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Heroes Community > Other Games Exist Too > Thread: Hearthstone
Thread: Hearthstone This Popular Thread is 183 pages long: 1 20 40 60 ... 66 67 68 69 70 ... 80 100 120 140 160 180 183 · «PREV / NEXT»
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 06, 2016 10:20 PM
Edited by blob2 at 00:27, 07 Apr 2016.

emilsn91 said:
call of the wild New hunter card that summons all three pets. 8 mana - insane card.


As a Hunter player your probably hyped

Two interesting bits: because the card summons all three friends this means Huffer is 5/2 from the get go (so he alone is already 5 mana value). Another thing is that it summons the companions in alphabetical order so if board is crowded Huffer goes first

EDIT: F*ck, second Malygos from a pack (I've crafted the first one). Oh well, more dust for the coming WotoG. PS: For now I'll keep him, maybe they'll nerf him

EDIT 2: YES! Finally pulled of a Maiden of the Lake + Coldarra Drake combo for 7+ hero power dmg per turn with my Inspire Mage deck (shame I didn't have Truehart or at least a Fallen Hero on hand for maximum trolling). Finished the salty Facehunter with a well placed Fireball He was so shocked that he didn't even BM me...

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emilsn91
emilsn91


Supreme Hero
posted April 07, 2016 08:40 AM

blob2 said:
emilsn91 said:
call of the wild New hunter card that summons all three pets. 8 mana - insane card.


As a Hunter player your probably hyped

Two interesting bits: because the card summons all three friends this means Huffer is 5/2 from the get go (so he alone is already 5 mana value). Another thing is that it summons the companions in alphabetical order so if board is crowded Huffer goes first

EDIT: F*ck, second Malygos from a pack (I've crafted the first one). Oh well, more dust for the coming WotoG. PS: For now I'll keep him, maybe they'll nerf him

EDIT 2: YES! Finally pulled of a Maiden of the Lake + Coldarra Drake combo for 7+ hero power dmg per turn with my Inspire Mage deck (shame I didn't have Truehart or at least a Fallen Hero on hand for maximum trolling). Finished the salty Facehunter with a well placed Fireball He was so shocked that he didn't even BM me...


I am indeed hyped. I love it. A 5/2 Huffer! Are you insane that is mega awesome. It is going to be such a nice card for late game to be honest..

ha! I love when you troll those damn generic decks with an unseen combo or rarely used combo.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 07, 2016 07:30 PM
Edited by blob2 at 20:28, 07 Apr 2016.



This is really disappointing...

I don't even know how this would work. People hate RNG in this game (myself included) and this guy is RNG incarnate! Plus his stats are weak. "Oh great I have board control, I'll play Yogg to Polymorph my Ysera and smack my face with a Pyroblast!". What FUN! The revealed Warlock card is also really RNG. I don't even know what Blizzard thinks when they make some cards. They either make cards that are designed really well (for instance Master of Evolution) or cards for "fun" which actually won't see play aside from some trollish decks. Shame.

I wanted to carft all four gods but two of them make me rethink my priotities. For know I'm staying with my plan to craft N'Zoth and Volazj to create an awesome Deathratlle Priest deck

EDIT: On second thought, Y'shaarj is not even that bad, has a nice body and can work in control decks, whereas Yogg represents all I hate in this game. I will definately "enjoy" loosing a sure-win game when my opponent summons Yogg with two Fireballs into my face...

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emilsn91
emilsn91


Supreme Hero
posted April 08, 2016 09:18 AM

I really like Yogg Sharon. I understand that he is pretty RNG, but I like that. Sadly I think it is difficult to create a deck around him, because he is not that good that you wanna leave something else out of a good deck. But he does fit well into freeze mage or flamewaker..

Just want to qoute the official explanation for him

Quote:
Does Yogg Saron's battlecry target friendly characters ?
Yes, Yogg-Saron's Battlecry affects all potential targets, including your own hero. (Source)
Are the spells randomly chosen from the spells you've cast? Or are they completely randomly picked from all spells?
Yogg-Saron's spells are randomly selected from all collectible spells, and one is cast for each spell you've played. (Source)

Will the spells Yogg-Saron casts be from any class, or from your own? And I assume Standard-only spells in Standard.
Random effects in Standard will only use cards eligible for Standard play, so Yogg-Saron would only cast Standard spells. (Source)

Can Yogg-Saron hit himself?
Yes, Yogg-Saron can target himself, but even if he's destroyed or transformed, the full Battlecry still takes place. (Source)

If a card provides options, such as Raven Idol or Wrath, Yogg-Saron randomly selects one of those options when the spell is cast. (Source)

What if Yogg-Saron uses a card that can't activate on anything? like if it plays backstab but all minions are damaged?
In a case where one of Yogg-Saron's spells has no eligible targets, it fizzles. (Source)

How random is "random target?" Can spells that normally only affect enemy minions target yours instead?
Yogg-Saron follows the rules, so the spells will follow their card text as though your hero cast them. (Source)

Random targets means my fireballs can hit my own minions and my bufffs can land on the enemy?
That's correct! If a spell doesn't have text to prevent it, then any eligible target could be chosen. (Source)

Oi! About Yogg, the spells count as "cast" for things like counterspell or mana wyrm?
CORRECTION! Spells cast by Yogg-Saron will NOT buff Mana Wyrm, interact with Antonidas, trigger Flamewaker, etc. (Source)

What happens if you use Yogg Saron when your opponent have a gallywix on board ?...
Yogg-Saron's spells count as being cast by Yogg-Saron, so they shouldn't interact with Gallywix or Lorewalker Cho. (Source)


The two warlock cards revealed; the madness card and Cho'gall.. oh dear..

The madness card is boring and 9 dmg for 3 mana.. RNG or not it is too cheap..

Cho'gall has a solid body.. A fun battlecry, not a totally bad ass battlecry.. But it could have been worse, but also way better

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Minion
Minion


Legendary Hero
posted April 08, 2016 12:03 PM

I have a feeling they made Yogg-Saron's stats so weak that it will never see competetive play. I just can't see the fun in casting Shadow Word : Death on my on Yogg-Saron. I do like him in a way because you have no idea what the board will look like after him lol. In a way he really is the God of Madness

Cho'Gall has a cool design. It can make for some nice tempo plays. Cho'Gall + Shadowflame turn 7 means a boardclear for sure. Nothing insane but I can this one played.
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 08, 2016 04:47 PM
Edited by blob2 at 21:46, 08 Apr 2016.

I simply hate those type of cards like Yogg. Sure, they might give me some fun, but at the end of the day I'm getting tired of their RNG. I can play a few RNG games, have my way with cards like Mogor, but ultimately my aversion to RNG makes me loose interest in those type of cards. And by nature the more negative RNG I encounter the more frustrated I become (some people get over it cause "it's just a game, so chill" etc but I do not), so...

Cho'gall seems nice. So far there's not that many cards to play with him, but he has a solid body and those spells that work with him might give the card a nice value in tempo. So with Syphon Soul (best synergy) his basically a removal and a threat, and with Darkbomb his a Fire Elemental on steroids. He will also work nicely with Hellfire and Shadowflame. A little downside is that those are all things that need preparation, cause his battlecry works only in the turn his played so with an empty hand you'll probably need to hold him down. There's also the risk of loosing too much health. Has some potential but we will have to see, could've been better though... maybe if they'll make a Warlock card that profits from life loss (a minion maybe? There's the Floating Watcher already but in his case it doesn't matter how much life you loose) Cho could get good.

EDIT: Additional two cards revealed today. Possessed Villager seems like a missed opportunity cause that Deathrattle Shadowbeast it spawns is a plain creature (not a Demon unfortunately). Nevertheless it will be used in Zoolock.

I'm more concerned about the other one: Druids 'Wisps of the Old Gods'. This card is bad in so many ways it's not even funny. I don't mean effect-wise, cause it's strong (it might prove to be too slow to see play though). I like Dark Wispers for instance, but I don't see it played aside from my own decks, and this will probably end in the same manner. But the main problem is with the cards design as it shows Hearthstone devs lack of creativity. I don't even need to say this to you guys, but this card is simply a recycle of previously released cards. Plus they're gonna nerf Savage Roar, but at the same time they make a card that might bring balancing issues. If Hearthstone devs already runned out of ideas, I don't see a bright future for the coming expansions...  

EDIT 2: Right, one more card: a 5/9 Legendary with Taunt that is immune to spells, but costs 9 mana which makes it underwhelming. Sure it's a nice Taunt (though they could've given him like 12 health or sth), but too slow and seems like a waste of a Legendary slot... and it's boring as f*ck!

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emilsn91
emilsn91


Supreme Hero
posted April 08, 2016 11:37 PM

The only new card revealed of the last three I like is the villager.. The rest are not that... great again..

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Minion
Minion


Legendary Hero
posted April 09, 2016 04:54 PM

No one is gonna play a 9 mana Taunt because it can be Black Knighted to oblivion and you will instantly lose the game. The card is fine otherwise but 9 mana is just too much.
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 09, 2016 06:38 PM

That mana cost is problematic. If he was 8 mana he could've been at least comboed late game with Bolster (though this would be hard to pull off, bolstering minions is problematic, I know cause I play Taunt Warrior). If I find him in a pack though I won't cry, he might find his uses plus rumors say Silence will be nerfed (though personally I think this nerf is not needed)...

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emilsn91
emilsn91


Supreme Hero
posted April 09, 2016 07:55 PM

How will they nerf silence? make active only one-two rounds?

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 09, 2016 09:24 PM
Edited by blob2 at 21:24, 09 Apr 2016.

I don't know. It's just some rumors. Maybe they're not going to nerf the whole mechanic, but maybe the Owl? Who knows...

Damn it's weekend so no new cards. And I gotta feed! After those Shaman cards, which got me really hyped for the expansion, this week was really underwhelming. Lots of cards that made me doubt Heartshtone teams creativity...

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emilsn91
emilsn91


Supreme Hero
posted April 09, 2016 09:43 PM

Oh I have also read that would nerf the owl, but not the mechanic.

It is true that I was more hyped for TGT. But I think there are many things that has had me doubt this expansion. First off I totally misunderstood what Standard would mean for the game. I thought it would be a bad thing, but I have indeed changed my mind about it. I still think that it will turn a lot of people away from the game for some time.
Another thing has been the theme.. I never liked the old gods from WoW, I found it too sci-fi, too way out there for the lore. I never battled against C'thun or Yogg Saron in WoW, so I have no feelings about them. This means that a lot of these cards are wasted on me and I do not feel the hype.

Then we have the cards in general. 1 out of 5 are really awesome imo and the feedback on them have been mostly negative. A lot of them are boring and reworks of old cards, which I know is the premise for the expansion, but it looks a lot more like laziness to me..

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 10, 2016 11:02 AM
Edited by blob2 at 11:03, 10 Apr 2016.

emilsn91 said:
Another thing has been the theme.. I never liked the old gods from WoW, I found it too sci-fi, too way out there for the lore. I never battled against C'thun or Yogg Saron in WoW, so I have no feelings about them. This means that a lot of these cards are wasted on me and I do not feel the hype.


Well I also didn't know much about them, but atm I'm reading throgh Warcrafts lore (I've bought WoW Chronicle V1 book, I'm a sucker for Warcrafts lore), and not only are they tied very deeply into Azeroth, they're basically responsible for everything that shaped Azeroth for what it is in the WoW game. Actually they're more important to the lore then any of the 'hero' characters like Grom or Alexstrasza. For instance Well of Eternity which exploded (in a turn of events called War of the Ancients) turning the world into continents (it was a single landmass before) was basically made from Y'shaarj's body. Living races were made through Yogg-Sarons machinations called the 'Curse of Flesh' cause he wanted to weaken the proto races of Azeroth (the ones which fought him in the primodial times). Basically 3/4 of WoW Raids have somthing to do with Old Gods (their ancient prisons, fortresses of races which served them an so on) etc. So I understand why some player criticize Blizzard for making guys like Y'Shaarj kinda underwhelming...

And about the cards. Like I said I'm starting to think they are running out of ideas. Sure, they're able to create a few interesting cards here and there, but without some serious mechanic overhauls (like the 'Graveyard' mechanic from MtG etc) they'll soon run out of options and will be only making the same cards with different stats...

And this whole 'Standard' thing was probably also made to enable them old cards recycling (cause if a card is rotated out you have to fill the gap with something no? Why not the same card with a different name and swapped atk/health?).

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emilsn91
emilsn91


Supreme Hero
posted April 10, 2016 08:39 PM

To be fair all this old gods stuff was added after the main games? Am I right?

But I understand that it is big part of the lore. I can only relate to Thrall and more.. "human" characters.

Btw is the chronicles any good? I love the lore and all of their art for it as well.

And yes I to believe they are running out of ideas, and one can only hope that the team that did League of Explores are doing something fun and different atm in order to redeem the game. (If we can even talk about redemption yet!)

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 10, 2016 09:39 PM
Edited by blob2 at 21:40, 10 Apr 2016.

emilsn91 said:
To be fair all this old gods stuff was added after the main games? Am I right?


They needed an explanation to create all those raids But to tell you the truth, even though I didn't play WoW that much and as such I don't know how well it was played out in the game, but reading through the Chronicles I must say that the lore is tied up really well... I only have a general knowledge of the raids locations and various happenings in WoW, but the book does a great job of explaining the origin of them (various ruins either tied to the Old Gods or the races that fought them, technologies, empires of old, Old God influence over Azeroth, origins of many races etc). I'm impressed of how it all works together. Kudos for the guys responsible for the lore (additionally Blizzard has contracted some really good writers over the years).

emilsn91 said:
Btw is the chronicles any good? I love the lore and all of their art for it as well.


I definately recommend it. I'm halfway through, but I can already tell you it's a great read. Could've use some more art, because there are so many badass things going on throught the ages, but what the reader gets dis still really nice. And the history of Azeroth and it's mythos are fascinating and full of flavor. I also have the DK's WoW Ultimate Visual Guide (also recomend this) and Chronicle is a great supplement to that book (or is it the other way round?)

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emilsn91
emilsn91


Supreme Hero
posted April 11, 2016 09:19 PM

One day I will invest in some of those amazing lore books that Blizzard have made. They are the kings of lore..

New cards revealed.. Twilight summoner looks cool, I found him pretty useful - Raptor rogue?

The Thistle Tea for rogues? not so much.. Maybe in mills or that other rogue deck I do not know the name of but it consists of a lot of spells - Malygos-rogue?

Ahh well! New cards to be revealed this week! We have a Deathwing leading the vote by a landslide. I voted for the underdog Tiddler Celestial; the cards looks priest-like and I want to see it.. The rest makes me feel meeeh

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 11, 2016 09:55 PM

Those two books are staple imo. They cover most of the important stuff. Ultimate Visual Guide has a ton of art so it's great to look at (don't be discouraged though it has a lot of info also, but rather in a "compact" format) whereas Chronicle is a feast for lore lovers and can be even read as a standalone book. I'm also thinking about the novel Dawn of the Aspects cause I'm a sucker for Dragon Aspects and this book is their origin story. Unfortunately it's hard to come by...

New cards Rouge card? Meh. It's RNG dependent, I'd rather use the Prep+Sprint combo then this. Summoner? Might be good in deathrattle decks, nice against board clears (I'm looking at you Swipe ), but we still don't know what that Faceless is (probably vanilla 5/5). I hate the fact that they don't reveal those cards with their respected tokens...

I'm pretty ihyped about the new voting. Of course Kiblers one is interesting but I have no clue what it might be. Well, I know it's Deathwing, but we already have him as a Legendary card, and how can it be a "corrupted" version of him if Deathwing already is a corrupted Neltharion . That green bug is also interesting. She's proabably a quiraji princess and becuase Hunter so far is all about bugs she can be this classes Legendary. Trump and Amaz cards might also be interesting, cause you know, those guys are at the top of Hearthstone scene so Blizzard probably gave them something good...

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Minion
Minion


Legendary Hero
posted April 11, 2016 10:01 PM

Twilight Summoner is just what we need, a strong Deathrattle effect in a card (that isn't op like Piloted Shredder). Works awesomely with the Priest Legendary Herald Volazj and with N'Zoth!

The Rogue card seems veery slow. I don't know if Rogue can work as such a late game class at all. Then again there is Preparation so you can get this out earlier hmm... But I can't imagine paying 6 mana to get three Backstabs for example, seems terrible...

____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 11, 2016 11:07 PM
Edited by blob2 at 23:13, 11 Apr 2016.

Minion said:
Twilight Summoner is just what we need, a strong Deathrattle effect in a card (that isn't op like Piloted Shredder). Works awesomely with the Priest Legendary Herald Volazj and with N'Zoth!


Good point. It's an epic though, might be hard to get... plus he seems slow (a 1/1 for 4 mana is a big tempo loss), might not be that good actually.

Minion said:
The Rogue card seems veery slow. I don't know if Rogue can work as such a late game class at all. Then again there is Preparation so you can get this out earlier hmm... But I can't imagine paying 6 mana to get three Backstabs for example, seems terrible...



All higher cost cards serve the role of "steam" cards for Rouge. I was skeptic about Anub'arak at first but his a really good late game card. But the new card seems not that dependable...

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emilsn91
emilsn91


Supreme Hero
posted April 12, 2016 08:13 AM

I believe the summoner to be a fairly good card. Yes 4 is a lot for a 1/1, but it is the 5/5 that is the trouble. Yet you can play around it for one turn or silence it.. but an innervate would make it great value.

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