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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 ... 57 58 59 60 61 ... 70 140 210 280 350 420 490 548 · «PREV / NEXT»
malax83
malax83


Famous Hero
Game ranger, HotA Player
posted May 16, 2014 06:52 PM

Ericoz said:
Hi guys,

Spells:

Overall we always skip fire and water magic, for those lack adventure spells and/or a good damage/buff spell. I'm pretty much agreeing with 80% of HOMM Tournament Edition on these.

Haste/slow: they should be level 2 or even 3 and cost more mana.

Why? You can lose a game just by not having one of those spells early. They need to be harder to get as they give might heroes too much advantage.

Sorrow, Mirth: should be level 2.

Disrupting Ray, Weakness, Precision: should be level 1 and cost less mana.

Anti-magic: should be like magic arrow (fire/earth/air/water at the same time).

Town Portal: should be a fire spell.

Protection from earth: should be level 2.

Misfortune: should be level 2.

Meteor shower: should be a fire spell.

Frost Ring, Fireball: both need increased damage.

Fire shield: should be mass cast at expert.

I'd love to be a beta tester and help you guys balance the game.


No insult from me, i m already convinced spells need something. I m glad not to be alone, and i agree on the most part of the changes.

But if it s an evidence for you and me, changes haste/slow spells in terms of level do not resolve the problem. As i said before, the strengh of haste/slow can be compared with a level 4 spells known as prayer.
This other solution, change his spell level, is good anyway but not enought to me, the spell must be avaible to level 1 guild for strategy reason (as long distance scooting with one week monster army), cause this spell isn t broken with novice and advanced, but with expert magic skill...

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heroes_fanboy
heroes_fanboy


Known Hero
posted May 16, 2014 08:44 PM

hippox89 said:
I don't personally feel that sand would be a good terrain basic for pirates, but sand does indeed have some excotic looking trees that fits the pirate theme quite well.

...



I've found this screenshot from M&M VIII, is it native terrain for pirates there? It doesn't look like sand or swamp terrain. The sky seems to be a bit similar to the one in Cove though.


____________
My suggestions are JUST suggestions. 1) I didn't mean to make fun of anybody. 2) I can always be WRONG--if that's the case I'm sorry.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted May 16, 2014 09:02 PM

heroes_fanboy said:
I've found this screenshot from M&M VIII, is it native terrain for pirates there? It doesn't look like sand or swamp terrain. The sky seems to be a bit similar to the one in Cove though.

Nope, that's Dagger Wound Island, where Lizardman live. It's raided by Pirates at the start of the game

You can watch some footing of Regna, the home of the pirates, here.
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heroes_fanboy
heroes_fanboy


Known Hero
posted May 16, 2014 09:06 PM

Storm-Giant said:
heroes_fanboy said:
I've found this screenshot from M&M VIII, is it native terrain for pirates there? It doesn't look like sand or swamp terrain. The sky seems to be a bit similar to the one in Cove though.

Nope, that's Dagger Wound Island, where Lizardman live. It's raided by Pirates at the start of the game

You can watch some footing of Regna, the home of the pirates, here.


Okay, I see... Regna looks to me like a green land + palm trees.
____________
My suggestions are JUST suggestions. 1) I didn't mean to make fun of anybody. 2) I can always be WRONG--if that's the case I'm sorry.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted May 16, 2014 09:18 PM

Have in mind there are some game & engine limitations...for example, in MM7, Bracada (Wizard's land) is represented as a desert whereas in H3 they are represented as a snow town...so it doesn't need to be 100% exact what we see in MM8.
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SkeleTony
SkeleTony


Hired Hero
posted May 17, 2014 11:20 PM

My review of HotA (english):

I was and to good extent remain skeptical of a 'Pirate themed' town/faction for Heroes III. Not because I do not like the idea (Love it to be honest.) but rather because the only way I see to pull off such a town is to force units in which Pirates would not logically be calling upon for aid (sea monsters, aquatic humanoids etc.) and the proper placement of such a town on a Heroes 3 map (logically the town should ONLY appear in places where shipyards can be built (coastal land. Not dungeons or swamps or snowy tundra etc.).

However, the above concerns aside, this expansion is astoundingly well done. Unlike the (It)WoG popular fan-made expansion HotA is very professional and lacks the 'Duct tape and chicken wire' sloppiness of that project. I do not know if they produced these new graphics themselves or swiped them from other games but the new graphics (everything from title screens to in game animations) are seamlessly integrated into Heroes III as if 3DO and NWC were producing the game add-on (one could argue the HotA guys have done even better in some regards!).
The expansion works great with the HD+ mod (though sadly we won't be seeing any more HotA updates for Windows XP users which make up a LOT of 'classic games' fans) and all of it's features while itself adding welcome changes to the game (which are already detailed in this thread so I won't waste space repeating here).

I have not played the campaign beyond the 3rd chapter yet so I cannot comment on that except to say it seems tremendously more apt than the WoG campaigns were and overall very professional so far.

There are bugs and occasional crashes and such but not enough to significantly bring the grade down on this. The developers seem to have been rightly concerned with play balance over logical consistency so the new Cove town will appear in land-locked and dungeon areas and the pirates will command sea serpents, scaled humanoids, saurian-looking bird creatures and nymphs but makes for a much better town addition than the Conflux or any of the WoG new town ideas I have seen.

The whole expansion is VERY well thought out given it's premise. I don't suspect anyone else could have done better with a similarly themed expansion for Heroes III. I do not play online against humans but the single player game against the AI is very rewarding. I can only imagine how much fun the online guys are having with this.

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nik312
nik312


Promising
Famous Hero
posted May 18, 2014 09:47 AM

SkeleTony said:
My review of HotA (english):

I was and to good extent remain skeptical of a 'Pirate themed' town/faction for Heroes III. Not because I do not like the idea (Love it to be honest.) but rather because the only way I see to pull off such a town is to force units in which Pirates would not logically be calling upon for aid (sea monsters, aquatic humanoids etc.) and the proper placement of such a town on a Heroes 3 map (logically the town should ONLY appear in places where shipyards can be built (coastal land. Not dungeons or swamps or snowy tundra etc.).

...I do not know if they produced these new graphics themselves or swiped them from other games but the new graphics (everything from title screens to in game animations) are seamlessly integrated into Heroes III as if 3DO and NWC were producing the game add-on (one could argue the HotA guys have done even better in some regards!).
...


There are bugs and occasional crashes and such but not enough to significantly bring the grade down on this. The developers seem to have been rightly concerned with play balance over logical consistency so the new Cove town will appear in land-locked and dungeon areas and the pirates will command sea serpents, scaled humanoids, saurian-looking bird creatures and nymphs but makes for a much better town addition than the Conflux or any of the WoG new town ideas I have seen.

...
I can only imagine how much fun the online guys are having with this.


Firstly, thank you very much for the review - it was pretty intresting to follow the evolution of ideas

As for some of exact parts:

Pirates:
AFAIK campaign storyline explains pretty solidly that alliance of different Cove creatures. And it's not too important for such town to be near water on every map. Pirates can place their forts somewhere inside tropical lands (simulated by swamp terrain, which is as close to that as you can get)

Graphics:
Every bit of graphics is fully produced by our artists. Even objects, inspired by other Heroes games (like Red Tower or Black Tower) were created from scratch. The approach to quality is quite important for our crew.

Online:
The online community is VERY hard to attract and impress - it is probably the most conservative community in Heroes 3 world. So, we've been waiting for 1.3.3 before officially anouncing the project for multiplayer portals. It turned out that 1.3.3 came much slower, than we expected, but the plan remains the same. However, most of good players I know are already highly excited about "that HotA project they heard of"

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ArchDruid
ArchDruid


Adventuring Hero
posted May 18, 2014 11:19 AM

What does it mean: Much slower than ecpected?
Can you say an Exact date? June 1? July 1? January 1? )

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted May 18, 2014 11:51 AM
Edited by Storm-Giant at 11:51, 18 May 2014.

They couldn't gave a date for HotA english version, they won't give one for the patch...
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heroes_fanboy
heroes_fanboy


Known Hero
posted May 18, 2014 10:48 PM
Edited by heroes_fanboy at 22:48, 18 May 2014.

nik312 said:

...

Pirates:
AFAIK campaign storyline explains pretty solidly that alliance of different Cove creatures. And it's not too important for such town to be near water on every map. Pirates can place their forts somewhere inside tropical lands (simulated by swamp terrain, which is as close to that as you can get)

...



nik312, you say "simulated", so this is still only an imitation. Now they're just swamp pirates. Maybe it'd good to have genuine tropical terrain.

There was also an idea to adapt sand terrain for Cove. Or possibly the town could be placed near/on the sea somehow (on a rock, for instance).
____________
My suggestions are JUST suggestions. 1) I didn't mean to make fun of anybody. 2) I can always be WRONG--if that's the case I'm sorry.

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hippox89
hippox89


Famous Hero
posted May 19, 2014 12:17 AM
Edited by hippox89 at 00:20, 19 May 2014.

I think the thoughts on only placing Cove near water is a bit far fetched. You know, Castle also has what looks like an ocean in the background. The game simply cannot depicture a realistic world, nor would it make sense to try to achieve it. The game just has to be consistent within itself. Also, the imagination can expand on what you're actually seeing in the game.

That said, Cove does actually break the consistency a little when you think about how the original town screens look like compared to their own native terrain types. The Cove town screen has a purely tropical look/feel to it, yet the town is placed on swamp terrain - which does indeed have a partial tropical look, though, it's not as perfect an alignment as between the original towns and their own native terrain types. It's a valid critique about the Cove town looking at it this way, at least, in my opinion.

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nik312
nik312


Promising
Famous Hero
posted May 19, 2014 10:46 AM

Ok, let's say it like this - Cove looks good on swamp (considering all the new decorations). Yes, maybe some inconsistency can be found if to remember the history of pirates on Earth, but why should it be the same on Enroth? Why couldn't piracy spread from wetlands and swampy islands? The main thing here, IMHO, that Cove fits perfectly in Heroes 3 swamp landscape. Call it tropical swamps if you want

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hippox89
hippox89


Famous Hero
posted May 19, 2014 12:03 PM
Edited by hippox89 at 12:05, 19 May 2014.

I have experienced from other games that bandits live/hide in swamps. Pirates are also banits, so maybe there could indeed be swamp pirates, too.

Anyhow, does the Cove town screen actually looks like it's placed in a tropical swamp? Looking at fortress's town screen, there's no doubt that they're living in a swamp (permanant background fog, high tress, lush greens, no visible sky), but with the Cove town screen (tropical, yet non-swamp look), I cannot quite say the same thing, and that's the disconnect that I'm talking about.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 19, 2014 12:34 PM
Edited by Warmonger at 12:34, 19 May 2014.

I agree that tropical beach / deser would be more suitable for Cove.


HoTA includes some new tropical foliage, but it's not enough. For it to look good, entire area would need to be covered with dense foliage:

.

I can't fidn more accurate graphics right now in the internet, though.
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The future of Heroes 3 is here!

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted May 19, 2014 02:21 PM

Personally I wish one day we will see a new tropical terrain made for Cove. Swamp is kind of okay, but not the most fitting...
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gatecrasher
gatecrasher


Famous Hero
posted May 19, 2014 04:36 PM

I'm perfectly fine with the swamp terrain. It fits perfectly the story being told in the campaign and the popular pirate-Carribean association.
I mean, the tropics are a single swamp. The term "rain forest" wasn't coined for nothing.

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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted May 19, 2014 04:43 PM
Edited by Dj at 16:56, 19 May 2014.

There are situations when there is a tower on a sand or rough terrain, yet you complain about cove on swamp terrain? you are never satisfied, aren t you?

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Macron1
Macron1


Supreme Hero
posted May 19, 2014 04:55 PM

Dj said:
There are situations where there is a tower on a sand or rough terrain, yet you complain about cove on swamp terrain? you are never satisfied, aren t you?


It's a map makers fault. Random map generator places towns mostly right, as i remember (didn't played anything except VCMI later, and there is no random map generator yet).

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hippox89
hippox89


Famous Hero
posted May 19, 2014 08:33 PM
Edited by hippox89 at 22:31, 19 May 2014.

Dj said:
There are situations when there is a tower on a sand or rough terrain, yet you complain about cove on swamp terrain? you are never satisfied, aren t you?


You makes us sound ungrateful simply because we're having a disscussion. Nobody would brother to give critique if they didn't care, which is often praise in itself. Besides, it's not like the crew only receives critique.

nik312 said:
Online:
The online community is VERY hard to attract and impress - it is probably the most conservative community in Heroes 3 world. So, we've been waiting for 1.3.3 before officially anouncing the project for multiplayer portals. It turned out that 1.3.3 came much slower, than we expected, but the plan remains the same. However, most of good players I know are already highly excited about "that HotA project they heard of"


Hopefully you guys will manage to attract the online community. The online community is obviously a really important factor in how successful HotA will truely turn out to be. I didn't know just watching a turn based game could be enjoyable, but I'm really looking forward to the prospect of the online community getting in bed with HotA and watching more players play it.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted May 20, 2014 04:42 PM

Where can I learn sommum boat? I'm at mission 3 campaign 2 and I can't find it, but I saw that AI get this?

I have 2 Cove's(from start), 4 Infernos(one left), Castle and Conflux and can't find.

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