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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Popular Thread is 313 pages long: 1 40 ... 58 59 60 61 62 ... 80 120 160 200 240 280 313 · «PREV / NEXT»
Benkei
Benkei

Tavern Dweller
posted May 21, 2014 12:31 AM

Okay is something big about to happen?


Last two days HotA's official fb page has been updated with texts hinting at the Heavenly Forge.

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hoboman27
hoboman27

Tavern Dweller
posted May 21, 2014 08:04 AM
Edited by hoboman27 at 08:06, 21 May 2014.

Hats off to the HotA Acid Cove Team

Just registered today.

I discovered the English version of the HotA release over the weekend. After only a few hours of play time and more hours spent reading about the project, it has became apparent to me that we have a very talented group of people, out of their pure love for the franchise, working on this content on their free time. Words can not describe the amount of respect I have for these guys, the amount of dedication and passion they possess for the game is incredible, and I believe the whole HoMM community is lucky to have them carrying this project.

Like SkeleTony mentioned a couple pages earlier,
SkeleTony said:
...The whole expansion is VERY well thought out given it's premise. I don't suspect anyone else could have done better with a similarly themed expansion for Heroes III...


I love the direction they are taking this too. Staying true to the core original gameplay, and build on something that has been proven to be timeless (at least to me hah). I remember reading a back and forth debate on Ubisoft's forum arguing how H6 has more unit special abilities, and thus it makes the game better. To some extent maybe... though my opinion, in life/work as well, has always been that More is not always better, and by giving every unit a special ability  we run into the situation of if everyone's special, then no one is.

So I am very glad that HotA is not overflown with features and ideas that alters the gameplay in a drastic way like some of the other mods we've seen. I guess it's personal opinion/taste, but I'm just glad this is the direction we are headed for. I'll be looking forward to more content for sure.

Cheers

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nik312
nik312


Promising
Famous Hero
posted May 21, 2014 02:03 PM
Edited by nik312 at 14:16, 21 May 2014.

zmudziak22 said:
Where can I learn sommum boat? I'm at mission 3 campaign 2 and I can't find it, but I saw that AI get this?

I have 2 Cove's(from start), 4 Infernos(one left), Castle and Conflux and can't find.


Well, the easiest way is to get it from Gem (she has it as a starting spell). But if I remember correctly the spell is not banned on the map




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zmudziak22
zmudziak22


Famous Hero
posted May 21, 2014 07:40 PM

Thanks for tip. New I'm at final mission. Which AI Player should I attack first?

All heroes should have Wisdom, Earth Magic if possible(Only Tark couldn't learn), Pathfinding and Water Magic(Mass Bless, Prayer, Summon and Scuttle Boat).





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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted May 23, 2014 09:59 AM

Benkei said:
Okay is something big about to happen?


Last two days HotA's official fb page has been updated with texts hinting at the Heavenly Forge.

More than the last two days already xD

I'm liking this backstory of the Heavenly Forge, let's see where it goes
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nik312
nik312


Promising
Famous Hero
posted May 23, 2014 01:10 PM

Benkei said:
Okay is something big about to happen?


Last two days HotA's official fb page has been updated with texts hinting at the Heavenly Forge.


No, nothing big actually. Just some page activity

2hoboman: forgot to say in a fuss... Thank you a lot for such impression-review, it is really important that our view of the project correlates with community opinion! Thank you again

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Hippox89
Hippox89


Famous Hero
posted May 23, 2014 01:47 PM
Edited by Hippox89 at 13:51, 23 May 2014.

I'd say the devilishly evading release of 1.3.3 is big enough for most of us in the 'soon' time span, anyhow. I'm personally looking more forward to what'll come between now and the release of Heavenly Forge. On that note, how is 1.3.3 coming along? Any new reasons for further delays, or is it on schedule?

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zmudziak22
zmudziak22


Famous Hero
posted May 23, 2014 05:38 PM

Where is Red Portal in final mission?

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rottenvenetic
rottenvenetic


Known Hero
Derusticated
posted May 26, 2014 04:34 PM
Edited by rottenvenetic at 21:26, 26 May 2014.

Boy does this mod look amazing!
The new item combos
The gathering of creatures in far flung dwellings so I don't have to trudge along with a secondary every week to collect them
The RNG being limited in how many mills and such it will place
...are some of my dreams ome true.

I just have 3 questions, if anyone has enough patience for me:

Is it possible to implement a map editor feature, so that you can put down a random monster pack and give it a RNG style value, so whenever a player starts up the map they don't know what they'll get to fight for the random stuff on the map?

Just putting in a random monster of x level doesn't really help; fighting 100 crossbowmen or 100 walking dead isn't exactly the same thing...

Number 2: Any word on adding some use to the bad secondary skills (primarily eagle eye, mysticism and learning)?

And 3: Any quick way for me to tweak the properties of spells? I'd like if possible to have equal numbers of them for each school at levels 3-5. Found and done.
____________
In the darkness, a blind man is the best guide; in an age of madness, look to the madman to lead the way.

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hippox89
hippox89


Famous Hero
posted May 26, 2014 11:56 PM
Edited by hippox89 at 13:01, 27 May 2014.

About the creature banks:

What is the reasons behind expanding the generation of banks on random maps by Red Towers and Pirate Caverns and not, say, a bank providing Titans, Red Dragons or whatever other creature type? For that matter, is there any known reasons why NWC made Dragon Flies Hives and Griffin Conservatories in particular? It all seems somewhat random to me, which makes sense if for no other reason than just to limit how many different banks there can be. Also, is there any other creature banks planned for the current 10 available towns?

Note, I'm not hinting at criticism, I'm just interested in the reasoning for the current creature banks lineup, especially in relation to gameplay/balance.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 27, 2014 06:42 AM

Hives & conservatories made players build their army just from farmed wyverns & angels and nothing else. Addition of new buildings in HoTA should balance that. Also, keep in mind that Conflux with its firebird used to be banned, and Cove with sea serpents is a new town and needs promotion. Ivory tower gives Enchanters, which are crazy good but unlikely to get in any other way. I think it's all ok.
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The future of Heroes 3 is here!

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Macron1
Macron1


Supreme Hero
posted May 27, 2014 09:13 AM

Only yesterday managed to read about new HOTA artefacts.
Why there are several almost the same functioning artefacts (like -1 to morale or luck for enemy)?
I undestand if there is a hundreds of new artefacts - than almost equal artefacts are understood.
But there is only a few new arts, why make them the same?

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hippox89
hippox89


Famous Hero
posted May 27, 2014 09:51 AM
Edited by hippox89 at 13:52, 27 May 2014.

Warmonger said:
Hives & conservatories made players build their army just from farmed wyverns & angels and nothing else. Addition of new buildings in HoTA should balance that. Also, keep in mind that Conflux with its firebird used to be banned, and Cove with sea serpents is a new town and needs promotion. Ivory tower gives Enchanters, which are crazy good but unlikely to get in any other way. I think it's all ok.


I quite like the idea to add more competition to bank generation to diminished/expand on wyverns and angel farming. It'll hopefully make the gameplay a little more dynamic. Ivory towers is not generated for random maps during my testing, though, I think they might be for scenarios only.

note, the text below are just thoughts, not suggestions

An interesting question is also how many different bank types are feasible to have in random generation. Imagine having a bank type for all level 7 creatures. You could even remove hives because then there'd be a sort of logic to it with all towns having a bank representing their level 7 creature, but losing the hives would be sad. Maybe doing this wouldn't make sense in how it'd affect the gameplay, but I'm not really qualified to contemplate on the consequences of it.

Edit:

Another alternative take on creature banks:

What if there was a single creature bank for each town, however, the level of the bank could be any level. Or maybe only level 6-7. It might be more dynamic/interesting than only level 7 banks. Of course it's kinda how it already works except that not all of the current towns have a creature bank relating to them. Again, I am not saying there's anything wrong with how the crew has expanded (so far) on creature banks. It's only for the sake of discussion.

Macron1 said:
Why there are several almost the same functioning artefacts (like -1 to morale or luck for enemy)?


These new moral/luck artefacts are actually pretty unique, especially when you consider the new 'bad luck' feature. The way I see it, the crew are simply filling in the blanks/holes with some of these new artefacts where there's room for it.

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MattII
MattII


Legendary Hero
posted May 27, 2014 10:23 AM

What about a couple of blank creature banks where you can choose what the guards and rewards are?

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hippox89
hippox89


Famous Hero
posted May 27, 2014 11:02 AM

MattII said:
What about a couple of blank creature banks where you can choose what the guards and rewards are?


Sounds very WoGish to me.

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MattII
MattII


Legendary Hero
posted May 27, 2014 11:52 AM
Edited by MattII at 11:53, 27 May 2014.

Not really, it's basically a 4-setting (if you want 4 settings) Pandora's Box that doesn't disappear.

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hippox89
hippox89


Famous Hero
posted May 27, 2014 12:04 PM
Edited by hippox89 at 12:06, 27 May 2014.

MattII said:
Not really, it's basically a 4-setting (if you want 4 settings) Pandora's Box that doesn't disappear.


Choosing what creatures to fight and what kind of reward you'll get is not WoGish? That's basically what you said in the first post, anyhow.

But, what you seem to be talking about now, is an creature bank object with multiple posibilities of random chosen setups, like an Pandora's Box, as you say. Is this corrent? If so, then I agree that it's not overly WoGish.

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MattII
MattII


Legendary Hero
posted May 27, 2014 12:19 PM

Yes, basically a permanent Pandora's Box with your choice of guards and treasures.

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hippox89
hippox89


Famous Hero
posted May 27, 2014 12:52 PM
Edited by hippox89 at 12:52, 27 May 2014.

MattII said:
Yes, basically a permanent Pandora's Box with your choice of guards and treasures.


Okay, so I understood your first post about the idea correctly. So, again this seems very WoGish to me, but that's just my opinion.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted May 27, 2014 02:11 PM

hippox89 said:
For that matter, is there any known reasons why NWC made Dragon Flies Hives and Griffin Conservatories in particular?

They are unique because they offer a different reward. Instead of the typical resources or artifacts, you get some extra army that you may or may not add to your own army.

I think NWC was experimenting with new stuff and they came up with this. And I like them.

As for HotA ones, you've been already answered
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