of water branches. When you have waterfalls taking half of the screen, adding buildings is easy. Now that you can install grove mod in one click, you can easily look at and get some ideas.
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