Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Other Games Exist Too > Thread: Hearthstone
Thread: Hearthstone This Popular Thread is 183 pages long: 1 20 40 60 80 ... 95 96 97 98 99 ... 100 120 140 160 180 183 · «PREV / NEXT»
Raenus
Raenus


Famous Hero
Grouchy curmudgeon
posted November 12, 2016 08:13 AM
Edited by Raenus at 08:13, 12 Nov 2016.

blob2 said:

@Raenus
Probably wait for the expansion release then? Or boost your Classic collection...


One Night in Karazhan/ WotOG not worth it in your opinion? Just curious.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 12, 2016 10:02 AM

Raenus said:
blob2 said:

@Raenus
Probably wait for the expansion release then? Or boost your Classic collection...


One Night in Karazhan/ WotOG not worth it in your opinion? Just curious.


I just think it's better to go with the newest expansion cause it will be "the talk of the town", but we actually still don't know how good it will be. It might be a good base to 'restart' cause Blizzard appears to be trying to introduce whole new archetypes with it ('Hand' decks are at least one such novelty), but will those actually be good, or will older archetypes keep their place we don't know yet. Karazahn is considered one of the weakest expansions overall (though it still has some widely played cards like Barnes or Cloaked Hunteress), whereas WotOG has some nice cards and will still be un-rotated for a while. So I think either go with WotOG, boost your Classic collection, or wait for Gadgetzan. It would be good if you heard some other opinions though...

@emilsn
What do you think?


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted November 12, 2016 10:35 AM

At first I thought it sucked. but then I looked more closely. First it is a Carrion Grub on stereoids. Carrion Grub did see play and was great with taunt on it. The second thing is that it is a 5 mana drop. Hunter has quite a few 5 mana drops so far, but only Thundra Rhino is viable atm, but this is pretty solid. The third thing is the effect. It is useful against I guess warrior and their damn armor.

All in all I think it is a solid addition, and pretty useful. I hope it will see play.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 12, 2016 11:01 AM
Edited by blob2 at 11:04, 12 Nov 2016.

emilsn91 said:
All in all I think it is a solid addition, and pretty useful. I hope it will see play.


Not to mention the 'Hand' mechanic and Houndmaster. 7 Health makes him him pretty hard to remove, and opponents usually want to save their removals for Highmanes. I think he's a solid addition to any Hunter deck but only if meta is a bit slower. Smorc go trade and face at same time!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted November 12, 2016 11:07 AM
Edited by emilsn91 at 11:11, 12 Nov 2016.

Yes forgot to mention the hand-mechanic. This card can become truly powerful, and you are right whether or not it is buffed, people want to remove highmanes because they are just much worse..

EDIT: what do you think about ratpack? I am not a fan really.. I do not think it is viable..

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 12, 2016 07:13 PM
Edited by blob2 at 19:20, 12 Nov 2016.

emilsn91 said:
EDIT: what do you think about ratpack? I am not a fan really.. I do not think it is viable..


Rat Pack might be good. It's already solid without buffs, with buffs it can be even stronger (again Hand mechanic and Houndmaster).



Disappointed. Well, he's ability is logical when thinking of him being the 'two-face' of the Hand mechanic, but it's simply lazy design. Don't get me wrong, as a card he appears good cause he's giving you a 'free' Blessing of Kings on steroids. This practically means changing every possible minion in your hand into a threat. Think of Charge minions, Shieldbots and others. Big threats with small mana cost. Yikes! But at this point in game your opponent probably has some removals on hand (and with how the meta might shift, even BGH migh make a comeback).

But when comapred to Kazakus, he's ability is boring though, I hoped for something like create a custom weapon or a choose one mechanic.

But hey, important thing is if he'll be a good card. Tempo loss might be a problem with him, turn 7 is slow. He would have a bigger impact if played early game I think...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted November 13, 2016 12:47 AM

Here is what I wrote on Hearthpwn about Don Han'cho

Quote:

I do think this is a decent legendary. It is useful.

But I had hoped for something different. I did my "ogre" research and I can see that they have not done any "50% chance" cards since Mogor's Champion from TgT. I had actually hoped/believed that we would see it again on this one. I think that when you paint us a picture of a two headed ogre, where one of them is a smart business mobster type and the other one is a brute that we would see a dual effect. Instead we get what I would call the brute effect. I would've suggested something more of a "Battlecry: 50 chance of drawing x cards and gaining x armor OR give a random minion +5/+5 in your hand" or anything similar. Making it feel more like a character with two personalities and making him stand more out.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 13, 2016 01:06 PM

Unfortunately I can't agree with you Emil. Sure, his ability would had more flavor then, but the 50% chance mechanic is a dud (I know, I tried to make it work myself). You don't see any of this types of cards played. It' practically the pinnacle of RNG, which in the long run is simply too risky.

Han'Cho is lazy design, but a solid card nevertheless. I think his power will show the most with Charge minions. Not only that, you're practically getting a free strong minion, you can even play a darn Wisp and it will be a threat as a 6/6 for 0 mana, plus every such minion will be out of AoE range, be it Flamestrike or the new Dragon potion. So I think Hans best aspect is that he makes a late game drawn cheap minion viable in this phase of the game (of course not to mention minions that profit from the 'Hand' mechanic like Dispatch Kodo). The only downsides come with minions that are already strong (a 9/17 Ysera looks terryfing, but she will be neutralized with one card still), or have a different purpose (Doomsayer comes to mind). I said it before: ultimately this card will be strong as long as 'Hand' decks will be strong. That's what I think at least...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted November 13, 2016 02:28 PM

But at least we can agree that the design is lazy. My point was that they told us at Blizzcon that Don Han'Cho was two personalities; one smart, one brute. Then they give us card that has nothing to do with that. They could've gone a million other ways. Sadly they went a lazy/boring way.

( I know that the 50 % is a dud and they will never revisit it. But it was Team 5 who set up the idea that most ogres had 50 % of something, therefore I went with that design idea).

But I do agree and I think we all do. This is a solid card. It is useful and will see play. No doubt.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 13, 2016 05:00 PM
Edited by blob2 at 00:37, 14 Nov 2016.

emilsn91 said:
My point was that they told us at Blizzcon that Don Han'Cho was two personalities; one smart, one brute.


Yeah, they might've handled this another way, but guess this wouldn't work in game. On the other hand I think some background is ok, but at the same time I think not many people care about the lore in case of Hearthtone, and in case they do, they would prefer to see some known characters.

At first Heartshone seemed to take almost every inspiration from WoW. Recently they've started to really let loose and some people aren't happy about it. I personally would like to see more familiar faces like Therazane or Greymane... in short I don't really care about Han'Cho's flavor, I'd rather he would be playable (not implying his not of course).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted November 13, 2016 07:36 PM

I totally agree these "fan-fiction" takes on the WoW-world is not that great. LoE was fun, but I think it was because it all seemed so well written and well done in the end. Karazhan was loosely based on lore, but felt a little too silly at times.

What I would love to see is that this expansion would be reflected in WoW! Show us some cross-game action. Make Gadgetzan large and different in WoW and make some of these characters lore(ish).

I hope that for the next expansion that they go back to a more lore-based theme. Because that is really what we want.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 14, 2016 01:02 AM
Edited by blob2 at 19:48, 14 Nov 2016.

Lady Goya - new legendary eh? Summon sth in place of your other minion. So an interesting mechanic, but stats are abysmal (though Moat Lurker seems like a similiar card in this matter). Wonder if they didn't overdo it, even with how potentially strong the effect might be (or not). A 4/4 or 4/5 wouldn't hurt I think, but first we need to see how she will play out.

Had two spectacular games with Burgle Rouge. I didn't play it for some time and forgot how fun this deck can be. I also think people aren't expecting a full Burgle/Peddler deck nowadays... That said I really hope Gadgetzan will bring more of this type of fun decks.

EDIT: Yeah, so they've made three 'Hog biker' cards just for laughs. To show us their 'laid back' attitude for Heartshtone. Because their abilities do not justify making them, I find them tech cards at most. The question is: do we need this type of 'how the meta will shift?' experimental cards?

The Epic one is ugly as hell, guess it might be usable against Control. The middle one appears the most usable from the bunch, but how much Taunts are run nowadays? And Charge mionions aren't exactly an answer for Taunts (though they made their abilities a Battlcry, so once played you can still use a removal, cause they won't loose the ability like Southsea Deckhand). The last one is trash, 1 HP more then Kor'kon, and Core Rager showed that the 'empty hand' situation is as rare as a deck with Majorodomo... I don't wanna be one-sided with this, but I really dislike this trio.

EDIT 2: I knew it! Kabal mechanic will be about making potions (was obvious though). Seems they really did like Xaril...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted November 15, 2016 10:43 AM

Lady Goya = Not as good as Barnes.

The Three Hogs are fun ways of depicting Quill'Boars in Hearthstone. They are "lol"-cards. I think the 5/5 could see play, but well they are fun cards. Fillers.

I was hoping for the Kabals to be next And they seem like the most fun cards in a long time. The art so far is out of this world. The theme of potions is cool. Blob, you might be right about them liking Xaril, who is one of my favorite legendaries. I also read that they are focusing on AoE - The new dreadlord = OP. But AoE will also be good for Priests.
I am actually hyped for these reveals.

I cannot wait for friday; Amaz' reveal looks mega!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 15, 2016 06:42 PM
Edited by blob2 at 18:48, 15 Nov 2016.

Those two new Mage cards look very good.

Solia, the Legendary, has a nice ability (play a spell for 0 cost on the same turn), and a solid body to go with it. Flamstrike and board in one turn? Me like. Not to mention all those high mana cards discounts: Kazakus potion, Rafaams spell or Pyroblast. Downside is that she's usable only in no-duplicate deck. But I think this means one thing, sth that Blizzard already hinted: Reno will stay in Standard.

I'm also pretty interested in Kabal Lackey. People say Mage secrets are good in later phases of the game. Ok but they probably didn't play a Secret Mage deck then. This card single-handedly solves one of the biggest weaknesses of a Secret Mage deck: loosing tempo when playing Secrets early. Secrets are required as 'activators' for cards that make this deck what it is imo (Valet, Avian, Ethereal Arcanist). In many situations I loose the 'activator' before I can play those cards. This is 1 mana so you can already play Valet on turn 3 for instance. Really, really interesting card for this specific deck

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted November 16, 2016 09:37 PM

Mage cards are looking pretty strong so far. The new warlock is mediocre at best and the bombsquad is playable (at best)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
veco
veco


Legendary Hero
who am I?
posted November 16, 2016 10:27 PM

So, heroic brawl - make a standard deck and get 12 wins.
Pass
____________
none of my business.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 16, 2016 10:35 PM

First Heroic Brawl today, and from what I see it wasn't recieved very well. This idea might actually go down very fast...

On new cards:

- Murloc(k) appeared meh for me, but I misread it's battlecry at first. It might be played, it gives a nice tempo play, though with abundance of aoe, Murloc decks might actually be even less played... plus Warlock doesn't have some nice Murloc-centred support spells like Shaman or Paladin.
- Mage secret -> funny, cause right before it was revealed I've read a comment under Kabal Lackey in which a guy said that if there will be a 'Polymorph' secret, Lackey will be played a lot. Well, here it is!
- Bomb Squad -> I dislike this kind of cards. I know it might be used against Sylvanas, with some Priest combo-wombo or with Evolve, but I hate cards with serious backlashes...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Abaddon
Abaddon


Adventuring Hero
posted November 17, 2016 08:46 AM

Care to articulate why you dislike cards with a serious downside at the exspense of a significant upside?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 17, 2016 06:23 PM
Edited by blob2 at 21:47, 17 Nov 2016.

Abaddon said:
Care to articulate why you dislike cards with a serious downside at the exspense of a significant upside?


'Hate' is too harsh of a word. Dislike is better. Cards like Bomb Squad are playable, there are ways to turn it's deathrattle into a weapon but I'd rather simply play cards that are more straightforward (meaning they don't need a workaround to minimize their downside). It's a matter of taste I suppose... so no 'serious' reason whatsoever.

EDIT: Oh, another cool card for Secret Mage - Kabal Crystal Runner ([2]cost reduction for each Secret played). I think she would be nice already even without Secret cost reduction cards (a 5/5 for 4 mana looks legit, cause from my expierience I can tell there's usually at least one secret played before turn 4-5), but she'll likely shine in Secret Mage. Thing from Below for Mage anyone (even without Taunt)?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted November 18, 2016 09:16 AM
Edited by emilsn91 at 17:01, 18 Nov 2016.

I really think she is still good even without the taunt. But the real reveal is coming today! I cannot wait for that archon-looking bad ass!

EDIT: Reno-priest-meta coming up.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Popular Thread is 183 pages long: 1 20 40 60 80 ... 95 96 97 98 99 ... 100 120 140 160 180 183 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.2521 seconds