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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Popular Thread is 316 pages long: 1 40 80 120 160 ... 165 166 167 168 169 ... 200 240 280 316 · «PREV / NEXT»
phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted January 02, 2016 06:58 PM

Okay, let's just enjoy the new update and end this discussion then.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted January 02, 2016 07:00 PM

Dunno what Phoenix wants, but I for me would like the agony of choice with very potent skills across the board.

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted January 02, 2016 07:07 PM

That's also what I wan't.
I just say, try to find a balance. Making things more balanced, does'nt make them bland, it just gives other possibilities, instead of always doing the same.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 02, 2016 07:11 PM

That is precisely the thing, you DON'T always do the same. You ADAPT and go CREATIVE because of the SITUATIONS. If all paths are golden THEN you will do the same (within range of choice). Small improvements are fine, but if the gameplay change too much HotA will fail its initial goal, which I don't believe will happen anyway.
____________
(he JVC taught us how to use skeletons.). -Ghost

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nik312
nik312


Promising
Famous Hero
posted January 02, 2016 07:13 PM
Edited by nik312 at 19:16, 02 Jan 2016.

Quote:
So much for any TP nerf , But I guess it's for user maps only, not random generated ones


Firstly, it is available in RMG. Secondly, the object is not related to the strength of spell in any way. Thirdly, none of map control spells are planned to be nerfed at all(with an exception for DD probably).

hippox89 said:
Can anybody explain what this change below refers to, preferable with an example? I must be missing something completely obvious, but help me out.

[-] Number of creatures available for hire at a dwelling that no player has claimed
   is now set at one growth every week



Previously, if a player that owned a dwelling has been vanquished and the dwelling had some weird number of creatures (0 for example)- the dweilling wouldn't change population while neutral. So, when another player finally captures it - it would be empty or would contain tons of previously unbought creatures. Now it will contain exactly one growth after the begining of new week.

Quote:
So a mindflayer is called fangarm, okay...


The design of Horn's neutral was more-or-less decided years ago.

Quote:
as for fangarms themselves... quite OP with 100% chance for hypnosis, compared to other units these 100% are quite strong. See Thunderbird, Unicorn, Medusa, Basilisk for comparison. They are slow, true but with mass haste and stacked up lots they are quite OP imho. Maybe there should be another rule aswell, since it's static 3 rounds of hypnotise even if just one fangarm hits. Like gorgons every 10 units +1 round or something. Maybe a 'lil less since there are just 3 of them a week.


Did you try the mechanics before posting this? They apply hypnosis with SP equal to their amount. You would need 10 to 20 growths of these guys before the effect becomes even realisable. Of course, you can get quite a lot with Horn of the Abyss, which is exactly why it is a Legendary Artifact, comparable to AB.


As for skills - just be patient until we make up our minds. No need in speculating and complaining about something that hasn't even happened yet - it won't affect the way we see it.

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molski
molski

Tavern Dweller
posted January 02, 2016 07:33 PM

While the most of fans are quick to dismiss the list of new features and continue longing for balance of certain spells or skills, I would like to point out that there's a lot of cool features introduced to the game at this point - many of them can prove themselves to be valuable assets in mapmaking - water border guards and gates, pandora boxes, town gates and a few more. This should get you going with mapmaking, as it grants new ideas and possibilities. Great job HotA team.
____________

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted January 02, 2016 07:36 PM
Edited by P4R4D0X0N at 19:40, 02 Jan 2016.

I've tested it with 9 of them (3 rounds) dunno at what point it varies, maybe I didn't reached it, so for 3 of them per week I would guess hypnosis +1 for 3 of them? At least it's nothing like you need 10-20 of them at all, 3 rounds are quite solid for most units.

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nik312
nik312


Promising
Famous Hero
posted January 02, 2016 07:42 PM

P4R4D0X0N said:
I've tested it with 9 of them (3 rounds) dunno at what point it varies, maybe I didn't reached it, so for 3 of them per week I would guess hypnosis +1 for 3 of them?


It is always for 3 turns, but the duration is not so important here. The maximum health of the stack is. Little amounts of fangarms won't be able to control anyone noticable.

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imid
imid


Hired Hero
posted January 02, 2016 08:22 PM


happy new year hota team! ...and thanks for the new update
here are some questions/comments:

1. do you guys plan to also work on AI at some point and/or ask quantomas for help?
2. also, i'd really like some interesting random map templates (e.g. similar to 8xm12) and that we can choose before generating the map
3. what about mixed army (maybe heroes) for some important artifacts, did you think about that? that means utopias should be also touched...
4. some important spells should be available only for high level heroes, obviously one has to think carefully about that

i like the way you guys work and that you don't change things just for the sake of changing...it's a good idea to not transform hota in a new wog

cheers!

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted January 02, 2016 08:27 PM

nik312 said:
It is always for 3 turns, but the duration is not so important here. The maximum health of the stack is. Little amounts of fangarms won't be able to control anyone noticable.


Ah now I get you... and yeah I just tested them on lvl1+2 units... so this is quite easy, you'Re right. Healthdepended is quite different for lvl4+ thats true.

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DariusArgent
DariusArgent


Adventuring Hero
posted January 02, 2016 08:39 PM

Thanks for the update HotA team, wish you the best in 2016 hopefully with more and quicker updates.

Although the new creature looks cool I don't know where the name Fangarm comes from. I think Cthulhu would be more appropriate but that's just me.

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted January 02, 2016 09:43 PM

Bug report:
I enabled the Horn of the Abyss artifact in my map and saved the map.
Closed the map and next time I opened my map the Horn was dissabled. I tried it a lot of times and every time the Horn got dissabled.
It's a normal relic artifact that's supposed to appear randomly if enabled, right?

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pellish
pellish


Famous Hero
posted January 02, 2016 10:16 PM
Edited by pellish at 22:17, 02 Jan 2016.

Haven't had a chance to try the new update yet but it looks promising as always. The new graphics look professional and polished and I can't wait to test the new features out in game. Thank you for your continued contribution to the legacy of one of the greatest games of all time. Happy New Year!

EDIT: "fangarm" means tentacle in danish, I suppose that's where you got that name from? I always welcome new creatures to the game. They add more depth and immersion I think.

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nik312
nik312


Promising
Famous Hero
posted January 02, 2016 10:18 PM

phoenix4ever said:
Bug report:
I enabled the Horn of the Abyss artifact in my map and saved the map.
Closed the map and next time I opened my map the Horn was dissabled. I tried it a lot of times and every time the Horn got dissabled.
It's a normal relic artifact that's supposed to appear randomly if enabled, right?


ShEv441 said:
Found some bugs:
-In first campaign map you can lose Jeremy
-Wrong names of border guardians - it's white but it requires black to open


Thx to both
These are actual bugs, yes.

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korsyo
korsyo

Tavern Dweller
posted January 02, 2016 10:35 PM

Hello. Although I'm new to this thread, I'm constantly keeping an eye on this project. I want to thank the Hota team for making this possible and offering us, Heroes 3 fans, a new reason to come back and waste tons of hours on this game.

I was wondering, before posting this in the suggestions area, if the following features are possible to expand for the RMG:

1. Water content - only 3 options and none too pleasing (except None of course). Are more options possible?

2. Monster strength - one or two more difficulties above Strong would be nice for an extra challenge, especially when playing Single Player (for example have guards for stone and wood). Same question as before, is this possible?

3. As someone mentioned before, could the AI be "upgraded", or better said, hardened? Above Hard the only difference is the resource advantage.

As a side question, does the AI knows how to handle the newly implemented map objects? For example the Town Portal or Mage Coliseum.

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted January 02, 2016 10:40 PM
Edited by phoenix4ever at 00:06, 03 Jan 2016.

ShEv441 said:
Found some bugs:
-Wrong names of border guardians - it's white but it requires black to open


Bug report:
Yes, it seems Black border guard is White and White border guard is Black.

Also probably less important: The two new monoliths -  The Red is named Blue and the Blue is named Red.

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nik312
nik312


Promising
Famous Hero
posted January 02, 2016 10:42 PM

pellish said:

EDIT: "fangarm" means tentacle in danish, I suppose that's where you got that name from? I always welcome new creatures to the game. They add more depth and immersion I think.


I think we tried about 20 different names for this neutral. Some of them turned out to be copyrighted, some were sounding not quite right. Finally, Fangarm was found on the net as a name for a similar creature and yes, a word from some languages of German group meaning Tentacle.

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DariusArgent
DariusArgent


Adventuring Hero
posted January 02, 2016 10:53 PM

nik312 said:
I think we tried about 20 different names for this neutral. Some of them turned out to be copyrighted, some were sounding not quite right. Finally, Fangarm was found on the net as a name for a similar creature and yes, a word from some languages of German group meaning Tentacle.


AFAIK most of Lovecraft's works (especially Cthulhu) is pretty much public-domain.

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ShEv441
ShEv441


Hired Hero
posted January 02, 2016 11:02 PM

Found another bug I suppose:
You have to buy djin from Ancient Lamp. I mean there was a situation when I had full army and got it on my way. Lamp wouldn't disappear till I canceled one of my army's unit and then recruit them. It's annoying when you can't go next to this object.

____________

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted January 02, 2016 11:24 PM

As a german it sounds quite... interesting... thats for sure, and it's not really used anyways even if it's biological correct for the term "tentacle"

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