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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 504 pages long: 1 2 3 4 5 ... 100 200 300 400 ... 500 501 502 503 504 · «PREV / NEXT»
antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted January 27, 2022 05:38 PM

because we want it to hit 500. im pretty sure HoTa is not over.
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types in obscure english

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peace2000
peace2000

Tavern Dweller
posted January 30, 2022 07:53 PM
Edited by peace2000 at 19:57, 30 Jan 2022.

Should it be possible that obstacles in combat field can form a nice, impenetrable safe place for a 2-hex flying unit?

My Archangel is completely safe from hand-to-hand attacks as that slot is fully closed from all sides.

It's "The Devil Is In The Detail" map.



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Ghost
Ghost


Legendary Hero
Therefore I am
posted January 30, 2022 08:01 PM

Boring! Boss AI should be.. I move your troops to AI, and different map I against boss AI without legion-sucker. Simple variation. But HotA can do several maps where are boss AI. So very good idea.
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Fight MWMs - stand teach

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 30, 2022 08:23 PM
Edited by Phoenix4ever at 20:57, 30 Jan 2022.

peace2000 said:
Should it be possible that obstacles in combat field can form a nice, impenetrable safe place for a 2-hex flying unit?

My Archangel is completely safe from hand-to-hand attacks as that slot is fully closed from all sides.

It's "The Devil Is In The Detail" map.

That is a good example of why we actually NEED the AI to be able to cast Remove Obstacle, that or battlefields with 1 or 2 "holes" like that should not exist.

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Ghost
Ghost


Legendary Hero
Therefore I am
posted January 30, 2022 08:41 PM

I understood wrong Thanks, Phoenix.

Why AI can cast spell in RoE? No idea.
____________
Fight MWMs - stand teach

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peace2000
peace2000

Tavern Dweller
posted January 30, 2022 08:58 PM

In case someone wants to diagnose this (or just have fun ), this can be reproduced:

1. Start a new game, choose "Giant" map called "The Devil Is In The Detail"

2. Get to a specific location with your hero (have a weak army) and let AL attack you.

It's this location, in the underground world:


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Hourglass
Hourglass


Famous Hero
posted January 30, 2022 09:23 PM

peace2000 said:
Should it be possible that obstacles in combat field can form a nice, impenetrable safe place for a 2-hex flying unit?


Yes, I think this is normal behavior in SoD as well. (one hex places are also being created)

Since it's possible to force such terrains, map makers can utilize these things for certain battles.

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gnollking
gnollking


Supreme Hero
posted January 31, 2022 12:49 AM

yes, your location on the map determines the battlefield obstacles. this is how many many single player maps make sure their challenging fights work the way they want. this is nothing new.

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NimoStar
NimoStar


Honorable
Legendary Hero
Modding the Unmoddable
posted January 31, 2022 01:08 AM
Edited by NimoStar at 01:09, 31 Jan 2022.

That space would be perfect for a Dracolich (I don't know if there are any other ranged flyers)

But that's wog, not hota

You can use Teleport I guess
____________
https://www.moddb.com/mods/heroes-iv-ultimate/

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted February 04, 2022 11:16 PM

Is there somewhere in the map editor, I can adjust some general Diplomacy settings or do I have to edit each creature stack manually?
(Not for a random map or template.)

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dan1ell1ma
dan1ell1ma

Tavern Dweller
posted February 22, 2022 10:27 PM

Healing tent

I nice modification for healing tent:

When you combat, the damage of top stack unit will remains to next fight.

If you have a healing tent, or sleep in castle, the damage will be healed.

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Jaynetics
Jaynetics

Tavern Dweller
posted February 27, 2022 03:01 PM

There is a suggestion thread for such ideas, but anyways, this would ruin the balance of tons of maps where you have to get by with limited units. (I for one sure love such scenarios where the spirited underdogs prevail against enemy hordes...)

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Garchomp
Garchomp

Tavern Dweller
posted March 01, 2022 12:51 AM

Thanks heaps to the developers for all their hard work.  Really impressed by this mod.
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Muhahahaha
Muhahahaha

Tavern Dweller
posted March 10, 2022 09:19 PM

Good evening

I use quick combat a lot, I noticed that it never uses magic no spell points is ever used no matter what I am fighting, is it supposed to be like that?
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Hourglass
Hourglass


Famous Hero
posted March 12, 2022 08:54 AM

Muhahahaha said:
Good evening

I use quick combat a lot, I noticed that it never uses magic no spell points is ever used no matter what I am fighting, is it supposed to be like that?
Yes, this is how it should function exactly.

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Muhahahaha
Muhahahaha

Tavern Dweller
posted March 12, 2022 11:57 AM

Hourglass said:
Muhahahaha said:
Good evening

I use quick combat a lot, I noticed that it never uses magic no spell points is ever used no matter what I am fighting, is it supposed to be like that?
Yes, this is how it should function exactly.


Okay thanks.
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LouWeed
LouWeed


Hired Hero
posted March 13, 2022 09:37 PM

Muhahahaha said:
Good evening

I use quick combat a lot, I noticed that it never uses magic no spell points is ever used no matter what I am fighting, is it supposed to be like that?

Unless you're fighting wraiths

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nitocris
nitocris


Hired Hero
posted March 15, 2022 09:52 PM

Is horn of the abyss RUSSIAN made?

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 15, 2022 11:19 PM

Yup.

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pekute99
pekute99


Known Hero
The prettiest I must say
posted March 16, 2022 06:32 PM

In case if anyone missed it, Paul Romero announced in the group that the theme of Factory is finished 👏
-Link

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