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Heroes Community > Other Games Exist Too > Thread: Hearthstone
Thread: Hearthstone This Popular Thread is 183 pages long: 1 20 40 60 80 ... 96 97 98 99 100 ... 120 140 160 180 183 · «PREV / NEXT»
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 18, 2016 07:30 PM
Edited by blob2 at 19:33, 18 Nov 2016.

Raza eh? Strangely, I had a hunch this would be a Priest legendary (yes I've also said that about the dragon from the cinematic, but I didn't see the art before).

Will it be strong? That depends on how Reno Priest style decks will fare. I also wonder if it does not 'reset' by playing other Hero Power changing effects. On paper the value is potentially insane (even), and some interesting combos come to mind: all Inspire cards like Coldarra Drake, Shadowform etc. But that no duplicate bit makes it a little bit less elastic.

PS: Do you guys think Sideshow Spelleater will be playable to counter this card if Priest will reign in meta? I have a golden one

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Ereinion156
Ereinion156


Adventuring Hero
posted November 18, 2016 08:04 PM

yep, definitely a nice card! Not only that you can trigger a lot of inspires with that, you also gain 2 heal per round, what I always think to be quite a powerful heropower.

Btw, heroic brawl seems to have some upsides as well. All the good arena-players seem to have gone there. So, today I got to 7 wins in arena for the very first time, although I had a horrible start this run, where I lost 2 out of the first 3 games.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 19, 2016 11:45 AM
Edited by blob2 at 21:29, 19 Nov 2016.

Hmm, I wonder if that is the case. Good Arena players might have full collections already, so they could actually go for the challange of Heoic Brawl not the prize...

The voting for card reveal (Warlock Legendary?) is going very slow. Even if it's potentially 'rigged' by Blizzard (so the card will be revealed anyway) I wonder where all the hype has gone...

PS: You can vote as many times as you like by closing and opening your browser via Private/Incognito mode

EDIT: So the voting failed. Shame, I wanted to see that card, now we'll have to wait till December. The system was easy to override, maybe even with a simple crawler, but oh well...

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emilsn91
emilsn91


Supreme Hero
posted November 20, 2016 09:55 AM

I am glad to see that they didn't reveal it anyway. Good to see them have some consequence. But I don't know where the hype went. I think hype-wise we just want to see the tri-class legendary. I think if it had been the priest legendary the vote would have worked. It was way cooler artwork-wise

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 21, 2016 11:34 PM
Edited by blob2 at 23:42, 21 Nov 2016.

So guys, some big reveals today and a new mechanic (probably, it's a keyword) - Jade Golem. It grows by 1/1 each time it's summoned. Any thoughts?

PS: Also, revealing Aya this early is a surprise, but it's understandable, cause they wanted to present the new mechanic. White Eyes will be the friday reveal it seems (Shaman Legendary?).

PS 2: This whole tri-class mechanic makes me think that it will be harder to 'test' new things. Basically to make a viable deck, you need at least a few of the 'themes' cards. This might become cumbersome...

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emilsn91
emilsn91


Supreme Hero
posted November 22, 2016 07:54 AM

I think it is a fun mechanic; not a revolution. It is simple and I think it will be quite impactful.
The Jade cards have some awesome art and some fairly good effects. Gonna be interesting to see if they reveal some none golem-summoning cards as well. Oh and of course all the legendaries.

Imo The grimy goons have been the most boring so far. Yet Kabel is just potions. But these guys are my favorites so far.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 22, 2016 08:46 PM
Edited by blob2 at 20:48, 22 Nov 2016.

Todays reveals brought us some of the strongest cards in MSoG set yet. Or so I think.

Jade Idol - a card that can lead to a deck that can't be outfatigued. Great base for a Jade Golem deck, and is quite nice on it's own. Because it costs 1 mana, at a later phase of the game if enough Jade cards were played, it's on the Thing from Below power level. Plus Fandral. Of course it has it's downsides, too many Jade Idols will keep you from drawing needed cards. Btw if Mill Druid will takeover, I'll stop playing this game...

Devolve - 'soft removal', a card that has a potential to crush every synergistic deck. Deathrattle N'Zoth deck? Lets change them into Coliseum Managers. Wall of Taunts? Bye, bye... Grimy Goons? See ya! Yeah I know this card is incosistent, and can turn the other way round, but it's a powerful tool in the right situation.

I think those cards will be quick nerf candidates...

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Abaddon
Abaddon


Adventuring Hero
posted November 23, 2016 05:22 AM
Edited by Abaddon at 05:25, 23 Nov 2016.

The fact that they printed Jade Idol makes me think that there won't be too many jade cards for druid, otherwise this card will be completely busted.
What it already does though is auto-win you any control mirror where you dont get bursted for something like >20 health, which I find to be particularly bad card design.
Not simply because you will never fatigue but you'll be playing big bodies 2 out of 3 turns.
I do not think that you should be rewarded with a certain win in certain match-ups for putting a card in your deck that doesn't have too big of a downside in other non-control match-ups. Sure it won't be great on curve but if you just put in your deck as a 1 off it really wont get in the way of you doing your normal druid stuff.
____________

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emilsn91
emilsn91


Supreme Hero
posted November 23, 2016 07:36 AM

Praise Fandral Staghelm.

I agree with you guys. That jade card is insane. Weird card to bring in the game.

I think you are right Abaddon, maybe there are not that many good druid cards this time around

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 23, 2016 06:47 PM
Edited by blob2 at 18:53, 23 Nov 2016.

emilsn91 said:
I think you are right Abaddon, maybe there are not that many good druid cards this time around


I think Abaddon meant 'Jade' Druid cards in particular. Druid cards seem strong so far: a really cheap mass buff, a potential mana well and a strong late game minion. And there are still 3 Rare's left to announce... I don't think there will be more neutral Jade cards to boost Druid decks, although there's still the tri-class mechanic, so a slight chance of picking another Jade card from Lotus family exists.

And yes, Jade Idol is bad design, cause it nears the auto-win range in some match-ups. Wasn't Dr. Boom this type of card before? And I know Beneath the Ground wasn't a popular card, but it did hard counter Reno decks and I found it quite useful in some scenarios and it didn't slow my decks down. Devolve is similair I think, though it's bit more techy. I think Devolve (as long as it will be played) discards some things that were build by Blizzard to this point. Taunt Warrior which they promote so much becomes hard countered by this for instance, not to mention the new 'Hand buff' mechanic. Or is it a safety valve for when this decks become out of hand (pun intended )?

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Abaddon
Abaddon


Adventuring Hero
posted November 23, 2016 07:08 PM
Edited by Abaddon at 19:10, 23 Nov 2016.

Quote:
And yes, Jade Idol is bad design, cause it nears the auto-win range in some match-ups. Wasn't Dr. Boom this type of card before?

The problem with Boom was never that he was an auto-win in any matchup whatsoever it was that basically no matter what deck you were ever going to build you'd only have 29 slots to make a deck with because any deck without Boom was weaker than the same deck with Boom, no matter what archetype or class you were playing.
It remains to be seen whether the card will be Boom-esque in the sense that all druid decks will now only have 29 slots aswell, a lot of it depends on how well druids mesh with the Jade Golem theme, because just running it as a 1 off without other jade cards to win control-match ups will do nothing if the meta is too fast.

@emilsn
It is as blob said I was talking about the jade theme in general as in I am hoping that the remaining rares for druid aren't all great jade golem cards.
I'm a big fan of control decks in Hearthstone and my big truelove being control warrior so I am obviously biased against a card like Jade Idol because you are not rewarded for decision making other than putting the card in your deck when in theory fatigue and removal management are big parts of winning control mirrors, concepts that get completely negated by the Idol card.
I have no problem with minions such as Anub'arak or Malorne being amazing fatigue winconditions because they are minions and therefor have a much wider array of answers applicable, not to mention playing them takes up your entire turn.

I actually like the other two commons for druid and the legendary. The epics seem kinda meh to me but that might just be because I am too pessimistic regarding their consistency.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 23, 2016 08:23 PM
Edited by blob2 at 22:07, 23 Nov 2016.

@Abaddon
Oh yes, your spot on with Boom, he really was the 'your deck is weaker without him' type of card. He still is a 'likely' encounter in Wild though

There's a high chance Jade decks will be too slow for a fast meta if meta will keep being fast. It wouldn't be the first time this happened (though so far MSoG appears to be the biggest 'assault' on fast meta yet).

Hmm, on the other hand if Jade Idol clicks it will really 'dumb down' control match ups. I must say there's a big satisfaction in winning this kind of match-up when it's the sum of all your decisions and planning beforehand. I might not be the best player in this, but I did win quite a few close control or fatigue matches with good decision-making and resource management. It wouldn't be nice if they took this kind of fun...

EDIT: Hmm, another Jade card for Druid - Jade Behemoth -> 3/6 Taunt for 6 that summons a JG with Battlecry. It might have potential to be for Jade decks what Dark Arrakoa is for C'Thun decks... BTW, why is this another common? I though there were 9 cards for each class?

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Abaddon
Abaddon


Adventuring Hero
posted November 24, 2016 05:31 AM

Jade Idol is a rare it was spoiled wrong apparently.

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emilsn91
emilsn91


Supreme Hero
posted November 25, 2016 01:57 PM

Boring new rogue card.. :/ A new Brewmaster..

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Abaddon
Abaddon


Adventuring Hero
posted November 25, 2016 02:07 PM

To be fair it seems even worse than brewmaster since its effect is conditional. Not sure what they were thinking with that card especially considering that rogue has gotten 0 battlecry minions this expansion...............?

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emilsn91
emilsn91


Supreme Hero
posted November 25, 2016 03:29 PM

I was thinking that they wants us to play brewmaster and this guy to return summon "Jade Golem" cards, so you can maximize the effect? but if that isn't the case I got nothing..

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 25, 2016 09:40 PM
Edited by blob2 at 10:24, 26 Nov 2016.

I think they shouldn't show cards like Ferryman with the daily reveals. It's not exactly the kind of card people will react positively to. Didn't they learn anything with Purify? I don't know if they care that much about players whining, but Rouge class is generally seen as being in a bad spot atm and this card won't help it I think. Artwork was also nice... They can leave cards like that for the 'dump' on Monday.

Daring Reporter is an interesting card though. A reverse Questing Adventure one might say? It appears to have quite a few uses. And I like the flavor behind it: she has a scoop on a card that appears .

EDIT: Wouldn't it be better if they showed Shadow Sensei instead?



This freshly revealed card looks really solid. I know Rouge needs to be fast, cause the lack of heals etc, but this card might actually pave the way for some Stealth cotrol-esque archetypes. Solid stats and give boost to other minion is always a strong combo. Suddenly Shaku makes more sense, and cards like Conceal or Master of Disguise look more appealing (if it will work that way, cause it's a given Stealth unfortunately). Heck, even Patient Assasin might become playable . Who knows, this might actually work! Or it might go the Warden and Beast Druid way, so not that popular in the end. Problem is there aren't that many Stealth minions, and cards that need conditions to work aren't exactly that good either. But even if there won't be a strong competetive archetype from this, I'm definately gonna play around with it

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emilsn91
emilsn91


Supreme Hero
posted November 28, 2016 10:52 AM

Been a mixed bunch these last few days. Mostly good. We get a huge card dumb today, (the rest?). I cannot wait. Must mean that we get the expansion this week or next week

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Abaddon
Abaddon


Adventuring Hero
posted November 28, 2016 08:28 PM
Edited by Abaddon at 21:22, 28 Nov 2016.

Yeah, I'm happy Jade looks about as bullsnow as I feared it to be. Obviously this is very small sample size but I feel it illustrates the innate problem with the mechanic.

Jade is a wincondition that will eventually roll over anything in the late game. No doubt about it, not to mention it reaches a threshhold where you can't even clear the board efficiently AT ALL.
Real control decks have to take the payoff of running lategame threats that come at the cost of deck slots. Jade decks can basically run all jade cards which are either curve minions or survival spells and at the same time get their lategame or even midgame plan going.
That is complete bullsnow.

Not to mention to complete joy we have to look forward to of wave of rush decks that will have to be super fast in order to kill jade decks before they can start to get their engine rolling.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 28, 2016 10:45 PM
Edited by blob2 at 00:26, 29 Nov 2016.

So it's out on the 1st of December.

Abaddon said:
Yeah, I'm happy Jade looks about as bullsnow as I feared it to be.


Hey Abaddon you wrote exactly what I had in mind about this (I mean your entire comment above of course ). I'm afraid in their quest to 'buff' control decks, they actually made a control deck that counters all other control decks. I also agree this might ultimately lead to a surge of aggro decks cause players will try to outrun Jade decks. So we're back to square one.

After the final reveals my thoughts are as follows:
1. Priest -> more OP cards: a 'Silencing' minion that actually has a strong body (and is not overcosted like Owl after buff, a 12 health heal for almost nothing (propotionally) and not a class card, but Wrathion who looks like a solid draw engine for Dragon Priest. Btw am I wrong or is this the only actual lore character in the entire set?
2. Not that many Legendaries that catch my eye.
3. Warlock: Krul looks strong on paper, but it's actually not that good in the late phase of the game I think (waay to greedy, and it's Highlander only which actually is a big downside cause Demon decks don't work that way). Still might see some experimenting cause Warlock did get that Demon booster. And I really like Kabal Trafficker. Such a cool looking card even if it might not be viable.
4. Warrior: Legendary looks ok I guess. It's cheap, might work really well in Pirate/Weapon aggro decks which are already strong (meta might change that). Interesting combo with Whirlwind and that new AoE (though it's tricky to use).
5. Rouge: Shadow Rager is a cruel joke on Blizzards side (even if it turns out good(?), but 1 mana minions, even stealthed, are easy targets). Priest Purify-like rage incoming. That Epic pirate (this was actually a mistake, not being in the pirate tribe makes it worse) might turn out decent though. It's not hard to get 3 ATK for a weapon in this class so it's easier to trigger the Drakonid Crusher which is solid in Dragon decks. But does this type of card fit into Rouge?
6. Rest of the cards I like to mention:
- Defias Cleaner -> a strong tech card. Nice stats and definately a counter for Sylvanas, and she is run almost everywhere.
- Cryomancer -> solid card, but nothing out of ordinary. What I really like about her is her flavor, really 'cool' art.
- Lotus Illusionist -> good stat-line, but her ability is what's interesting. Good for Evolve decks?
- Finders Keepers -> Shaman got it's class Discover card and those are always good. I wondered why give a 1 mana cost Dicover card an Overload. Then I thought about Trogg (though it will be rotated out quite soon)
- Mayor Noggenfogger -> a lol card which I wouldn't like to get in my pack (though I did make a huge mistake with disregarding Yogg once). But the more I think about it: it's probably a great OTK/Burst counter. Your opponent will need to remove it before he vomits his hand, but first he actually needs to hit him. Lol! But if I do get it, my dream is to play it right before a Freeze Mages burst turn. Even his mana cost seems to point into this purpose...

Conclusion: this set really gives the 'buff everything' vibe. We'll see if this is the right way, it certainly isn't the most creative one

PS: Oh, and were the %$^! is my cool Kabal Dragon from the trailer!

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