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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 510 pages long: 1 60 120 180 240 300 360 420 480 ... 497 498 499 500 501 ... 510 · «PREV / NEXT»
Kilkakon
Kilkakon


Hired Hero
posted January 01, 2022 04:21 AM

Happy New Year to the HotA team and all players Best of luck and energy for the coming months.

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DarkAtom
DarkAtom


Adventuring Hero
posted January 01, 2022 05:59 AM

Happy New Year! Glad to hear that there are also other HotA projects going on. Maybe HotA won't stop after Factory after all

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Tevye
Tevye


Hired Hero
posted January 01, 2022 06:17 AM

DarkAtom said:
Maybe HotA won't stop after Factory after all

It never was meant to. Now, how exactly things will go from there... we'll see, and you will, too.

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planetavril
planetavril


Famous Hero
posted January 01, 2022 07:00 AM

Happy New Year.
Waiting for more news,i wait for them

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Voy
Voy

Tavern Dweller
posted January 01, 2022 08:37 AM

Happy New Year to everyone!

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darkem
darkem


Known Hero
posted January 03, 2022 06:21 PM

Belated Happy New Year everyone!

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barsukas
barsukas

Tavern Dweller
posted January 12, 2022 09:00 PM

Hello, I was wondering if there is any chance I could get access to HOTA Campaign editor? I am working on a project where you start as an undercover agent Camilla (a necromancer without necromancy (you get it from a Scholar at the end of the map)) and build your hero through multiple levels much like in Heroes Chronicles.




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DarkAtom
DarkAtom


Adventuring Hero
posted January 13, 2022 08:34 PM
Edited by DarkAtom at 02:57, 14 Jan 2022.

@barsukas

DarkAtom said:
As for creating the campaign itself, HotA didn't change the .h3c file format. If you are a bit tech savvy and are able to use a hex editor, you can build the h3c structure manually. You can find the .h3c format in quite a few places, for example here, or if you have a newish version of ERA installed you can find it in the folder "Help\h3c format.txt".



I could help you create it, but I'm not sure that HotA team would like this, since I think they didn't release the unfinished campaign editor on purpose because they wanted to check the quality of the campaigns themselves.

They have definitely helped people make campaigns in the past:
Roland and Archibald campaigns
A Strategic Quest campaign
____________
"If you get scared of doing what's right you might as well lay down and die" - Wulfstan, Heroes of Might and Magic V: Hammers of Fate

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pellish
pellish


Famous Hero
posted January 14, 2022 02:32 AM

Very cool if someone could help make it happen. I would love to play this. The preview looks great.

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Kazuo
Kazuo

Tavern Dweller
posted January 15, 2022 12:06 PM
Edited by Kazuo at 13:20, 16 Jan 2022.

Hello my Heroes
Redesign of some skills:

- Artillery: Level 1: 500 HP and shoots 1x / Level 2: 700 HP and shoots 2x / Level 3: 1000 HP and shoots 3x. (in addition it would correspond to the image 1 arrow, 2 arrows and 3 arrows). The machine finally appears when you defend your castle!
The eight heroes who have the Ballista specialty see their machine "reappear" at the end of the fight if it was destroyed.

- Ballistic : I don't know but it should.

- Diplomacy: I don't know but it should be.

- Eagle Eye: to be deleted! I really don't see how to make it interesting enough to replace another skill. There are still seven heroes with this skill. It's too sad!

- First Aid : Level 1 : 100 HP and 50 points mass heal for each unit / Level 2 : 200 HP (100 HP mass heal) / Level 3 : 500 HP (100 HP mass heal and resurrect units).
PS: The tent mass heal will be different from the "Cure" power in the hero's spellbook because it will only add HP and thus not remove malus.
The three heroes who have the specialty, increases the HP power and their tent "reappears" at the end of the fight if it was destroyed. Finally the care of their tent will also remove the malus.

- Leadership & Lucky: no change but the game blocks at +3 / -3 even if you have items. I would remove this limit and therefore it will increase the bonus / malus chances of having morale and luck.
Other choice: (if we keep the limit) Each level adds +1 to his army and at the same time adds -1 to the enemy army. Will force to find AND especially to use the artifacts not to be penalized too much for fear that the opponent has this skill.

- Learning : Level 1 : +10%, Level 2 : +15% and Level 3 : +25%, AND from Level 1 onwards, when gaining each level, the player chooses where to allocate his skill points.

- Logistics : Level 1 : +10% / Level 2 : +20% / Level 3 : +30%.

- Navigation : No change, except for the three heroes who have this specialty when fighting on a ship or boarding (beach), there is a turret with a cannon that fires (a bit like in a castle and its 3 towers). [If it's too complicated for the developers, my other choice: All units have +5 speed on the 1st turn].

- Pathfinding: Lvl 1: reduces movement penalty by 50% / Lvl 2: reduces movement penalty by 100% / Lvl 3: (On the combat map) All your units have +1 speed (as if it was their natural terrain and +2 for the unit that is on its natural terrain). Moreover you can dig on the map (1x) AND move your hero.

- Resistance (it reappears!) : Level 1 : 10% resistance to the spell / Level 2 : 20% resistance / Level 3 : 40% resistance.
And of course return of the artifacts of resistance.
[Other choice (a bit like fairy dragons do) : Level 1 : 5% of returning the spell on an enemy / Level 2 : 10% / Level 3 : 20%.
PS : if it's a mass spell, it's counted each time for each unit so our spell can be sent back on several units.

- Scouting : Level 2 : +3 scouting + indicates the number of units of the enemy and neutral armies (like the spell "Visions"). / Level 3 : +5 scouting + also indicates the number of units in the buildings to capture AND indicates the treasures in reward. Also shows rewards for quests and what's in the mills.
Both heroes with this specialty will see in combat traps and quicksand + 5% movement bonus every five levels.
PS: As with the "Visions" spell, the distance of vision will depend on our spellpower.

- Sorcery : Level 3 : Allows you to cast a second spell at the beginning of the fight (1x per fight)


I've tried to balance all the skills so that each one is perceived as a real bonus and not a burden. Of course the schools of magic are still essential but here I think that each one is a pleasure to have.
The other skills, I don't think need to be changed.

Translated with www.DeepL.com/Translator (free version)
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 16, 2022 01:17 PM

Kazuo, welcome to the forums. You don't need to double post. Ideas and suggestions is the right place for your post.
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Kazuo
Kazuo

Tavern Dweller
posted January 16, 2022 02:06 PM

Galaad said:
Kazuo, welcome to the forums. You don't need to double post. Ideas and suggestions is the right place for your post.


Hello Galaad,

sorry
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AleksandarJ
AleksandarJ

Tavern Dweller
posted January 16, 2022 06:22 PM
Edited by AleksandarJ at 18:35, 16 Jan 2022.

RMG Template Editor bug?



Hey guys. While messing with the template editor somehow the shelf with all the buttons dissapeared and I cant figure out how to bring them back? Does anyone had similar issue?
I even tried reinstaling hota but that didnt help.


____________

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Alyx182008
Alyx182008


Adventuring Hero
posted January 16, 2022 06:37 PM

AleksandarJ said:
Hey guys. While messing with the template editor somehow the shelf with all the buttons diffapeared and I cant figure out how to bring them back? Does anyone had similar issue?
I even tried reinstaling hota but that didnt help.




If reinstalling didn't work, then it's likely that whatever settings you accidentally changed are saved in Windows registry. Try searching for "RMG Template" in your registry and delete whatever you find to reset the settings.

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AleksandarJ
AleksandarJ

Tavern Dweller
posted January 16, 2022 06:41 PM

Alyx182008 said:
AleksandarJ said:
Hey guys. While messing with the template editor somehow the shelf with all the buttons diffapeared and I cant figure out how to bring them back? Does anyone had similar issue?
I even tried reinstaling hota but that didnt help.




If reinstalling didn't work, then it's likely that whatever settings you accidentally changed are saved in Windows registry. Try searching for "RMG Template" in your registry and delete whatever you find to reset the settings.


Yes, that did the trick. Thanks

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skeeve
skeeve

Tavern Dweller
posted January 20, 2022 07:15 PM

Hi guys,
Do you know if the HotA map editor will be updated to allow single square placement at some point?  

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PartTimeButche
PartTimeButche

Tavern Dweller
posted January 24, 2022 06:34 PM

Hello, does anybody know rules for generating complement objects for objects group by random map generator?
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Linda45
Linda45

Tavern Dweller
posted January 26, 2022 12:49 PM

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nitocris
nitocris


Hired Hero
posted January 27, 2022 10:50 AM

One more page to 500. Might be time to consider closing this thread lol.

The update ain't happening.

Till.... when everyone's moved on...

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pellish
pellish


Famous Hero
posted January 27, 2022 04:08 PM

nitocris said:
One more page to 500. Might be time to consider closing this thread lol.

The update ain't happening.

Till.... when everyone's moved on...

Why don't you move on?

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