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P4R4D0X0N
Famous Hero
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posted November 12, 2014 06:06 PM |
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MattII said: That said, perhaps there should be a separate thread for HotA wishlists.
Nik wanted to know what the community want as UI Enhanchments. My post is simple some more... extensive ^^
Depending on the button, I gonna search it now... In WoG its somewhat self-explaining, let's see how it works for hota.
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Pepebotijo
Tavern Dweller
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posted November 12, 2014 06:36 PM |
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MattII said: That said, perhaps there should be a separate thread for HotA wishlists.
+1
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Warmonger
Promising
Legendary Hero
fallen artist
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posted November 12, 2014 06:43 PM |
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Pepebotijo said:
MattII said: That said, perhaps there should be a separate thread for HotA wishlists.
+1
Amen.
Then just set that thread to "ignore" and forget about ridiculous ideas some people throw without a though.
____________
The future of Heroes 3 is here!
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P4R4D0X0N
Famous Hero
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posted November 12, 2014 07:40 PM |
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Why don't you enlighten us whats so rediculous about my last post.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 12, 2014 07:41 PM |
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Forget him, he is just jealous Hota has more posts than VCMI.
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MattII
Legendary Hero
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posted November 12, 2014 09:30 PM |
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Edited by MattII at 21:31, 12 Nov 2014.
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P4R4D0X0N said: Why don't you enlighten us whats so rediculous about my last post.
Adding two extra players sounds about it. I suspect it would involve a colossal amount of work.
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P4R4D0X0N
Famous Hero
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posted November 12, 2014 09:37 PM |
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MattII said: Adding two extra players sounds about it.
As I said, I would like it for "G"iant Maps. If you play without water its quite big and it takes some time 'til you find an opponent... sure it's not very common in PvP-Matches to play big maps, but since Giant Maps ARE possible... it would be nice to have a faction/enemy for every town-type, but thats just an opinion. Anyways, I think it's quite hard to implement 'coz of hardcode.
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whitebeard
Adventuring Hero
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posted November 12, 2014 10:24 PM |
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P4R4D0X0N said:
MattII said: Adding two extra players sounds about it.
As I said, I would like it for "G"iant Maps. If you play without water its quite big and it takes some time 'til you find an opponent... sure it's not very common in PvP-Matches to play big maps, but since Giant Maps ARE possible... it would be nice to have a faction/enemy for every town-type, but thats just an opinion. Anyways, I think it's quite hard to implement 'coz of hardcode.
Thats number one on my wish list! Player slot for each faction would be great.
____________
My Heroes 3 Town: http://
heroescommunity.com/
viewthread.php3?TID=40183
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MattII
Legendary Hero
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posted November 12, 2014 10:49 PM |
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Edited by MattII at 23:05, 12 Nov 2014.
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And the amount of programming involved would be huge, I mean why not go and add another resource while they're at it, or stick in a couple more terrains? It would also require completely reworking the map-selection interface, which is built around the idea of there being a maximum of eight players. What might be possible is independent towns, ie, unflagged factions whose heroes are limited to a certain distance from the town, but which otherwise act fully independent, although I'd consider even this as being probably not worth the bother.
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P4R4D0X0N
Famous Hero
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posted November 13, 2014 10:01 PM |
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As long as nobody demands a deadline for it... maybe anytime in the future. I think we all know that it is some more work.
Anyways, I haven't found any button for "buy all units" I also checked the release log for mysticism, haven't found a clue that it was buffed.
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royalraiku
Tavern Dweller
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posted November 14, 2014 06:08 AM |
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after the hd3 update i won't lunch it say cannot process error =123
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Marc
Tavern Dweller
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posted November 14, 2014 05:03 PM |
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Edited by Marc at 17:07, 14 Nov 2014.
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I think gnolls and gnolls marauders sprite can have a shield. His weapon isn't defensive and they have more defense than attack.
And exist an artifact named shield of the gnoll king.
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MattII
Legendary Hero
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posted November 14, 2014 06:17 PM |
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The artifact is actually named "Buckler of the Gnoll King", and since a buckler is a type of shield...
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Marc
Tavern Dweller
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posted November 14, 2014 06:55 PM |
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Edited by Marc at 17:58, 15 Nov 2014.
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True Matt. Is buckler, but you agree with a buckler on gnolls?
Another question, can I modify the text files for horn of the abyss?
[url=http://subefotos.com/ver/?f967686582e14eabaf86df86b869e128o.jpg] [/url]
This an example of a gnoll with buckler.
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MattII
Legendary Hero
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posted November 15, 2014 09:35 AM |
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Yep, I can agree to that.
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P4R4D0X0N
Famous Hero
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posted November 15, 2014 06:13 PM |
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It's in the wrong hand anyways, at least if gnolls are right-handed...
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MattII
Legendary Hero
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posted November 15, 2014 06:25 PM |
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Edited by MattII at 18:27, 15 Nov 2014.
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No, it's on the correct side, but if we're going from the old image, probably a bit large, and definitely a bit high.
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robizeratul
Known Hero
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posted November 15, 2014 07:09 PM |
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Any chance of having a HOTA objects/creatures mod for ERA?
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Marc
Tavern Dweller
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posted November 15, 2014 07:33 PM |
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one more sugestion: when you aim a troop if you have all creature info disabled, the window always shows the damage and kills prediction.
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Skull
Tavern Dweller
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posted November 16, 2014 04:48 PM |
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Edited by Skull at 17:30, 16 Nov 2014.
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I recently started Horn of the Abyss and it is damn fantastic. Everything is more balanced,everything feels so well done,and the cove faction is also very unique.
However,something that bothers me (and that DID bother me in the standard game) is that there are very few unique creature dwelling getting spawned when generating random maps...
I mostly play on L-H and I think that so far I have only encountered maybe 3 nomads tents,2 temples of curses and 1 magic forest on randomly generated maps. I do not want to have 20 dragon dwellings on the map,but I think that having some extra dwellings would spice up the gameplay up a bit. A enchanter's hollow or 2 can't hurt...
Marc said: True Matt. Is buckler, but you agree with a buckler on gnolls?
Another question, can I modify the text files for horn of the abyss?
[url=http://subefotos.com/ver/?f967686582e14eabaf86df86b869e128o.jpg] [/url]
This an example of a gnoll with buckler.
Now that is a very good idea. It would really make the game more...realistic.
Nobody in their right mind would run around with ONLY a flail in his hand,and no shield.
It would be perfect to have the standard gnolls use simple wooden bucklers,and marauders use a steel or leather ones.
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