Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 70 ... 93 94 95 96 97 ... 140 210 280 350 420 490 548 · «PREV / NEXT»
Maurice
Maurice

Hero of Order
Part of the furniture
posted December 01, 2014 12:30 PM

hippox89 said:
Again, being critical, this would obviously make it much easier to obtain the required artefact to complete a given quest. Like, it'd even be possible to start with such a treasure artefact needed for a Seer's Hut that could - coincidently - be close by.


Maybe so, but is that a bad thing? The reward should be roughly equal in value to the item requested. It shouldn't have quests like "Please bring me the Centaur's Axe and I will give you an Armageddon's Blade" or "Please bring me a Centaur's Axe so I can give you a stack of 20 Black Dragons that I've been raising". You simply trade one thing (the artifact) for something of roughly equal value (could be another artifact, a few creatures, some resources).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hippox89
hippox89


Famous Hero
posted December 01, 2014 01:44 PM
Edited by hippox89 at 16:19, 02 Dec 2014.

Well, how it currently works is that the reward is very high compared to the actual gold value of the artefact. Finding and bringing back the artefact is what justify the reward. Example, returning with the 'Hourglass of the Evil Hour' can reward you with 15000 gold. I'm not sure if the gold value currently has anything thing to do with the reward given or if just random, but maybe somebody knows for sure. Also, does anybody know if the required artefact can be located in the same zone? It's probably another restriction.

I personally think the SoD quest system works kinda fine on XL and especially so for smaller map sizes on random maps, but maybe changes could be made to make quests more viable to complete on map sizes above XL.

There's probably many more factors to consider with sizes above XL - much of which obviously depends on the template. Maybe new template variables would have to be created to accommodate these new map sizes. Like, zones with 'super strong monsters' or even new adventure map objects that's basically restricted (by super high values) to such zones? I don't currently have much of an idea on how to go about balancing the overall game-play on such large map sizes. I mean, there comes a point on XL maps where you reach the late game, but on a G-sized map that happens when much of the map is probably still left unexplored, so what does this mean? Of course you can keep collecting creatures and make skeletons/demons, but Dragon Utopias would at some point start to feel like an Imp Cache and not something special. Maybe I'm wrong, though.

Edit:

Maybe G-sized maps are just not as balanced overall such as L(+U) or especially XL(+U) is by definition. I can't exactly say that smaller map sizes such as M+S(+U) isn't also very different with it's own set of special conditions.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
P4R4D0X0N
P4R4D0X0N


Famous Hero
posted December 01, 2014 04:28 PM

I like the token variant in that case, a larger map could also provide some greater benefits, also possible for XL+ maps -> to bring back major or relics for greater benefits, the small boni aren't that good on that scale of map. Larger rewards keeps the huts in game even after some time.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Macron1
Macron1


Supreme Hero
posted December 01, 2014 07:08 PM

hippox89 said:
you'd still need to create those 20+ (at least) special artefacts needed for a G-sized map.


For myself I made these useless "quest" artefacts for VCMI

hippox89 said:
Also, because those artefacts would have no other properties, they'd be useless for anything else

You can sell them to Artefact Merchants (giving them some price of value).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hippox89
hippox89


Famous Hero
posted December 01, 2014 08:05 PM
Edited by hippox89 at 20:07, 01 Dec 2014.

@Macron1

Maybe read my post again? because I didn't say they'd be totally useless as you seem to incline. I actually made no definitive statement about it. I said that they'd have no other purpose other than being quest artefacts which isn't a negative statement in itself.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Macron1
Macron1


Supreme Hero
posted December 01, 2014 08:31 PM

hippox89 said:
@Macron1

Maybe read my post again? because I didn't say they'd be totally useless as you seem to incline. I actually made no definitive statement about it. I said that they'd have no other purpose other than being quest artefacts which isn't a negative statement in itself.


I'm only saying, that useless artefacts can have treasure value and can be sold to Artefacts Merchants (and on good price). So it will be like in most RPG games - you loot corpses, than go and sell loot in market, and get gold.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hippox89
hippox89


Famous Hero
posted December 01, 2014 09:39 PM

@Macron1

Yes, that's a point, but increasing the gold value also means that the artefacts will also have to be guarded by stronger monsters, no? In SoD, we're talking about the quest artefacts being only of the 'treasure' type - which doesn't have much gold value. So, you need to expand a little more on it then simply saying you can sell them.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
P4R4D0X0N
P4R4D0X0N


Famous Hero
posted December 02, 2014 01:46 AM

I agree, I would also like another use for these artifacts. If the questreward is ~40-60 "Familars" I would definitive keep the artifact.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Asjo
Asjo

Tavern Dweller
posted December 02, 2014 09:48 PM

nik312 said:


asjo said:
What eventually killed HOMM3 for me was the excessive advantage good heroes provided, meaning that longer games were often not viable .... This way, I hope to keep the "hero imbalance" to a minimum.


Not really the case with Heroes 3. If you dive into effective gameplay, you will find new unexpected depths to that game and many of your previous problems may shatter to nothing. One side of it - your games will become like 10-20 hours of gaming experience each and you will discover more and more wonderful stuff you never thought of before. Other side is rather unfortunate, but you probably won't be able to enjoy playing with AI anymore. It's just too helpless against such play. AI will turn from your real foe into some kind of complex decoration, existing only to slow your stampede through the map a bit.

Deciding not to dive so deep is also a viable choice. That choice saves A LOT of real time and lowers the chances of Heroine-3 addiction (heh), but it totally cuts off the possibility to adequately understand/discuss the game balances/imbalances.


You're right to point out that it's a matter of perspective. Of course, if you're playing competitively and against players, the impact of hero skills is different. As such, it's a tactical tool, and I can see how people would appreciate it. I'm talking from the perspective of a casual player, who simply wants to experience and enjoy the adventure that the game provides.

I suspect you misunderstand what I refer to when I write "hero imbalance" since you claim that it cannot be discussed by a casual player. I'm not saying that the fact that heroes are so powerful creates an imbalance between the different factions in the game. I'm simply saying that the hero becomes too prominent a factor in the game, overshadowing other elements. I enjoy seeing the variety of different creatures each play their role, but this role is greatly diminished when a hero with 50 attack and 50 defense can almost make gremlins as powerful as cyclops against a bad hero. I'm sure even a competitive player can feel saddened by how the one-time loss of a powerful hero late-game can cause you a certain loss and easily outweigh all the tactical maneuvering you've done throughout the game. The effect that heroes have is simply too high compared to the relative strength of the different creatures in the game.

I can certainly see the appeal of playing online against players. But I doubt I will ever do so, since it's too bothersome to organize. I'd rather just sit back and enjoy the game, even if it means cutting the AI a break sometimes. It's not too important if I win (even though this factor, of course, adds to the excitement); I just want to see how the game plays out. I'd think that most players play against the AI in HOMM3, even if only few seek to prolong the experience like I do, mostly favoring the sport of attaining a quick win.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
revolut1oN
revolut1oN


Famous Hero
posted December 03, 2014 11:44 AM

Let me quote Nik from Hota Team in the HotA wishlist topic.

nik312 said:
To be honest - I think this is the last time I'm in this thread.
I was quite serious when I said about no need in ideas.


Just stop this spam of useless ideas already, will ya?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
nik312
nik312


Promising
Famous Hero
posted December 05, 2014 05:25 PM
Edited by nik312 at 17:31, 05 Dec 2014.

revolut1oN said:
Let me quote Nik from Hota Team in the HotA wishlist topic.

nik312 said:
To be honest - I think this is the last time I'm in this thread.
I was quite serious when I said about no need in ideas.


Just stop this spam of useless ideas already, will ya?


That's kinda rude. Not all of ideas are totally useless (though the vast majority are). So, I would ask not to make an impression that people are being always buillied here for their ideas

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
revolut1oN
revolut1oN


Famous Hero
posted December 05, 2014 10:24 PM

Might be rude indeed, but I can say for myself that everytime I see new post in the main HotA thread I rush to read it since it might contain some official info on new versions etc, while in 99% of cases its something like buff damage spells x10, make mass slow level 4 spell, create Fog of war... in one word; preety WoG-ish stuff.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vylk
vylk


Adventuring Hero
posted December 05, 2014 10:26 PM

I second that notion

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
krs
krs


Famous Hero
posted December 05, 2014 10:30 PM

There are too many crypts in random maps.

I have tried lately some random maps (Jebus mostly). I like the reduction in numbers of Waterwheels, and especially! Mystical Gardens. But right now it feels like there are just way too many crypts.

Another note... most of the objects do not appear on lava terrain (Crypt, Trading Post, Stables, Water Wheel, Mystical Garden, Magic Spring, Tree of Knowledge, Hillfort*, Pyramid). This looks like a great source of imbalance. At least let crypts appear. They are a nice week 1 source of Income / EXP.

Side question... Is there a zone limit for Crypts? Or only a map one? Because if you have 5 zones in a map and 3 are Lava... There can/will be a lot of Crypts in the other zones.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
P4R4D0X0N
P4R4D0X0N


Famous Hero
posted December 05, 2014 10:55 PM

Lava Grounds also got tons of gold on it to compensate the missing crypts without any fight. But I agree on the other map objects like mystical garden.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
krs
krs


Famous Hero
posted December 06, 2014 09:52 PM

When you visit Whirlpool for example it says guarded by a Few 1-4 Serpents...

This made me stop for a moment a couple of times.

Could this be changed to "Guarded by 3 serpents"? Or nothing at all? 1-4 is a little confusing.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
P4R4D0X0N
P4R4D0X0N


Famous Hero
posted December 06, 2014 10:41 PM

I don't see your point, its all as it should be, with some rogues in team you'll see how much "a few" is in detail, else use the "visions" spell, for the same effect.

Here you are:
Few 1–4
Several 5–9
Pack 10–19
Lots 20–49
Horde 50–99
Throng 100–249
Swarm 250–499
Zounds 500–999
Legion 1000–9999

It only got interesting for Horde+ the know the real number.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
krs
krs


Famous Hero
posted December 07, 2014 08:49 AM

My point is that a Whyrpool will Always! be guarded by Exactly! 3 serpents.

" creature dwelling of level 5, 6 and 7 are guarded by non-upgraded versions of the creatures the dwelling produces. The number of creatures is growth times three, which means that level 7 dwellings are guarded by 3, level 6 by 6 and level 5 by 9 creatures"

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
P4R4D0X0N
P4R4D0X0N


Famous Hero
posted December 07, 2014 04:55 PM

In that case I'm for variation depending on time elapsed (2-4) means: week 1+2 = 2, week 3+4 = 3, after month1 = 4 or something like that, every folowing month +1-2.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
heroes_fanboy
heroes_fanboy


Known Hero
posted December 09, 2014 06:57 PM
Edited by heroes_fanboy at 19:00, 09 Dec 2014.

I wonder whether the HotA Crew would support this Enhanced graphics, Steamworks compatible, iOS and Android support. More info: http://mmh3-hd.com








____________
My suggestions are JUST suggestions. 1) I didn't mean to make fun of anybody. 2) I can always be WRONG--if that's the case I'm sorry.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Super Thread is 548 pages long: 1 70 ... 93 94 95 96 97 ... 140 210 280 350 420 490 548 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.3105 seconds