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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 551 pages long: 1 70 140 210 ... 228 229 230 231 232 ... 280 350 420 490 551 · «PREV / NEXT»
Serp
Serp


Known Hero
posted February 06, 2017 03:21 AM

(sry for double post, can't edit)

disabling skills for some maps is great, so maybe market of time is not needed

The main reason, why I normally do not play random maps, is because in multiplayer there is nearly everytime at least one player, that does not have access to basic mines, cause a really hard monster is blocking way, while all other players have easy access. Therefore we always have to restart the game after a few ingame days... and therefore we prefer custom maps, but they are limited.
Can this still happen with Hota 1.5?

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hippox89
hippox89


Famous Hero
posted February 06, 2017 03:52 AM
Edited by hippox89 at 04:18, 06 Feb 2017.

I never quite imagined this level of editing when I first read the rumours of having more template options...but this is absolutely brilliant...

The potential of more advanced templates could really help to rejuvenate competitive play in a lot of new ways. We'll hopefully see many new kinds of tournaments spring up that will seek to explore these new possibilities.

And unlike having a list of selectable options provided pre-game, such as how it's done in WoG, then such advanced templates won't actually damage the identity of HotA itself, while providing a ton of customisability...

I'm very existed about this piece of news, so colour me impressed by this milestone in development, for sure.

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Nik312
Nik312


Promising
Famous Hero
posted February 06, 2017 08:08 AM

Serp said:
this editor is brilliant news

Will it also be possible to enable Market of Time? I know it does not exist in Hota map editor... but maybe you can add it again? At least for custom maps everyone should be able to decide on their own, if they want to play with or without it.
But... I'm sure there was already a big discussion about this. So if you still don't wan't to add it, it is okay.



There is no such object in the game. Only graphics for it. No code for properties. And since for most people that graphics is now associated with properties in WoG, we most probably won't use it. If we ever feel the need of such object - there will be a new look for it.




On an unrelated to that note:
Shoutout to Gruk - the (relatively) new programmer of the team, who took the main part in implementing long-planned RMG Template Editor!


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verynice
verynice


Hired Hero
posted February 06, 2017 08:35 AM

Template editor looks very good. Being able to specify placement frequencies for specific object types is a very important addition.
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Janosiczek
Janosiczek

Tavern Dweller
posted February 06, 2017 09:02 AM
Edited by Janosiczek at 11:52, 06 Feb 2017.

Please HotA Crew don't  forget to translate the editor into English / Polish

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted February 06, 2017 09:37 AM

Serp said:

@phoenix4ever:
Did you already made a thread or posted somewhere your tweaks? I already know how to edit some minor things like element from spells and such easy to edit things. Please link your post about it here



Yes I already made that thread, you can check it out here: http://heroescommunity.com/viewthread.php3?TID=43804
So far I posted my changes to skills, war machines, spells and mage guilds.
Please check it out everyone and tell me what you think.


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MattII
MattII


Legendary Hero
posted February 06, 2017 09:43 AM
Edited by MattII at 10:30, 06 Feb 2017.

Nik312 said:
Serp said:
this editor is brilliant news

Will it also be possible to enable Market of Time? I know it does not exist in Hota map editor... but maybe you can add it again? At least for custom maps everyone should be able to decide on their own, if they want to play with or without it.
But... I'm sure there was already a big discussion about this. So if you still don't wan't to add it, it is okay.



There is no such object in the game. Only graphics for it. No code for properties. And since for most people that graphics is now associated with properties in WoG, we most probably won't use it. If we ever feel the need of such object - there will be a new look for it.
Will you at least be allowed to refuse Witch Huts though?

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted February 06, 2017 12:33 PM

MattII said:
Will you at least be allowed to refuse Witch Huts though?


I never understood the big deal out of Huts, it's a gamble, gamble is part of a game where random has a role. And you can always use a scout if you're afraid to deal with a skill you may not have desired to get.
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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted February 06, 2017 12:33 PM

Oh yeah... thats quite some news... We'll see how it works out after release.

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Hellburn
Hellburn


Famous Hero
The efreet
posted February 06, 2017 12:57 PM

Janosiczek said:
Please HotA Crew don't  forget to translate the editor into English / Polish

If editor will be in english, I'll do what I can to translate it.
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hippox89
hippox89


Famous Hero
posted February 06, 2017 01:51 PM

@MattII @Galaad

HD mod actually pushed an update a while ago including dialogue to refuse Witch Huts. But the change wasn't mentioned in the changelog, and the next update removed the feature again, maybe just temporarily until 1.5.0, who knows.

For SoD it probably shouldn't be changed because it would seem to alter the gameplay beyond the scope of HD mod, to my understanding, at least, but the crew can be more liberal with HotA if they feel it's a good change.

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Janosiczek
Janosiczek

Tavern Dweller
posted February 06, 2017 01:59 PM

Hellburn said:
Janosiczek said:
Please HotA Crew don't  forget to translate the editor into English / Polish

If editor will be in english, I'll do what I can to translate it.


Great!

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Javiduc
Javiduc


Adventuring Hero
posted February 06, 2017 04:06 PM

Great news! Thank you very much for the info and for the hard work that, for sure, have been needed to develop this new feature.

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vitirr
vitirr


Adventuring Hero
posted February 06, 2017 05:06 PM

Amazing this new template editor. Great stuff guys, keep it coming and a big thanks from me.
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tax_375
tax_375


Hired Hero
posted February 06, 2017 05:12 PM

Amazing work, really really nice! This was a real surprise for me!

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culgil
culgil


Adventuring Hero
posted February 06, 2017 08:39 PM

@nik & Gruk: Very nice idea and impressive work! Looks intuitive and powerful. This could increase replayability a lot and cause a new surge in fan-made RMG templates.

Also it solves a problem my brother recently had. He played a giant sea map with underground and including many many portals. After a while and especially because of all the portals, it became freaking difficult to remember all the area connections. So when he stopped playing and later loaded the game again, it took him about half an hour to figure out those connections again
Therefore I already thought about including an ingame option to disable portals in RMG like those to disable roads or underground. Now with that template editor, portals can luckily be disabled.

And do I understand you correctly that the template editor will allow editing and saving both classic SoD templates and the new HotA template format? Then it could even be useful for people not playing HotA for editing them conveniently.

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luk3Z
luk3Z


Hired Hero
posted February 06, 2017 09:13 PM

culgil said:
(...)
He played a giant sea map with underground and including many many portals. After a while and especially because of all the portals, it became freaking difficult to remember all the area connections. So when he stopped playing and later loaded the game again, it took him about half an hour to figure out those connections again
Therefore I already thought about including an ingame option to disable portals in RMG like those to disable roads or underground. Now with that template editor, portals can luckily be disabled.
(...)


I agree with you.
During my gameplay I rather prefer templates without teleports at all - Mini Nostalgia, Jebuss Cross, Poor jebus etc.

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nolik97
nolik97

Tavern Dweller
posted February 06, 2017 09:30 PM

You know what would be awesome? The abbility to set extraordinary victory or lost condition for random maps, like ie. building the Grail structure (in terms of victory) or reaching a time limit/loosing first hero/loosing first castle (in terms of failure).
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Gruk_
Gruk_


Hired Hero
posted February 06, 2017 09:51 PM

Hellburn said:
Janosiczek said:
Please HotA Crew don't  forget to translate the editor into English / Polish

If editor will be in english, I'll do what I can to translate it.


It will be available in English and Russian.
But if you want to make a Polish version, I can tell you how to proceed. Translations from English are stored in HotA.dat, so it requires to be familiar with this file.
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Gruk_
Gruk_


Hired Hero
posted February 06, 2017 10:09 PM

culgil said:
@nik & Gruk: Very nice idea and impressive work! Looks intuitive and powerful. This could increase replayability a lot and cause a new surge in fan-made RMG templates.

Thanks, and let's hope so

culgil said:
And do I understand you correctly that the template editor will allow editing and saving both classic SoD templates and the new HotA template format? Then it could even be useful for people not playing HotA for editing them conveniently.

RMG Editor will be compatible with SoD, in the sense that it will be able to load SoD templates. But files will be saved only in the latest HotA format.
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