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Hobbit

 
    
Supreme Hero
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posted January 01, 2014 01:06 PM |
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Edited by Hobbit at 13:21, 01 Jan 2014.
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I know it's normal, I just thought it would be different, but now I know. And yes, it occured in only one battle, today I'll check more. Maybe there's something wrong with Troglodytes?...
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Horn of the
Abyss on AcidCave
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hippox89

 
   
Famous Hero
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posted January 01, 2014 01:33 PM |
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Edited by hippox89 at 13:54, 01 Jan 2014.
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Bug report.
Game crashes shortly after ending current turn when one of the AI players then takes its turn.
Info:
Clean install
HD mod version: 3.670 (HD+ selected)
Time played 30+ minutes
Notes:
The crash happens consistently, every time.
No crash log is generated. The game closes without any errors.
Crash. Autosave file.
Let me know if you guys need more info that I can provide.
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artu

  
      
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted January 01, 2014 02:18 PM |
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Some of the new artifacts are very good and creative. I especially like the Ring of Oblivion (disables resurrection and animate undead if I got it right) and the new diplomat set that enables to surrender to neutral creatures. Btw, in the description of the artifact neutral is spelled netral, just a small typo but I thought I'd mention it so it can get fixed.
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hippox89

 
   
Famous Hero
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posted January 01, 2014 02:33 PM |
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Edited by hippox89 at 14:47, 01 Jan 2014.
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Another small typo? 2.5% looks kinda like 25% because of the fronts. That's no front space between '.' and '5'.
Also, there's new options to in the map editor.
Monster/plague weeks on/off (nice!)
New victory conditions.
Survive for a specific time / eliminate all monsters
This is really cool.
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heroes_fanboy

 
  
Known Hero
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posted January 01, 2014 03:02 PM |
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Two campaign questions. Are you planing to add support for the original Heroes 3 campaigns, or maybe even the Heroes Chronicles campaigns (so that HotA detects when they’re installed and then shows them in the game menu)? It’d cool to play them with HotA bug fixes and improvements. Will the HotA campaign intros get a voice-over at some stage?
And one more thing. The Cove puzzle map looks really nice, but I think it could be improved to look even more like the original puzzle maps. It lacks the texture of original puzzles (e.g. the characters' clothes are just filled with patches of color) and this old-school dithering effect. Also, some lines connecting the puzzles could be more black and conspicuous. You can compare, for example, the Cove and Castle puzzle maps to see what I’m talking about.

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Hobbit

 
    
Supreme Hero
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posted January 01, 2014 05:13 PM |
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Okay, this bug with Troglodytes and fireball doesn't want to work now. Maybe it was just me. I'll let you know if something similar happens again.
Thanks for your attention anyway, I hope map editor bug will be fixed soon!
____________
Horn of the
Abyss on AcidCave
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Macron1

 
    
Supreme Hero
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posted January 01, 2014 05:28 PM |
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And now it is out finally.
Good news, I didn't think it will go out so soon.
New resources for VCMI modding arrived
At least there are new stages of town looks on map. For me it's good feature.
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Orzie

   
    
Responsible
Supreme Hero
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posted January 01, 2014 05:47 PM |
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Edited by Orzie at 17:49, 01 Jan 2014.
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Yeah, different shapes of castles were the dream of my childhood.
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Storm-Giant

   
      
Responsible
Undefeatable Hero
On the Other Side!
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posted January 01, 2014 05:53 PM |
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My god, now that's a great start for the year!!!
My most sincere gratitude to the HotA team, you rock
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DariusArgent

 
 
Adventuring Hero
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posted January 01, 2014 06:07 PM |
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Hell, it's about time.
Thanks for all the work you've done HotA team. I wish you great success in your next work (if there is more that is... then again if you stop here it's perfectly fine because all this work you've done until now is phenomenal )
Also, PLEASE someone sticky this and unsticky the other thread.
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Macron1

 
    
Supreme Hero
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posted January 01, 2014 06:09 PM |
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By the way, ogre with red eyes looks like he was corrected in Paint by some schoolboy
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hippox89

 
   
Famous Hero
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posted January 01, 2014 06:10 PM |
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Edited by hippox89 at 18:24, 01 Jan 2014.
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Crash report. Map editor, crash/error when generating random maps.
Crash log
Info:
When trying to generate any random map through the editor, the editor will either crash or give the error 'unable to generate map'. I tried with different settings size/template/underground, but it'll either crash or error every time.
Macron1 said: By the way, ogre with red eyes looks like he was corrected in Paint by some schoolboy
But ogres have yellow eyes. Which creature (or otherwise) are you referring to?
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Macron1

 
    
Supreme Hero
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posted January 01, 2014 06:33 PM |
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hippox89 said:
But ogres have yellow eyes. Which creature (or otherwise) are you referring to?
Portrait HPL105BM.pcx in HotA.lod
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hippox89

 
   
Famous Hero
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posted January 01, 2014 07:07 PM |
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Edited by hippox89 at 19:10, 01 Jan 2014.
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I like the pig nose and teeth on the button one, but such things are tiny details and I'm not complaining about it. I have not much to say about the eyes, though.
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krs

 
   
Famous Hero
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posted January 01, 2014 08:39 PM |
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Edited by krs at 20:48, 01 Jan 2014.
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Is there anywhere a changelog or an English discussion regarding the changes HotA brings?
I must confess I had my doubts about the quality of this project (mainly because of lack of info, communication and countless months of missing English translation). But the result is above expectations! It brings a long overdue breath of fresh air to H3.
So...
- How much damage you do with bad luck? 1/2 the damage?
- What was changed in Necropolis. (Amplifier is now at 5%, Ghaltran is gone).
- What was changed in Conflux?
- What was changed in Inferno?
- Are Cavaliers still upgradable at stables?
- Will we see cover of darkness in random maps?
- Diplomats suit, will neutrals flee 3x more readily?
- Why is Eagle Eye untouched?
- Is anyone straming HotA?
Most of other games come up with balance patches from time to time. Is this in the scope of HotA? Should we expect changes in the future?
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gatecrasher

 
   
Famous Hero
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posted January 01, 2014 09:05 PM |
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Storm-Giant

   
      
Responsible
Undefeatable Hero
On the Other Side!
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posted January 01, 2014 09:11 PM |
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krs said: Is there anywhere a changelog or an English discussion regarding the changes HotA brings?
As pointed in the OP:
nik312 said: A lot of other fixes and additions, check it out in a full log (A link will appear here in a few days)
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galo11

 

Hired Hero
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posted January 01, 2014 09:18 PM |
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Edited by galo11 at 21:21, 01 Jan 2014.
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Unfortunately, there was a fatal error, below link to log:
[url= http://egofiles.com/o3o9WPYBGcCWstCN] http://egofiles.com/o3o9WPYBGcCWstCN[/url]
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Macron1

 
    
Supreme Hero
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posted January 01, 2014 09:29 PM |
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galo11 said: Unfortunately, there was a fatal error, below link to log:
http://egofiles.com/o3o9WPYBGcCWstCN
Seems like team, that are so obsessed about "quality", simply hastened release. I see many reports of crashes and bugs here and there.
Seems it was better to do additional testing.
First HOTA beta release was not so buggy.
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galo11

 

Hired Hero
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posted January 01, 2014 09:35 PM |
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Edited by galo11 at 21:36, 01 Jan 2014.
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Macron1 said: Seems like team, that are so obsessed about "quality", simply hastened release. I see many reports of crashes and bugs here and there.
Seems it was better to do additional testing.
First HOTA beta release was not so buggy.
@Macron1 I've seen many of your posts in this forum (in other threads as well) and I disagree with you on any issues. There is an old Polish proverb (maybe its etymology is different and it is only translated into Polish, but I felt it inculcated from childhood): "do not make mistakes, only those who do nothing." Therefore you are always perfect!
I added my post with log to help authors and not that of even the slightest criticism.
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