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Heroes Community > Other Games Exist Too > Thread: Hearthstone
Thread: Hearthstone This Popular Thread is 183 pages long: 1 20 ... 21 22 23 24 25 ... 40 60 80 100 120 140 160 180 183 · «PREV / NEXT»
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 23, 2015 02:07 PM
Edited by blob2 at 14:07, 23 Mar 2015.

emilsn91 said:
I d not have any patience ANd last time I spent ages before I was able to complete Naxx.


"You were not prepared!"

Seriously though, I already grinded gold for two wings, so I think this time I'll manage to buy each one the day of it's release (I've had a little delay with the last two wings of Naxx). Unfortunately this time there are no free wings :/ Some people try to say that it's better to spend it on packs/Arena, but how can anyone resign from a "free" Black Dragon Legendary minion

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Minion
Minion


Legendary Hero
posted March 23, 2015 10:10 PM

I get anxious when I play my Oil Rogue, haha, too much pressure to handle. I feel completely "naked", such a weird feeling. No taunts in deck, limited healing... I have played too much Druid for sure But gotta force myself to play different types of decks, maybe even make that face hunter! Had to download instructions first though, this cracked me up


____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 23, 2015 10:38 PM

Playing Rouge is an ordeal for me lately. I remember that I've had a lot of fun with this class before, but now I'm playing it less and less. Tried Mech Rouge, it was good to some point and then I started to loose match after match. I switched to my old deck type with a lot of chargers (Leeroy included) and combos. Unfortunately with all those sticky minions I get to the point that my opponent's left with a few HP, but I'm out of steam and can't finish him. Before this deck was OP now it's utter s*it.

So now I switched to Oil Rouge (I've got only one Preparation, and two are a must for this deck but I have to manage). While the premise is good (especially that Oil+Blade Flurry combo is OP) I find this deck very situational. I either don't have all the elements of the combo on hand or my opponent simply throws that Sludge Belcher to block me. I don't know, I have a feeling this decks requires a lot of luck with draws which I lack. Lately I only play my Druid and Mech-Mage decks for fun cause not only I have good results with them, they're always interesting to play while decks like Oil Rouge are irritating cause there's so many things that must be in place to make it work.

I prefer substantial decks in Hearthstone, ones in which each card brings something to the game...

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Minion
Minion


Legendary Hero
posted March 23, 2015 10:54 PM

I don't have a lot of experience with Rogue, wasn't able to do any viable deck actually before. Now it kinda works, but I don't think I have won a single game without the Oil-Flurry combo. That speaks volumes indeed.
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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JotunLogi
JotunLogi


Known Hero
posted March 24, 2015 10:15 AM

Blizzard does not even try to change meta or properly balance the game, they could  (and should do so) long time ago change some cards in order to make others more worth using and make some decks simply better.

Instead, if they change some cards, then only a few- aand often they just make some card useless, not even trying to make it just more fair.

The most irritating for me s that I want to make cool beasmaster (hunter), cause before GvG hunter was almost the only class with certain card theme (beasts). Sadly, it was not working and was out of use due to meta. Cool that Blizzard tries to force it but it does it so painfully straightforward that it seems that tey do not even trying to make it competetive and funny. The only card that really was the core of the beast synergy was buzzard- but after nerfs there are mechanics that would allow to spam, draw and so (by that I mean mechanics that would be wroking, cause there are some- extremely ineffective).

and with GvG almost all classes were given some mechs- and quickly it came out that mechmage is much stronger and better than beasthuneter. In one expansion they have created much stronger, faster and deadlier theme deck. And also other classes using mechs are stronger- due to cards like mechwarpers,  shredders and other cards that even without all those cool synergies (that are quite many and are easy to make) are just strong on their own.

Even in the coming adventure the newest hunter card sounds silly and will rather not help beasthunter to shake the scene.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 24, 2015 11:19 AM
Edited by blob2 at 11:47, 24 Mar 2015.

While mech decks are fun to play (at least for me cause I like substantial decks over combo/control ones) I think they should really nerf Mechwarper. It should cost at least 3 mana, cause it's incredible how with a good hand you can flood the board early (there are many games in which I have 3-4 solid minions like Spidertank turn 3 with a coin!). And it's still a solid minion that can trade with other early minions. There are ways to "silence" Mechwarper like Darkbomb or Frostbolt, but after it fulfills it's purpose (tempo), it's not that important if you loose him or not, so why waste those spells...

The problem with Hearthstone is that on one hand you wanna try something new, but on the other you don't want to loose one match after another (when grinding for gold all is nice, but time is of the essence unfortunately), so you go for decks which have a good win ratio. Still, my Druid deck was never influenced by any "ready-to-pick" decks, and I'm having quite the good results with it (of course some people will say that it resembles one deck or another but it's "my deck" if you can call it that).

PS: Recently I see quite a few Beast Hunter decks or more Beast oriented Facehunter decks, so maybe a change is coming I remember having a lot of fun with my Beast deck (funny thing, I've never used Buzzard even before the nerf), but it's lost it place after the "Facehunter" flood. Here's hoping that like Naxx, BRM will change some things...

PS 2: Oh, and you guys know all that, but Unstable Portal is OP, that's why I've put one in my Mech-Mage. It always seems to give me the right card: when I want a cheap minion to fill the board it gives me an Argent Protector for 0 mana (well not counting the Portals cost, but otherwise I wouldn't get him by normal means in a Mech deck). If I want to finish my opponent and only have a late Frostbolt it gives me a Malygos for 6 mana Bah, it even summons mechs for some more synergies

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Minion
Minion


Legendary Hero
posted March 24, 2015 11:47 AM

Well the really really OP stuff comes from double Mech Warper, then the tempo becomes unbeatable by any other deck. So make the ability not stackable at least. Or a simpler solution that the Mech Warper himself isn't a mech. Don't know if that is enough.

Druid has some crazy starts too though, they all involve Innervates
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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JotunLogi
JotunLogi


Known Hero
posted March 24, 2015 12:04 PM

dr Boom will not be nerfed- and he should. I really do not see any reason behind it- he is so op that every deck uses him

mechwarper also should but honestly, I do not think they will weaken him

http://www.gosugamers.net/hearthstone/news/30319-three-new-class-cards-revealed-today

ok core rager is not that bad but this bird with 5/4 for 4 is strictly better, it will be quite hard to make proper use of rager's battlecry- and both are weaker than yeti and mechanical yeti... (they could make normal yeti a beast, he would suit and with current state of the game, that move would not be OP)

there are beasthunters because theme is cool and it is quiote strong deck for those who have just started playing Hearthstone. I rarely play ladder, prefer Arenas and casual matches- so I play it when the season comes to an end in order to get card back. Yes, there are many beasthunters- but ther amount quickly decreases with each  victory and climbing in the ladder

Druid with strong start can be op if his oponent has no response- if he has, druid will rather loose

What I hate in facing zoos, mechmages is the fact that those have cards aand mechanics that have almost always a decent synergy no matter what cards are n the hand and can start rushing the opponent almost immediately... someone with just fun deck has in his deck about 3-4 responses to clear the board (often average, epsecially with eggs and buffs that opponent has). So the opponent just spams, buffs and will be satisfied wth each card drawn, all other must pray for certain card just to survive... there should be stronger mass spells and mass removals. And even if player has managed to remove most of the cards, the warlocks simply spams them again...


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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 24, 2015 01:40 PM
Edited by blob2 at 13:43, 24 Mar 2015.

JotunLogi said:
What I hate in facing zoos, mechmages is the fact that those have cards aand mechanics that have almost always a decent synergy no matter what cards are n the hand and can start rushing the opponent almost immediately... someone with just fun deck has in his deck about 3-4 responses to clear the board (often average, epsecially with eggs and buffs that opponent has). So the opponent just spams, buffs and will be satisfied wth each card drawn, all other must pray for certain card just to survive... there should be stronger mass spells and mass removals. And even if player has managed to remove most of the cards, the warlocks simply spams them again...


This. It's exactly what I think. And I just hate playing Zoo Warlock myself, especially because somehow I don't get too good results with it. I prefer to play my Demon Warlock (though I don't have any class Legendaries). I'm having much better results with it.

I remember Murlock Warlock (or Murlock Shaman) being a thing back in the day (I've had quite the fun with it back then), now it's completely unheard off. Hmm, maybe I'll try it sometime in the near future...

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JotunLogi
JotunLogi


Known Hero
posted March 24, 2015 06:04 PM

Murlocks are cool, like them- there is certain charm behind them.

In their high days they were op cause they could quickly go out of control- but at the same it was quite ridky to use them cause it was quite easy to be punished or to overextend. Sadly, Naxrammas ended them

I do not like the concept of murlock Shaman- ok, can be as alternative, but those fit more warlock. Blizzard has no idea what theme Shaman should have- not totems cause only one totem card is worth taking into consideration (those giving 2 aattack adjusted creatures) and eventually the one that draws cards. Murlocks are fored, mechs- not as efficient as in mage or warlock. Overload theme I like but it is nowadays quite inefficient.... sadly, with each patch and expansion shaman, alongside priest, is weaker and weaker...

And why they have not given Voljin to shaman, instead to priest? It does not fit the lore and troll shaman sounds awesome! Why???

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emilsn91
emilsn91


Supreme Hero
posted March 24, 2015 06:05 PM

http://eu.battle.net/hearthstone/en/blog/18390553/blackrock-mountain-the-dragons-of-blackwing-lair-24-03-2015

New info

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JotunLogi
JotunLogi


Known Hero
posted March 24, 2015 06:53 PM

unfortunately, the link does not work

http://www.hearthpwn.com/

I have found those 2 that You have meant here (well, the best Hearthstoen page that I know, a lot of lore- main page is all about $$$ and how to spend $$$)

blackwing corruptor sounds nice- if only dragon themed decks will be a thing. As it is, sounds quite nice- like fire elemental. But otherwise his stats are at best below average and it seems that even dragon deck would not have that many dragons- due to card like these or the legendary...

About the spell- sorry to name it so but this is c***. Compare to fireball- 4 mana for 6 damage. Frostbolt- 2 mana for 3 damage. Flamethrower- 2 mana for 4 damage. And mage can control rng as it is the class that best controls what s going on the battlefield.

Mage rarely spams so it can rarely sacrifice own creatues. After clearing the board there are barely mana left- and rather would not use spell like this to hit face, have not seen face mage for ages. In era of mech mage or freeze mage- no option. Also it will not be a solution for other mages.

too low damage, too high cost and not that easy requiorement to make it effective. Bad as topd***. the only positive is really cool graphic.

If t would cost 3- maybe, as t is I see no card that it could and should be replaced. For 5 mana or higher t is much better to have belcher (even 2), loatheb or even healing bot- not to mentioned cards like dr boom, antonidas, alexstrasza, sylvana.... Even basic ogre is far better option. as for spells- mage has plenty of great spells dealing massive damage

i think that Blizzard is lacing ideas cause it is repeating heavily with same effects and same cards with slightly changes. At this point not many good cards were shown that are worth considering (this dragon 5/6 sounds nice)

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Minion
Minion


Legendary Hero
posted March 24, 2015 07:42 PM

I'm not too impressed by these cards, well except by the mage one haha. Although it is weakish I like cards that are unconventional, and just maybe you see some crazy stuff with this when the cost goes to zero. The best part about this is that it DOESN'T fit perfectly with lets say Mech Mage or Freeze mage, but it could fit into some other mage deck.
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 24, 2015 08:19 PM
Edited by blob2 at 20:26, 24 Mar 2015.

Dissapointed with the cards.

We still don't know if Dragon decks will be a thing (well, I have a feeling Nefarian could change that, I'm betting he will have some kind of shape-shift ability or something that creates another minion, in this case his dragon/human form, so he will be a "hidden" Legendary like Taddeus), and Blackwing Corruptor seems utterly useless in other decks. He's also a no-go in Arena.

Dragons Breath is also disappointing. I've hoped for some universal card, and this one can practically only be useful in Flamestrike decks to remove that one 5+ HP minion which survived. Maybe they want to reduce the popularity of Mech-Mage? Aggro-Burst Mages were popular back in the day. The problem is Mage has so much removal that it's becoming irritating...

C'mon Blizzard I know Dragons are BRM's main theme, but there should be more "independent" cards...  

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emilsn91
emilsn91


Supreme Hero
posted March 25, 2015 01:02 PM

I agree - These cards were not what I wanted to see.

About that Dragon deck thing. Don't you think that they will in the next expansion add more to the dragon deck theme?

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 25, 2015 04:17 PM
Edited by blob2 at 16:18, 25 Mar 2015.

emilsn91 said:
About that Dragon deck thing. Don't you think that they will in the next expansion add more to the dragon deck theme?


I doubt it. From what I see they usually go with a theme for each expansion, and while we're still getting, for instance, minions with Deathrattle, I haven't seen more undead after Naxx...

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JotunLogi
JotunLogi


Known Hero
posted March 25, 2015 07:38 PM

I think that they will be adding some cards- but not that many. Just one or two- as is with beasthunter. They throw few quite random cards somehow connected to the theme and that is all...

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 25, 2015 09:40 PM
Edited by blob2 at 21:40, 25 Mar 2015.

I wonder if Deathwing will find more use after BRM. I've always wanted to craft this card cus he's one of my favorite characters in the whole universe, but he's quite a tricky/situational card. Until now he's main issue was that if you have him on hand he just sits there. But now with the "if you have a Dragon in hand" mechanic suddenly he gets more value...

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DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted March 25, 2015 09:54 PM

Minion said:
I don't have a lot of experience with Rogue, wasn't able to do any viable deck actually before. Now it kinda works, but I don't think I have won a single game without the Oil-Flurry combo. That speaks volumes indeed.
Yeah, the only thing I hear of rogue is like the "oil rogue" that I ve never seen and has never beaten me.

Also, taking bets that Boom is going to become a 6/7.
____________
If you have any more questions, go to Dagoth Cares.

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Minion
Minion


Legendary Hero
posted March 25, 2015 10:20 PM

DagothGares said:

Also, taking bets that Boom is going to become a 6/7.


We are noticing a terrible trend in current decks, for example we have witnessed at least 2 decks that didn't have Dr. Boom in it. After deliberating this grave issue we have decided that Big Game Hunter affects this card too much, so in order to make Dr. Boom more viable in every single deck available we decided to nerf him into 6/7.
-Blizzard
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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