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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [HotA] Bugreports. Critical bugs.
Thread: [HotA] Bugreports. Critical bugs. This thread is 18 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 · «PREV / NEXT»
Evaline
Evaline


Known Hero
posted January 08, 2018 07:01 PM

Maurice said:
The HD mod is a different mod, apart from HotA. If you want the HD mod, you will have to download it separately.
Technically, yes. Practically, no. Because there is a different HotA installer with HD mod included. Moreover, the author of HD mod is a member of HotA team.

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Yaku
Yaku

Tavern Dweller
posted January 13, 2018 12:06 AM
Edited by Yaku at 00:12, 13 Jan 2018.

Installed HotA today, I'm playing with friends and we cant join the host when we want to load a game.
Starting a new game works fine.
We use GameRanger to play.

We tried the HD Mod and normal version, everything works fine.
Only HotA is affected.
The problem is the joining players can't choose if they want to Load a game or start a New Game.
When using GameRanger it always "knew" whether it was a new game or a loaded game

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Baronus
Baronus


Supreme Hero
posted January 13, 2018 08:58 PM

For 1.51
1. Old SoD saves crashing the game. All!
2. Backuped campaign saves eg. autosave1 autosave2 crashing campaign saves.

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SeaMaster
SeaMaster

Tavern Dweller
posted January 14, 2018 09:22 PM

Hello, I've got the problem with autosave savegame from multiplayer. Today I was playing a 1v1 game on hot seat and the game crashed. When I tried to load the autosave savegame as a multiplayer game I couldn't see this save. Tt was only working as a single player savegame, so the autosave works but it's invisible for a multiplayer savegame loader.

I think that my problem may be connected with a new feature of 1.5.1 HOTA: ( [+] Multiplayer savegame list now doesn’t display games with a single player remaining ) but my autosave file isn't a single player game.

Here is a link for my savegame file:
https://uploadfiles.io/2w27g

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Sav
Sav


Known Hero
posted January 14, 2018 09:57 PM

Baronus said:
For 1.51
1. Old SoD saves crashing the game. All!
2. Backuped campaign saves eg. autosave1 autosave2 crashing campaign saves.


I've already heard about such problems. Could you, please, upload the saves (both SoD and Campaign) that crash the game?

SeaMaster said:
Hello, I've got the problem with autosave savegame from multiplayer. Today I was playing a 1v1 game on hot seat and the game crashed. When I tried to load the autosave savegame as a multiplayer game I couldn't see this save. Tt was only working as a single player savegame, so the autosave works but it's invisible for a multiplayer savegame loader.

I think that my problem may be connected with a new feature of 1.5.1 HOTA: ( [+] Multiplayer savegame list now doesn’t display games with a single player remaining ) but my autosave file isn't a single player game.

Yes, it is HotA bug. Will be fixed. Still, savegames where players are red and blue always load correctly.

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Baronus
Baronus


Supreme Hero
posted January 15, 2018 01:37 PM

I checked it once again. Its only HotA 1.3 saves problem:
hota13
Game is crashing. I have old saves.I can finished this camp on 1.3 and delete all. So its not very important.

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jakd77
jakd77

Tavern Dweller
posted January 16, 2018 04:17 PM

Yaku said:
Installed HotA today, I'm playing with friends and we cant join the host when we want to load a game.
Starting a new game works fine.
We use GameRanger to play.

We tried the HD Mod and normal version, everything works fine.
Only HotA is affected.
The problem is the joining players can't choose if they want to Load a game or start a New Game.
When using GameRanger it always "knew" whether it was a new game or a loaded game



My friends and I are having this exact same problem, unable to load a save. We can only start new games a fresh, not carry on from a previously saved one

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted January 17, 2018 07:31 PM

I think I've mentioned this before, but you really should try to fix this bug as it's very misleading:
Destroyed clones are being shown as lost units on the victory/loss screen after battle, they really should'nt.

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gavinmagnus
gavinmagnus

Tavern Dweller
posted January 17, 2018 10:06 PM

After harpy changes, Ajit from Dungeon starts with 6-8 evil eyes.

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Gandalf196
Gandalf196


Adventuring Hero
posted January 22, 2018 09:47 PM

AI won't finish its turn. As I don't know what could have triggered this, I can send the save file.
____________
All we have to decide is what to do with the time that is given us.

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robizeratul
robizeratul


Known Hero
posted January 31, 2018 04:25 PM
Edited by robizeratul at 17:42, 31 Jan 2018.

I found a bug.

Max hero lvl is 74. If I visit another tree of knowledge, it tells me the hero has reached the maximum level.

I tried to increase the hero level from the map options to 99, still same thing.  


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Sav
Sav


Known Hero
posted January 31, 2018 04:40 PM

robizeratul said:
I found a bug.

Max hero lvl is 74. If I visit another tree of knowledge, it tells me the hero has reached the maximum level.

I tried to increase the hero level from the map options to 99, still same thing.

It is not a bug. 74 is maximum possible hero level before the experience overflow. So, in HotA it is set the maximum possible hero level to prevent this overflow.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted January 31, 2018 05:52 PM

There are sound glitches after the game window loses focus. When it's focused again, you can hear intermittent sound after skipping a turn.

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sirironfist
sirironfist


Adventuring Hero
Master of the Sword
posted February 02, 2018 02:33 PM
Edited by sirironfist at 15:00, 02 Feb 2018.

The map "A New Day Tomorrow" has an unreachable hill fort at 54x75.

https://www.dropbox.com/preview/Screenshots/Screenshot%202018-02-02%2014.28.55.png

Edit: And an unreachable dragon fly hive at 50x54.

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Erdamon
Erdamon


Adventuring Hero
posted February 02, 2018 04:06 PM

Maybe someone might want to take a look at this and draw the bottom line.

http://heroescommunity.com/viewthread.php3?TID=44911

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pellish
pellish


Famous Hero
posted February 02, 2018 06:29 PM

Green AI (Fortress) doesn't dare to attack its town on the map "Barren Lands" and is abandoned within the first few days. I guess it feels that it's too weak; which it isn't, lol.

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imi
imi

Tavern Dweller
posted February 02, 2018 08:06 PM

Gandalf196 said:
AI won't finish its turn. As I don't know what could have triggered this, I can send the save file.


I've got the same problem, In my case it appears to be that pink is boarding a ship when it gets stuck. Loading auto save does not help, same thing every time.
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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted February 05, 2018 05:28 PM
Edited by phoenix4ever at 17:38, 05 Feb 2018.

This is NOT a HotA bug, maybe not even a bug at all, still I find it stupid that you can equip +Knowledge artifacts, regain mana, take the artifacts off but KEEP the mana. It means +Knowledge artifacts only need to be worn when refilling mana and you should NEVER wear Titan's Cuirass when refilling mana and Thunder Helmet you should ONLY wear when refilling mana.

Another thing is creatures which affects the battlefield, Angels, Devils, Bone/Ghost Dragons why do these creatures still add or subtract morale or luck when they lie dead on the battlefield? (Pretty powerful abilities if they work even in the afterlife )

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eXalted
eXalted

Tavern Dweller
posted February 13, 2018 10:18 AM

I can't move my garrisoned units back into my army. They are not moveable at all - even between the garrison slots.

Can provide save game if needed.

Screenshot - https://imgur.com/a/h6VMD

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Maurice
Maurice

Hero of Order
Part of the furniture
posted February 13, 2018 10:33 AM

eXalted said:
I can't move my garrisoned units back into my army. They are not moveable at all - even between the garrison slots.


Some garrisons simply work this way: the creatures in the garrison aren't yours (anymore). This has been that way already since the original game as far as I know. It allows map makers to create garrisons that the player has semi-control over (i.e. during a fight at the garrison, the player controls the units in the garrison), but not provide the player with free creatures right from the start of the game.
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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