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fred79
Disgraceful
Undefeatable Hero
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posted November 20, 2014 03:08 AM |
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Edited by fred79 at 03:09, 20 Nov 2014.
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@ nik312: does the HotA team plan to release the bridge in this screenshot? did you guys have any visual issues with it, when crossing it with a hero?
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Datapack
Famous Hero
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posted November 20, 2014 12:07 PM |
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fred79 said: @ nik312: does the HotA team plan to release the bridge in this screenshot? did you guys have any visual issues with it, when crossing it with a hero?
I'm more interested in those chests with only gold inside of them.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted November 20, 2014 12:09 PM |
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...and I am interested in pillar with red orb on top of it. There were some more of different colors.
My old guess was these were visitable objetcs for Commanders back in the days these were planned in HoTA
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The future of Heroes 3 is here!
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orzie
Responsible
Supreme Hero
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posted November 20, 2014 01:09 PM |
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One million dollar idea - you just snowing cut the object from the screenshot and jump in happiness. Improve if needed. Piece of cake
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P4R4D0X0N
Famous Hero
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posted November 20, 2014 03:45 PM |
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I like the idea of bridges, it also brings some more use for waterwalk, when you want to avoid the bridge. Different bridges for 1-3 Squares of water + full passability for ships and heroes would be nice. Also... map objects with function appreciated.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 20, 2014 04:25 PM |
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If there is a bridge, ship can't pass. You can't have solid object one turn, not solid the next.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted November 20, 2014 05:33 PM |
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Bridges worked fine in H4 and allowed to create a bit of 3D map. However, they were not one-tile objects, but large constructions. This certainly involves a lot of programming on pathfinder side.
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The future of Heroes 3 is here!
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malax83
Famous Hero
Game ranger, HotA Player
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posted November 20, 2014 07:29 PM |
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Bridges...
HotA already added a lot of portal but not kinda a water map object, if i didn t mistaken. Maybe the new ones can float over the sea.
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fred79
Disgraceful
Undefeatable Hero
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posted November 20, 2014 08:28 PM |
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Edited by fred79 at 20:31, 20 Nov 2014.
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orzie said: One million dollar idea - you just snowing cut the object from the screenshot and jump in happiness. Improve if needed. Piece of cake
i already did that. i wanted to know if they plan on using it, or if they scrapped it because of graphic inconsistencies when a hero crosses it.
and sal's right, you can't cross this bridge with a ship; but then, there shouldn't be any reason to. that's what other passageways are for; you can work the bridge in nevertheless.
and, in case anyone has been paying close attention: there are a lot of objects that haven't been released for HotA. i'm guessing, because the team doesn't think they fit visually with the original HoMM3 objects?
which is sad. nearly all of them are good.
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fred79
Disgraceful
Undefeatable Hero
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posted November 20, 2014 09:14 PM |
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Datapack said: I'm more interested in those chests with only gold inside of them.
and i'm interested in the chest at the left edge of this screen:
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fred79
Disgraceful
Undefeatable Hero
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posted November 21, 2014 03:22 AM |
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fred79 said: @ nik312: does the HotA team plan to release the bridge in this screenshot? did you guys have any visual issues with it, when crossing it with a hero?
k, it's been 24 hours with no answer. if you guys(HotA) had any issues with the bridge, let me know; because i made a version that works how it should(with the hero, visually).
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P4R4D0X0N
Famous Hero
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posted November 21, 2014 05:01 PM |
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Salamandre said: If there is a bridge, ship can't pass. You can't have solid object one turn, not solid the next.
Why not? never saw a ship crossing under a bridge? Just a matter of height. Dunno if it works well in case of internal code, a bridge with lenght of 3 quares could be passable on foot and on ship.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 21, 2014 06:48 PM |
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Well, in theory you can make a ship pass through a bridge, wog for example can do that. The problem is , as you say, the height, there is no way atm to create those 3D effects in Heroes, so your ship will look like passing through the bridge, not under.
If you know better, show the code to do so.
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Orzie
Responsible
Supreme Hero
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posted November 21, 2014 06:56 PM |
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Edited by Orzie at 18:57, 21 Nov 2014.
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The problem is much more prosaic - it's still unclear how to implement one hero standing on the same coordinates as another one.
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P4R4D0X0N
Famous Hero
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posted November 21, 2014 07:58 PM |
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It would work in 3D-Perspecive but in HoMM3 optic its quite difficult, thats true. Maybe it could work when the player is displayed one square above and the ship on the base line beneath.
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MattII
Legendary Hero
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posted November 22, 2014 08:27 AM |
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Edited by MattII at 10:19, 22 Nov 2014.
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Orzie said: The problem is much more prosaic - it's still unclear how to implement one hero standing on the same coordinates as another one.
Maybe make it so that the land hero simply can't stop on the bridge, similar to how you can't stop on water using water-walk of fly.
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P4R4D0X0N
Famous Hero
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posted November 22, 2014 01:33 PM |
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Good idea, but I'm okay with that bridge in actual Screenshot, maybe a lil bit longer and passable on foot. Atm I'm building a map with large river delta. It would fit in great...
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robizeratul
Known Hero
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posted November 24, 2014 01:01 AM |
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I really like this mod! It improves a lot of small stuff that makes Heroes 3 that much better.
I have a question, I would like to try and play different ways. How do I edit stuff like creature stats,growth,dwellings etc.
I want to try some stuff out to make the game more enjoyable for me and would appreciate the help. I tried changing the CRstats file but nothing happened, am i doing something wrong?
Help would be appreciated!
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ArchDruid
Adventuring Hero
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posted November 24, 2014 12:47 PM |
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There is a much more common solution to this problem! What about indexed passable objects?
Like in Heroes 5. There was only one kind of portal, but in the editor, you could add an index number which could separate two two-way portals from the others.
It would be great if there were an option, to add this system to the whirlpools on sea. You could plan it where to transport the ship. If you don't give them indexes, the whirlpools would work as defaults and transport randomly.
I think it is possible, because whirlpools are some sort of two-way monoliths, but destroys the half of your weakest creature stack. So other options could be added to them. (???)
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nik312
Promising
Famous Hero
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posted November 25, 2014 02:22 PM |
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Edited by nik312 at 14:25, 25 Nov 2014.
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Quote: True Matt. Is buckler, but you agree with a buckler on gnolls?
Another question, can I modify the text files for horn of the abyss?
Firstly - it is a Buckler of the Gnoll King. Not Just That Bucker Every Pvt Gnoll Has.
Secondly - we don't have 3d models of original units. So, proper changing any original unit requires remodelling it from scratch, which is, as one can imagine, a huge work. So no, gnolls are not getting a shield, centaurs are not getting an axe and unicorns are not getting that lame helmet)
As for text files - IIRC HotA has a protection against changed ones. So, no, modifying those won't make it.
Quote: does the HotA team plan to release the bridge in this screenshot?
Not really. There is no adequate way of implementing something passable both by sea and by land (a ship will visually pass through the bridge, not under it). And if to make it passable by land only, then it does not make much sense.
Quote: I tried changing the CRstats file but nothing happened, am i doing something wrong?
As I said, HotA will not read the changed text files. It was done for other reasons, but making HotA's gameplay harder to change is also a positive effect for us. So, sorry, it is not arrogance or something, but HotA was made to be played as we made it and changing any part separately from the rest is not really appreciated. Anyway, we are glad that you like the mod as it is already
Quote: What about indexed passable objects?
That is an inresting, but pretty bulky idea. Map editor is not as well reversed as the game itself and until now it was our second reverser who helped with it. He is quite busy now, so there probably won't be too major changes in ME in the nearest future. However, this idea still can be decided "too foreign" for H3 mechanics. There is something... unnatural in it.
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