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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 70 140 210 280 ... 311 312 313 314 315 ... 350 420 490 548 · «PREV / NEXT»
heroes3wog
heroes3wog


Hired Hero
posted June 18, 2018 04:36 PM

Where can if find the heart of water map?

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heroes3wog
heroes3wog


Hired Hero
posted June 18, 2018 04:39 PM

Sorry i need to find the black border guard tent i got the gate but i have not found a way to get to the tent.

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Promising
Supreme Hero
posted June 18, 2018 05:30 PM

It's your first H3 map with unbeatable enemy?
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heroes3wog
heroes3wog


Hired Hero
posted June 18, 2018 06:06 PM

What do you mean?

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Promising
Supreme Hero
posted June 18, 2018 06:12 PM

It's 20-years-old trick. AI has access to Tent and next Border Gate, playes hasn't access to Tent so he can't cross Border Gare -> he can't never wipe out given AI colour from the map and player must win the map with constant enemy AI harassing.

... but I have no idea about what map you are talking
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shev441
shev441


Adventuring Hero
posted June 21, 2018 04:25 PM

Is Don_komandorr still involved in Hota's development? Some of his forge's work seemed really cool.



Speaking of which, I know that new town have low priority but could you reveal us at least which one is the most probably to be realesed first?

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fred79
fred79


Disgraceful
Undefeatable Hero
posted June 21, 2018 04:57 PM

shev441 said:
Is Don_komandorr still involved in Hota's development? Some of his forge's work seemed really cool.


i agree wholeheartedly; i'm using the bulk of his townscreen work for my stronghold/forge project. though, i don't know the answer to your question. sorry.

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Promising
Supreme Hero
posted June 21, 2018 05:18 PM

HotA Team stated many times that new franctions won't be included in next patches. So, maybe Forge is technically finished, but HotA Teams has vision of development without sci-fi town.
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Lth3
Lth3


Known Hero
posted June 23, 2018 02:34 PM
Edited by Lth3 at 14:36, 23 Jun 2018.

nik312 said:
Lth3 said:

but maybe i'm doing something wrong in HotA - Necro should be played differently or smth.

Sav said:
From what I can see on the streams, town balance is fairly good now and there is no reason to change it again.

please show me a decent HotA Necropolis stream. i would like to learn, if what you're saying is true


I could probably address all the rest of it, but it is better to see once than to keep reading about it: https://youtu.be/WJZhB8c7bVI?t=20m6s
May find some other games later, if you wish. There are a lot, but they expire quickly on twitch.
Naturally, if any commentary is present, it is all in Russian.

What you're probably doing wrong is heavily underusing vampire lords. And Thant. Also, probably not splitting your army effectively enough. These are the most common mistakes with Necro nowadays.

seems like Necropolis is stronger than i previously thought. such extremes are only possible with Thant however, where you have the possibility of resurrecting hundreds of them at a time. no matter how many you lose, if you have mana you end up winning the battle without a single loss. naturally, if Jebus Cross template allows Galthran, Thant is still considerably a better choice for a starting hero, i would think. playing a Death Knight Necropolis would get pretty weak pretty fast, since you end up losing Skeletons by the masses e.g. Dragon Utopia, Conservatory, and raise only a fraction afterwards

so Thant is the one and only exception that makes Necropolis a viable faction, as of my understanding

maybe up the Necromancy percentages and nerf Thant instead?

like Animate Dead requiring Earth magic to be permanent, as an example

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heroes3wog
heroes3wog


Hired Hero
posted June 23, 2018 03:34 PM
Edited by heroes3wog at 15:41, 23 Jun 2018.

Are there expansions like horn of the abyss?Is there a chance that there will be new campaigns in hota?

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted June 25, 2018 10:12 PM

My guess would be after the release of a new town you may expect a new campaign, so maybe in the next decade or something... maybe earlier if some 3D artists would join the team. With some crowdfunding to hire an artist... My guess would be for a skilled person ~2-3 months to create a town 40h per week. ~20-30k for the job.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted June 27, 2018 01:33 PM
Edited by blob2 at 13:34, 27 Jun 2018.

P4R4D0X0N said:
My guess would be after the release of a new town you may expect a new campaign, so maybe in the next decade or something... maybe earlier if some 3D artists would join the team. With some crowdfunding to hire an artist... My guess would be for a skilled person ~2-3 months to create a town 40h per week. ~20-30k for the job.


I think crowdfunding would be a bit tricky thing. HotA team does not hold the rights to the franchise so I believe they can't do anything related to money with it. And you can bet Ubi would execute their rights.

A new town would be great though, I believe Cathedral was also pretty advanced, at least in the unit rooster + theme department.

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nik312
nik312


Promising
Famous Hero
posted June 27, 2018 05:58 PM
Edited by nik312 at 18:21, 27 Jun 2018.

Lth3 said:
nik312 said:
Lth3 said:

but maybe i'm doing something wrong in HotA - Necro should be played differently or smth.

Sav said:
From what I can see on the streams, town balance is fairly good now and there is no reason to change it again.

please show me a decent HotA Necropolis stream. i would like to learn, if what you're saying is true


I could probably address all the rest of it, but it is better to see once than to keep reading about it: https://youtu.be/WJZhB8c7bVI?t=20m6s
May find some other games later, if you wish. There are a lot, but they expire quickly on twitch.
Naturally, if any commentary is present, it is all in Russian.

What you're probably doing wrong is heavily underusing vampire lords. And Thant. Also, probably not splitting your army effectively enough. These are the most common mistakes with Necro nowadays.

seems like Necropolis is stronger than i previously thought. such extremes are only possible with Thant however, where you have the possibility of resurrecting hundreds of them at a time. no matter how many you lose, if you have mana you end up winning the battle without a single loss. naturally, if Jebus Cross template allows Galthran, Thant is still considerably a better choice for a starting hero, i would think. playing a Death Knight Necropolis would get pretty weak pretty fast, since you end up losing Skeletons by the masses e.g. Dragon Utopia, Conservatory, and raise only a fraction afterwards

so Thant is the one and only exception that makes Necropolis a viable faction, as of my understanding

maybe up the Necromancy percentages and nerf Thant instead?

like Animate Dead requiring Earth magic to be permanent, as an example


Heh, no). Galthran is almost at Luna levels of OPness on Jebus. In fact, here is the game, where one of the best JC players barters 6.5k gold for picking Galthran over (!) Luna: https://www.twitch.tv/videos/277766425
Thant (and Luna for that matter) are somewhat limited in tempo by the amount of mana they have.

Isra games are a bit harder to find nowadays since Thant became the default starter after the rise of magic, but here is an example of one from the earlier days: https://youtu.be/9N-JlezjFMM?t=3h52m50s
He didn't get 12 vampires week 2, only 10, which is significant, he also made some big mistakes and eventually went too far and lost everything, but I think it is evident where he could've played a bit safer and still have a very decent tempo. Notice how even after losing his whole army he gets 250+ skeletons just in a few days. With normal tempo he would have about 500-600 skeletons mid-week-3 and that is enough to take a tope with a hero like he had.


UPD: Found another game by the same player. With my personal underrated favourite - Clavius (from the age of Might) - that early offense is vital. https://youtu.be/oKoGRjrn7pY

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revolut1oN
revolut1oN


Famous Hero
posted June 27, 2018 07:21 PM

To me Galthran is much better than Luna.
She is indeed overpowered, but you need to get good roll to take advantage of that. Tough guard on break, plenty of shooters around and she is no longer that gamebreaking.
Of course when roll is good, she is a beast. But then again, when roll is good, Galthran is as much as beast while still remaining very strong on bad generations.

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Lth3
Lth3


Known Hero
posted June 27, 2018 07:55 PM
Edited by Lth3 at 19:58, 27 Jun 2018.

nik312 said:
Lth3 said:
nik312 said:
Lth3 said:

but maybe i'm doing something wrong in HotA - Necro should be played differently or smth.

Sav said:
From what I can see on the streams, town balance is fairly good now and there is no reason to change it again.

please show me a decent HotA Necropolis stream. i would like to learn, if what you're saying is true


I could probably address all the rest of it, but it is better to see once than to keep reading about it: https://youtu.be/WJZhB8c7bVI?t=20m6s
May find some other games later, if you wish. There are a lot, but they expire quickly on twitch.
Naturally, if any commentary is present, it is all in Russian.

What you're probably doing wrong is heavily underusing vampire lords. And Thant. Also, probably not splitting your army effectively enough. These are the most common mistakes with Necro nowadays.

seems like Necropolis is stronger than i previously thought. such extremes are only possible with Thant however, where you have the possibility of resurrecting hundreds of them at a time. no matter how many you lose, if you have mana you end up winning the battle without a single loss. naturally, if Jebus Cross template allows Galthran, Thant is still considerably a better choice for a starting hero, i would think. playing a Death Knight Necropolis would get pretty weak pretty fast, since you end up losing Skeletons by the masses e.g. Dragon Utopia, Conservatory, and raise only a fraction afterwards

so Thant is the one and only exception that makes Necropolis a viable faction, as of my understanding

maybe up the Necromancy percentages and nerf Thant instead?

like Animate Dead requiring Earth magic to be permanent, as an example


Heh, no). Galthran is almost at Luna levels of OPness on Jebus. In fact, here is the game, where one of the best JC players barters 6.5k gold for picking Galthran over (!) Luna: https://www.twitch.tv/videos/277766425
Thant (and Luna for that matter) are somewhat limited in tempo by the amount of mana they have.

Isra games are a bit harder to find nowadays since Thant became the default starter after the rise of magic, but here is an example of one from the earlier days: https://youtu.be/9N-JlezjFMM?t=3h52m50s
He didn't get 12 vampires week 2, only 10, which is significant, he also made some big mistakes and eventually went too far and lost everything, but I think it is evident where he could've played a bit safer and still have a very decent tempo. Notice how even after losing his whole army he gets 250+ skeletons just in a few days. With normal tempo he would have about 500-600 skeletons mid-week-3 and that is enough to take a tope with a hero like he had.


UPD: Found another game by the same player. With my personal underrated favourite - Clavius (from the age of Might) - that early offense is vital. https://youtu.be/oKoGRjrn7pY


okok you changed my mind somewhat, good job. so what i get from all this, is even if it happens to be an average or crappy start and not much skeletons one can still depend on Vamps week 2-3 to get things going

Vampire Lords and Animate Dead are key points to focus on

still, in the long run, even if skeletons become a powerstack - what else is there? some Liches and DK's (yes, they are excellent), - but what else? Bone Dragons are quite feeble and there ain't many of them

and anything not undead gets a morale penalty. that's quite a handicap, considering one usually mixes more than 2 different factions in a game. let's not mention that opponent can make it even worse, purposefuly

speaking of which, Inferno does not have this problem. it is also allowed to use health artifacts + assemble them

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Mateusz
Mateusz

Tavern Dweller
posted June 28, 2018 11:41 PM
Edited by Mateusz at 23:43, 28 Jun 2018.

Summary

Hi,

I don't always follow this thread. Can someone write me some kind of summary what we know at this moment about next version of HotA?

All facts & rumours are worthy

From what I know HotA crew plan to continue working on balancing skills and spells.

So, what exactly we know, and what we can suppose?

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 29, 2018 07:15 AM

eems bad design that Necropolis relies on one or two overpowered hjeroes to just be a viable faction.

It is preferrable to nerf heroes and uplift towns than the opposite.


Powerful town with weak heroes: Many starting possibilities and game variation since you have freer choice.

Weak town with 1 or 2 op staring heroes: Gameplay is repetitive since there is just one way to do it "right"

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nordos
nordos


Known Hero
posted June 29, 2018 09:42 AM

Lets go through the lineup:
- Skeletons are a tad weak, but you can get a lot of them. At most reduce the cost of recruiting them
- Zombies are slow as hell and seldom make it into the main army - but they are very good at defending. I think them okay.
- Wights are too fragile. They don't deal that much damage, but have terrible HP in comparison to other T3 units. (Hellhounds have better stats, same costs, just a bit less growth. Even beholder have superior HP! Sure, they cost a bit more, but they are ranged and have more att). Wraith are even more pitiful, they only gain a bit speed and the mana-drain ability. Really not worth it, IMO.
Their regeneration isn't worth anything due to their low stats.
- Vampires are the backbone. They are fine if not a bit too OP (though each town has some really strong units...^^)
- Lichs are fine as well. They are early avaible and deal good damage.
- Death Knights are very strong as well. These T4-T6 units are the core of any undead army
- Bone Dragons are weak. Or rather, their Ghost Form doesn't pay off. If you compare it with an Ancient Behemoth, you are clearly seeing that Ghost Dragon's only advantage is their speed, as well as the Aging trigger. The -80% defense does more than the aging effect (most of the times), though, and their low HP makes them too fragile.


All in all, I only see problem,s with T3 and T7 due to HP issues. If they get a bit more HP (and the Wraiths a bit better stats compared to Wights), it should be a fine lineup.
The one I feel is far weaker is Fortress.

- Gnolls while being cheaper, it also means they are generally weaker. They are comparable to skeletons, and that in itself is kind of sad. Their upgrade gives +1att, +1 def and +1 spd. Comparing that to other towns upgraded T1 (not counted: Necro, Dungeon)...
- Lizardmen are weak. You have to get the upgrade ASAP in order for them to be remotely useful.
- Serpent Flies are okay, but are dying fast. Still got more HP than wights and wraith, though.
- Basilisks. I don't know, they always felt rather weak compared to other T4s. Then again, I tend to compare them to Crusaders and Vampire Lords, so....
- Gorgons are my backbone, they are quite useful
- Wyvern, they feel too fragile as well. Or rather, the upgrade doesn't feel worth it. Yes, you get a lot of damage, but 70 HP is as much as Cyclops have! They cost as much as Suiltan Efreets, but lets face it - they are sooo much weaker.
- Hydras. Why do they have so low HP? They are slow. They can't fly nor shoot. They even cost more than a behemot (especially building their dwelling). Sure, they can attack all adjacent and have no retaliation, but.... Rarely do they really get to attack more than 2. Their upgrade needs some seriously buffing, it just feels like their all-round attack and their no retaliation got massively overestimated.

If it were only the lineup, it already feels weak. But the most problematic point is - they have only up to Mage Guild 3! Not even 4. 3! If they could at least get prayer in their Mage Guild.... Most magic heroes also have bad specialities or useless secondaries.

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nik312
nik312


Promising
Famous Hero
posted June 29, 2018 12:47 PM

nordos said:
Lets go through the lineup:
....walloftext


All in all, I only see problem,s with T3 and T7 due to HP issues. If they get a bit more HP (and the Wraiths a bit better stats compared to Wights), it should be a fine lineup.
The one I feel is far weaker is Fortress.

....walloftext...


I would like to respectfully remind, that this is not a thread for suggestions, there is a separate one for those. And lengthy balance posts are especially discouraged in this one.

NimoStar said:
eems bad design that Necropolis relies on one or two overpowered hjeroes to just be a viable faction.

It is preferrable to nerf heroes and uplift towns than the opposite.


Powerful town with weak heroes: Many starting possibilities and game variation since you have freer choice.

Weak town with 1 or 2 op staring heroes: Gameplay is repetitive since there is just one way to do it "right"


90% of towns rely solely on 1 or 2 heroes to really reach their potential. But Necropolis is rather moderate in this sense - as indicated by a lot of Clavius/Charna games in the early days.

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Evaline
Evaline


Known Hero
posted June 29, 2018 02:05 PM

Perhaps it is the time to close this thread again because of suggestion posts not belonging to this topic?

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