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Heroes Community > Heroes 6 - The New Beginning > Thread: Heroes VII
Thread: Heroes VII This thread is 6 pages long: 1 2 3 4 5 6 · «PREV
Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted December 11, 2013 07:28 PM

frostymuaddib said:
I'm certain that conversion could be implemented better, but I still think that it kills an aspect of the game that I like. Mixing troops with different alignment, and deciding which troops to take which to leave behind, taking care of moral issues are things that made the game a little more difficult, and I liked that.

This.

Ah, the enjoyment of adding Dragons to your human army, increasing your firepower to another level with a deadly, quick first strike. Doesn't matter if H2, H3 or H4. Those times!

In H5 with racials it was already lost that feeling, and I can see why the cheap town conversion system of H6 would kill it even more
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Naze
Naze


Known Hero
posted December 11, 2013 07:35 PM

Storm-Giant pointed another game mechanic, that should be more multi-racial. The inability to cast racial spells on neutral units/units from other factions makes them less desirable in your army.

There is no issue with casting invulnerability/honor/invisibility/rage on neutral/other units. And gating/necromancy could simply produce faction units of equal tier.

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MattII
MattII


Legendary Hero
posted December 11, 2013 07:38 PM

It wasn't just the racials in H5 that killed it, suddenly the heroes got involved in the morale equation, which pushed things significantly towards the single-faction-hero end of the scale.

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Gnomes2169
Gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted December 16, 2013 03:51 AM

MattII said:
It wasn't just the racials in H5 that killed it, suddenly the heroes got involved in the morale equation, which pushed things significantly towards the single-faction-hero end of the scale.

Well, it was only opposite-aligned troops that got bad moral in H5 (a necro leader in a haven army =/= a good mix, it would seem), though that didn't mean much to the undead. I liked the balance they set, but mixing armies would have been better in the H5 story if the penalties had been curbed a bit... Inferno mission 3, this is looking at you...

So my opinion is, while it should be less severe of a penalty and racial abilities should work with creatures of other factions (... well, the H6 ones should at least ) it shouldn't be as easy to mix and match as walking into town and then taking creatures of a different faction without penalty. I would just have it based off of the creature composition of the army (-1 for mixing good-evil factions and -3 from mixing undead with living, as it was in H3 if I remember right...) and the heroes shouldn't influence it too much beyond skills and racials.
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
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MattII
MattII


Legendary Hero
posted December 16, 2013 09:05 AM

Yeah, but heroes like Cuthbert and Solmyr worked well in any faction, in H5 that just wasn't possible.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted December 16, 2013 02:28 PM

Gnomes2169 said:
it shouldn't be as easy to mix and match as walking into town and then taking creatures of a different faction without penalty.

I never said something like that. As I said earlier, balance is the key.


Gnomes2169 said:
I would just have it based off of the creature composition of the army (-1 for mixing good-evil factions and -3 from mixing undead with living, as it was in H3 if I remember right...)

Wasn't plain -1 with troops of 3 factions, -2 with 4, -3 with 5, etc..?

And of course, undead gave an extra -1 to morale
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Maurice
Maurice

Hero of Order
Part of the furniture
posted December 16, 2013 02:31 PM

Storm-Giant said:
Wasn't plain -1 with troops of 3 factions, -2 with 4, -3 with 5, etc..?

And of course, undead gave an extra -1 to morale


Worst case scenario: units from 7 different factions, one of which is Undead, facing off against Bone Dragons!

Of course, I am excluding temporary penalties like those from visiting a crypt.

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Snippao
Snippao

Tavern Dweller
posted December 27, 2013 02:25 AM

Hope the game gets better and less buggy
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