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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Popular Thread is 323 pages long: 1 40 80 120 160 200 240 ... 277 278 279 280 281 ... 320 323 · «PREV / NEXT»
Rage08
Rage08


Famous Hero
Making it in the real world
posted January 28, 2018 05:27 AM

I've just noticed that you can no longer hide craters beneath magical terrains. For instance, I previously placed Evil Fog over top of craters on my map so that the spaces remained impassable without the craters being visible. Since the update, the craters are now fully visible above the fog and I can no longer hide them.
If any HotA member can chime in and let me know if this was intentional or not, that'd be very much appreciated.

By the way, thank you for the new update guys. I'm loving the Highlands. Very beautiful and fitting terrain.
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Sav
Sav


Known Hero
posted January 28, 2018 08:30 AM

Plated terrains are now drawed like usual terrains: under rivers, roads and all objects.

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OrrinIsTheBest
OrrinIsTheBest


Known Hero
posted January 28, 2018 08:31 AM

just0 said:
Yeah maybe the AI should just never target blind targets.

--

Now that we're able to reject witch hut skills, how do you feel about an option to reject both skills on level up? As in you get no skills for that level. It would also go along with how we are no longer stuck with undesired spells via the research ability.

Something like this maybe:


Holy cow. This probably will be in upcoming patches.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 28, 2018 08:44 AM

I'd rather have market of time than these cheats.
____________
He JVC taught us how to use skeletons. -Ghost

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted January 28, 2018 09:06 AM

We don't always need perfect skills or spells, there should still be a random element about it.
It was nicely done with the Witch Huts and Scholars, cause there you did'nt actually have a choice, you do however have a choice at level up.
I don't like the spell research feature, but the Market of Time could perhaps be okay and already is designed as a map object and was an original NWC idea, so would make sense for HotA to pick that up.

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Pellish
Pellish


Famous Hero
posted January 28, 2018 11:05 AM

Galaad said:
I'd rather have market of time than these cheats.

I agree. I like being able to turn down a Witch Hut skill though.

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just0
just0


Adventuring Hero
posted January 28, 2018 12:39 PM
Edited by just0 at 12:40, 28 Jan 2018.

Galaad said:
I'd rather have market of time than these cheats.
If everyone is allowed to do it, it's just a quality of life improvement.

As far as role-play is concerned, I'd rather give a hero the opportunity to choose not to pursue a certain education, rather than introduce time-travel.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 28, 2018 12:53 PM

The downside is that it destroys all leveling up strategy and basically allows optimal main heroes, always. Refusing a witch hut is only a simplification of the sending one scout first strategy, refusing a skill when you don't like it is oversimplifying a whole plan, based on game knowledge, classes and corresponding chances to get this skill or another. There is something very enthralling about the level up adrenaline and this would eliminate it.  

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avatar
avatar


Promising
Supreme Hero
posted January 28, 2018 12:54 PM

This is Market of Time (with forgetting skill teaching) not Market of Time Travel
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just0
just0


Adventuring Hero
posted January 28, 2018 01:20 PM

Salamandre said:
The downside is that it destroys all leveling up strategy and basically allows optimal main heroes, always. Refusing a witch hut is only a simplification of the sending one scout first strategy, refusing a skill when you don't like it is oversimplifying a whole plan, based on game knowledge, classes and corresponding chances to get this skill or another. There is something very enthralling about the level up adrenaline and this would eliminate it.  
The strategy is still there. It just changes it. Those classes with a certain predilection towards certain skills will still get them faster and more reliably early on, while others will have to take more time and levels to get what they want. The randomness is still there, it's just been muted to a certain degree.

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Ghost
Ghost


Supreme Hero
Therefore I am
posted January 28, 2018 02:47 PM
Edited by Ghost at 15:09, 28 Jan 2018.

I wonder, that the chess has bad opening, but 3400 ratings chess machines play "bad opening", we learn from opening then. First, the invention, the second game of the spirit, and now the machine is exploring all the openings (depend on company has prepared the opening). Did you know that 3400 ratings chess machines didn't play the same two games. A person can't save a game because the machine always plays a different move. Bad opening is very difficult to play, masters replicate the game. The future is all a good opening. M. Carlsen played with a3 opening, he got 1 victory and 1 loss. The machine helped a lot. It is much better to play billions of billion different games than a few dozen. Later, it will lead to a draw. What's boring. Today, masters know hundreds of games. If we deny that the machine is playing bad openings. So the chess is a dead game that has no access to information or development of a grain. Not Market of Time. The player needs to learn even more. Try it http://en.heroesportal.net/maps/search/mystery%20tour If you don't know such a bad person.
____________
Fight MWMs - stand teach

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pellish
pellish


Famous Hero
posted January 28, 2018 03:04 PM

Salamandre said:
The downside is that it destroys all leveling up strategy and basically allows optimal main heroes, always. Refusing a witch hut is only a simplification of the sending one scout first strategy, refusing a skill when you don't like it is oversimplifying a whole plan, based on game knowledge, classes and corresponding chances to get this skill or another. There is something very enthralling about the level up adrenaline and this would eliminate it.  


Is this in regards to the Market of Time or the ability to refuse skills?

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 28, 2018 09:18 PM

just0 said:
Galaad said:
I'd rather have market of time than these cheats.
If everyone is allowed to do it, it's just a quality of life .


No, it is just making the game easier for everyone by suppressing the need to adapt and eventually turn out the tables by being creative, so one aspect of the strategy is gone. Additionally it reduces the gambling addiction (RNG) which contributes in making each game more unique. In my opinion, saying 'this is unfair' and quitting or loading previous turn is missing out on what this game has to offer. At least in wog, I can easily disable what I don't like, or turn them on if I want a different experience.
____________
He JVC taught us how to use skeletons. -Ghost

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just0
just0


Adventuring Hero
posted January 28, 2018 09:57 PM
Edited by just0 at 22:33, 28 Jan 2018.

just0 said:
If everyone is allowed to do it, it's just a quality of life improvement.
Definitely a quality of life improvement. No one would 'seriously' miss this 'feature' if it were removed. It's nothing more than an annoyance.

Better to make a hero take longer to build a certain way than to entirely prevent it being built that way at all.

Galaad said:
In my opinion, saying 'this is unfair' and quitting or loading previous turn is missing out on what this game has to offer.
Considering the new lobby system, anything that cuts down on the number of (tilted) quitters would seriously improve enjoyment for a great many people.

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Sav
Sav


Known Hero
posted January 29, 2018 09:10 AM

It is better to post and discuss suggestiongs there:
http://heroescommunity.com/viewthread.php3?TID=43966

Currently we don't plan implementing the possibility to refuse the skill on level-up or "Market of Time". The possibility to refuse the skill in Witch Hut and Scholar is an independent feature, not the "first step" to something.

I'll also notice that in the original game Market of Time is an object without any properties and description. It allows forgetting skills only in WoG. I don't know any evidence that it was planned by NWC.

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fred79
fred79


Responsible
Undefeatable Hero
SCOURGE OF THE H-SEA
posted January 29, 2018 09:21 AM

Sav said:
I'll also notice that in the original game Market of Time is an object without any properties and description. It allows forgetting skills only in WoG. I don't know any evidence that it was planned by NWC.


i was surprised to find that in the original files myself; i had thought it was strictly a wog object before that.

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted January 29, 2018 09:25 AM

@Sav
I guess this kinda proves it: http://heroes.thelazy.net/wiki/Market_of_time
I would love to have Market of Time in HotA.

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Sav
Sav


Known Hero
posted January 29, 2018 10:12 AM
Edited by Sav at 10:15, 29 Jan 2018.

phoenix4ever said:
@Sav
I guess this kinda proves it: http://heroes.thelazy.net/wiki/Market_of_time

You mean the phrase "It appears to have no function, however, it was intended to let visiting heroes to unlearn secondary skills." ?
The site creators probably have mixed it up with it's implementation in WoG. There is no link to the source of that information there (fan-site cannot be the evidence itself).

The game has no code for this object (I haven't found even disabled one), no description in map editor help or manual (the last lacks the description of map objects at all). This object has only name and image.

Maybe there exist other NWC texts or manuals with the information about this object, but I haven't seen them.

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted January 29, 2018 10:27 AM

Yes it is only a fansite and there are no actual sources.
However we do know that there is a map object called Market of Time in certain Restoration of Erathia maps, it is fully designed, it just does'nt actually do anything. They must have had an idea with it, but perhaps changed their minds? I can't say for sure if it was a NWC or a WOG idea, maybe someone can prove it better than me?
But I think it would be very fitting in HotA and a nice (but rare) map object.

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fred79
fred79


Responsible
Undefeatable Hero
SCOURGE OF THE H-SEA
posted January 29, 2018 10:32 AM

phoenix4ever said:
I can't say for sure if it was a NWC or a WOG idea, maybe someone can prove it better than me?


sav and i both pointed out that the market of time was part of the original game files, and not wog. it's in the .lod in homm3 complete initially, i know that. found that out not that long ago, actually.

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